You've only been playing for half a year, and you've already reached the finals?
Chapter 319 1 step away
Chapter 319 One step away
Unexpectedly, JDG still managed to win a Mingjing title in the end.
There was no way around it; they were just working incredibly hard.
The relay pass from the top mid-fielder to the bottom mid-fielder demonstrates perseverance comparable to the legendary Yu Gong who moved mountains. Even a mountain could be moved, let alone a clockwork character like Ming Jing.
Eight minutes into the game, Kanavi's Vi used her ultimate ability to lock onto Mingjing.
He wasn't even in a hurry to take the vanguard; he wanted to take down Mingjing first!
They definitely succeeded this time. Vi and Sylas's kill threshold is quite exaggerated. Killing a Clockwerk without Flash couldn't be easier.
"But EDG is prepared too!" Guan Daxiao's voice boomed from the commentary booth, "Their top, jungle, and support are all here!"
"JD.com is going to be in big trouble this time!"
In the video, EDG's jungler and support were lurking in the mid lane, and even Flandre joined in the fun, with Renekton using a teleport to hit a minion, blocking JDG's mid and jungle retreat.
They did kill him, but then what?
Can it run?
In the scene, Poppy, using Lulu's speed boost, ran incredibly fast, blocking the retreat of the two JDG players.
Soon, Flandre's Renekton also teleported to the ground, and immediately landed with his red rage buff. He used his W to bite Vi, who had Flash available!
The three of them gave Vi a good beating, first sending her away, and then slowly chasing after Sylas who had no Flash.
Toothpaste tried to escape after getting the second E, but as soon as it moved, it was knocked away by Poppy's W, completely sealing off any possibility of escape.
JieJie didn't hold back, delivering another QA and securing the kill.
"Double kill!"
Poppy's double kill echoed throughout the arena. In the commentary booth, Miller shook his head as he watched the outcome of the one-for-two trade, saying, "JD.com's performance has somewhat collapsed."
This is more deadly than letting the crocodile take the head.
Even if you wind up the clockwork and take its head, it might not be so fatal.
In the mythology version, warrior heroes who can unleash divine powers are considered "fathers," and Poppy is clearly one of them.
In addition, the opposing team is JDG, a team that relies heavily on its jungler, and the entire team's fortunes depend on the jungler's performance.
If Kanavi fails to gain an advantage in his matchup, it will be devastating for the team.
If this person isn't having a good time, he'll lead the team to feed.
This is a stereotype, but it's never wrong.
Kanavi didn't really feel like he was at a disadvantage. He was probably just used to beating Xiaotian, and even thought that JieJie was easy to bully. After returning to town to replenish his supplies, he went straight to JieJie's red buff with Toothpaste.
Regardless, the Sylas and Vi combination should be a strong mid-jungle duo!
But Jie Jie had already unleashed his full power, making his combat strength off the charts. He wasn't going to hold back and charged straight at him!
Poppy was like a god of war in this mid-jungle 2v2. First, she swung her hammer and smashed Vi to death in front of Yagao Sylas. Then, she stood up with low health and used her E to push Sylas against the wall. Her basic attack triggered Divine Strike to heal her!
Ming Jing seemed like an outsider in this wave, but he still played his part. He followed up with his ultimate and then finished off Sylas with his W.
"EDG Phi has killed JDG Yagao!"
After that wave of attacks, the rhythm completely went off track.
At this point, it was clear from the tactics panel that although the kill score was only 4-1, the economic gap between the two sides had widened to an astonishing 2,000.
Unfortunately, aside from kills, JDG's top and mid lanes are far behind in CS (creep score).
Don't be fooled by the fact that both mid laners only have one kill each; the gold difference between them has actually reached an astonishing 500!
When they returned to the city, Mingjing's Clockwork also acquired the crucial Luden's Echo.
To improve his strength in the early and mid-game, Mingjing did not choose the traditional Mask of Pain and Archangel's Staff build in this game. Instead, he started with Luden's Echo and then went straight for Rabadon's Deathcap, opting for the most explosive build.
From this moment on, the damage from Clockwork was already taking shape.
From that moment on, Toothpaste's Sylas also lost the right to finish off Orianna.
With Luden's Echo, Sylas would lose 30% of his health if he dared to last-hit a minion. After just a few exchanges, Toothpaste's health was already critically low, and he had no choice but to retreat to the tower and recall.
The toothpaste is now questioning its existence, wondering why things have turned out this way.
Is this what it looks like when Sylas winds up a toy?
It doesn’t make sense!
Just then, there was a sudden commotion around them.
Then, a Yordle with twin ponytails wielding a giant hammer charged out from the nearby jungle!
Poppy activated her W [Unwavering Demeanor] and charged towards Sylas. Yagao had no room to maneuver and could only watch as he was pinned against the wall and then had his health bar emptied by a QA combo.
