I got an S-level talent in the apocalypse, and I will lead Blue Star to rise
Chapter 282 The End
Chapter 282 The End
The Chinese camp quickly issued a warning in the camp channel.
[WARNING! After killing the homeowner, the homeless person can seize the house and regain their player identity. If you encounter any suspicious humans, do not let them into the house or let them get close. In critical situations, you may use self-defense to protect your own safety!]
[WARNING! After killing the homeowner, the homeless person can seize the house and regain their player identity. If you encounter any suspicious humans, do not let them into the house or let them get close. In critical situations, you may use self-defense to protect your own safety!]
[WARNING! After killing the homeowner, the homeless person can seize the house and regain their player identity. If you encounter any suspicious humans, do not let them into the house or let them get close. In critical situations, you may use self-defense to protect your own safety!]
This time, it dominated the screen for more than ten minutes.
Messages from other players were immediately buried in the announcements.
It wasn't until after the event that people gradually started discussing the matter.
No, it's all text, I can't understand it.
Are homeless people really that scary?
[In short, some players who lost their houses became vagrants. They can roam freely, kill other players, and take over houses. So, we must remain vigilant and not foolishly let anyone approach us!]
The following section contained many more words of thanks.
[Thanks to the Chinese translation service, I understand it now.]
[Understood, I'll spit it out immediately.]
Human nature is terrifying; how could anyone do such a thing?
Fearing that people might not understand the seriousness of this matter, someone explained.
I've roughly calculated that there are at least hundreds of millions of homeless people. Everyone must remain vigilant and take turns standing guard to prevent anyone from taking advantage of the situation.
Others have come forward to share their experiences.
It's too late, I've already encountered it. I was thinking that the other person was a girl, and felt sorry for her, but then she rushed at me with a knife.
I also encountered this, but not by one person, but by three. Luckily, my family is large, so we spotted them in time and fought them off. I was the only one who got a minor injury.
Many players have encountered wanderers, but they were unaware of the specifics before.
Now that they know, they dare not leave the house, for fear of being picked off one by one.
The Chinese camp also relayed this message to other camps, urging them to remain vigilant.
Those with bad tempers will directly start swearing.
"Is this game some kind of devil? Why don't they just die already?!"
Now, these wanderers have turned against the players, making many players afraid to go out.
After all, monsters and beasts have limited intelligence and don't know how to set traps or ambush.
But humans are different.
When faced with the prospect of survival, they can abandon all morality and even lie in wait near their target, waiting for the right moment to strike.
The problem now is how to deal with this group of homeless people.
If we let them off lightly, they might come back with a vengeance.
To kill them outright would mean weakening Earth's strength.
This has put many people in a dilemma.
Even now, people can kill monsters without batting an eye, but it's still difficult to overcome the hurdle when facing a living person.
Many people chose to be expelled.
They drove the homeless far away, preventing them from approaching the houses.
They all felt that it was dangerous for homeless people to be out there and that they wouldn't survive more than a few days.
The guilt will be lessened as long as you didn't kill them with your own hands.
The wanderers who can be driven away don't go too far; instead, they keep a close eye on the player.
They waited until the children lowered their guard before breaking down the door.
Some wanderers choose to take a gamble, either getting killed now or killing the player to save their own lives.
Even if the wanderers succeed in regaining their player identities through murder, their psychology will undergo significant changes. Overnight, the wanderers' destructive power proved far more terrifying than anyone imagined.
Chinese players are better off, as their family members take turns keeping watch, so there's little chance of them being taken advantage of.
However, most players from other factions are fighting alone.
I was already exhausted, and if I let my guard down, a knife would be at my throat.
Death awaited them.
Many faction channels were filled with angry shouts and curses, creating complete chaos.
The quietness of the Chinese camp, on the contrary, was out of place with them.
In contrast, Chinese players have a very low chance of encountering wanderers.
As everyone knows, Chinese gamers are almost always family units, with large populations, making them a tough nut to crack.
So when they see Chinese people, many homeless people don't approach them but walk away and find another target.
Even a wanderer knows that you have to pick the softest persimmon.
But because of the wanderers' actions, the number of surviving players is still decreasing.
In a very short period of time, nearly 1 million people have died or become new homeless.
China's population has also fallen to 9 million for the first time.
This is so chaotic! I'm even afraid to go outside for some fresh air. Is there no way to stop them?
Some people, unable to bear it any longer, couldn't help but vent their frustrations on the channel.
How can this be managed? Homeless people have no houses unless you're willing to give them yours.
How is that possible?
Yes, how could that be?
No one is willing to give away their place of livelihood to others for free.
No one wants to quietly wait for death to come.
This is practically a deadlock, impossible to resolve.
After nearly two days of chaos, the conflict between the players and the wanderers gradually subsided.
But the impact of this event has only just begun.
Players feel no psychological burden when fighting monsters.
But even if you win a fight against a fellow human from Earth who is also a wanderer, you will still feel psychological pressure.
This psychological pressure may not be obvious at first, but over time it can make people suspicious and paranoid.
They even lost trust in humanity.
Even within the Chinese camp, there have been many voices predicting a downturn.
What if one day I become a homeless person? Should I wait to die, or fight to the death?
This is a question that has crossed many people's minds.
Having become a homeless person, am I really just going to wait to die?
Will not.
The vast majority of people would definitely want to fight to the death, in order to survive if they succeed!
I'll probably steal someone else's house.
Wow, someone actually says something like that so blatantly!
[Ha, I'm a true villain, far better than you bunch of hypocrites who only know how to talk big. I refuse to believe you're all just waiting to die.]
This debate raged on the channel for a long time.
Even the Chinese camp has been holding rounds of meetings, and even joint meetings with other camps, to discuss this issue.
Are we just going to stand by and watch survival games split from players?
But after thinking it over and over, I still couldn't find a suitable solution.
Until the Eternal Night Calamity officially ends!
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