Chapter 371 Dream Thief

Su Mu has been staying at the Magic Guild for the past few days. He has not only stabilized the skills of the eight rulers, but he, Forrest, and Maggie have also learned the Time Gate.

The appearance of level 4 earth magic has been a great help. Now, even without troop deployment, there is no need to worry about the long distance and the enemy launching a surprise attack on Silvertop City without time to defend it.

With Cloud Eye's reconnaissance capabilities, the Arcane Empire's forces would be detected as soon as they appeared on the snowfield.

To ensure absolute success, Silvertop City prioritized research into the Cloud Eye of the Watchtower. All Arcane Prayers were dispatched to Silvertop City to assist in magical research.

Although research requires mages, the Arcane Prayer, as an upgraded unit, would be more effective. During this period, a new Cloud Eye has been successfully researched, expanding the scouting range.

【Cloud Eye: Detection range +10 km, gain Level 2 True Sight, able to see through intermediate disguise/concealment effects, and can reveal the location of some treasure illusions.】

Next stage of Atmospheric Eye progress: 1/5000, possessing level 3 True Sight, capable of seeing through advanced disguises and identifying spies.

Additional resources: 4000 gold, 20 logs, 10 gems.

The watchtower's detection range is already quite long, especially with the bonus from advanced civil engineering, it can basically cover the entire northern region and even detect anomalies along the border. Now, with the bonus from Cloud Eye, it can detect the effects of intermediate concealment.

With the help of the portal, we can definitely get there in time to provide support. Now the northern territory will no longer be afraid of being attacked.

Moreover, internal strife broke out within the Arcane Empire, with the Void and Wisdom sects blaming each other and refusing to back down, resulting in a period of wrangling.

Otherwise, given the enemy's strength, they would have already gathered their forces and marched south to seek revenge.

However, the delay could not last long. The Void Cult had already mobilized a large army from its heartland and was heading south into the controlled territory of the Throne of Wisdom, intending to cross the Empire and head straight for Elton's northern border.

The City of Wisdom was extremely dissatisfied with the Void Cult's large-scale military action. This was because the Arcane Empire was not without enemies; it was bordered by the Elemental Isles to the north and the sea to the east, both forces capable of threatening the empire.

If they suffer repeated defeats, it could very well affect the empire's situation.

Clearly, the Throne of Wisdom wanted to focus on developing its power and cultivating alchemists to enhance its overall strength. The Throne of the Void, on the other hand, was much more aggressive, taking advantage of Isildur's large-scale invasion to try and profit from the chaos.

If they could reap the benefits and return victorious, even the Throne of Wisdom wouldn't object too much. But they encountered a tough nut to crack like Su Mu, and were repeatedly defeated, which immediately intensified the conflict between the two sides.

The Void God Cult will not let this go easily and will definitely seek revenge.

However, the domestic disputes on the other side can serve as a buffer period, allowing them to further enhance Kuraki's strength.

As for Isildur, the situation was also extremely dramatic. After the fortress failed against the undead, they headed south to the valley, only to find that the human army there was quite weak. So they concentrated their forces and set their sights on the Witchers.

Although the method of entering the valley from the hills is relatively simple, it is not a problem for the flying legion.

After all, who would want to fight to the death with undead when they can easily kill enemies and accumulate merits? Besides, the elite forces of the Kingdom of Elton are concentrated here, and defeating them would be a more effective way to strike Elton.

Thus, Black Cliff temporarily lost track of the enemy, enjoying a period of relative ease. Reputation is earned through battle; Kuraki's legion, capable of defeating the undead roaming the Fal Forest, must be quite powerful, and few dared to provoke them.

However, this is only a temporary situation; Dino and his group are merely demonstrating their strength to appease the elders.

In the long run, it is still more advantageous for the opponent to break through from the plains.

While the Demon Hunter Marshal was resisting, Su Mu sent Goode and the Wind Erosion Knight out for some practice.

