God's imitator

Chapter 211 Han Mengying's Benefits

Chapter 211 Han Mengying's Benefits
The game continues.

After "Rabbit" Han Mengying and eight other players engaged in one-on-one battles, there was one last battle remaining in the first stage of the game.

Han Mengying took stock of her gains.

She netted 23000 chips during her matches against the previous eight players.

With the initial 1 and the 2 exchanged using her visa time, minus the 2000 cost of one oxygen replenishment, Han Mengying now has 51000 chips.

"As it turns out, no matter how much you try to make it a 'fair game' for ordinary people, smart people will always find ways to win with a high success rate."

Han Mengying was very satisfied with the result.

She briefly reviewed her strategy.

Ordinary players might think that playing this game is all about luck, and that which card the opponent plays is random, but that's not true at all.

Even in the original "Rock, Paper, Scissors" game, the probability of a player making a move is different.

In reality, the probability of each move being made is rock > paper > scissors, which is related to the actions and psychological factors of the three moves.

When players are nervous, they will subconsciously clench their fists in a self-protective state, so the probability of getting stones is the highest.

The cloth move requires the palm to be open, which increases a person's sense of insecurity. Meanwhile, the scissors move is the most complex, so the probability of these two moves is lower.

Although the "Folk Game" turns these three moves into three different cards, because the cards contain images of these actions, players will still subconsciously project their own actions onto the cards and, to some extent, continue the playing habits of the real-life "Rock, Paper, Scissors".

In other words, because they play so much, seeing the "rock" symbol subconsciously gives them a sense of security, while seeing the "paper" and "scissors" symbols gives them a sense of insecurity, making them more inclined to play rock.

Of course, this psychological factor doesn't have a huge impact on the move, and the deviation might only be 5% to 10% at most.

However, in the "Fool's Game," players' card plays may also be influenced by other factors.

For example, players will subconsciously try to balance the types of cards in their hand.

When a player receives the Fool's deck, they have 3 rock, 1 scissors, and 1 paper. Therefore, they will subconsciously play the cards they have the most of first, leaving more room for maneuver in the later stages of the game.

This, combined with the previous rule, further increases the probability of the player drawing the "Fool's Card (Stone)".

In other words, if you can tell that your opponent is a novice and hasn't thought deeply about the intricacies of these cards, then after receiving the Fool's deck, the combined effect of these two factors will greatly increase the probability that your opponent will play the stone first.

Therefore, Han Mengying can win by simply playing cloth.

In addition, when making consecutive moves, the player's brain unconsciously conserves cognitive resources and plays in a specific repetitive order, especially during winning or losing streaks. Because the brain is still reliving the previous victory or defeat for a short period of time, thinking is occupied, and the next decision is easier to predict.

Inexperienced people may subconsciously imitate their opponent's last move, which is absolutely wrong.

Therefore, Han Mengying kept playing cards one after another, not giving her opponent much time to think.

She didn't urge him specifically, so she was less likely to arouse his suspicion. Once she entered this subconscious state of playing her cards, Han Mengying could better predict his behavior.

She took advantage of this information gap to win twice in a row in the first round, when both she and "Grey Wolf" received the "Fool's Deck," and made the outcome of the next three rounds a foregone conclusion.

Moreover, Han Mengying confirmed a very important piece of information during the game: in the first round, both sides were using the "Fool's deck".

In the second round, Han Mengying got the "Sage Deck" and immediately made a deduction: both sides were most likely to have the "Sage Deck".

In the second round, the opponent clearly didn't realize this. After getting the "Sage's Set," he blindly applied his experience from the previous round, assuming Han Mengying would likely play rock first, so he played the most common card in the "Sage's Set," paper. Knowing that her opponent probably also had the "Sage's Set," Han Mengying won against his opponent's paper with scissors, regaining the advantage.

These strategies are certainly not 100% effective, but even when the opponent is not on guard, Han Mengying can still use these strategies to significantly increase her chances of winning.

And the game proceeded exactly as Han Mengying had predicted.

The first round was between the "Fool's Deck" and the "Fool's Deck".

The second game was between the "Sage's Deck" and the "Sage's Deck".

The third game was between the "Fool's Deck" and the "Sage's Deck".

The fourth round was between the "Wise Man's Deck" and the "Fool's Deck".

As stated in the game rules, the first stage is the "practice stage," so the copycat who designed this game will definitely arrange for players to play against different decks.

It wouldn't be fair if the 'Fool's Deck' and 'Sage's Deck' were given out completely randomly from the very beginning.

But for players like Han Mengying, by finding the patterns, they can guess what the opponent's hand is and further predict their behavior.

Therefore, she also had the highest earnings in the first four games.

However, in subsequent games, this clear pattern no longer held true. Sometimes it was the "Fool's deck" and sometimes it was the "Sage's deck," making it difficult to accurately predict the opponent's deck, thus slightly reducing the win rate.

Moreover, Han Mengying also encountered two players who played cards completely randomly.

The first player is a bit slow; they randomly choose a card from the five cards.

Han Mengying certainly had a solution for such players; she chose to play cloth directly.

Since the most likely cards to appear in both the Fool's deck and the Wise Man's deck are rock or paper, playing paper is the most cost-effective option.

The second player is a bit smarter; they play a card randomly from the three cards.

This strategy is clearly more effective.

Random moves, especially when blindfolded, can significantly increase the win rate in the game of "rock-paper-scissors," a conclusion supported by data.

This is due to the influence of psychological processing.

For players who are not good at calculations, the more complex their mindset, the more interfering factors they encounter, making it easier to make mistakes in judgment and decision-making.

Many people lose several rounds in a row when playing rock-paper-scissors. This is obviously not purely due to luck. It is also because they are affected by both "brain conserving cognitive resources" and "psychological processing", allowing their behavior to be easily predicted by their opponent.

The same applies to the "Fool's Game," where players don't look at the front of the cards, and the three cards are randomly shuffled, creating a similar effect to blindfolding.

This is a defensive strategy, which at least ensures that the outcome of the first game is left entirely to luck, so that the opponent cannot see through the intentions.

In this way, Han Mengying's strategy became useless.

However, in any case, only a very small number of players can truly ensure that they play cards completely randomly, so Han Mengying still maintained a good positive return overall.

She certainly wouldn't choose to pay off her debts now, since the current gains wouldn't satisfy her; she needed to stay and move on to the second phase to earn more leverage.

 Three more monthly tickets~
  
 
(End of this chapter)

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