Creating a zombie in a mountain village terrifies players worldwide.
Chapter 44 Documentary of the Mukhov Experiment
Chapter 44 Documentary of the Mukhov Experiment
Online surfers were somewhat confused after seeing the title.
What is the origin of the unidentified female corpse?
A mysterious force that even Mukov fears?
No, even someone as imposing and powerful as Mukov, who dominates the game, has forces he fears?
That's most likely a country, right?
At the beginning of the Ju-on arc, Mukoff's people mentioned several organizations and forces, such as GRE, Möbius, and other random names. You could tell from their tone that they didn't take these forces seriously at all.
Now that you say a mysterious force has appeared, it can only be a nation.
Driven by curiosity, the players clicked on this so-called first post on the entire internet.
It turns out that the original address of this post was actually on Zhihu.
This is a post published on Zhihu.
The content is quite long, combining text and images, and appears to have been carefully compiled by the author.
Author's original words:
I finished the game on its release day, after playing for about 5 hours. I have to say, it was a truly exhilarating and thrilling experience.
However, after completing the game, I found that I didn't get to play any of the gameplay demos, and I couldn't find them online either.
At first, I thought the developers hadn't implemented it, so I didn't pay much attention.
But on my second playthrough, I noticed something had changed! It wasn't the same as the first playthrough!!!
Enough with the chit-chat, let's get straight to the pictures!
(This is a screenshot.jpg)
(The image shows a charred mannequin with a videotape that has fallen out, with two crooked words written in red pen on it: "The Truth.")
The author continues:
See that? It's the key item for achieving the true ending—the Saeki Takeo doll!
After burning the mannequin in the second playthrough, a videotape will fall out.
At this point, do not go to the entryway to trigger the ending. Instead, go to the living room and play the videotape.
Then we move on to Takeo Saeki's storyline!
I have to say, the developers really know how to hide things!
No wonder Takeo Saeki's story doesn't affect the main plot. He's already been through two playthroughs, how could it possibly have any impact!
In addition, Takeo Saeki's gameplay differs somewhat from the actual demo, as the developers added many new features.
One of the key points is the identity of the unidentified female corpse.
Enough with the chit-chat, let's watch the video.
Special warning! This video contains major spoilers!
If you want to play through Takeo Saeki's storyline on your own, don't read this!
(A video .avi file is inserted here)
Seeing this, the players were all a little confused.
Good grief, which game company puts gameplay footage in the second playthrough?
Is this because they're afraid of being discovered, or are they deliberately hiding it so no one can play it?
Why use this process for a live demonstration?
The developer's thought process is so bizarre, it's unbelievable!
Without giving it much thought, the players casually clicked on the video inserted in the post and started watching.
As for spoilers, people might not watch them for other games.
But this is a horror game!
In horror games, it's not called a spoiler, it's called a 'prophet'! Understand?! Be more precise with your wording!
Such an adventurous and courageous person deserves respect!
The players then played a video.
Suddenly, the scene changed, and everything in the video was generated in the player's personal space.
However, the video creator has set a setting that prohibits third-person spectator views.
So, in the next second, players will experience this content firsthand through the protagonist's eyes, in a first-person perspective.
In the blink of an eye, the player and the protagonist of the video overlapped.
They returned to a familiar place—the stone corridor from the live demonstration.
It was here that the male protagonist, Takeo Saeki, discovered that he was one of many test subjects.
At this moment, two lines of extremely jarring white text suddenly appeared before the players' eyes.
First, once you get here, walk in any direction until you hear a sound.
'Although there are many doors along the way, only about twenty are actually worth seeing, so I won't demonstrate them here. Let's head straight to our destination.'
Upon seeing these two lines, the viewers of the video couldn't hold back anymore. Seriously, dude, if you're making a video, at least add some voiceover!
What's with typing it in directly?
This isn't the PC era anymore, where you had to learn editing software to make videos. Video websites have built-in editing software with one-click voiceover, and even marketing accounts know to use AI voice technology. You're just going to type it out???
The players made some comments, but then continued watching.
In the video, the corridor is dimly lit and appears to stretch endlessly into the distance.
The character Takeo Saeki, controlled by the author, runs through the corridor, his footsteps echoing in the empty space with a hint of urgency.
He quickly flung the doors on both sides behind him.
Not long after, the sound of film reel rolling could be heard.
Looking in the direction of the sound, they were surprised to find a door that looked quite different from the others.
The door number above is not the subject's number and name, but rather three characters: "Screening Room".
Furthermore, the door was not completely closed; it was ajar, leaving a crack through which one could peek inside.
But it was pitch black and deep inside, without a trace of light, and no one knew what was hidden inside.
Under the author's control, Takeo Saeki pushes open the door and enters.
"Squeak-"
The door hinges made a slight sound.
The room was completely dark; you couldn't see your hand in front of your face, and you couldn't see anything at all.
The next second, something seemed to be triggered, and a spotlight suddenly shone down in front, illuminating a projector in the darkness and a reel of film on the ground.
It's obvious that this requires someone to go forward and operate it.
Therefore, the author controls Takeo Saeki to approach and interact with the film, picking it up.
The label reads "Documentary of the Mukhoff Experiment #1 (April 1990)".
An experimental documentary?
Is it from 1990?
Upon seeing this name, everyone became curious.
They knew this was a timeline clue provided by the game, a format common in many games, designed to help players understand the story.
So, the protagonist in the video hung up the film, turned on the projector, and the projected image illuminated the wall hidden in the darkness in front of him.
At the same time, a noisy black-and-white documentary begins to play.
However, when they saw the screen clearly, all the players' eyes widened in surprise!
In the documentary, the pale female ghost was lying perfectly straight on an operating table!
There were three other people beside him.
A tall, well-dressed man in a suit and tie, clearly a mysterious high-ranking figure.
The other two, a man and a woman, were both wearing masks and white coats; it was unclear whether they were doctors or researchers.
The faces of all three people were blurred, making it impossible to see their features.
And they are dissecting this unidentified female corpse!
They even cut him open!
The players were somewhat taken aback by what they saw.
Is this the female ghost who was relentlessly chasing and attacking me in the game?
Good grief, how can you treat people differently? You fight us to the death, but you're all smiles and ruthless towards capitalists. Is that how you treat people?
Capitalists are so powerful that even ghosts have to bow their heads and obediently submit to research.
Damn it, get up!
Use the same energy you had in the game to take down these three!
Just as the players were pondering this, a dialogue began to play in the documentary.
[Mysterious figure: "I am your supervisor. And you are the researchers selected by the Mukov Corporation through a rigorous screening process for the 'Group Experimentation Project.'"]
[Mysterious figure: "The purpose of this program, like ordinary testing programs, is to test the supernatural abilities of 'top-tier assets.'"]
[Mysterious figure: "Now, please introduce yourselves."]
In the documentary, the two researchers, a man and a woman, paused for a moment before replying.
[Dr. 1: "Albert Wesker, from America, a bioengineering expert."]
[Dr. 2: "Monica Drebis, from Germany, a genetic biology expert."]
Both of them spoke in a cold tone, as if they had no feelings at all.
[Mysterious figure: "Very good, welcome to Mukov. From today onwards, your task is to lead the team to test and study the female corpse, namely the role of 'Special Asset 031'."]
[Mysterious figure: "This is a secret experiment. There is no internet or signal here. None of you can leave until the research is completed."]
[Mysterious figure: "I hope you will fulfill your duties well and not let the organization down."]
(End of this chapter)
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