Kobold Wizard's Journal
Chapter 147 Two People and Three People
Chapter 147 Two People and Three People
So-called unranked spells are a type of peculiar spell that, in theory, wizard apprentices can learn, but are difficult to execute in practice. At the same time, unranked spells can be fixed in any spell slot at the level of a formal wizard or above without modification, and the strength of the spell can also grow. This growth is not the kind of painstaking modification, but a natural and logical growth.
Of course, the growth of a spell must correspond to one's own abilities. Once a first-ring wizard's spell grows to the second ring, it will become difficult for their mental space to contain it, and even more difficult to cast it.
According to Green's example, the more books others contribute to this peculiar spell of the door and bookshelf, the stronger the spell becomes. Theoretically, once the spell matures, no matter how powerful a wizard is, they must abide by its rules and cannot break through the bookshelf space to escape. Of course, this is only in theory. Even Green, who highly praises this spell, knows that it is unlikely. The methods of those powerful old wizards are even more bizarre and difficult to understand. However, based on the information Green has obtained, he speculates that the wizard who created this spell was a powerful figure who once stood at the pinnacle of wizarding.
The effects of this spell will vary depending on the level of the wizard.
All these speculations stem from a battle recorded in the information Grimm obtained. A famous and powerful old wizard was trapped inside and tried every means to escape, but he refused to beg for mercy or ask the spellcaster to let him go. Finally, when all his belongings were destroyed and there were no suitable materials, he angrily peeled off his own skin and made a book, which he then placed on the bookshelf to escape. Being humiliated and forced to offer up his research results made him angrier the more he thought about it.
Green suspected that the difficulty in finding this spell in later generations was related to this angry old wizard who later became even more powerful.
Of course, Green still maintains that this is a benevolent spell, and it was not originally created to trap or entrap enemies.
After chatting for a while, Ruger picked up his glass for the first time and tasted this wine for the first time. It was slightly sweet. He raised his eyebrows and drank half a glass in four gulps. Surprisingly, he felt his mind was clearer and his previously chaotic emotions relaxed.
No wonder old dog Lunther likes to drink this. It must have been made by some apothecary, and it would sell very well in the city, Ruger thought.
"Lord Green, are you going to the City of Burning Blood?" Ruger asked.
“That place has long been on my travel itinerary. It’s quite famous among bloodline wizards, and I’m sure it will be worthwhile for me,” Green seemed more relaxed after chatting for a while, looking the uncle and nephew up and down as he spoke. “You two are indeed wizards living in the City of Burning Blood. You perfectly match my imagination of that place. I’m even more eager to go there now. The more unusual a place is, the easier it is to discover unrecorded spells.”
“But it doesn’t matter if we don’t find anything. The journey itself is a pleasure,” Green said. “As long as we can keep traveling around and looking for those uncollected spells, it’s already a wonderful thing.”
Ruger and old Lenser nodded in agreement.
Two dog heads of different styles sway up and down together; one has a long, angular mouth, while the other has loose skin, a large face, and an even bigger head.
Ruger glanced at the old dog's head, which was trembling from nodding incessantly. Perhaps when old Lunther was young, he also had a heart for travel and a dream of exploring the underground world.
“I don’t know if I can travel with you two,” Green suddenly said.
This time, Luger didn't speak immediately. Instead, he poured himself a drink while looking at old Lunser.
“Oh, I would be happy to go with you, but my uncle and I need to go to Blood Fortress first and stay there to buy some goods. It may take some time…” Old Lunser said with a crooked mouth.
“That would be perfect. It’s a good opportunity to take a trip to Blood Fortress with you two. That’s the beauty of the journey,” Green said. “I’m not sure where Blood Fortress is, so I only plan to go to the City of Burning Blood. I might find a guide or skip Blood Fortress to continue my journey when I leave. Now it’s just right. That’s the beauty of the journey. The people you meet along the way are also part of the journey.”
Old Lenser seemed very pleased upon hearing this. Ruger silently picked up his glass and brought it to his lips, glancing at the old dog Lenser, unsure whether Lenser was truly as happy as he appeared.
"With Lord Green here, the return journey will surely be safer," old Lenser said with a smile.
Ruger just silently drank, one glass after another, which made old Lenser's eyelids twitch.
Perhaps, besides this wine, old Lenser had prepared more things to prevent himself from going mad when he left the city, Ruger thought.
The three chatted for a while longer before dispersing to rest in different parts of the room. The outer room was given to Green, while Ruger and his dear uncle each occupied a corner in the inner room. Everything was perfectly reasonable.
Silent all night.
Luger woke up twice in the middle of the night to quietly observe old Lenser's condition. Although old Lenser did not move, Luger felt that he was not sleeping soundly.
The blood-red sun's radiance once again shone fiercely upon the wasteland.
The three of them climbed out of the pit one by one.
The uncle and nephew took out their respective pack animals, turned their two dog heads and looked at Green, who was wearing a hat with a pointed top in the middle.
Green seemed a little uncomfortable being stared at by the two dog heads. He paused for a moment, then smiled and said, "Don't worry about me, I'll keep up with you. I've prepared a lot of things for the trip."
Old Lenser nodded, not forgetting to add, "If Lord Green is tired, he can rest on my nephew's pack animal. He wasn't good at riding pack animals before, so I chose the one with the broadest back for him."
Luger smiled and welcomed him. In fact, these pack animals could easily carry large quantities of goods that were inconvenient to put into storage pockets. The reason they didn't ride with him was simply because they didn't want to.
However, it was quite interesting that the delivery team inexplicably changed from two people to three.
It was through his conversation with Green that Ruger learned that the orthodox zero-ring spellbooks he had previously acquired were not cheap items that were easy to obtain. Under normal circumstances, apprentices in various organizations and wizarding academies would only borrow them from within the academy by spending magic stones. Only some high-level apprentices who decided to study a certain spell would try to get a copy to carry with them. In such cases, they would either try to create the corresponding scroll or attempt to modify the spell.
Along the way, Luger witnessed old Lenser's experience and thoughtfulness on this road, and also understood the old man's boldness.
Along the way, there were two more underground stone huts like the ones before, both in key locations. Old Lunser knew exactly where to go to survive the journey, where to rest at night, and where the blood beasts might appear at night.
As for his boldness, it was due to the special relationship between the City of Burning Blood and the Blood Fortress. Old Lunser was able to enter and leave the Blood Fortress territory safely entirely because of his status as a long-term supplier of apothecaries. When wizards with obvious modified features came to the Blood Fortress to do business, there would always be one or two who would occasionally disappear due to accidents.
(End of this chapter)
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