Creating a zombie in a mountain village terrifies players worldwide.
Chapter 47 Players' Voting Options
Chapter 47 Players' Voting Options
Lin Shu did not log in to Tianwang; he simply sat in front of the computer.
On the screen, the topic options submitted by players flooded in like a tidal wave.
Refresh the page, and the list visibly grows longer.
The top three voting items are currently:
[A hospital and school-themed adventure horror game.] 5774 votes
[Modern warfare shooting horror game.] 4980 votes
[Science fiction horror game.] 4001 votes
These three options are fairly standard, but they also convey a sense of hope that "we are serious about playing horror games."
"The vote difference between the top three is too big, but the voting options are quite serious. It seems that the majority of players still really want to play horror games."
Lin Shu continued browsing, commenting as she read.
Following the voting options are, in order:
[Robot Horror Game.] 3997 votes.
Lin Shu: "This is a good theme. We can design it in the direction of artificial intelligence rebellion or going out of control."
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[Post-apocalyptic or wasteland horror games.] 3907 votes.
Lin Shu: "Speaking of the apocalypse, zombies are definitely an indispensable element. Fortunately, there are no zombies in this world, so we can find an opportunity to show them what a world is like in the future."
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[Mutant Monster Horror Game.] 3894 votes.
Lin Shu: "This can be combined with the apocalypse above to create a simple, direct, and purely sensory-stimulating game."
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[A horror game set in a cyberpunk world.] 3401 votes.
Lin Shu: "The only one I can think of is The Observer, which is a perfect match."
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There are many more, such as:
[A horror game featuring a mentally ill protagonist.] 3354 votes.
[A fantasy horror game featuring swords and magic.] 3304 votes.
[Martial arts horror game.] 3210 votes.
[A Japanese train + a social security horror game where time is stopped.] 3157 votes.
[A scary game where kids drive big trucks.] 3069 votes.
[Horror games related to Yume-chan (the most popular anime heroine in Japan).] 3014 votes.
[Sports-themed horror games such as basketball, football, badminton, track and field, long jump, and triathlon.] 2801 votes.
[Racing Horror Game.] 2533 votes.
[A horror simulation game.] 2307 votes.
[Space-themed horror game.] 2004 votes.
[A horror game featuring a baby as the main character.] 1994 votes.
It can only be said that the "fun players" did not win this time, at least not at the top of the voting list.
Soon, in just two hours, the number of voting options increased to more than 300, and it continues to increase.
He set a three-day voting period, not in a hurry for the final result.
So I took a sip of water and started reading the player comments with great interest.
"Brothers, please help me vote for the horror game where kids drive big trucks! I really like that kind of thing!"
"What's the point of voting? I want to play Dreamy Lily! Everyone vote for Dreamy Lily!"
"The taste upstairs is terrible. I'd much rather play the Japanese train theme. Anyone else like that? Let's gather!"
"A real man should play with kids and drive big trucks, okay? That's art!"
Lin Shu looked at these comments and simply shook her head and chuckled.
The comments that followed were much more normal.
"Damn it, all those sluts should die!"
"Yeah, can't you be serious for once? Aren't hospitals and schools better? I just want something more exciting."
"That's right, if I want to play that kind of game, don't I know how to find it myself? I want something thrilling, not something fucking lewd!"
"Those perverts actually dared to pollute horror games! They must be punished! Arrest them all, make them watch Japanese teachers all afternoon, and then forbid them from directing!"
"Holy crap, that's ruthless! Have we broken some kind of divine law?!"
"Wait, are you all really looking forward to this game? Is 'The Weird Videotape' finished? What about the next chapter?! What about the next chapter?!!!!"
Aside from these jokes and sarcastic remarks, players in the comments section also expressed their skepticism about O5's collaboration. After all, it's a partnership with a large company like Pixel Interactive Entertainment, and such large companies, regardless of their location or the individuals involved, always have some high-level leaders who don't understand games but like to meddle.
These leaders don't care about the players' gaming experience at all; they only make demands based on factors like 'performance,' 'financial reports,' 'KPIs,' and 'market trends.'
Ultimately, this resulted in a game that was neither fish nor fowl, and even quite bad.
Although Weibo posts stated that O5 was an external hire and the main producer, you can't stop the leadership from getting involved.
After all, a similar incident happened to a major Western game company a couple of years ago.
A top-notch producer joined a game project, but the management messed things up, causing the game to be constantly scrapped and rebuilt. This led to widespread discontent within the project team, with news of key personnel leaving the project, including the lead writer. In the end, the game was completely abandoned.
Just when players thought the game was stillborn, it was suddenly released last year.
The results of it?
The quality was absolutely terrible.
The plot is a mess, clearly heavily edited by higher-ups.
It contains a lot of supplementary writing, making it disjointed and incoherent.
Players are essentially just tools in the game, with no sense of presence whatsoever.
Once the real-time cutscene starts, the player character disappears, and the NPCs completely take the lead in the story.
What's even more outrageous is.
She's completely different from the princess in flowing white robes in the trailer.
The official version features a burly black woman with a nose ring, lip ring, tattoos, and dreadlocks.
The game even forces players to date her!
Players were immediately smitten when they saw this black woman acting shy and submissive in the game.
I can't stand it, I can't stand it at all.
As a result, the game was heavily criticized by players.
Everyone applied for a refund.
Everyone says they're a bumpkin and can't appreciate such a "masterpiece," so let's leave it to those who truly love this game.
Ironically, even the award-winning producer joined in criticizing the game.
He also publicly stated that the company's senior leaders were a bunch of idiots.
And they directly terminated all future cooperation with this company.
Only then did the players realize that it was once again a powerful leader who had ruined the game.
Therefore, considering this real-life case, players are still somewhat worried about Lin Shu's situation.
Although we're collaborating with the Paradox Group, the thing about leaders is that if you don't provoke them, they'll come running on their own.
After reading the players' concerns, Lin Shu smiled gently.
He had certainly thought about this before, after all, when he was a producer on Earth, he had encountered situations where an amateur was instructing an expert.
But it's different here. China has clear laws that stipulate everything must be done according to the written contract terms, leaving no loopholes.
There have even been a few magical events.
An ordinary independent developer sued a major company in the industry due to a contract dispute, and the independent developer won.
The deterrent effect of this on capital is self-evident.
Therefore, the Blue Star world here places great importance on the law and the spirit of contracts, and almost no capitalist or senior executive of a large company dares to openly defy such matters.
Therefore, Lin Shu had carefully studied the contract she signed with Pixel Interactive Entertainment, word by word.
It contains a clause stating that "high-level officials should not interfere with the project process."
It must be said that Director Yu has indeed considered everything thoroughly, which has saved us a lot of trouble.
Moreover, his collaboration with Pixel Interactive Entertainment was not simply about making money; he didn't consider the dividends and development funds as his goal.
(End of this chapter)
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