Toothpaste watched his screen turn gray again, couldn't help but roll his eyes, and slumped into his gaming chair.
The toothpaste has had a really tough time these last few minutes.
Although he was being pressured in lane, he was still managing to hold on.
But ever since Kanavi's gank in the mid lane at level six, the situation has taken a sharp turn for the worse.
Not long after he re-logged back online, Kanavi dragged him into the enemy jungle and made him donate again.
Then, not long after logging back in, he was severely damaged and then tower-dived by Poppy.
Why are you even using a hammer?!
send!
"Wow, Gao Gao must be feeling terrible." Colonel Guan chuckled, "If I remember correctly, this should be his third consecutive death in battle, right?"
Actually, at this point in the match, there was no suspense left.
It's not that EDG has a huge advantage; it's mainly because EDG has a late-game lineup.
It's unimaginable that a late-game composition like Orianna and Zeli could gain such a huge early-game advantage.
Furthermore, EDG boasts the world's best dual-carry duo, making victory virtually guaranteed.
As expected, what followed was exactly what happened next.
JDG's only advantage lies in the bottom lane, where they have the Kalibr and Lie duo.
But it's clear that Kalista, a bouncy AD carry, is no different from a toy in front of Poppy.
In the subsequent dragon fight, JieJie and other players' Renekton went in and absorbed a lot of firepower before entering the fray and starting their reaping mode.
Meiko is also quite savvy; she doesn't even give Lulu's skills to the AD carry anymore, she just applies them directly to JieJie.
Poppy, empowered by Lulu and Orianna's double shields and speed boosts, charged straight at Kalista's face, used her E to slam her against the wall, and combined with Orianna's ultimate, easily secured a pinpoint kill. The rest was a piece of cake.
Later on, Viper also successfully developed, so there was no suspense anymore.
At 27 minutes, the two sides converged in the lower river and initiated the Water Dragon Soul Team.
It has to be said that JDG's team fights are indeed something special; this team has been known for its team fights since its inception.
This time, they once again demonstrated their excellent team fight ability. First, Missing's Lenata used her R-flash to enter the fray, followed by Aatrox, Sylas, and Vi, who entered the fray simultaneously!
Lenata's ultimate skill hit Jie Jie's Poppy, preventing her from activating [Unwavering Charm], creating the perfect opportunity for her own front line to enter the fray.
Under the charge of the three, Viper's Zephyr had no chance of survival and was instantly killed!
EDG faced a 4v5 situation and lacked a key carry. Although they were caught off guard, they quickly adjusted and calmly countered. They first focused fire on Vi, who had entered the fray, and then turned around and charged towards Kalista! Hope, on the other hand, played calmly, jumping continuously in the storm and using Lena's resurrection and Flash to protect herself, she successfully countered and killed Poppy and Renekton who were charging in.
At this moment, a brief two-on-four situation emerged on the field.
But at that very moment, a flash of golden light appeared!
Mingjing's Orianna finally got the chance when Kalista didn't have Flash. Orianna flashed forward and used QR!
This ultimate move was decisive, engulfing Kalista, Lena, and Sylas in its area of effect!
With a huge economic lead and full penetration items, Orianna's damage was a visual feast. All three of them took a full combo from RW, and their health bars were emptied at the same time!
"Triple kill!"
There were no announcements of kills or double kills; instead, a triple kill was announced, leaving the commentators wide-eyed.
Ah? ? ?
The team fight turned around at this moment. JDG's two carries were both killed instantly. Even though the remaining Aatrox was quite powerful, he couldn't do anything because he couldn't even touch Orianna.
Mingjing had no intention of letting the Sword Demon escape. He used QW to slow the Sword Demon, then sidestepped to dodge the Sword Demon's Q1 and retreated to dodge Q2E.
Mingjing pressed T, and the JDG team logo lit up above Orianna's head. He then used QA to send Aatrox away!
"Quadra kill!"
"ACE!"
The sound of a team wipe echoed throughout the arena. Mingjing cleaned up the mess, and after wiping out the team, he cooperated with Meiko to take down the Water Dragon Soul.
The Water Dragon Soul is undoubtedly the final piece of the puzzle leading to victory.
The endless healing from the Dragon Soul allows EDG to freely use the Baron Nashor to create space and force team fights.
As long as JDG dares to engage in team fights, JieJie will dare to throw the ball at Kalista's face when she doesn't have Flash, and EDG will have no chance of losing the team fight!
At 29 minutes, EDG easily won the Baron team fight and then ended the game in one fell swoop!
"What a fantastic match!" From the commentary booth, commentator Guan Daxiao exclaimed loudly, "Let's congratulate EDG on winning the first game of the decisive match!"
"In this relatively low-heat match, the quality displayed by both sides is truly commendable."
