Creating a zombie in a mountain village terrifies players worldwide.
Chapter 56 How could those players possibly withstand it?
Chapter 56 How could those players possibly withstand it?
After that, Lin Shu came every day.
With his cooperation, the voice actors performed better and better, even exceeding his expectations.
For example, the portrayal of several key characters: the pitiful appearance of Mita, the heartbreak and despair of the ghost Mita, etc., Lin Shu was dumbfounded as he watched the voice actors perform with deep emotion in the glass room.
See, that's what professionalism looks like.
This is the "Mita" he wanted.
I don't believe players won't be moved when they hear these voiceovers.
The voice acting is temporarily finished; now it's time to move on to the motion capture.
Compared to the stumbling and bumpy experience during voice acting, motion capture made things much easier for him.
The director is a seasoned veteran, and communication is extremely efficient.
As soon as Lin Shu mentioned the key requirements for Mita's movements, Director Zhang immediately grasped the key points and even applied them to other situations, which surprised Lin Shu slightly.
In order to better portray the young girl Mita, the director even specially recruited the young lady who was at the front desk to be a motion capture actress.
Under his direction, the receptionist in her motion capture uniform perfectly showcased Mita's youthful charm.
They perfectly portrayed awkward postures, shy postures, pigeon-toed stances, and heads bowed while poking each other with fingers.
The detail captured on the face is equally astonishing.
Whether it's pouting with a touch of arrogance, having eyes that curve into crescents when happy, or looking on the verge of tears when wronged, the expressions are captured remarkably well, with every subtle muscle movement clearly visible.
The professional team is truly exceptional; they turned Lin Shu's requirements into reality step by step, and the results were even better than he had imagined. Once implemented, it will definitely far surpass the original!
Furthermore, there are seven or eight animators here, and the work is done using both SkyNet and computer platforms, so many things can be finalized on-site.
Looking at the animator's screen at "Mita," whose movements and micro-expressions were incredibly lifelike despite only having a simple model, he was completely relieved.
As the days went by, the voice-over and motion capture work proceeded smoothly.
He also shuttled between the two studios every day.
Of course, his email inbox was also busy during this time.
The Paradox team will regularly send over progress files for the original artwork and modeling.
So when he gets home, he goes online to check the original artwork and models.
The same is true today.
At this moment, inside the Skynet, Lin Shu looked closely at the row of anime-style Mita in front of him.
Arranged from left to right, there are a total of 17 Mitas, like soldiers waiting for inspection.
In addition to the 14 main Mitas in the game, there are also deformed Mitas, giant Mitas, and a cute version of the smaller Mitas.
The first two were just minor characters in the original game; players might not even notice them if they weren't paying attention, and they had little presence.
However, thanks to Lin Shu's modifications, these two characters have had a significant number of opportunities to appear on screen.
The adorable version of Xiaomi Tower was added by Lin Shu herself, so that players could rescue this poor little thing.
At this moment, Lin Shu stepped forward and examined these meters up close.
It must be said that these Mitas have surpassed the original.
Crazy Metta, in particular, has an even more eerie and alluring feel than the original.
Those bright, sparkling eyes, with their gentle shimmer, made me fall in love at first sight.
While she may not be quite stunningly beautiful, she is definitely a sexy and adorable beauty.
This has already driven some players crazy, and who knows, there might even be crazy Mita fans.
On the other side, there's also a cute version of the Xiaomi Tower that's equally appealing.
Unlike the original version, which was covered in tatters, this adorable version of Xiaomita, designed by the Paradox Group's concept artist, is well-behaved, charming, and cute, with a healthy blush on her cheeks.
Standing next to it is the original, tattered Xiaomi Tower, covered in stitches. The contrast between the two is enough to move anyone who sees it.
Lin Shu squatted down and pinched Xiaomita's slightly chubby cheeks. As a result, Xiaomita's face turned red instantly, revealing a shy and helpless look. Her small body even twisted shyly.
"Yes! That's it. Show that expression more often, and see how those players can withstand it."
"I want to see if I can melt the hearts of these grown men."
Lin Shu stood up with satisfaction and walked enthusiastically toward the next target, testing Mita's reactions one by one.
He pinched the cheek of the proud Mira first, and Mira immediately stomped her foot shyly, her cheeks flushed, and her full breasts trembled.
She glared at Lin Shu fiercely, her lips pouting as if she wanted to bite him.
"Hmm, that's the tsundere vibe. There are definitely a lot of players who like that."
Then he went up to Hat Mita and pinched her cheek.
Hat Mita simply tilted her head, her bright, watery eyes revealing a look of confusion mixed with curiosity, and a small "?" appeared on her head.
"Yes, this kind of silly and cute is also very unique, and it fits her character quite well."
Lin Shu came to Crazy Mita again and pinched her.
Instantly, Crazy Mita's fair cheeks flushed red, and she quickly lowered her head.
She nervously pressed her two small hands against her chest, her fingertips slightly curled, displaying a truly shy demeanor. But her bright, watery eyes would occasionally peek up, quickly glancing at him before lowering again like a startled fawn.
That coy, alluring look in her eyes is just adorable! It's like she's saying, "I hate you~"
"Yes, yes, that's it. That expression is great. It'll charm those players and make them spend more money. No, this is a single-player game."
"In short, male players are in luck; the face-changing part later on will definitely be very exciting."
Lin Shu clapped her hands and tested the remaining Mitas.
Then we started optimization.
All of Mita's logical behaviors are set up by the Paradox Group.
The effect is good, but something is still missing.
For example, it's obvious even to a fool that players would definitely lift Mita's skirt to see her underwear.
He just tested it, and Mita didn't respond, which means no logical action was performed.
Therefore, he came to supplement.
As a player who had played the original "Mita" game, he knew very well what players would do to Mita, so he wanted to add those reactions to make Mita react differently to various situations.
It makes players feel fresh and interested.
Besides these interactions, there's another major aspect that needs attention.
That was the Xiaomi Tower level that he drastically modified.
The original infinitely looping corridor design was inspired by the gameplay of "PT" by the original creator.
Unfortunately, the game "PT" has other uses and cannot be made in "Mita" in advance, so the "Mita" level has to be redone.
The new design scheme and art requirements had already been compiled into a PPT and sent to the Paradox Group.
The new level focuses more on the atmosphere of horror, while also highlighting the pitiful state of Mita and the necessity for the player to save her.
Now we're just waiting for the paradox team to finish developing the scenario model and the corresponding triggering mechanism.
So Lin Shu began her work, refining Mita's reactions.
Time passed day by day, and three months flew by.
(End of this chapter)
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