Nirvana Top Laner, Reborn Tokyo Girl

Chapter 100, Section 97: Reaction Speed ​​Is Not a Shackle

Chapter 100, Section 97. Reaction Speed ​​Is Not a Shackle (Third Update)

Playing characters who are weak in the early game but become incredibly powerful in the late game and turning the tide of battle is truly her specialty.

TLN was clearly stunned for a moment when they saw this hero.

Then, he wore a belatedly regretful expression.

Holy crap! They have that trick too!

Yes, as a team that frequently schedules practice matches with the CFO, they actually knew that Shimamura Yuna could play this.

We've played it more than once in training matches.

Furthermore, Shimamura Yuna stopped playing Vladimir for a period of time before debuting as a professional player, and this was the hero she played the most.

In fact, the whole world knows that she has Yone's special skill, and the whole world knows that her Yone is awesome.

However, the stereotypes about Shimamura's vampire skills and magic core skills were too deeply ingrained in them, and coupled with the fact that they hadn't played for a whole month, there wasn't much data to analyze in between.

This caused the TLN coaching staff to be momentarily confused, and they focused on banning mages, vampires, and champions like Jax, who she had performed well with in the last match.

When Yongen was chosen, they were all stunned.

Holy crap, they even have that skill!
It felt like it was beyond their comprehension.

Now, AZHI was even more panicked.

Sigh, didn't we agree that we could kill all her heroes?
Didn't we agree that there wasn't much to do?
How come after banning 5 heroes, they still managed to let one of the opponent's second best heroes out of the game?

This is already a serious BP (Browser/Pick) mistake, isn't it?

AZHI is now worried that he might be singled out by Shimamura Yuna because he doesn't play well, and that she might create an unstoppable Yone as a burden for the team.

The other TLN members were also worried that AZHI might start shaking and acting like a filial son as soon as he faced Shimamura Yuna's Yone.
To put it simply, Udyr might not be able to completely dominate Yone in lane, and he can hold his ground, but he really can't stop Yone from farming.

Are you really going to use Udyr to compete with Shimamura's Yone in terms of late-game impact?
Is it really possible to compare them?

Whether you look at the players' stats or the nature of the heroes, it's a very unsettling match.

In short, the moment Shimamura Yuna selected this champion, the expressions of everyone in TLN changed noticeably, a change that could be captured by the camera.

So, even the commentator, Longshen, couldn't help but burst into laughter: "No, look at these people's expressions. They really didn't expect Shimamura to choose this. They didn't even realize there was such a thing to choose. I could have guessed it, because I knew that Shimamura's only heroes were Vladimir and Yone. Her two best heroes are known all over the world."

"These idiots haven't watched enough of Shimamura's live streams. They only analyze data from matches and practice games. How can they learn without watching live streams?"

What he said is true.

In fact, viewers who watch Shimamura's live streams a lot were already spamming "Yone is probably coming" when they realized that Yone was still out there.

But it was precisely these so-called professional coaching teams who, because they mainly looked at the data from recent ranked matches and scrims, didn't think about this aspect.

And that is exactly what served as their punishment.

Seeing the solemn expressions on TLN's group's faces, the Dragon God couldn't help but laugh.

"Oh my, look at the expressions on TLN's faces, like they're dead, hahaha, it's really hilarious."

"I knew it! Shimamura is amazing. Even with 5 bans on top lane, she still has champions to choose from! She can still drive the enemy crazy! That's what makes Shimamura so great!"

Although TLN was indeed somewhat surprised and nervous about the CFO's choice of this hero.

However, whether a hero is actually effective is not so easy to determine.

The simplest thing.
In the first lane swap, Udyr could easily tank it. Can you tank it just like that? For a champion like Yone, the pressure of tanking a lane swap isn't the highest, but it's definitely not low either, right?

To put it bluntly, Udyr is a tanky champion who relies on endurance and can withstand pressure. If he gets out-farmed after switching lanes, so be it; it's not a big deal.

