The game has started, there are absolutely no bugs this time
Chapter 164: Sisters vs. Goblins on the Battlefield
Chapter 164: Sisters vs. Goblins on the Battlefield
"A pure DPS team has too much risk of failure. Without armor and with low HP, the Evil Lady Berserker sacrifices her own blood in exchange for DPS. This generation of Saint Lady Fallen Angel Path lacks the ability to protect teammates and Holy Light Healing. The School Girl Alchemy Path's auxiliary ability is not strong enough, so it is easy to die suddenly."
"I think it's great. This game should be about mindless output. The best solution is to resolve it in a few rounds. You can't afford to waste time."
The battle began amidst the noisy comments of people complaining about whether the randomly selected output team was good or bad.
The sisters on the battlefield encountered a goblin squad, two goblin soldiers and a goblin archer.
It looks extremely ferocious and cruel, as if it has undergone some evil human transformation experiment, with all kinds of horrific wounds on its body.
However, due to their small size, these enemies appear as mere buffoons unless defeated, and they have no special abilities.
The elite monsters in the goblin camp are all mutated goblins that have amputated and stitched together other monsters, and there are also a very small number of goblin mages. These tattered ones are just defective products.
The heroic team of 4.5 people quickly completed the task in two rounds.
The evil girl was stabbed twice and was slightly injured.
"So easy? Master Dog didn't even get a turn."
"I still want to see the clothes burst, that's all."
"I overestimated the Goblins. They're really weak."
"It should be the tutorial monster at the beginning to get familiar with the dip beans. It will get difficult soon."
"This kind of monster is easy for a pure damage team to defeat, and it can be taken down in a few hits."
"Actually, the mutated goblins later on are pretty disgusting. Sometimes they'll suddenly mutate after a few rounds and make you flip over."
"Also, the closer you get to the Goblin King, the more commanded goblins you'll find. These are monsters with a higher level of infection."
It really got harder after that. Various kinds of goblins appeared on the road, some of which had mutated to the point that they no longer had a goblin form.
The previous cg has revealed the background of the game. As the ancient god is about to revive, his breath leaks out, causing some creatures to be influenced by the god and mutate, gaining extraordinary abilities.
Most of those who are affected turn into monsters the moment they are affected. A small number of people remain steadfast and do not lose control, but their personalities almost always become extreme.
There are also a large number of ordinary people who are not affected, and they are likely to become crazy after witnessing the alienation of those who are out of control.
Loss of control represents power.
Crazy cultists, zombies, ghouls, sirens, evil orcs, and enhanced goblins captured a large number of cities, held cruel doomsday rituals, and created more madness.
In short, everywhere was in chaos, and some places that were still orderly and not occupied by monster bosses were besieged by the monster army.
It may be better than the second-generation player character's original achievement of the evil god, which directly leads to disorder and doomsday, and the entire map and city are directly gg.
Because at the beginning of the third generation, some places have not yet fallen and there is still a shaky order.
It’s not that the third generation boss is not strong, it’s because the ancient god has not yet revived. This is just a precursor and cannot represent the strength at all.
The third generation of bosses has never disappeared from the earth. While they have been dormant, human civilization has developed normally.
After he fully recovers, the earth will be shattered. Ordinary people do not have the ability to survive in the universe and the status to face the evil god directly, so they will definitely be destroyed on the spot.
The early plot of the game mainly focuses on several important nodes on the continent, and the overall situation is that the human camp is still struggling.
The hero team controlled by the player is the savior squad of the previous generation, and is also set to be the famous heroes of this time and space. The primary goal is to repel the siege of various gathering places and save the people.
There will be various monsters blocking the way on the road. This is the classic dungeon series of pigeons. There will be various random forks in the road, and there will be high-risk and high-reward regional boss battles in the middle.
If you die in the middle, you will die on the spot, and then you have to recruit an identical isotope from a different time and space.
The composite paths, quirks, enhancements, and advanced skills you cultivated will all be lost, and you will have to choose a new initial path for cultivation.
Unless you bring a carriage with increased reconnaissance equipment or a boss hunting souvenir with full map vision, many places on the route will not be visible, but the regional bosses will be marked in advance.
Because the difficulty is too high, it is easy to wipe out the whole team. If you encounter the regional boss in the first few games, it means you will definitely die, so you still have to mark it, otherwise it will be difficult to play.
If you want to play at a higher difficulty level, there are various Abyss Torches to choose from, which will slightly increase your income, and the normal difficulty will lower the threshold to a certain extent.
Every time you enter the map, you will know the regional boss. Of course, it can also be understood that the regional boss is very famous or the heroes can sense a strong evil aura.
So when entering the map, the player team will know the boss's location.
However, in the later stages, the presence of evil gods becomes stronger and stronger, space overlaps, and time and space become disordered, and the boss on the road may suddenly appear anywhere.
