God's imitator

Chapter 204 A New Invitation

Chapter 204 A New Invitation

That evening, Lin Sizhi returned to her room and, as usual, checked the newly appeared games and the ratings of the previous games.

The rating for "Trial of the Cowards" is B, and the rating for "Trial of Childbirth" is A, which is basically in line with Lin Sizhi's initial expectations.

It can be determined that there are two relatively clear standards for rating:

If a copycat player incorporates too much subjectivity into the trial game and shows favoritism towards certain players, their rating will drop.
In the same pattern, only the first truly original design has a chance of getting a high rating, while subsequent designs that imitate this pattern will also see their ratings drop.

At 8 o'clock, a new game invitation appeared on the computer.

Hello, Lin Sizhi.

Three days later, the arcade will host several different "selection games."

Two days ago, the arcade sent out design invitations to some copycats for this "selection game," and they have already completed their game designs.

As a skilled copycat, you can assist the arcade in judging whether these copycats are qualified to continue living in the new world.

The gallery will show you some of the rules for a certain "selection game".

If you approve of this copycat's design, you don't need to do anything or participate in this game.

If you disagree with the copycat's design, or believe there's room for improvement, the arcade will allow you to add up to five rules to the game.

Please note: These rules will be submitted to the game's creator for review. Only with his approval will these rules be incorporated into the game's design.

You can submit suggestions in two ways:

[1. If submitted as an "Arcade Suggestion," you and the copycat can avoid entering the game.]

[2. If submitted as a "copycat suggestion," then once the game begins, both you and the copycat must enter the game, whether voluntarily or involuntarily.]

You are free to make your own decision, but please remember:

Just as players can slowly change the community, copycats will slowly change the arcade.

Lin Sizhi carefully read the notice in the arcade and compared it with the notice from the "Blind Date Game" in her memory, and found that there were some differences between the two notices.

The most significant difference is:
This time, Lin Sizhi can choose two ways to submit suggestions: "Arcade Suggestion" and "Imitation Suggestion".

The so-called "arcade suggestion" can be seen as an anonymous mode, meaning that the other party will think that it is an arcade suggestion, rather than a suggestion from a specific copycat.

However, if this anonymous mode is used, neither party will be forced to enter the game.

If you choose "Fake Player Suggestion," it will be similar to the previous "Blind Date Game," which is roughly equivalent to the two fake players directly facing off in the game.

The reason for this distinction was actually hinted at in the broadcast.

Because copycats and games have different ratings.

The copycats who designed the "screening game" last time were all less qualified copycats, and they were copycats with clear malice, so the arcade encourages other copycats to complete the screening of them.

In other words, it means getting rid of incompetent copycats.

However, after the last cleanup, most of the remaining copycats should be in a relatively "competent" state.

Therefore, the malice shown to them by the promenade has significantly lessened.

If Lin Sizhi completely disagrees with the design concept of this copycat and believes that he must die, then she can enter the game and kill him, just like in the "Blind Date Game".

Of course, doing so will also bring certain risks to yourself.

However, if Lin Sizhi agrees with the copycat's design concept but only thinks that some details could be improved, then he can submit suggestions anonymously through the "Arcade Suggestions" to help the copycat improve the design, without having to go into the game and fight each other.

Lin Sizhi opened the drawer and took out the proposal. Just like last time, this proposal was severely missing pages, containing only some of the rules.

The game is called "Fool's Game".

Lin Sizhi first looked at the "Estimated Mortality Rate" column, which is a required field for all selection games.

[Estimated player mortality rate for this game: 0-20%]

This mortality rate is normal, or even low.

After all, the highest mortality rate is only 20%, and the lowest can even reach 0, which shows that there are not many strict rules about death.

I checked the number of participants again, and it was the same as the last "blind date game"—40 people.

This means that a maximum of 8 people can die in the game, or even fewer.

Lin Sizhi quickly skimmed through the proposal and identified some key information.

The "April Fool's Game" will also select 40 players from 6 communities to participate, but there are no gender restrictions.

Each community is limited to a total of 3 to 8 people, and cannot have fewer than 3 people; otherwise, they will be randomly selected.

If the total number of participants is less than 40, we will continue to randomly select participants from the 6 communities.

However, there will be a prompt during the pre-game broadcast.

This game is dedicated to fools; only 'wise fools' and 'true sages' are welcome.

The total game time is 3 hours.

The game's basic battle format is clearly derived from "rock, paper, scissors," only these three gestures are transformed into different cards.

"Rock" became "The Fool's Card", "Paper" became "The Wise Man's Card", and "Scissors" became "The Thief's Card".

The rock-paper-scissors relationship remains unchanged among the three types of cards, but players can only get 5 cards per round, and the specific distribution of the 5 cards varies depending on the deck.

The game is divided into two phases. The first phase lasts for 1 hour and is a practice phase, consisting of two-player matchmaking. The second phase lasts for 2 hours and is a free-for-all phase in the game lobby for all players.

In addition, players will wear an "oxygen mask" and a "makeup dress" throughout the game and will not be able to reveal their real name or community information to other players.

There is only one death penalty for regular players in the game:
If a player's chips are negative at the end of the game, double the time allotted for visa processing will be deducted. Insufficient visa time will result in instant death.

In other words, as long as a player's chips are not negative, they will never die.

However, the game certainly doesn't only have the rule of deducting visa time for "losing a card," but since we can't see the full plan, we can't confirm that.

Lin Sizhi fell into deep thought.

The first thing to confirm now is, since this game is a "selection game", what specific type of people will the copycats be filtering out?

Are you screening for gamblers?

Not quite.

If you want to filter out gamblers, you must arrange a game with "low probability and high returns," that is, use an illusory probability to lure gamblers into continuously investing a lot of resources until they lose everything.

However, this game is essentially a simple card game derived from "rock, paper, scissors," and it doesn't seem to possess the characteristics of "low probability, high reward."

The true intention seems to be hidden in that prompt.

This game is dedicated to fools; only 'wise fools' and 'true sages' are welcome.

(End of this chapter)

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