Creating a zombie in a mountain village terrifies players worldwide.
Chapter 108 needs to be tough on the players!
Chapter 108 needs to be tough on the players!
Upon hearing this, Lin Shu raised her eyebrows, a hint of interest flashing in her eyes.
"Oh? How are you planning to 'force' the players out of the security room?"
The planner's eyes darted around, and he chuckled before speaking.
"Mr. Lin, you just mentioned that the security door to the security room is electrically controlled, right?"
"What if we let the monsters destroy the generators or power sources?"
Hearing this, Lin Shu smiled again.
"That's interesting, go on."
Seeing that General Manager Lin seemed very interested, the planner perked up and spoke a few steps faster.
"Once the power is cut off, the entire haunted house will be plunged into darkness instantly, and all electronic devices will malfunction."
"Without electricity, the security door can't be closed. Staying in the security room is tantamount to waiting to die. I believe no player would be foolish enough to sit and wait to die in a power-out security room, waiting for a teddy bear to come and bring warmth."
"Their only option was to bite the bullet, go out of the security room, and repair the damaged power equipment."
Lin Shu nodded repeatedly, her eyes filled with even more approval.
This direction is correct, greatly increasing the variables and the pressure on players to act.
“But Mr. Lin, just repairing the power supply isn’t exciting enough. We’ve worked so hard to build this huge haunted house. We can’t let them finish repairing it and then immediately sneak back to the security room. That would be such a waste of our resources.”
"Therefore, I suggest that, first of all, the map of the haunted house must be large enough, with a complex terrain, more side roads and dead ends."
"In this way, we can set up enough high-energy scares along the players' route to the repair shop, making them nervous every step they take."
"Secondly, if we add another setting, such as the teddy bear becoming more ferocious in the dark, then players will have to play hide-and-seek with them, and if they are discovered, it will be a thrilling chase."
"In addition, Mr. Lin, in order to allow them to 'fully' explore our meticulously designed haunted house, I suggest adding another hurdle to the power supply maintenance mechanism."
"For example, change it so that the fuse needs to be replaced to restore power."
"Players need to find four fuses throughout the haunted house map to turn on the power. This encourages players to explore the entire map properly and doesn't waste the designed haunted house scene. What do you think?"
Hearing these words, Lin Shu had to admit that this person had a lot of ideas on how to torture players.
These ideas, progressing step by step, are both logical and full of maliciously amusing fun.
Although this gameplay is a design that has been overused on Earth.
But it's not available on Earth. If it were implemented here, players would be ecstatic.
The mechanism that forces people to leave their comfort zone in order to survive is indeed quite effective.
So he adopted this suggestion directly.
This made the planner extremely happy, beaming with joy.
He had just nodded when another female employee, who had been eager to try, immediately seized the opportunity and stepped forward to offer her quirky tricks.
"President Lin, President Lin, I also have a suggestion, regarding surveillance!"
"Since we're out fixing things anyway, why not fix the surveillance equipment while we're at it?"
Upon hearing this, Lin Shu raised an eyebrow with interest, signaling her to continue.
Seeing this, the female employee cleared her throat and spoke.
"Since we're forcing players to come out and fix things anyway, besides the power supply, shouldn't we also arrange for monitoring equipment?"
"Don't players need to use monitoring equipment to observe the dolls' movements?"
"If something as important as our eyes suddenly malfunctions and we can no longer see the monster, wouldn't we be in a panic?"
"So I think we can let the dead ghosts destroy the surveillance equipment. That way, we can force the players to leave the security room and repair the surveillance equipment without even cutting off the power."
clap clap-
Lin Shu clapped her hands, her eyes filled with satisfaction.
Good grief, these are all really bad. Power outages and surveillance system malfunctions.
I can already imagine the expressions of despair and frustration on the players' faces.
not bad.
Sure enough, three cobblers are better than one Zhuge Liang; discussing things together is much more effective than thinking alone.
Therefore, this suggestion was adopted.
The female employee immediately looked delighted and happily went back home.
Soon, the planner in charge of the task design also came over to offer suggestions.
"Mr. Lin, I haven't come up with any good gameplay mechanics, but I just designed a story event. Would you mind listening to it?"
Plot events?
Lin Shu raised an eyebrow, clearly intrigued.
While a mere collection of mechanics can certainly be frightening, a good storyline can add depth to the horror and make players feel more immersed in the haunted house world and want to explore it, even as they scream.
"Tell me about it, what kind of plot event is it? Tell me in detail."
The task designer nodded and immediately spoke.
"Mr. Lin, when I heard you say that players have to endure five terrifying nights, I guessed that these five nights would definitely not be as simple as just defense."
"After all, if it's just defense, one or two times is fine, but five times in a row, it seems repetitive and rushed."
"Although everyone has given a lot of ideas to make the defensive process more interesting, it is still just repeating the scary routine. Without a story to drive it, it is easy to get sensory fatigue."
"So, in order to keep these five nights fresh, I designed a storyline."
After a pause, the task designer continued.
“We can send a police officer into the haunted house. Of course, it doesn’t have to be a police officer. It could be a homeless person, an adventurous young man, or a thief or hoodlum.”
"These NPCs will definitely be attacked by the teddy bears if they enter the haunted house, so players have two choices: save them or not."
"If we don't save them, the NPCs will naturally be torn to pieces by the teddy bear, and they'll miss some clues or plot points."
"If the person is saved, two methods of rescue can be designed."
"One method is to remotely guide them via broadcast to avoid danger; the other is for players to personally go out and interact with NPCs, which will undoubtedly put players in danger. The specific details are as follows."
Lin Shu listened quietly, her interest growing stronger.
He quickly figured out how to play this story event.
Simply put, it's a fun gameplay mode that tests players' morality.
By introducing NPCs into the haunted house, players are forced to choose between fear and conscience.
Should we watch the NPCs die, or risk everything to save them?
The feelings of entanglement, helplessness, or the brief sense of accomplishment after saving someone can cause players' emotions to fluctuate wildly and cause them great suffering.
I must say, the designer of this task is quite good.
"This is the right direction. Letting players choose between fear and conscience is the kind of emotion we need. Let's do it this way."
As she spoke, Lin Shu couldn't help but start thinking.
Since this is a test of players' morality, let's drop some bombshells.
Let them be torn between choices, experiencing both pain and pleasure.
We need to give the players a tough time.
(End of this chapter)
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