But Yone is a champion you can't play without gold, right?
So, here comes the crucial point.

Can we gamble on switching lanes?

Needless to say, TLN wanted to avoid the laning phase.

And CFOs, of course, don't want to avoid the confrontation.

So, the two sides started the usual cycle of "I guess you won't change it," "I guess you guess I won't change it," and "I guess you guess I guess you won't change it."

Both sides started with the same standard jungle positioning, and then the same standard strategy of recalling to base just before minions spawned, then going to lane from their base. The point was to absolutely prevent anyone from knowing their movements; it was all about playing a pure psychological game with the other side.

The outcome of the game was then...
The CFO won.

"Good! Good that you caught him!"

When the CFOs, including Shimamura Yuna, logged in and saw that the top laner was in the top lane and the AD carry and support were in the bottom lane, they all breathed a sigh of relief.

For lane swapping strategies, the biggest loss for both top laners is being swapped out in the very first wave after leaving the base.

You can't farm experience points, you dare not last-hit minions, and even if you manage to farm a few points, you might still get tower-dived.

Let alone development.

Even staying alive is a problem.

The enemy is blocking your lane, and they'll tower dive at level three to beat you by level one.

In order to gain an extra skill and combat power before being tower-dived, you go through all the trouble of trying to get some experience, only to end up getting beaten half to death.

This is the top lane for this version.

This is the top laner in this version of the game.

It can be described as deformed, boring, and disgusting.

The top laners on both sides were doing the worst work and taking the most brutal hits, resulting in the worst gaming experience among all ten players.

It's no wonder that Bin made excuses, saying his opponent was avoiding the laning phase.

How could I not complain?

How can we make people accept this garbage version with equanimity?
It can be said that if the first wave of lane swaps cannot be avoided, teams that rely mainly on their top laner will naturally have an additional disadvantage.

The next step will rely on a lot of lane switching and lane replenishment to give resources to the top laner so that the top laner can quickly catch up in economy.

Moreover, it's very likely that even after spending a lot of time farming, their economy is only about the same as the mid and bottom lanes. They need some extra income like tower plates and kills to develop ahead and carry the game.

Comparatively speaking, switching lanes after the second recall isn't as damaging for the top laner.

Therefore, this successful lane swap is a major positive for the CFO team, at least allowing Shimamura to have a proper laning phase.

That being said
Upon arriving online, Shimamura Yuna did only one thing: hunt turtles.

Although Yone seems to counter Udyr based on his skill mechanics.

It has slightly longer arms than Udyr, a more agile body, and an E skill that allows it to safely engage and deal damage before returning to its original position without taking any damage.

Just looking at the skill set, you can already imagine Yone using his Q's range advantage to kill a smurf Udyr without taking damage, activating his E to mindlessly unleash a spinning attack on Udyr, and then returning gracefully.

But the truth is...
There are reasons why Yone, this hero, wasn't chosen.

This champion's early-game stats are terrifyingly low right now. He looks agile, but if you use E to go in and unleash a combo, you might not be able to break Udyr's W shield. With W active, he can just auto-attack the minion wave a couple of times and his health will be almost gone.

On the other hand, Yone's small frame means he could easily be overwhelmed by Udyr's attacks, and the health drain would be too much for him.

It's a situation where you might be able to land many free hits on Udyr using your mobility and skill mechanics, but Udyr will just say "Don't be angry" with a blank expression.

Therefore, Yone is now mostly played as an AD carry in most games, just auto-attacking minions and farming until he gets better items before unleashing his full potential.

That's why nobody plays this hero anymore.

However, this is not a problem for Shimamura Yuna.

In the early game, she focuses on farming minions and mastering the basics, which is something she excels at.

People generally like to associate strong laning top laners with aggressive top laners.

However, Shimamura Yuna happens to be a top laner who is strong in lane but plays very defensively.