Miller then chimed in with a smile:
"Although Fei Shen was heavily targeted in the early game, he still delivered a perfect performance! And JD Gaming's exquisite teamwork in several disadvantageous team fights in the late game is also commendable!"
"We hope both sides will continue their efforts and give us more wonderful performances!"
At this moment, the live stream chat was flooded with comments.
[It's not difficult at all, I think]
[Making the bag is no problem at all; Fei Shen really understands JD.com.]
[Mainly watching videos, can't beat newbies today, free shipping from JD.com]
It's normal that I can't beat newbies; it's hard to find someone easier than Xiaotian.
There's not much to say, it'll probably be 3-0 again.
The JDG players scratched their heads as they returned to the backstage lounge, immediately beginning to discuss their next strategy.
After the first game, the JDG players understood the crux of the problem.
JDG's success hinges heavily on Kanavi's performance. If the jungler isn't playing well, the team can forget about winning.
Why did JDG miraculously defeat TES? Besides JackeyLove's phenomenal performance, the key lay in the jungle matchup.
TES's jungler, Tian, is an excellent tempo jungler with top-tier early-game tempo control. However, the problem is that Tian's carry potential is among the lowest of all junglers.
In TES's matches, it's common to see Xiaotian's advantageous warrior jungler and support dealing roughly equal damage.
For Kanavi, Xiaotian is undoubtedly one of the easiest junglers to deal with, which can be considered a type advantage.
JieJie's playstyle is actually similar to XiaoTian's; both are top-tier tempo junglers. Therefore, JDG can only hope that Kanavi can treat JieJie like XiaoTian.
But the result was not as desired.
Once Jie Jie started picking up kills, he couldn't stop himself.
If this is JieJie's usual performance, then JDG's chances of winning today will be extremely slim.
"We still can't give mid-lane counters," Redmi said. "It doesn't feel like it would make much of a difference."
Upon hearing this, everyone in JDG smiled with relief.
The coach is the one who dares to speak up.
The second pick was Sylas to play Clockwerk, but the result was a 20-point loss in seven minutes.
After targeting the mid lane for so long, they still managed to let the enemy roam freely. What's the point of targeting them?
We still need to go back to the jungle carry role to have a chance of winning.
In the second game, JDG opted for the loser's pick, banning Poppy and then locking in Wukong, hoping Kanavi could show his prowess.
Monkey King has almost no ganking ability before level 6, which means JDG won't focus too much on the mid lane this game.
Mingjing was aware of this and immediately locked in Galio against Toothpaste's Ice Maiden, starting to increase the intensity of the match.
Because this game is a short-range vs. long-range matchup, Mingjing's talent and rune choices need to be more extreme. This time, he did not choose the traditional Aftershock, but instead chose Phase Rush to increase the laning strength.
As Mingjing's understanding of the game has gradually improved, he has recently grown to like the Phase Rush talent more and more.
In his opinion, the movement speed bonus from Phase Rush is far greater than that of a sustain talent like Comet Aery. Unless you're a warrior who desperately needs Conqueror and Lethal Tempo, or an assassin who desperately needs Electrocute, Mingjing would consider whether to replace his original talent with Phase Rush.
And this phase has indeed done a great service.
In the early laning phase, Galio compensated for his range disadvantage with the speed boost from Phase Boots, gaining an advantage in the lane after multiple trades.
In the 8-minute team fight, Galio first used EQA on Zoom's Renekton to get Phase Boots, and then charged W while running very fast, charging into JDG's formation and taunting four people except for the AD!
In the early stages of a team fight, the AD carry's role is almost negligible. The moment Galio taunts four opponents, the victory in the team fight is practically secured.
At 19 minutes, Galio pushed the side lane and made a perfect play with the Phase Boots buff, leaving Zoom's fully enraged Renekton bewildered and unable to use his red-enraged W. He could only use his red-enraged E to escape.
At this moment, Mingjing delivered another E elbow strike, followed by a QA that sent Zoom flying!
"God like!"
After securing the solo kill, Galio was now 7-0 and near godlike!
At 24 minutes, JDG ganked Flandre in the top lane, targeting him relentlessly.
Fortunately, Flandre's Kennen was well-farmed this game, and he managed to stall for time with Zhonya's Hourglass and Stopwatch until Mingjing Galio landed!
Galio landed like a god descending from the sky, using his ultimate EQA combo with Kennen to instantly kill Kanavi. Then, he used Phase Rush to taunt and keep Kanavi in place, and with the help of the arriving duo and JieJie, they wiped out JDG!
"Legendary!"
"ACE!"
After a 1-for-5 exchange, EDG secured the Baron Nashor, then retreated to base to regroup, and finally pushed to the end of the game in a team fight!
Congratulations to EDG! They've secured another victory!
"They're just one game away from winning the series, from the year-end finals, and from a spot in the World Championship!"
(End of this chapter)
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