LOL: Can’t I play other games professionally?
Chapter 240 Is Xia so difficult to play?
Chapter 240 Is Xia so difficult to play?
The five RNG players who came down took their seats and stared at each other in confusion.
In the silent atmosphere, Uzi bit his fingers unconsciously, and then finally couldn't help but scold.
Although he lost 0-5 in the first game, his teammates' performance was really terrible.
"All you think about all day is forcing Clockwork and Corki to play late-game carry. Xiaohu, you need to get moving in the early game. If you don't play some lane-striking heroes to protect the bottom lane, I'll be constantly being ganked by EDG. Who's going to carry the team later on?"
"The Tiger Ninety-Wan who defeated WE was just an isolated case. You need to look at yourself clearly and not generalize. Don't really think that just because you're good at Corki, you can always go all-in on the core."
Feeling the temperature rise significantly, the little tiger transformed into a Haki tiger and nodded obediently.
It's better to lose your temper off the court than on the court.
After venting your anger here, don't put pressure on your teammates during the game.
"And you, Liu Shiyu, you have time to go gank the mid lane at level 2. Why don't you eat the river crab along the way? Otherwise, Gragas can easily get behind them."
"Why do others just grab it and have it, but you just go shopping after you grab it? Don't you think you should reflect on yourself?"
Because there were signs of giving away a wave in the bottom lane, mxlg, who was originally feeling very guilty, reflected on himself carefully according to Uzi's words.
It dawned on me.
It seems... it's not his problem.
Uzi's criticism continued: "Xiao Ming, you have a big problem too. Why did you choose to place a ward right when Gragas was coming? If I had just been there to draw some fire, I would have definitely been able to escape."
"If they don't kill me in the first wave, EDG will collapse."
Xiao Ming scratched his head helplessly. The other party had already estimated the refresh time of the fake eye CD. What could he do if he was tricked?
Letme next to him was already trembling with fear. He had already scolded three people, so it was probably his turn next.
But I'm fine.
A solo troll had to switch lanes to defend the second tower because the bottom lane collapsed, and could no longer touch the opponent's first tower at all. It was a huge sacrifice.
It doesn't make sense to blame him for this.
Uzi also thinks so, but the atmosphere has come to this point...
"Letme was caught and killed as soon as he went down, and he lost the second tower. Can he be more stable? Every game is a breakthrough. I was caught and killed twice and still defended the first tower for eight minutes."
Letme listened innocently, not understanding the pride revealed in the words.
Just scolding is not enough.
Firefox opened his notebook: "Let's discuss the BP first, Xia's problem..."
Upon hearing this, Uzi became incensed: "What Xayah? Losing the first game had nothing to do with Xayah. Even though I didn't play Xayah with Rakan, the opponent pressed three AD carries in a row. My champion pool obviously helped the team."
Firefox is speechless.
The strongest point of Xayah and Rakan is their ability to work together in tandem, with a very high degree of tacit understanding and coordination.
In the game, their skills can be combined with each other to form a powerful synergy effect.
For example, Rakan's W skill, "Grand Entrance," can knock up enemies and protect teammates, while Xayah's W skill, "Lethal Feathers," can increase attack speed while providing Rakan with additional movement speed and healing effects.
The mutual coordination of skills can undoubtedly greatly improve their survivability and output efficiency.
Secondly, the Xayah and Rakan combination is complementary in terms of positioning. As a marksman hero, Xayah is good at long-range attacks and continuous output, while Rakan is a support hero who is good at control and protection.
This difference in positioning allows them to perform their respective duties on the battlefield while supporting each other.
Xayah can output safely under Rakan's protection, while Rakan can create a better output environment for Xayah through control skills.
The ultimate combination allows the Xayah and Rakan combination to fully cope with various challenges on the battlefield and maintain strong competitiveness.
In short, choosing Rakan instead of Xayah when you are not being pressed is extremely stupid.
But Uzi really doesn't know how to play Xayah.
Firefox could only bear the reputation of being stupid, thinking that it was fortunate that they started on the blue side because they had drawn the priority side selection right.
If it is on the red side.
If you have to press Kalista, you have to press Rakan if you don’t know how to play Xayah.
The BP loss is too great.
Even on the blue side, EDG on the red side can completely ignore Xayah and Rakan and use only Rakan, which greatly reduces the so-called threat.
The effect will naturally be much smaller.
Obviously, not being able to use Xayah and Rakan is an invisible and ever-expanding gap for the team.
If someone discovers this fatal flaw, the destructive power it will cause is 100%.
As expected, in the second round of BP.
EDG, on the red side, once again released Xayah and Rakan in the first three ban positions.
And this time.
After trying out the first game, they did not press the OP Kalista in this version.
RNG faced a choice and was forced to take Kalista and release the Xayah and Rakan combination.
Facts have proved that Xayah and Rakan are still too overpowered. In the second game, EDG once again took a huge advantage in the bottom lane.
Kalista is also one of the ADCs with the strongest online capabilities in this version, and was even more OP than Xayah and Rakan in the S7 World Championship.