Every time you open up an area, there will be rest camps and small hotel gathering places along the way to spend the night. At this time, you can use the hotel items, food and medicine to improve your status, or you can choose to retreat.
If you choose to return, you can bring your gains back to the heroes' base camp, the "Last Fortress", to distribute resources and strengthen them.
If you have already supported other gathering places, you can also manage and build fortresses in various places.
According to the setting, the last fortress of the base camp is the place where the second-generation players use hope to reshape the destroyed world, which is equivalent to the holy place of the true God's second creation.
Protected by the light of hope, it is isolated from all attacks until the late game.
Here you can use loot and resources to strengthen your own side, recruit new heroes, unlock new paths and equipment, strengthen various auxiliary abilities, unlock skins, and more.
If you don't retreat and die in the middle, all resources except a few rare resources such as the Light of Hope will be unrecoverable, which neutralizes the ideas of the first and second generations.
The carriage passes through several pigeon levels in succession. After passing through a complete area, the heroes are wounded, but their combat power will reach a peak and their equipment will be much better. It all depends on the harvest in this area.
Anyway, after resting at the last camp and before clearing the end of the area, there will be an inevitable siege boss battle.
The orc chief, the siren naga, the beggar version of the Lich King, the evil cult saint, the mutant goblins and so on are besieging the gathering place.
The first boss at the end of the level is just the Cricket Goblin King, who is relatively weak.
There are only two relatively short maps in the area before seeing him. In the first map, the sisters on the battlefield listened to the tutorial's advice and avoided wearing armor. He seemed to be a human hero before he went crazy, and a Goblin Slayer who fed on the Goblin army after he went crazy.
The second picture avoids the womb of the Goblin Mother, the Evil Saint, and is an ultimate deformed monster with mutated organs.
The background story seems to say that she was also an adventurer in her previous life. No one knows what happened, but she gave birth to the Goblin King.
But the Goblin King didn't dare to get close to his mother.
In the early stages, these main bosses are weaker than regional bosses.
Although the leader of the monster army believes in evil gods and welcomes the end of the world, he has a certain degree of organizational ability and his actions are barely understandable. Regional bosses are often completely irrational.
By avoiding these two regional bosses that are basically impossible to defeat in the early stages, the anchors are becoming more and more skilled in killing goblins.
Goblin minions have very little health, and goblin wizards' spells are very weak, so being able to cast a fireball is very powerful.
For the heroes of the third generation who have good attributes at the beginning, it is just like cutting melons and vegetables.
If you don't agree that the team composition without a tank is a bit extreme, there have been several times when they failed to kill quickly and all members were left with low health. For old players like them, the first two maps are simply a matter of familiarizing themselves with the operations.
At this time, with the discussion in the barrage, everyone changed their equipment and used up the items in the hotel, and arrived at the final battlefield of the novice level.
"I'm already invincible"
Xiaocai held plague bombs in both hands and darts beside him, locking onto Colgate, who had the courage and flash buffs.
It felt like the two of them could already go in and out of the goblins as if they were in an empty space.
"My Azure Dragon Crescent Blade is truly invincible."
At first, I was a little uncomfortable with the idea of a villain wearing very little clothes. But after dipping the beans, I didn't care so much anymore. When I first chose a random hero, I thought I might get a random female character, but I didn't expect her to have so few clothes.
You know what, once you accept this setting, you will feel it is very exciting. The female warriors in our game should wear very little.
Wear the least armor and take the hardest beating. Just do it, Ollie.
"I wanted to lead the charge, but I ended up being the coachman. If one of you dies, I'll be your replacement. I haven't even hit many people."
The horse next to him was snorting.
The comment section also said: "Yeah, is the difficulty this generation so low? I also want to see the ultimate goblin insult the all-female team."
"It's rare for a Saint to wear something this colorful. She should challenge the regional boss."
"You're overthinking it. His clothes didn't explode. Even if he was defeated by the goblins, it was a normal death... There might be a body afterward, but the game won't show it to you."
'Can't I just fantasize about it?'
'Awesome'
"Come on, Last Goblin!"
"Hurry up, hurry up, let them see the boss's strength."
"Strength is the very reason for being king. You, the Goblin King, are still a king after all."
It can be seen that everyone really wants to see the anchor team fail quickly.
Although the anchor team is having a lot of fun now, they also hope that they will suddenly encounter a strong enemy that they cannot defeat, so as to add some show effects.
Otherwise, we wouldn’t have formed a random team in the beginning. Now it seems that the output team is quite easy in the early stage. I should have raised the difficulty or rushed the regional boss earlier.
When I just passed by, the narration that is consistent with the series almost made it clear that challenging the regional boss on your first trip is suicide.
If all five anchors had the same reckless and foolish personality as Xiaocai, they would have gone up and given themselves away, but that was not the case.