First, you arrive at the previously occupied Star Axis and gain +1 Spell Power; then you go to Silver Top City to receive the baptism of the Divine Mirror Wisdom Wall and gain +1 Knowledge.

This is where the advantage of having a powerful backer becomes apparent. Even though Goode is a newly promoted hero, he has plenty of resources to provide, and he can even obtain treasures and potions.

Having access to powerful resources greatly enhances a hero's strength, and increased strength leads to victory, allowing the hero to acquire more resources for their city. These two aspects complement each other, which is the charm of the world of heroes.

Goode's first battle was in the extremely special dream world.

[Cloud Eye has discovered a peculiar dreamscape in the southwest of the Snowfield. Due to the influence of astrology and the moon, it is forming an illusionary realm, filled with numerous nightmare monsters. The treasures within are predominantly elemental and dream-related rare items.]

This was the first time the Cloud Eye had functioned after it condensed, detecting the illusion formed under the lunar eclipse.

Goode led nearly 40 Wind Erosion Knights into the illusion to fight the enemy.

The Dream Realm possesses incredible energy; armies entering it will suffer a special effect, receiving an additional -1 morale.

A lunar eclipse already weakens troop morale, but entering the Dream Realm directly reduces it by 3. If it weren't for the undead, emotionless monsters unaffected by morale reduction, other troops would likely struggle even to march.

But this was no problem at all for Goode and the Wind Erosion Knight.

Even without equipping items that further boost morale, the bonus from the Hall of Merit, combined with the Will of Glory, gives them top-tier morale. Even with a 3-point reduction, their morale remains high.

As for navigating the Dream Realm, the Crimson Dream Beast has a lot to say, leading the knights through incredible worlds and slaying terrifying monsters.

【Dream Realm Monsters: 300 Mad Archers, 200 Insane Mages, 100 Dream Thieves】

One box of Dream Realm Treasures, one box of Air Element Treasures.

Architecture: Lost Explorers' Camp

In the dream realm, shrouded in crimson moonlight, filled with bizarre and fantastical scenes, monsters that appeared from nowhere have all lost their minds, unable to distinguish between reality and illusion, believing themselves to have achieved legendary status and wanting to slaughter all living beings.

If it's just archers and mages, they fall into madness, increasing their attack power but drastically reducing their defense.

With the speed and lethality of cavalry, even though there were only 40 men, a single charge could wipe out the enemy; they were simply no match for them.

The only troublesome ones are the dream thieves; these guys are a bit like thieves in the dream realm.

【Dream Thief (Special Tier 5, Class 2, Thief, Dream Baptism): Attack 16, Defense 10, Damage 10-20, Health 30, Speed ​​13, Medium Size.

Element: Dream (Increases resistance to mind magic in the dream realm)
Dream Stealer: There is a 20% chance that your attack will pull the enemy into the dream world. Within this area, your attack and defense will be increased by 5 points, your damage will be at its maximum, and the enemy will be unable to leave the dream world for a certain period of time.

Dream Walk: Wander and hunt in the dream world. Movement speed is increased by 2 when marching. Movement speed is doubled in the dream realm and the camouflage effect is enhanced.

Weak to Fire: Takes 25% more damage from fire elemental attacks.

Commentary: Dream thieves live in the dark realm of dreams, and their greatest fear is fire.

The cavalry charged, and in just one wave of attacks, they broke through the positions of the archers and mages. Even if the ranged units went berserk, they were no match for the knights.

What's truly worrying is this group of dream thieves.

They've already entered the dream. If the other party were to use dream stealing, where could they be pulled to—to a deeper level of space? And how can dream stealing skills be enhanced?
As Goode watched the dream thieves emerge from the secret room explorer camp, a flicker of interest appeared in his eyes.

Could it be that dream thieves were born in a special military barracks building? If so, this trip was truly worthwhile!

(End of this chapter)

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