Chapter 101 The Only Way to Save Xiaomita
In the dim light, the game's protagonist stands in a somewhat empty scene, with mottled walls all around, exuding the desolation unique to abandoned factories.

Players immediately recognized that this was a new scene after the chase.

It was here that a new quest popped up, leading them to believe that the Xiaomi Tower side quest was already complete.

At this moment, as the video played, the players, within the Skynet, through the protagonist's eyes and the original poster's actions, turned around and looked behind them.

But there was only an unremarkable gray-blue wall there, cold and solid.

However, under the poster's instructions, the protagonist simply climbed up the wall.

In an instant, they passed through the wall and returned to the pink and white passage where the previous chase had taken place.

Upon seeing this, all the players stared wide-eyed in astonishment.

"Holy crap! It's a hidden door! Good heavens! There's actually a door hidden here!"

"No wonder so many people didn't know to go back the way they came, including me. Who the hell knew it was a hidden door?"

"That old bastard O5! He's such a rip-off! He deliberately made the door disappear to prevent us from going back, and then he left this fake wall. Does he want us to go back, or does he not want us to go back?"

"666, that's amazing! If I hadn't seen this video, I wouldn't have known there was a way back from here."

"OP is awesome, you even found a hidden door. If it were me, I would have just left if I saw a wall behind me."

Amidst gasps of amazement and skepticism, the video continues.

The protagonist retraced his steps along the pink and white passage. Without the pursuit of the madwoman Mita, the path was unusually quiet.

They quickly returned to Xiaomita's house.

Pushing open the door, Crazy Mita was nowhere to be seen.

Only in the corner did that small figure huddle together.

She buried her face deeply in her knees, her small shoulders rising and falling slightly, but not a single sob could be heard. Only a sense of despair, of being abandoned by the world, silently permeated the air.

The sight made the players' hearts clench, as if something had grabbed them.

The protagonist in the video slowly walked forward, and the game immediately triggered a real-time calculation.

He reached out and gently patted Xiaomita's head.

Its small body trembled violently, like a frightened little animal.

She slowly raised her head, revealing a face covered in cracks, almost shattered.

The only remaining eye, filled with timidity, confusion, and helplessness, gazed at the protagonist.

That look in his eyes was so pure it was heartbreaking.

Upon seeing who it was, large tears slid down her cheeks.

Xiaomita started sobbing, her shoulders trembling slightly, her suppressed sobs coming in fits and starts, which was very heartbreaking.

[Player, I'm so sad. I thought I'd never see you again.]
It's so dark here, I'm scared. Will I be stuck here forever?
Her words were incoherent, yet they conveyed her inner fear and despair perfectly.

Seeing the pitiful state of the Xiaomi Tower, the players in front of the screen felt their hearts breaking.

"I'll be the first to disagree with anyone who dares to abandon you!"

"I'll take you far away!"

At this point, dialogue options popped up.

1. How are you?

2. Would you like to come with me to a safe place?

3. Something ugly like you belongs here.

4. It's alright now.

Players were not surprised to see the third option.

Since the dialogue options in the official version almost all include such villainous replies, it's likely intended to increase freedom of choice or be prepared for those with particular fetishes.

A normal person would definitely not choose this kind of reply.

Furthermore, choosing this option won't add any sin or kindness points, so there's no such thing as a villain's route or a hero's route.

In the video, the poster chose option 2 and took the Xiaomi Tower with them.

The game also popped up two notifications.

Xiaomi Tower has followed suit.

[Note: Mita is extremely fragile. Please take her to a safe area as soon as possible. Perhaps Mita's hut would be a good choice.]

In the video, Xiaomita tightly grips the protagonist's hand, as if it were her only lifeline, refusing to let go for even a moment.

The protagonist took a step, and Xiaomita followed behind, stumbling along at a pace that was frustratingly slow.

The Mi Tower cannot move and is constantly holding the protagonist's hand, so the player cannot move either.

Carrying her around wouldn't work either; she'd get breathless and weak after just a few steps, and there were monsters roaming the road—encountering one would mean certain death.

Therefore, escorting them back will also test the player's skills and patience.

To make matters worse, the journey back to Kind Mita's Hut is not safe.

Monsters occasionally roam the dimly lit passageway.

The rest of the journey became a teaching demonstration of stealth and hide-and-seek.

The protagonist, carrying the little tower, carefully avoids the wandering monsters by using various cover. Every time they narrowly escape a monster, the viewers' palms sweat.