But the problem is that at this time LPL did not advocate the combination of Ardent Censer and soft support, and was more inclined to the hardcore style based on Thresh.
The real recognition of the power of Kalista paired with soft supports by all regions came in the subsequent bubble match between KT and SSG. Confidently, KT sent Kalista to SSG twice in a row, switching to playing the meta's top picks, Xayah and Rakan, only to be ruthlessly crushed by a soft support playstyle featuring Janna and Lulu.
And in today's final.
EDG immediately killed Thresh, and without realizing that Kalista would be released, RNG took the initiative to press Braum to prevent the violent team fight in the early stage of the previous game.
The consequence of this is that the options for pairing Kalista in the support position have become limited.
RNG finally chose Kennen as the support to fight hard.
A bottom lane combination with an unimaginably low tolerance rate encountered Xayah and Rakan, whose coordination and tolerance were almost perfect. The result can be imagined.
After being tense throughout the entire game and then being defeated by a wave of attacks, Kennen became a completely useless tool.
The game lasted nearly 30 minutes. After EDG established an advantage in the early stage by initiating a team fight with Xayah and Rakan, they won the second game steadily with unstoppable operations.
After a brief adjustment, the deciding game is about to begin.
"Welcome back, everyone. Just to share the latest news, EDG is currently leading 2-0 and is just one step away from winning the Summer Championship. So, from RNG's perspective, how can they reverse their decline in the third game?"
In the commentary booth, Guan Zeyuan continued the focus of the discussion during the intermission.
They have to give RNG a chance to survive.
"I think there's only one point. If we can't play, we can just ban ourselves. At least we won't be exploited as a weak spot every time."
Listening to Miller's words, Jide agreed and added, "EDG obviously won't play Kalista again in this game, allowing RNG to play other lineups, such as the soft-support combination popular in RANK, so the best outcome is indeed a self-ban."
Otherwise, RNG's bottom lane support will always be Luo.
Luo is not a bad person.
They were forced to take it on the first floor every time, and the priority was too high, which obviously created some obstacles for RNG's subsequent BP and the tactical play choices they wanted to implement.
So when RNG took the initiative to choose the red side in the third game, the three people in the commentary booth were not very surprised.
As the fighting spirit music sounded, the camera once again switched to the BP interface.
RNG took the initiative to suppress Kalista, Luo Hong and the big worm in the first three rounds.
EDG on the blue side followed suit and banned Corki, Caitlyn and Thresh.
Player seats.
Ah Guang looked at everyone with a smile: "What are you playing at, brothers? Should we take the prince first or..."
"Give me the cannon first."
Lin Ruo said without thinking.
Ah Guang oh, and quickly finalized it on the first floor.
With the selection of the Machete mobile phone, RNG came to the red side and locked the team-fighting combination of Clockwork and Prince in almost seconds.
"RNG can finally play the game the way they want. The combination of Prince and Clockwork is very stable, and there is a certain degree of maneuverability in any team fight."
Guan Zeyuan commented.
EDG also locked down heroes very quickly.
Galio and Gragas are a very common lineup combination for protecting Tristana.
"RNG took down Twitch on the third floor. It wasn't a counter to Tristana, but they had a certain advantage in terms of range when it came to their ultimate."
Miller's eyes became interesting.
In this game, both sides, without exception, focused on playing the core strategy of the Incense Burner.
However, judging from the first three moves, EDG will have a slight advantage in the early stages.
RNG is more inclined to lag behind.
The game entered the second round of bans, and EDG targeted Crocodile and Morgana.
The former prevents RNG from strengthening its early-game confrontation, while the latter takes into account Morgana's role in resolving Galio and Gragas' attacks.
RNG also considered the possibility that EDG would sway Galio, so they first pressed down the Rock Bird that might be selected to continue to strengthen the rhythm of pushing the tower, and then pressed down the Minotaur who started the team fight.
Now it was the turn to pick. RNG took the lead in locking down the Wind Girl on the fourth floor, pairing her with the Rat, the best soft-support combination for development.
EDG locked in the corresponding Lulu and finally added the versatile hero Gnar.
Firefox looked at BP and frowned.
EDG is also strengthening its team-opening attributes. At the same time, considering that the lineup tends to be four protecting one, they use Gnar to lead the line to make up for the singleness.
"We're definitely going to be suppressed in the bottom lane. If we get suppressed in the top lane as well, it's going to feel like we're completely dominated."
"Then give me Kennen. They like to attack first, and we will attack back."
Letme spoke under the heavy pressure.
Firefox felt relieved. The players had the same idea as him. The team must have a point in the top lane that could suppress the opponent to ensure a balanced situation.
With the final decision on Kennen, the lineups of both sides were officially formed.
"EDG on the blue side, top laner Gnar, jungler Gragas, mid laner Galio, bottom lane duo Tristana and Lulu."
"Red side RNG, top lane Kennen, jungle Jarvan IV, mid lane Clockwork, bottom lane duo Twitch and Janna."
Miller had just finished reading the lineup when the third game began in an instant.
(End of this chapter)
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