CS: A young talent from Peking University, you want me to play professionally?
Chapter 131 The other side isn't stupid; I don't want to repeat this point again.
In the Death Park map, if we categorize locations by importance, the sewers are arguably a five-star strategic point. This is because the sewers connect to a crucial map hub, and controlling them allows both the attacking and defending sides to further expand their offensive capabilities.
After securing the location of the sewer, we now have this. It serves as a hub connecting zones A and B, and as the CT side, we can easily utilize the elevated staircase to directly access the T-house exit.
In this situation, if the bandits want to gain control of a crucial location on the map, they can only do so by having two people work together to conduct a flashbang search.
In professional matches, even top teams will often use shotguns to advance their attacks and defenses in the sewers after gaining control of the map.
Especially when combined with smoke grenades, flashbangs, and fire, the opponent will be under tremendous pressure. Using such an offensive and defensive system can make full use of the advantages of the sewer location.
Besides the sewers, controlling A site and the toilets on the Death Park map is also crucial, because once control is gained, it allows for numerous double-staff and bomb-based tactics at the front.
In the previous match, the opponent put a lot of pressure on A's main site and the toilets. Whether in defense or offense, after the opponent seized control of A's main site, they were able to clear the front point by using the advantage of tools and information and teamwork.
Moreover, once control of these two points is achieved, it becomes very easy for the defending side to counter-clear the enemy. This is because the defenders, with their positional advantage, can launch a counter-clear attack using items, which is difficult to defend against.
"From the opening stage, if we are on the defensive side, choosing a 3b opening is generally the most reasonable. In this case, if the opponent chooses to launch a fast attack on the b site, we three can coordinate with the utility and crossfire without being at a significant disadvantage in numbers. If the opponent wants to break through quickly, we can use the utility to cause them a lot of trouble, and we may even get a kill in the first place."
In previous matches, it was observed that professional teams typically do not choose to initiate a sustained, continuous speed-up on the Death Park map.
If the terrorists don't gain control of the map and have enough information about the defenders, then if they rashly accelerate their attack, and are blocked at the point where they can accelerate, or encounter a point where the defenders are defending, then after receiving the first wave of items, their people at the front point will basically be either dead or seriously injured. By using bomb tactics and fire to counter-clear the defenders, even if they can't get any kills, they will still put a lot of pressure on the attackers.
"Brother Mo, how should we choose our basic positions?"
Soon after hearing Li Mo's explanation of the specific tactics, Lin Yu asked a question.
Hearing his teammate's question, Li Mo was actually very satisfied. During the tactical review and communication phase, he needed his team members to have a thorough exchange. Only through communication could everyone's logic and thinking be fully broadened and opened up. If he were the only one to give a one-sided explanation from beginning to end, the team members would only be able to absorb a limited amount of what he was saying.
After he finished speaking, he was pleased that Lin Yu had given feedback on the issues immediately.
"Under normal circumstances, one person would advance the construction site, and another person would stand in the position of the long pipe to set up the gun. The cooperation and information exchange between the two people are very important."
"If the attacking side puts a lot of pressure on the construction site, the construction site can avoid making any risky advances immediately. After retreating, they will be short of items, so they can exchange some items with the person in the long-range position, and then return to their position to defend."
"If you don't get much information about the attacking team's advance in the first place, whether you're a defender at the construction site or the stadium, don't change your position. Because on this map, the opponent will often use a feint to lure you into a position before choosing a default rotation point."
"What we need to understand is that for the Death Park map, even the defending side cannot easily give up their crucial positions before they have obtained a lot of information, especially key information. Because once they give up their positions, the opponent can easily launch a fast push and create a very strong rhythm. At this point, it is very difficult to retake the position or regain the previous position."
"The last person in a 3b opening should choose either the underwater or the second floor position, because both of these positions can provide significant support to teammates in the firing line. Therefore, we must secure one of these positions, the underwater or the second floor. This way, whether it's putting pressure on the opponent's push or retreating to the back to change the overall positioning, we won't put the defending side at a significant disadvantage."
In Li Mo's view, the biggest problems on this map stemmed from their choice of positions and the likelihood of errors in retreating and rotating. In previous matches, they sometimes abandoned their original positions after feeling immense pressure from the opponent or being lured into a tactical maneuver. This left them vulnerable when the opponent made another tactical shift, putting them on the defensive. Especially against strong teams, failing to gain control of key positions or easily surrendering control will undoubtedly lead to significant losses in subsequent engagements.
