God's imitator
Chapter 213, Phase 2 Rules
Chapter 213 Second Phase Rules
By using these feints, "Owl" can make his opponent likely choose "Rock" or "Paper," and by always playing Paper first, he can ensure that he doesn't lose.
After that, instead of touching the two cards in front of her chest, "Owl" continues to take one card from the remaining two cards in her hand to start the next round. The opponent will subconsciously think that it must be a choice between rock and scissors.
Whether it's the "Fool's Deck" that plays stone first or the "Sage's Deck" that plays paper first, both decks still have stone in their hand at this point.
Therefore, with a little thought, one can realize that playing the stone can ensure victory.
But "Owl" anticipated this, and his second card was still "The Wise Man (Paper)," winning two rounds and ending the game.
Of course, here "Owl" also used the same strategy that Han Mengying had used before, which was to start the next game as quickly as possible and subtly compress the opponent's thinking time.
If other players used this strategy, Han Mengying would certainly be able to detect it.
However, by using the disguise of "random card playing," "Owl" caused Han Mengying to make a preconceived misjudgment, believing that he was "relying on luck" rather than "relying on strategy," thus increasing his stealth.
Han Mengying was a little discouraged.
If she had been able to confirm earlier that "Owl" was using the "Sage's Deck," she would have definitely adopted a more conservative strategy, or even conceded after losing just one game.
However, "Owl" cleverly disguised itself by using the "random card play" mode, causing Han Mengying to fall for it twice in a short period of time, making the same mistake that "Grey Wolf" had made when he lost to her before.
This strategy can be said to be specifically designed to counter expert players, because it requires two rounds of gameplay to be effective.
The strategy spirals upwards, but after two rounds of play, it returns to the original state.
Han Mengying lost precisely because she "overthought things".
If you are a complete novice who subconsciously imitates the opponent's last move, or if you are a player who plays cards randomly, you are less likely to lose two games in a row, and you are more likely to win.
This is a classic example of "robbing the rich to help the poor".
"...What kind of monster is this 'owl'? How could it come up with such a bizarre strategy?"
While Han Mengying was feeling somewhat frustrated, the screen reappeared, continuing to explain the supplementary game rules for the second phase.
……
He Xiaojun, nicknamed "Grey Wolf," was also in his lounge, preparing to hear the rules for the second phase.
He counted his chips. Despite having recently spent 2000 chips to replenish his oxygen supply for the first time, his chip count had still reached 9000, which was good news.
When he started playing against the fourth player, he strictly followed the strategy of "abandoning thinking and playing cards randomly".
Each time you enter the game, you randomly select one card from the three cards: rock, paper, scissors.
If you still have one rock-paper-scissors and one rock-paper-scissors in the second round, you will play another round randomly.
If a tie occurs, the outcome depends on your deck. If you have the "Wise Man" deck, play one more game; if you have the "Fool" deck, stop.
As a result, he actually earned 5000 chips during the subsequent battles against the six players.
This is actually normal, because this game is a positive-sum game, so even if the number of wins and losses is exactly the same, it is still a positive return.
He Xiaojun even had the illusion that his luck had improved after the cards were played randomly.
The increased stakes reassured He Xiaojun, and he continued to listen attentively to the new rules for the second phase.
The second phase will last a total of 2 hours, with no breaks in between, but players can return to the rest area at any time.
Based on their performance in the first phase, players will be divided into 10 "Wise Men" and 30 "Fools," and a new set of cards corresponding to each role will be refreshed in the lounge every 15 minutes.
In the game lobby, players can freely engage in battles with any other player; the basic battle rules are the same as in the first stage.
The following new rules will be updated for Phase Two:
[1. Crafting Contract Tickets.] [The "Wise Player" service desk will be updated with a new feature: Crafting Contract Tickets.]
The "wise player" can propose an agreement on a contract and then transfer it to other players.
If both parties abide by the agreement, upon returning to the community after the game ends, the "wise player" will automatically transfer 1% of their total visa time to the other player.
If the player who received the 'Contract Ticket' fails to abide by the agreement, the 'Contract Ticket' will automatically become invalid.
[If the wise player who created the 'Contract Ticket' fails to abide by the agreement, they will compensate each player who received the 'Contract Ticket' with 1 minutes of visa time. Insufficient visa time will result in instant death.]
Each wise player can create a maximum of 100 contract tickets, and the terms of all contract tickets must be exactly the same.
Contract tickets can be used as chips in the battle arena.
2. Guess the number.
After heading to the game lobby, a "voting machine" will appear next to the door leading back to the lounge. This machine is used for voting on "Guess the Number" and "Identify the Copycat".
[After the second phase begins, a "guess the number" game will be held every 15 minutes, for a total of 7 games, taking a total of 1 hour and 45 minutes.]
[Each time the 'Guess the Number' game begins, players must go to the 'Voting Machine' and enter any number between '0' and '100' to answer.]
Please note: This figure may be lowered due to human factors.
[If the timeout or answer is incorrect, the maximum number within the specified range will be submitted by default.]
After each round of "Guess the Number," the correct answer will be announced, and the five players with the lowest chips will be eliminated from the 50% of players whose answers deviate significantly from the correct answer, thus preventing them from continuing to participate in the "Guess the Number" activity.
[The maximum number of players eliminated will be 5.]
Each additional round of the "guess the number" game increases the player's chip debt by 5000.
Players who voluntarily pay off their debts will automatically exit the "Guess the Number" game.
[After exiting the 'Guess the Number' event, players can still obtain card decks and participate in battles as usual.]
All chips a player uses to pay off debts will go into the total prize pool.
After seven rounds of guessing numbers, the remaining five players will have all their debts forgiven and will proceed to the 'final voting round'.
All players can vote, and the player with the most votes will become the ultimate winner of the game and take all the chips in the total prize pool.
The five players who advance to the 'final voting stage' may voluntarily withdraw from the race.
The settlement order at the end of the game is as follows: deduct double visa time to settle debts → settle the total prize pool → settle contract tickets → deduct double visa time to settle debts again → if there is still debt, suffer instant death penalty.
When multiple players have contract tickets, the settlement will be based on the order of the total number of contract tickets held, from highest to lowest.
3. Identify the copycat.
The copycat who designed this game is also in the game.
Any player can use the "voting machine" at any time to identify other players as imitators in this game; the system will automatically verify the identification.
If the verification fails and the player is identified as not being the copycat who designed this game, that player will have 3 minutes of their visa time deducted and transferred to the copycat.
If verification is successful, the system will automatically identify the imitator for this game and initiate a vote among all players. If more than 70% vote, the imitator will be subject to an instant death penalty.
At the same time, all players will equally share the current prize pool for "Guess the Number".
[The second phase of the game is about to begin. Players, please pay attention to your remaining oxygen and be prepared!]
(End of this chapter)
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