Syndra is a famous mid-lane hero. Like Clockwork, she is an evergreen hero that can be used in any version. She is known as the "playing ball sisters".

Why is Syndra so strong?
Because she has the ability to cast spells while moving.

What is 'Move Casting'?
As the name suggests, it means being able to cast spells while moving, doing two things at once.

The spellcasting skills of most heroes have a pre-casting swing and a post-casting swing. When using a skill, they will inevitably pause on the spot, which is impossible.

Only some skills of some heroes, such as Kaisa's Q, Riven's Q and E, can be cast while moving.

And Syndra is the only one who can cast spells while moving. Who can resist such a long-legged lady?
With the characteristics of mobile casting and long arms, Syndra has become a well-deserved lane bully.

Every player who's proficient in Syndra can see that she's constantly moving and positioning herself as she unleashes each skill. None of Syndra's abilities are predictable or predictable based on the pre-swing, and coupled with her long reach and high-burst ultimate...

Uzi was under a lot of pressure in the laning phase.

Sindra?
Uzi is very familiar with this hero. When he switched to playing mid lane in S4, Syndra was still his signature hero.

But it was the first time in history that we faced the Syndra + Titan combination in the bottom lane.

This combination is too powerful. No matter if they are hooked by Titan or stunned by Syndra, as long as the two heroes control the connection perfectly, they can use a full set of skills. In the best case, they can use flash to avoid being killed, and in the worst case, they can ignite as a warning.

The laning phase was already difficult, and then Uzi was caught by Karsa again. After he resurrected and went back online, he felt tremendous pressure.

The angle and timing of Snake's hook were very tricky, putting huge pressure on Uzi in the laning phase.

Fortunately, Mata is still in good shape. With a few quick WQ combos, he summoned the Flower of Thorns to block Titan's hook.

Even so, Uzi's Jhin was badly exhausted by Syndra and was stunned several times by EQ. Within two minutes, all his blood bottles were used up.

……

Jhin's health is a bit dangerous.

"Fragrant pot, come here.

Mata commanded solemnly: "If you don't come, Karsa will come over the tower again."

If Jhin dies again, the bottom lane will collapse and the first blood tower will be lost.

The original plan was to continue arranging Yuanshen's Xiangguo, but I had no choice but to change my mind and start moving towards the lower half of the zone.

Xiang Guo was so angry, but he knew that he couldn't blame his own bottom lane or Uzi.

If the team was laning normally, even if they were caught and killed by the jungler once, Uzi and Mata's laning abilities would be enough to stabilize the bottom lane and not cause this.

The problem lies in this 'abnormality'.

Unless your strength is much higher, it is almost impossible to use a disadvantaged hero to suppress an advantageous hero.

Even TheShy, who used his signature Vladimir against Zzitai's Ryze, was suppressed by dozens of knives after being countered.

On the other hand, even if Imp's laning ability is slightly inferior, when he gets a lane bully hero and the jungler kills the opponent once, he can naturally suppress Uzi.

What's more, Imp's laning ability is only stronger than Uzi's.

After all, he is a so-called priest.

Moreover, Syndra's reach, control, consumption, and terrifying burst ability after reaching level 6 are all black technologies that do not belong to the "ADC food chain".

"RNG is in a bit of a pickle," Miller analyzed. "As a core mage, Syndra clearly has a different role than LeBlanc. LeBlanc's role is to develop and secure the late game, while Syndra's role is to significantly strengthen the bottom lane's suppression capabilities.

Wawa nodded and said, "However, the reason RNG's bottom lane is so disadvantaged is because of Karsa's tower dive kill earlier. After Imp got the assist gold, he quickly made a small Holy Grail, allowing him to unscrupulously consume and suppress the opponent."

Athena's Unholy Grail, commonly known as the Greater Grail, was changed into an auxiliary equipment in the S7 preseason.

Before this, the Holy Grail was the first big item that many mainstream mid-lane heroes must have. Its status was equivalent to the ADC's mana-sucking knife. It had smooth and comprehensive attributes, including damage, mana recovery, and cooldown reduction.

"Yuanshen in the top lane, after being caught and killed, should also be, uh... what's going on?
The director cut the camera back to the top lane, and Wawa was stunned for a moment.

After getting the heads in the first wave of kills, the vampire went home and made a burning gem.

In contrast, Yuanshen's Kassadin died and returned to the city, only receiving a Dark Seal.

With Doran's Shield + Burning Gem on one side and Corrosive Potion + Dark Seal on the other, the vampire's equipment is undoubtedly more advanced.

