MC Creative Mode: Wholesale Perpetual Motion Machine
Chapter 180 Background Completion
Chapter 180 Background Completion
"In other words, your backstory is constantly undergoing subtle changes."
“Every moment, as someone who seems to be a ‘player’ manipulates you in some way, your backstory will be slightly edited and supplemented.”
"After you became a Killian in Hueco Mundo, you constantly preyed on your own kind, constantly seeking safe areas to digest them. After becoming an Adjuchas, you continued this process of predation and digestion, which underwent subtle changes, becoming more and more rational and complete..."
"Although it's only a tiny bit..."
After hearing Ichigo Kurosaki's words, the head he held in his hands remained blank and puzzled.
Along with Grimmjow, whose face was equally blank, this head's eyes twitched in unison: "You...you...what the hell are you talking about! I don't understand, you bastard!"
Ichigo Kurosaki nodded. "Indeed, given your background and experiences, of course you wouldn't understand."
"After all, although your face and clothes make you look like a fashionable modern person, you haven't received any education and are just illiterate."
“However,” Ichigo Kurosaki continued, lifting the severed head in his hand and looking at the bewildered expression, “Although Grimmjow doesn’t understand, he should be able to understand what you’re saying, and he should be able to know what I mean.”
……
After the Atomic Concerto was played, the first thing Fang Zheng did to complete a comprehensive analysis was naturally Kurosaki Ichigo's physical body.
However, after the analysis was completed, Ichigo Kurosaki, controlled by Fang Zheng, blinked slightly as a natural physical reflex.
As he blinked and opened his eyes again, the Atomic Concerto, which had already spread to the surrounding area and was about to be fully analyzed in a large area centered on Ichigo Kurosaki, was suddenly filled with a lot of noise.
The concerto created by Founder is a thing with an extremely low margin for error, so low that ordinary humans can hardly imagine how terrifying it is.
The farther the distance covered by a concerto, the larger the scope, the more complex the subject matter, and the higher the precision involved, the more the margin for error approaches zero indefinitely.
Just like playing billiards, even the slightest difference in the height of the billiard table or the subtle difference in the friction surfaces between the billiard ball and the cue stick can lead to a mistake.
But the difficulty of a concerto is far, far more exaggerated than playing billiards.
Just like sinking a shot in billiards, could a human throw a stone into outer space and it take billions of years to travel across the entire Milky Way and hit another small pebble moving in a vacuum on the other side of the Milky Way?
At least in terms of pure probability, this is not zero.
However, if we could accurately obtain the magnitude of all matter in the entire Milky Way over the next billions of years, including the fluctuations in vacuum energy, down to the Planck scale, it would be possible.
So, the seemingly absurd act of throwing stones can be solved by locking onto the exact time, direction, force, and spin, taking into account all factors such as planetary orbit, gravitational slingshot, micro-gravitational perturbation, light sail effect, and vacuum fluctuation error.
Therefore, as long as the exact solution is completed, the probability of success is 100%.
After the Atomic Concerto was played, with each blink of Ichigo Kurosaki, the rendered area outside lost some of its rendering details. When he opened his eyes again, the newly rendered parts were slightly different from the ones before.
This is the source of the noise.
Although it may seem like just a difference in the arrangement of a few grains of sand in a sandpile or the movement of a few specks of dust in the air, there are indeed significant changes at the level of spirit particles, or more accurately, at the level of basic computing units.
Each time a noise occurs, it means that Fangzheng needs to recalculate and eliminate all the noise in order for the Atomic Concerto to continue operating at full capacity.
The appearance of this noise change was not difficult for Founder to understand.
It's still the same as playing video games.
The real-time rendering effect of game maps is sometimes rendered randomly according to a certain algorithm in order to provide players with a better experience.
In other words, the terrain you see will not be exactly the same every time you open the game and enter the map.
Among them, those rendered maps generated by fixed seeds and whose algorithms do not change state will not change in macro terrain and key details, but some non-essential details, such as the swaying of leaves in the corners of the map and the flow characteristics of water, are still dynamically generated and constantly changing.
Looking at the blank blue eyes of the head in his hand, Ichigo Kurosaki said, "But if it's just a change of this level, it's not too strange." "It can only mean that some kind of computer 'running' this world has a weak computing power, and even has to find ways to save computing resources."
"That's why there's only real-time rendering. Apart from the areas where the 'player' moves, there are only the most basic textures. Even the existing modeling data doesn't have enough space to be fully stored. Only a rough framework can be stored, and then the details are deleted. Every time it's needed, those insignificant details are filled in again according to the algorithm."
"But the places related to memories are different..."
When Fangzheng discovered the noise in the Atomic Concerto and confirmed it, after real-time rendering continuously caused some subtle changes in the scene, he immediately discovered another anomaly.
The noise wasn't just present in the real-time rendered environment, but also in Grimmjow's mind.
Fang Zheng has locked onto the neural signals in Grimmjow's brain that are suspected to be caused by the "players" and are constantly emitting weak disturbances. He has also locked onto all the chain changes in neural signals caused by the disturbance of these neuronal signals.
Furthermore, it was discovered that the various neural tissues related to memory in his brain, unlike the subtle changes that occur during the rendering process of those unrendered areas in the outside world, show that the changes in memory in his brain are not some kind of random change, but rather tend to be complete and more logically consistent.
For example, a human being, even if he is almost impossible to remember all his memories from childhood to adulthood, these experiences did actually happen.
He may not remember how many times he wet the bed when he was three years old, but the time, place, and amount of bedwetting are real facts. Even if the main traces have been erased, they still remain in some hard-to-detect places.
And what about Grimmjow?
What about those seemingly fixed and unchanging NPC-like "characters" in this world?
In his own memory, before he was easily defeated by a man named Aizen Kosuke and became his subordinate, and became an Arrancar, he couldn't remember exactly how long the years were from Killian to Adjuchas, but it was at least more than 200 years.
In those 200 years, how many ordinary Hollows, how many Kyrians, and how many Adjuchas did he hunt and eat?
The shape, taste, and battle details of each Kyrian and Adjuchas...
And as he wandered through Hueco Mundo, stopping and starting, how many places did he visit, how many landscapes did he see...?
All of this can be categorized as his backstory.
However, in Fang Zheng's analysis using the Atomic Concerto, Grimmjow's backstory was hollow and monotonous; those memories and traces that should have existed were completely empty in his mind.
Grimmjow himself believed that his entire experience during his more than 200-year period in Aceucas, as analyzed in the Atomic Concerto, would not have lasted more than 5 days.
His self-perceived long memory of that period is actually composed of fragmented memories of no more than five days.
Hearing Ichigo Kurosaki's words, the head held in his hands remained bewildered, showing no signs of behaving in ways inconsistent with Grimmjow's character.
"I'm curious, if you really are 'players,' do you even know it yourself?"
"With each disturbance you cause by exercising control, you are constantly making subtle additions to the character's backstory."
"How should I put it? It's like reading a novel or watching an anime."
"Whether it's a novel, anime, or a game, it's impossible to cover everything. Some backgrounds are not accurately described, or the stories are described but are contradictory."
“Every reader, viewer, or player will naturally fill in the blanks in their minds when they see those stories.”
"Imagine the characters in the story: what kind of personality they have in real life, what they like to eat, what they dislike to eat, what kind of enemies they fight, and what stories they experience..."
"When readers and players discuss and contribute to each other's stories, the background stories that were originally just a few words or paragraphs become more detailed."
"You are constantly enriching the background story of this world..."
(End of this chapter)
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