Rather than calling her a player like TheShy, it's more accurate to say she's a degraded version of top laner Chovy.

And so, Shimamura Yuna methodically entered her comfort zone and began to farm experience and last-hit minions.

Actually...
While Yone can't really do anything to Udyr, conversely, if Yone is prepared to farm and accept limited losses in exchange for peace, Udyr also can't do anything to Yone.

Normally, this would be a situation where both sides are struggling and waiting for other teammates to step up and change the course of the game.

But AZHI was a little too hasty in his actions.

He had played too many scrimmages with Shimamura Yuna, and there were too many times when he couldn't crush Shimamura Yuna in the early game, but in the mid-game lane transition period, Shimamura Yuna would farm the lane like crazy and farm gold like crazy, resulting in a game where he would severely DIFF him in the late game.

This time, he was really worried about repeating the same mistake.

He was too worried that Shimamura Yuna would defeat him in the same way in this crucial match.

He was too worried that he would end up being the scapegoat.

Therefore, he was eager to find a breakthrough. He didn't want Shimamura Yuna to win the game without putting any pressure on him.

Perhaps his concerns are valid.

Because once the late-game lane transition and development phase begins, Shimamura Yuna can quickly accumulate a huge advantage and win the game by developing ahead of the game, which is a fairly common scenario.

The problem is, this is not something he can change now.

The instant he picked Udyr, the instant his first lane swap failed.

In fact, from an online perspective, it's already impossible to restrict Shimamura Yuna's gaming plans.

They can only seek opportunities for victory from other aspects.
For example, using Galio and Nocturne as the core, try ganking Shimamura Yuna after level 6 to limit her development.

For example, they could achieve better results in other resource groups, causing Shimamura Yuna's development to be affected by the entire team.

Or perhaps they could simply rely on the subsequent line switching operations to make Shimamura Yuna lose more money.

In short, there are many ways, but it is definitely not through Udyr's single-line breakthrough.

However, due to his past experiences, AZHI is now somewhat unable to think calmly.

'I don't want to take the blame' 'I don't want to repeat the same mistakes'.

This feeling drove him to do something irrational.

His stance became extremely aggressive.

All of this seemed rather strange to the CFOs and their colleagues.

After observing the minimap and discovering this situation, JUNJIA immediately said, "No, why is he playing with this thing like this? What is he trying to do? Is he thinking of doing something drastic?"

"Don't worry, I'm coming to gank him right away. He's definitely going to die with that position. Just be careful and hook him a little to trade blows."

Yuna Shimamura replied, "Okay."

Then, they began to try to fight back against Udyr in a slightly less defensive manner.

Naturally, these confrontations are unlikely to yield much benefit.

Udyr's stats are simply incomparable to those of a champion like Yone.

Even though Shimamura Yuna had perfected all the details and her talent brought Lethal Tempo, she didn't gain much after the whole overhaul.

Yone has about half his health left.

Udir has three-fifths left.

loss.

At this moment, AZHI was still immersed in the joy of the successful blood transfusion.

He didn't even consider one question, which was...
Why would Shimamura Yuna, who is usually so steady, suddenly come up and take the initiative to have a blood transfusion with him?

Why would Shimamura Yuna, who always has an encyclopedic knowledge of hero stats and knows exactly when to play defensively and when to fight, suddenly make such a basic mistake by actively engaging a hero who is still strong during the hero's weak period?

He hadn't thought about these issues at all.

I just felt like I had successfully undergone a blood transfusion.

Moreover, with vision already present in the jungle at the start of the game, showing Zyra clearing the top side of the jungle, he didn't believe he would be ganked at all.

Zyra's ganking ability is quite average, but she farms pretty quickly.

Due to the hero's characteristics, players usually aim to reach level 4 quickly. Since the top half of the map is already open, the chance of being ganked is very, very low.