But the scene was completely the opposite.

Kassadin actually suppressed the vampire.

Not only did he lead by five or six in terms of last hits, but Kassadin had nearly 70% health, while Vampire only had half a bar of health.

"Hey, Ya'er, what's going on?" PDD exclaimed. "Kassadin, only level 5, with out-of-equipment, is actually able to counterattack Vampire...

As mentioned before, Kassadin and Vampire can't suppress each other in the early stage.

The dividing point is level six.

After reaching level 6, Kassadin defeated the vampire in all aspects.

[Void Stone (Passive)] – Reduces magic damage taken by Kassadin by 15%. Combined with the magic shield from [Void Sphere (Q)], Kassadin is not afraid of even high-burst AP heroes, let alone the extremely weak Vampire in the early game.

The complete crushing in terms of damage and resistance, coupled with the frequent use of skills by heroes like Vampire who have no mana bar, will allow Kassadin to accumulate [Energy Pulse (E)] very quickly.

If Yuanshen's Kassadin reaches level 6, it would be understandable for PDD to see this scene.

But how did a level 5 vampire with outdated equipment do it?
EMMMM-
While PDD was lost in thought, Kassadin suddenly reached level six on the scene, accompanied by the upgrade special effects.

Kassadin's ultimate skill [Void Walk (R)] is learned and released instantly, and he can hit the vampire in the face.

REAW——
A set of extremely fast combos triggered thunder, knocking away 30% of the vampire's health and forcing him out of the blood pool.

The vampire who regained his human form from the blood pool only had time to use his red rage Q to suck Kassadin, but he was also hit by Kassadin's Q.

Vampire's E?
Dare not let go.

A fully charged E consumes 10% of your health...

The explosion didn't hurt Kassadin at all, but instead caused him to lose more blood - this is another reason why Kassadin can become the father of the vampire.

Looking at his remaining health which was only 20%, Iooper felt like giving up.

But the minion line was about to be pushed over by Kassadin, and he didn't have TP this time. If he returned to the city, he would lose two waves of minion lines, which was equivalent to giving up the first blood advantage.

It’s such a loss, looper is very unwilling to accept it.

"Where's Karsa?" the looper asked.

"In the lower zone, I was just hit by his Q of underground." Xiang Guo said.

After confirming the position of the enemy jungler, looper calculated and found that when the minion line reached the tower, his health pool would probably be almost ready. In addition, he still had flash, so he thought he could take advantage of the situation.

Seeing Looper lingering under the tower, Yuan Shen suddenly used his skills while last-hitting, stacking his [Energy Pulse (E)]. At the same time, as he walked into the bushes, he pressed R on the spot to reactivate the passive of [Void Walk (R)], stacking two layers of buffs.

Looper was careful to maintain a 500-yard distance from Kassadin. However, he didn't notice the sudden drop in Kassadin's mana. He didn't pay attention to the details and didn't realize Yuanshen's killing intent, so...

"he died."

When the soldiers entered the tower, Yuan Shen asserted:

The next moment, Kassadin, who was far outside the 500-yard range of his ultimate, suddenly crossed the distance of Summoner's Rift like a phantom ghost, broke through the skill distance limit, sat on the vampire, and moved himself. Purple void energy poured out in the blink of an eye.

Even the director didn't have time to keep up with the camera, and in a daze, heads exploded.

FW.Yuanshen (Voidwalker) killed RNG.Looper (Crimson Reaper)
The vampire died.

"???"

looper: What the hell happened?
It turns out that Looper was overthinking it.

When the troops entered the tower, the vampire relied on drugs and Doran's Shield passive to restore his health to about 50%, and was still within the "kill line" of Kassadin's set of skills.

The moment Kassadin made the initial move for his R skill, Iooper quickly performed the EW combo.

Charge E to counterattack, take the damage from Kassadin's R, let the defensive tower focus on Kassadin, and then use W to avoid Kassadin's subsequent E and W...

This is the scenario that looper envisioned.

The ideal is beautiful, but the reality is cruel.

The release position of Kassadin's R was just a hair's breadth away from the vampire and didn't hit him at all.

One R tricked out the vampire's EW.

W consumes 20% of the current health, and E consumes 10% of the maximum health when fully charged.

The vampire's health level was already unhealthy, and now it's even lower.

But this is not the worst.

[Void Stone (Passive)] not only reduces magic damage by 15%, but also ignores the collision volume of units.

Yuan Shen flexibly used Kassadin's passive and walked behind his own soldiers when the vampire was charging E.

