National Destiny Delta: A single flower blooms, and everyone is bathed in warmth.
Chapter 408 The Principle of Prison Refresh
Chapter 408 The Principle of Prison Refresh
"The first area we'll discuss inside is the loading and unloading area."
Just as Lin Ling was about to explain the loading and unloading area, Shi Yu raised his hand.
"Why don't you talk about the two number one positions on the east side first?"
According to the map, the electric chair room and laser room on the east side are closer together, so they should be able to be dealt with together.
If that's the case, why go to the far one when you can find something nearby?
I knew you'd ask that.
Upon seeing this, Lin Ling's lips curled up slightly.
The reason for starting with the loading and unloading area is quite simple.
This location is extremely special compared to other locations!
It's even closely related to the teams refreshing their positions on the outside!
Because the loading and unloading area and the west lookout tower are mutually exclusive, and the west lookout tower is mutually exclusive with the west snorkeling position.
Therefore, as long as there are people in the loading and unloading area, the teams in the outer field will inevitably refresh in the west area's lookout position and the small island position.
If there are three teams on the outer field, then the teams on the East Lookout will also be refreshed.
As for the less likely scenario where there is only one team, that is, choosing between the west zone's lookout position and the east zone's small island position.
For this reason, if you are born on the East District Lookout, you can directly turn around and see the information of the teams on the island.
Once the island spawns, you can go straight up the mountain and wreak havoc on the island's team.
"You can judge it that way?"
After hearing the explanation, Shi Yu rubbed his head.
Although Lin Ling explained it in a very simple and easy-to-understand way, she still felt a little dizzy.
Just these five locations in the outer area alone present a challenge in resetting the rules that is no less difficult than the rest of the map!
Even in a map as powerful as Baksh's, the starting points for Babel Tower and the city are independent of each other.
Understanding the rules isn't actually that difficult.
However, the inner and outer areas of the prison are closely related.
There are fourteen locations, and each one is interconnected!
The difficulty of understanding this is far beyond what a formulaic map of a space station can match!
If someone else were to say this, they probably would have gotten themselves confused before even finishing their explanation.
In other words, Lin Ling is able to explain things clearly while also making the underlying principles as easy to understand as possible.
"Let's continue, I think I understand."
After processing what was in his mind, Shi Yu raised his head again.
No matter what, she was the top student of her term.
I was confused before simply because I didn't react in time.
After reviewing the data again, we have basically figured out the refresh patterns in the outer field.
"Very well, then I'll continue."
Lin Ling nodded.
To be honest, the prison map is really confusing.
Not only is the terrain complex, but the spawn patterns of each spawn point, the various tasks within them, and even the design of the extraction points make it the most difficult map of all!
It's not that simple to figure it out.
"For the inner area, let's start with the simple stuff."
After thinking it over, Lin Ling decided to start with the easier ones and work her way up to the more difficult ones.
The entire interior can be divided into four parts.
The C4 room (rest area) and loading/unloading area of the West District President's No. 1 position.
The electric chair cell (cell E area) and laser room of the East District President.
The water-powered canals and pipelines in the living area.
Finally, there are the three brothers from the prison.
One team must be spawned in each of these four areas.
Among them, the No. 1 position in the West Zone and the No. 1 position in the East Zone are the most classic. To draw an analogy, they are equivalent to the No. 1 positions in the East and West of a dam.
To the west are two locations near the military camp and the cement plant, and to the east are two locations near the substation.
These two points are mutually exclusive.
As long as players spawn in room C4, no teams will spawn in the loading/unloading area.
Due to the mechanism that a team will always spawn at the West Lookout and the West Free Zone, if no team spawns in the loading and unloading area, then the team in the outer area of the West Zone will inevitably be at the West Lookout.
If players spawn at the West Watchtower, then no new teams will spawn on the small island.
That is why the loading and unloading area is considered a magical location.
If you are born near the loading and unloading area, it is easy to judge the general situation of the outside field.
Similarly, the electric chair room and laser room in the East District will only spawn one team at a time.
Although the pipes in the living area are not a guaranteed spawn point, there is a high probability that teams will spawn there.
Cell C, also known as Cell Two, is another location where teams are likely to spawn.
Given that only one team will spawn in each of the east and west positions, and knowing how many teams will spawn in the outer area, we can deduce the team distribution in the living area and the prison area.
If there are three teams on the outer field, then there are four teams in each of the four zones on the inner field.
However, if there are only two teams in the outer field, then with the water-powered canal evacuating people, there will only be one team in the prison area, and it is highly likely that it will be the second team in prison.
Conversely, there are two teams in the prison area.
"So complicated"
Looking at the annotations Lin Ling made on the projector, Shi Yu felt like his head was about to explode.
Understanding the five points on the outside field is already an exhausting task.
Unexpectedly, these seven locations inside the venue were even more complicated!
There are even some amazing locations like loading and unloading areas that affect both the interior and exterior of the site!
"Can't the battlefield of national destiny just stop updating? I want to fight in the space base for the rest of my life!"
Shi Yu tossed the notebook aside, slumped onto the table, and began to stare blankly into space.
Despite constantly criticizing aerospace as formulaic maps, she realized how well she had been eating before when she actually saw such an amazing map as a prison!
At the space base, once you remember a few basic principles, you can easily predict the direction of other teams.
But in prison, finding out where the other teams are really just a matter of guessing.
Otherwise, you need to brainstorm for ten minutes at the start of the game, otherwise you won't even be able to figure out the connections between the points.
Even so, it's not necessarily possible to draw a conclusion.
Is what I'm saying hard to understand?
Seemingly sensing her thoughts, Lin Ling shook her head.
The image of the prison may seem complex, but it is indeed very complex.
However, while complex, prisons also have their own advantages.
The various regions are closely related, but they do not hinder each other.
Unlike the prison area of the space base, where getting out depends entirely on other people's attitudes.
In addition, the prison map is relatively small, so collecting sound information is not difficult.
Even if you're not familiar with the map, as long as you have good awareness, you can still avoid battle.
For example, if you are born in prison 2, you can go to the tide control room or the medical area.
The teams from the prison area went to the construction area, and the teams from the outer field couldn't reach them either.
Unless you're going to take a huge risk right from the start, it's understandable that you might encounter someone fighting.
In short, the most important thing about the prison map is the early game!
As long as you can survive the initial stages, the evacuation won't be too difficult.
Many teams are actually wiped out in the first few minutes of the game.
"Cough cough."
Just as Lin Ling was about to take a sip of water, a familiar mechanical voice suddenly rang out.
[All participants, please prepare yourselves, the battle for national destiny is about to begin!]
(End of this chapter)
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