Based on Li Mo's experience in previous matches, a clear conclusion can be drawn: the importance of the points he just mentioned for the map cannot be ignored. Even if the opponent anticipates their positioning and makes targeted adjustments, they still need to pay absolute attention to these positions in the default phase.
"Next, we're going to talk about tactics for defending against the enemy's speed rush at point B. You must listen attentively, because this is the area where we've had the most problems in previous matches."
"First of all, we still need to talk about teamwork. I believe I don't need to go into too much detail about this point. I just need to tell you about the use of props."
In fact, when it comes to tactical coordination, this has always been a weak point in A's team, in Li Mo's opinion. Because tactical coordination is often required, which demands high marksmanship and individual skills. Given their team's configuration, Shen Miaoxue and Zaiwu will definitely need to coordinate their tactics more often.
However, because Shen Miaoxue is prone to problems in many cooperation and coordination processes, before this issue can be resolved, Li Mo continues to use the two-person collaboration method, which often involves somebody and Lin Yu collaborating.
Since the domestic competitions, Li Mo has been forcing Shen Miaoxue to memorize specific positions and items, but so far, she hasn't done well enough in this area and hasn't met Li Mo's expectations. Although the overall improvement is quite significant, her previous performance in this area was so poor that her current level is still very limited.
"The first thing you need to remember is to make good use of grenades and Molotov cocktails during the two-person teamwork process. Because when you are on the defensive and facing the pressure from the attackers, it is very difficult to stop their attack with just the crossfire and marksmanship of two people. In fact, it is almost impossible to do so when the other side has a numerical advantage and provides them with items."
"That's why your first priority at this time is to provide smoke for defense and disruption. I don't need to elaborate on this point, and you've done a pretty good job of this in previous matches. However, apart from providing smoke and regular fire, you haven't used grenades enough before, and the effect of using them hasn't been particularly good."
“The other side isn’t stupid. After the attackers advance to your usual crossfire positions, they definitely won’t give you a position or opportunity to bombard them with mines right away.”
"So in this situation, you shouldn't choose to immediately hand over all your items after the opponent applies pressure. Because if you do that, you'll be at a huge disadvantage in the first wave of contact, and it will be extremely difficult to counterattack the opponent later."
"So you need to learn to use grenades to make some changes to your mobility. For example, after throwing smoke, if you can get information about the opponent's footsteps or weapons, you can use the grenade to detonate the smoke and then launch a counter-attack. Or, if the opponent doesn't choose to speed up immediately, you can choose to save your grenades. This will put a lot of pressure on the opponent, because the smoke grenade has already created a threat from the start, and the opponent will definitely not choose to smoke rashly in this situation."
"At this point, you only need to hold onto grenades and flashbangs. After each of you has a utility item, pay attention to the enemy's choices. If the enemy decides to make a real breakthrough at this time, one of you can use a flashbang while the other uses a grenade. This will put a lot of pressure on the enemy because, as I've already told you, defending B site is a very safe position. At least until the enemy reaches the front point, your position is very safe. So even if both of you use utility items at the same time, it will be difficult for the enemy to speed up and kill you immediately."
For the defending team, positioning on this map makes it difficult for the opposing team to find a good timing for using utility items. This is because the defenders can choose safe positions to drop utility items, while the attackers cannot directly eliminate defenders behind cover.
Therefore, in previous matches, NA's problems in this regard mostly stemmed from not realizing the extent of their positional advantage. When choosing standard coordination, they often overlooked the functionality of positioning and items.
"Besides the tactical coordination between the two players, if I use the sniper rifle to set up a support position on the second floor, you guys at the back must use flashbangs or provide me with utility support. Because if the enemy decides to speed up and judges from the economy or known information that I will use the sniper rifle to set up a position, then if you don't provide me with utility support or someone to draw my firing line, they are very likely to take me down directly during their speed-up process."
"Another point is the location of the bank and train dead spots. You must develop a muscle memory for the cross-fire lines. I don't want to repeat this point again because I have already mentioned it twice in the previous games. However, in your defense of B site, even though the two of you could form a cross-quadrant between the bank and the train, you often chose to fight separately. Or, even if the two of you were positioned to pose a threat to the terrorists, the actual effect was very poor."
Li Mo had a deep impression of this, because in the previous battle on this map, the players in Area B often seemed to be fighting individually during their defense. They completely failed to utilize their numbers and tactical coordination. This was entirely due to the lack of awareness among the other players. Often, a clear judgment and awareness are essential to effectively engage the enemy. (End of Chapter)
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