Many players who have never played Vampire don't know that Vampire's E skill can be blocked by enemy units. In team battles, a tank hero standing between Vampire and his own ADC can block most of the damage of Vampire's E skill for the ADC.

W missed, E missed, and the blood pool was depleted by himself. Looper was extremely embarrassed, and at the same time, alarm bells rang in his heart. After the blood pool turned back into human form, he immediately flashed to create distance and ran towards the second tower.

By using Vladimir's flash and driving him away, the advantage gained was already significant enough. If Kassadin continued to chase, he might have gotten a kill, but he also might have been counter-ganked by Gragas or supported by the enemy mid laner.

Don't chase a desperate enemy. This sentence is also applicable in L0L.

If it were most top laners, they would probably stop while they can.

But Yuan Shen is not.

He was not greedy, but his thinking was clear and agile. In just a short moment, he figured out many details.

Karsa is putting pressure on the bottom lane. Judging from Mata's awareness and sense of smell, he will most likely order Xiangguo to defend... Even if we take a step back, if the jungler is next to him, the vampire's reaction would not have to be so timid. The correct choice would be to just use his ultimate skill and fight hard.

The chances of winning this time are as high as 90%, so it's definitely worth a gamble.

"Wei Shen, keep an eye on the Ice Girl."

After saying this, Yuan Shen controlled Kassadin, used the second R to close the distance, and chased him all the way, waiting for the next R to cool down.

Looper was a little desperate, turned around and threw out QR, and was hit by Kassadin's Q skill at the same time.

When the vampire was about to reach the range of the second tower, the third R skill was ready, Kassadin got in the face again, EAWA, triggering Thunder.

Immediately, Kassadin fired the last [Void Sphere (Q)] and left without looking back.

However, at this moment, the vampire's second stage R was triggered, restoring a small amount of health, allowing the vampire to survive with a sliver of health and return to the second tower.

Just when everyone, including Looper, thought Yuanshen had miscalculated the damage for the first time and the vampire had survived...

The vampire, with only a shred of blood left, died suddenly.

Looper's face darkened as he opened the death replay panel and saw the culprit who killed him to the last drop of his blood.

Corruption Potion - The passive of this supply is [Touch of Corruption]. While taking the potion, the hero's damaging skills and attacks will burn the enemy hero, causing continuous magic damage in 3 seconds.

No one could have imagined that Kassadin, who started with a 0/1 and gave away the first blood, would kill the vampire twice in a row by crossing the tower just a few minutes later.

It would have been fine if they had crossed the first tower, but they actually crossed to the second tower...

Is this a joke?
Anyone with a little bit of gaming knowledge knows that the enemy Kassadin is the one who should least get a kill.

His weakness in the early and middle stages is his biggest weakness.

This hero can't get up.

And now, when a Kassadin is in a weak early and mid-game, instead of relying on roaming to get kills, he relies on solo kills in the lane... Anyone with a little gaming experience knows that this Kassadin is about to take off.

Kassadin recognized that Counter Vampire was one thing.

However, how many players can achieve such dominance even after getting an advantageous matchup and being caught in a trap in the early game?
"Sad, give some thanks to the looper.

"RNG's drafting is hilarious. Do they really think anyone can play Vampire?"

"It's like showing off your skills in front of an expert, but it's like playing tricks in front of a master."

"What will happen when Yuanshen gets his father's hero?"

Anyone could see that the Vampire was no longer viable in the top lane, and at the same time, a fight broke out between the two teams in the bottom lane.

The soldiers entered the tower, and Snake completed a beautiful first move.

Titan faced Uzi's Jhin. When Mata thought he was going to attack his ADC first, he placed the mouse in front of Uzi, ready to "bloom" to block the hook at any time. Unexpectedly, Titan suddenly flashed to Q his Zyra in the face, and immediately followed up with his ultimate and ignite.

The combination of black technology routines once again showed its power.

While Jyra was being controlled, Syndra used QEW to kill the fragile Jyra instantly.

Karsa's excavator flashed and lifted up Jhin, and Syndra threw out her ultimate skill [Energy Tilt (R)] directly.

Jhin's health dropped rapidly, and at this time, Xiangguo's Gragas finally arrived.

[Exploding Barrel (R)] was thrown out, blowing up the excavator away from his own adc, creating space for Uzi to counterattack, and E flashed to leave the Titan who was holding the tower behind.

In the end, all three RNG bottom laners were killed, while Flash Wolves only lost Titan and Digger. (End of this chapter)

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