I was an apprentice in Ferren
Chapter 42 The World of Geniuses
Chapter 42 The World of Geniuses
Upon seeing this, DuPont couldn't help but clench his fists, extremely excited.
My guess was indeed correct.
Every four levels, a professional in Faerun can get an attribute boost. According to the natives, this means that through hard training or pushing one's potential to the limit, one can further improve. However, DuPont still had doubts about whether he could actually gain attribute points from this part-time job.
The new system and the old system have different attribute enhancements. For example, warriors can get 6 attribute value enhancements from level 1 to 16, 2 points each time, while other classes get 4 attribute value enhancements from level 1 to 16. The biggest limitation is that the attribute value cannot exceed 20 points to reach the extraordinary level.
旧体系的属性提升没有如此弊端,哪怕属性值在30依然可以增加,从1-20一共可以获得5次属性提升,但问题是旧体系一次只能获得1个属性点,从1-16级就差了4点。
Although you can get 1 more point for every 20 points, and the upper limit is even higher, there are only a handful of legendary powerhouses in the world. Even among mages who have various methods to extend their lifespan, reaching level 15 is enough to enjoy the title of Grand Mage and become a powerful figure who guards a region. Legendary mages above level 20 are even more legendary figures.
像他能依靠杀戮额外获取经验值,可从1级升到2级需要1000经验,从2级升到3级要2000,如果3级需要3000则还好要是翻倍变4000就有些坑爹了,4级要8000怕就要以年为单位了。
Now he can learn a profession on his own and upgrade his profession level with relatively low experience points. This can increase his means of survival and also provide attribute growth at a relatively low cost. It can be said that he can make a fortune and take off very quickly.
While most professionals typically have only three important attributes—for example, for mages, intelligence, agility, and constitution—a naturally high intelligence score of 20, even with agility and constitution at 9 (which is below average), still makes someone a mage genius.
A low 9 points is indeed problematic, but an agility belt with +2 single attribute only costs 500 gold coins, and a health amulet worth 5000 gold coins can directly increase constitution to 19 points. These magical items can directly make up for the weakness. However, 20 points of innate intelligence is one in a million. This mage can be accepted as a private apprentice by an archmage based on his own potential alone, so obtaining these magical items is only a matter of time.
But are the remaining attributes really unimportant?
Agility is related to reflexes, which can help avoid enemy attacks and also speed up a mage's hand gestures and incantations when casting spells.
Physical constitution is related to endurance, and can also increase tolerance to injuries and the speed of life recovery. It can also reduce the impact of poisoning and curses, and even make one last longer as a male prostitute.
Enhancing one's charm can increase popularity and prestige, which can be a way out, whether it's forming cliques or finding a wealthy woman, and it also has an unnatural affinity.
High perception allows one to detect unknown dangers; in dungeons, one can even hear the heartbeats of hidden enemies, thus avoiding being ambushed.
Even if it's the power that mages don't value the most, a higher level of power allows you to carry more things and have enough explosive power to escape during a retreat, so you don't get caught by goblin kobolds and have your butt stabbed.
However, true all-rounders are few and far between. DuPont is already considered relatively well-rounded, but his agility and perception are still not much better than ordinary people. But if he could gain these through attribute increases, he could either become a human genius or take the all-rounder route and become a combatant. Even if his part-time job level is not high, he would not be much inferior to those pure combatants.
Those 1000 experience points were totally worth it!
The Barbarian's abilities are practically useless against the Wizard, but getting some attribute points is a bonus. DuPont tested it out and found that his melee threat increased significantly in the mirror match, and his skills also improved considerably, far surpassing the Wizard's two flashy moves.
With this solid skill, he didn't believe any of the other third-year students could threaten him during the afternoon's combat class.
Not to mention that it was myself who had trained with my mirror image for several days.
However, DuPont was still hesitant about where to add these two attribute values.
If all his talent were invested in intelligence, he would be top-tier in the academy, and there would be no problem assigning him to a proper mage school. He would only be no match for some true geniuses.
But his physique is also quite good. In particular, he learned from the church pastor that his body, which is not yet an adult, might have even greater potential as he gets older if his physique is high enough.
Even disregarding future potential, given that you only have one life, increasing your physique is by no means a wrong choice.
Moreover, he has just acquired the Barbarian's unarmored defense ability. If he adds all his points to Constitution, his innate defense will increase by 1, reaching 14 points.
This was even slightly higher than when he fought that gray wolf with the added mage armor. However, after hesitating for a while, DuPont decided to add 1 point to Intelligence first.
To be honest, he felt no difference from his 14 intelligence level. His thinking was almost identical to that on Earth. The biggest difference was that he reacted faster when faced with unexpected events and was more thoughtful in his daily life.
Forget it, let's not dwell on it. Let me see what changes this 1-point increase in intelligence will bring me.
Your current innate intelligence level is 15.
Your innate intelligence has exceeded 15, and your memory ability has improved.
Your learning ability has improved. You gain an additional 40% more experience points from books, courses, or self-study, and your efficiency in learning new spells has increased by 10%.
Your current learning speed is 240%.
[Your success rate in copying scrolls has increased by 5%, your chance of learning spells from spell scrolls has increased by 5%, your scroll copying speed has increased by 5%, and your success rate in copying a level 1 spell scroll has increased by 10%.]
Your success rate in crafting magical items has increased by 5%, and your success rate in alchemy has increased by 5%.
All knowledge and skills related to intelligence have increased by 2 points.
Your spell casting failure rate has been reduced by 3%.
DuPont was stunned when it saw these figures.
Is this the world of geniuses?
Without any hesitation, DuPont added another attribute point to Intelligence.
Your innate intelligence is 16.
Your learning ability has improved. Experience gained from books, courses, or self-study has increased by 50%, and your efficiency in learning new spells has increased by 20%.
Your current learning speed is 290%.
[Your success rate in copying scrolls has increased by 10%, your learning speed has increased by 10%, your copying speed has increased by 10%, and your success rate in copying first-level spell scrolls has increased by 20%.]
Your success rate in crafting magical items has increased by 10%, and your success rate in alchemy has increased by 10%.
Your spell failure rate is reduced by 6%, your spellcasting speed is increased by 10%, and the chance of countering spells is increased by 5%.
All knowledge and skills related to intelligence have increased by 4 points.
DuPont suddenly laughed. He laughed for a long time, until he was out of breath, and then he lay there motionless.
Putting everything else aside, a 16-year-old's innate intelligence is 90% higher than a 14-year-old's, just from gaining experience points from textbooks. That means he now gains around 45 experience points per class instead of 30. With three classes a day, his expected experience gain is 125. With 13 spell classes a week, he can directly gain 585 experience points. Even if he spends 100 points copying scrolls, he can still net 485 experience points. In a month, he can get 1940 experience points!
Although the actual results might be somewhat worse, he still gets up in the morning to slaughter pigs, so the actual experience he gains will only be greater than that.
It improved by almost double compared to his original study plan!
No wonder there are rumors that some geniuses in mage families can become high-level mages as soon as they come of age, and there are even rumors that there were legendary mages under the age of 18 in ancient times. As long as one is naturally intelligent enough and has sufficient teachers and money, becoming a high-level mage without leaving home is indeed not a problem.
And now, he can finally see the backs of these geniuses.
(End of this chapter)
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