In fact, most of his judgments were correct.

JUNJIA originally intended to farm from top to bottom, and before the first recall, he didn't plan to deal with the top lane, but instead planned to rush to level 4.

However, he overlooked one thing.

That is, jungling isn't something that everyone does as formulaically as some junglers.

This position allows for variations, meaning that unconventional and suboptimal route planning can be implemented to achieve unexpected results.

Yes, that's right. Seeing Udyr being so arrogant, Junjia immediately changed his strategy. After clearing the top half of the map, he changed tactics, circled around the vision, and turned back to gank the top lane.

Sure enough, they caught them every time.

Udyr, pressing down in front of the tower, traded blows with Yone, thinking he was getting a great deal.

Halfway through the switch, they suddenly discovered a Zyra emerging from the river.

At this point, he was actually close to getting a solo kill on Yone. If he just had to wait for another wave of skill cooldowns, Yone would either have to recall and lose a wave of minions, or die.

But then, Zyra arrived.
Glancing at his low health, AZHI realized he had nowhere to run and could only dash in to engage Shimamura Yuna, hoping to trade kills with her.

But Shimamura Yuna certainly wouldn't let AZHI succeed.

It's important to know that she is the absolute authority when it comes to laning.

From the moment she went live until now, every action she took, every decision she made, even her judgment on her own health bar—that she wouldn't die from exchanging health—has been precise and perfectly under her control.

Every click of her mouse was purposeful.

In other words, every advantage that AZHI saw and every big profit that he felt was what Shimamura Yuna wanted him to see and feel.

It was Shimamura who allowed him to have the advantage temporarily.

It was merely a temporary victory bestowed upon him by Shimamura.

And all of this will have to be repaid a hundredfold later.

She could guess AZHI's every thought and action.

Naturally, she could guess what AZHI was trying to do.

Her reaction speed is not fast, a fact she has been able to fully sense since she transmigrated.

However, there is one point that must be made clear.
In fact, when people are focused, their reaction speed is roughly the same.

The biggest difference between people with slow reaction times and those with fast reaction times lies in the amount of attention they need.

People with slow reaction times tend to have less attention span, so when they can't focus their attention or when they are caught off guard, their on-the-spot reaction ability will be slower.

People with fast reaction times can instantly focus their attention even without any warning.

In other words, the speed of reaction is more a reflection of the degree and amount of concentration.

This is evident in team battles.

I was instantly killed by a skill thrown from who-knows-where.

Someone suddenly appeared out of nowhere and used a teleport to control and activate the device.

Only in these areas do people with slow attention spans have a significant disadvantage.

This is also Shimamura Yuna's main disadvantage at present.

If she is subjected to continuous high-intensity training matches until the third game or later, her concentration will drop significantly, thus increasing her chances of dying in team fights.

However, when it comes to laning, slow reaction time isn't a major problem for her.

At this stage, the information of both sides is almost completely transparent, and Shimamura Yuna can effectively mobilize her attention.

She can perfectly anticipate the other party's intentions.

She can guess what the other person is doing.

Everything was being calculated in my mind, and there were no unexpected situations.

At times like these, so-called reflexes are nothing more than shackles that cannot stop her and can be easily broken.

Therefore.
Udyr's surprise attack on her was doomed to failure.

She didn't even use Flash; she simply anticipated Udyr's Flash and used her E skill afterward.

Then, they just stood there, watching Udyr flash to his own tower and clumsily perish under the combined attack of Zyra and the tower.

At that moment, Udyr was so close to her.

But, he was so far away from her.

An attack range of 125 yards is not short for a melee hero.

But at this moment, he simply couldn't reach Yone, whom he could kill with just a little more damage.
They couldn't even trade their Flash for the opponent's.

Yone remained silent, simply standing under the tower, activating his W to cast a shield, and watching him die.

In this most powerless way, AZHI became the first breakthrough in this game.

(End of this chapter)

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