God's imitator
Chapter 206 Fool's Game
Chapter 206 'A Fool's Game'
"Di-"
A sharp buzzing sound rang out, and Lin Sizhi realized that she had arrived at a lounge.
The layout of this lounge is somewhat similar to that of the "dating game," with basic furnishings such as sofas, coffee tables, large screens, and restrooms.
The only difference is in the decorative style.
It is worth noting that a red square wooden box is placed neatly on the top of the coffee table.
The box was locked, and there was a 60-minute countdown on it, but the bright red numbers had not yet started ticking.
This lounge is clearly similar in style to some casinos, and it's likely that the high oxygen levels make people feel somewhat energized.
Similar to the "Blind Date Game," there are two machines in the corner of this room, but they look different, and their specific purpose is still unclear.
In addition, there is a large wardrobe and a full-length dressing mirror in the room.
The wardrobe contained several different animal masks and several sets of different styles of masquerade suits, all of which were men's clothing.
This should be determined based on the player's gender.
I didn't see any other players. Obviously, each player starts in a lounge like this, waiting for the game to begin.
It's unclear whether the actual game will be conducted in a one-on-one format like a "matchmaking game," or in some other form.
The rules of the game began to appear on the big screen.
Good morning, everyone! Welcome to the 'April Fool's Game'.
As stated in the game invitation:
This game is dedicated to fools; only 'wise fools' and 'true sages' are welcome.
First, please look at the wardrobe.
[Among them were 'oxygen masks' and 'masquerade dresses'.]
Players can freely choose their preferred 'oxygen mask' and 'makeup dress', but please note that once selected, they cannot be changed.
Once the game officially begins, the entire game area, including the rest area, will remain in a state of oxygen deficiency. Players must wear oxygen masks at all times and will need to spend chips to replenish oxygen.
The oxygen mask will automatically detect brain activity; the more frequent and deeper the thinking, the faster the oxygen will be consumed.
The oxygen masks and suits will have some camouflage capabilities.
[Furthermore, revealing your real name or community ID during the game is strictly prohibited; violators will be subject to immediate death.]
[Next, please look at the two machines in the lounge.]
These are a 'chip exchange machine' and a 'service counter', respectively.
[After the game officially begins, each player can receive 1 chips from the 'Chip Exchange Machine' as 'starting capital,' but will also incur a debt of 3 chips.]
Players can also exchange their visa time for chips at a 1:1 ratio using the "Chip Exchange Machine," but the maximum exchange limit is 2 chips per hour.
[Please note: If a player still has debt at the end of the game, visa time will be deducted at double the amount of the outstanding chips.]
If the remaining visa time is insufficient, the player will suffer an instant death penalty.
The "Service Desk" has two different functions:
【Function 1: Purchase Oxygen】
Players can spend 2000 chips to replenish their current oxygen supply; there is no limit to the number of times this can be done.
【Function 2: View other players' spending records】 【Players can spend 1000 chips to view the specific spending records of players wearing a certain animal avatar.】
This record will include all usage data for both the "chip exchange machine" and the "service station".
These can be seen as the basic rules of the game, which can be summarized in three points:
First, throughout the game, players must remain in disguise and cannot directly reveal their identity.
But since the game rules don't impose any additional restrictions, then identities should be able to be indirectly confirmed through 'passing on secret codes'.
Secondly, players need to spend time on visas to purchase chips to play the game, and they also need to spend chips to replenish oxygen.
Third, if you can win chips from the game, you can exchange the remaining chips for visa time to take back to the community after paying off your debts.
These rules are all easy to understand.
Lin Sizhi looked at these animal-shaped oxygen masks. Their structure was very simple, unlike real oxygen masks which required oxygen cylinders or other oxygen storage devices. Clearly, they were some kind of custom-made props for the arcade that could perform special functions.
Moreover, the copycat who designed the game, after adopting his suggestion, has changed the oxygen mask's "actual oxygen consumption" to "adjusting oxygen consumption based on the frequency and intensity of thinking."
Furthermore, as Lin Sizhi previously observed in the proposal:
The oxygen mask will display the current oxygen level and the number of times oxygen needs to be replenished.
On the side of the oxygen mask, near the right ear, there is a small screen with an oxygen tank and a number on it.
The oxygen tank is full by default, and the number is 1.
The number indicates that this is the first tank of oxygen, currently full. If it runs out, it will need to be replenished with chips.
Each time oxygen is added, the numbers change.
The rules continued to be displayed on the large screen.
The following will introduce the detailed rules for the game's battle process:
The "April Fool's Game" originates from a simple game that everyone knows: rock-paper-scissors.
In the game, players may receive two different card decks: the 'Fool's Deck' and the 'Sage's Deck'.
The Fool's deck consists of 3 Fools, 1 Wise Man, and 1 Thief.
The Wise Man's deck consists of: 1 Fool, 3 Wise Man cards, and 1 Thief card.
There is a cyclical counter relationship among the three card types: Wise Man > Fool > Thief > Wise Man.
[The "Fool" card can be interpreted as "rock," the "Sage" card as "paper," and the "Thief" card as "scissors."]
If you are a wise player, you can formulate different strategies based on your own and your opponent's hand.
If you're a fool, adopt the safest strategy that works in most situations.
The total duration of this game is 3 hours.
The first hour will be a "practice period," consisting of "two-player battles." Each battle will last 5 minutes, followed by a 5-minute break after every three battles, for a total of 9 battles.
The following two hours will be the "official game period," during which all players will enter the same game lobby to play, and additional rules will be updated.
Along with the introduction, the specific images of the three cards appeared on the big screen.
The designs of these three cards are indeed simple and easy to understand, making them memorable at a glance and leaving a lasting impression.
(End of this chapter)
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