However, if the Goblin King in the main storyline is not strong enough this time, you should challenge the regional boss next time.
Of course, although the audience now wants to see the anchor accidentally fail, when they really play by themselves, they will definitely hope that there will be fewer such accidents at least in the early stage.
If the normal difficulty novice cards are so random that they make old players of the series go crazy, they will definitely be criticized.
The difficulty of this game has actually been polished by Brother Tongzi, and the balance and challenge are much stronger than the first and second generations.
And there should be no bugs this time.
Gu Meng/Brother Tongzi has been making games for three years without any bugs.
He discovered that as long as the game he made was not too big and he did not push Tongzi too hard or challenge its limits, there would be no bugs.
There are many easter eggs in so many mini-games in recent years that Gu Meng didn't expect, and there are no bugs that have revolutionized the mechanism and balance.
Thinking about it this way, Black Myth...
No, no, no, there were reasons for everything that happened before. Nothing happened in a few years. There will definitely be no accidents this time. And it is impossible not to make a masterpiece or not use Brother Tongzi.
I have already hung up, so of course I have to use it vigorously.
……
While the host was taking on the challenge, a large number of new and old players also put on helmets to experience the game.
In fact, the experience itself is still very surprising. So far, a lot of new technologies have been loaded on the first generation of Youxuan.
Although it is still a Darkest Dungeon series, it not only absorbs and retains the essence of the 12th generation, but also stitches in many gameplay methods from other types of games.
The most intuitive difference is that the player's perspective becomes that of a hero in the team, commanding other teammates with orders. If the relationship is bad or the pressure is too high, the player may lose control if they are disobedient, and face those great monsters with his own eyes.
You can also completely abandon the meat pigeon during the journey and explore freely in the area without following the route. There is a high probability that you will not reach the end, but you can do various side quests to obtain accessories.
Although it is not an open world, the area that can be explored after leaving the route in each map is quite large. Just like Black Myth, although there are different levels in each chapter, some maps are really large and you may even get lost.
It is not an open world. According to the story, the earth is in a state of spatial overlap, and there will be various alienations in the areas. In fact, it is a roguelike map, of course each game is different.
It would be strange if RPG and open world were compatible, as only human settlements have a fixed time and space in each game, while wild areas change over time.
The equipment and killing move combinations you have collected will also become engravings in the special area of the final fortress, "The Forest of Eternal Unity", providing unlimited micro-bonuses, giving players a greater sense of accomplishment, and avoiding the disappointment of ordinary meat pigeons having all their memories cleared after a victory.
Then the hero grows, ranks up, and manages the city after saving monsters, training soldiers and cultivating branch heroes.
It can even be played as a strategy game, where the heroes can command from the rear and send branch heroes to attack the evil gods.
The gameplay is very diverse, and in fact, this work has a lot of easter eggs.
Because it was made quickly and there are fewer materials, the participation of Brother Tongzi was balanced, and Gu Mengsai's easter eggs are limited, but it also depends on who you compare it with. Compared with other games or even the previous 12 generations, the amount of things crammed into this game is really outrageous.
The old players of Youxuan exclaimed, "He's back, that man is back."
In Gu Meng’s previous games, there are many easter eggs hidden deep inside that players are still constantly digging out. Who knows how many things Gu Meng has stuffed in.
Well, in fact, even if they asked Gu Meng, Gu Meng himself didn’t know how much goods he had stuffed in.
The feeling of cheating is so boring and tedious.
"Ding--"
Stealth version of Wind Spirit Moon Shadow, activated.
Gu Meng was debugging whether the Fengling Yueying applet could run normally on the Youxuan 2nd generation which has not yet been officially released.
Yes, the modifiers for the stealth version were all made by Gu Meng himself.
The stealth version's programs and mods were almost all made by You Xuan, who used a small account called "Little Sun" to pretend that they were made by a folk expert. It's still a bit strange to release the modifier in the official name.
Perhaps we will have to wait until stealth technology becomes relatively popular before there will be real player creations.
Why do we need to do this? Because Gu Meng mostly develops single-player games, and it is normal to use a modifier for single-player games.
It is also convenient for management. There are a few stealth games like "Dragon Snake Romance" that have player battle functions. The modifier is made by Gu Meng officially, and it can be determined whether there is cheating.
Whatever Gu Meng doesn’t use himself, he has exclusive access to the Gentleman’s Peerless Edition, and if he really wants to, there is a built-in modifier.
The key point is that some players are like Cyber Yang Wei, who cannot play any game without using a modifier, so Gu Meng just acts as after-sales service.
Of course, there are some games that are difficult and you can’t play them without them.
Now some players are starting to suffer.
……
"Holy crap, is this a goblin?"
The sisters on the battlefield stood in front of the Goblin King, trembling.
(End of this chapter)
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