In the video, the original poster also added a line of text.

"This part of the journey really tested my patience. I reloaded my save at least ten times, and I almost lost my mind, but thankfully I made it through. It was definitely quite difficult."

Upon seeing this, the players couldn't help but start complaining.

"They can reload ten times for one escort mission. Their patience is unmatched. If it were me, I would probably have already started to send their warm greetings to the production team."

"Saving Xiaomita was really not easy."

"This game loves to manipulate us in these kinds of situations, and yet you willingly accept it, because Xiaomita's appearance is so pitiful."

"This side quest is indeed quite challenging; it tests not only stealth skills but also mental fortitude."

Amidst a barrage of tense and sarcastic comments, the protagonist in the video finally arrived safely at Mita's house with Mita.

Then, the subsequent plot was triggered.

Kind-hearted Mita was utterly shocked when she saw the miserable state of Little Mita.

She quickly carried Xiaomita to the bed and began applying medicine and bandaging her.

In the original poster's room, there are two GM Mitas: Hat Mita and Sleepy Mita.

It's clear that the original poster cultivated a lot of goodwill towards them, to the point that they all followed them home.

When the two girls saw what Xiaomita looked like, they asked her in fear why it had become like this.

Through their stories, the players watching the video learned how adorable, carefree, and innocent Xiaomita used to be.

It's unbelievable that it's turned out this way, considering that the Xiaomi Tower version is hidden and usually very difficult to find.

However, there is only one way to save Mita and restore her to her original state.

That means going to the Mita factory, finding the code for the smaller Mita, and resetting it!
Only in this way can she return to her original appearance.

Upon seeing this, the players immediately understood.

I see. So, like dealing with Crazy Mita, you find the code to reset the Mita, right?

Goodness, this side quest chain is quite long, it's already in the later stages.

First comes the encounter, then the rescue, then the reset—the mission is designed with one thing after another.

If you don't return the way you came, you won't be able to discover this mission, and the Xiaomi Tower won't be able to return to its original state.

You're quite the producer, you kept it all under wraps!

Do you want us to rise to the challenge and make Xiaomi Tower a source of regret for us?
You underestimate us!
However, despite these sentiments, many players are now filled with regret.

Because they've already progressed past this point, there's no going back, which means they've missed the subsequent plot development of this mission.

This made them beat their chests in regret.

On the one hand, I missed a side quest, and I feel like I lost hundreds of millions.

On the one hand, I already felt sorry for Xiaomi Tower's experience.

It's safe to say that any player who has seriously experienced the story and was deeply moved by Xiaomi Tower would want to give her a heartwarming ending.

Especially some streamers who are trying to boost their ratings.

During their first test run, they didn't bother to save Xiaomita because it was too much trouble. But when it came to the finale, Xiaomita died in the cage.

This made them immediately regret it.

A poor child died alone in the cage because they were in such a hurry to advance the game.

If I had saved her back then
It seems like you can still die, right?

But no matter what happens to Xiaomita, let's save it if we can, at least it will make us feel better.

So when the official version was released and they started their second playthrough, these streamers began to seriously work on the side quests in order to make up for the regrets.

So you're telling me that going back will lead to new side quests?
Could Mitana bring back the kind-hearted Mitana and have a better ending, perhaps even regaining her appearance?

It's password protected. Why am I only seeing this post now?

Does that mean I missed it again on my second playthrough?
My dear Mitsu Tower, am I going to have to play through it three times to save you?
On the disaster relief website, players continued to post and reply to messages.

The homepage was almost entirely dominated by the game "Mita," with countless guides, tips, and plot discussions emerging.

The overseas player communities are equally vibrant.

Skilled players have even started drawing fan art of the Mitas, with styles ranging from pitiful to cute chibi.

It's fair to say that on the day of release, players both domestically and internationally were captivated by the game's charm and thoroughly enjoyed themselves.

Whether it's the romance, the horror, or even the storyline, players can always find something they like.

It truly achieves a level of enjoyment that veteran gamers, hardcore gamers, and casual gamers all love to play.

Basically, all the players who bought this game felt it was great value for money, and word-of-mouth continued to spread.

Many people even started "cultivation mode," exploring the game world day and night.

The game, amidst this enthusiastic atmosphere where players were engrossed in their games, smoothly transitioned to Sunday, the day after its release.

Just as everyone was still diligently enjoying the game, something shocking happened that made domestic manufacturers' eyes pop out.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like