——Have you really learned your lesson?
No, that's not the case.

The S5 version was very deformed, and even in S15 it was criticized by many people.

But in fact, the degree of deformity of the S6 version is not inferior to that of the S5.

It’s just that the deformity is not very obvious.

If Yuan Shen knew what Guan Zeyuan said in the commentary booth, he would definitely have asserted:
"There are fewer comeback games? That's right, it's not an illusion."

Historically, the reason why LCK was able to dominate the League of Legends for a long time was not because of the so-called "Korean players have high gaming talent" or other nonsense.

In terms of player population base, which of North America, Europe, or China is not far ahead of the tiny country of South Korea?
When it comes to outstanding e-sports talents, regions with a larger population base will undoubtedly have more talents.

It’s a pity that in terms of training effort, the LCK region is undoubtedly the best in the world.

North American professional players often go out to have sex, play other games during training time, and only need to play one B01 game a week. Many players train for no more than 60 hours a month... The CPL region is not so exaggerated, but it is also a mixed bag. In the top league, there are also many lazy players who don't seek to make progress.

Many of the "genius players" in the LCK region are actually "pseudo-geniuses" who have undergone a huge amount of training. They are like products produced on an assembly line and have a short shelf life.

Once they go to a certain competition area to retire, the amount of training decreases and the speed at which their strength declines makes many of the financial sponsors who bought Korean players look confused.

The hard training of LCK players is one thing, but the presence of their coaching staff is even more important. The teams that have won the championship over the years have all proved one thing.

Adapt to the version and understand the version.

This is the most important, or even the only important reason for winning the championship.

The mature and complete coaching team in the LCK region enables them to always grasp the direction of the version the fastest.

The changes in the S6 World Championship version have already occurred subtly.

However, few professional teams are able to realize this.

Nowadays, apart from the teams in the LCK region with top coaching staffs, probably only Flash Wolves has control over the direction of the version.

It’s not that the Flash Wolves coaching staff has caught up with the level of the LCK coaching staff.

Simply because--
"Yuan, if you hadn't pointed it out to me, I wouldn't have noticed this change in the Worlds meta. How did you find out?"

Char Siu said in surprise, the rest of the Flash Wolves also looked curious.

"First, I want to make one thing clear." Yuan Shen raised his hand, made a gesture of 'fazhe', and said:
"I, Yuan Shen, really didn't cheat!"

Historically, CPL didn't realize the direction of the World Championship version until the S6 World Championship reached the quarterfinals.

It is obvious how distorted the S5 World Championship version is, and anyone can see how dominant the heavy-armored warriors are in the game.

The side with the stronger top laner will win the game.

This is very similar to the version of the Censer Monster in the S7 World Championship, where the strength of heroes in a certain position has been extremely amplified by the version.

The S6 World Championship was different. In this meta, all five positions had carry capabilities, with no single position having absolute dominance. The malfunction in this meta wasn't in any one position, but in the overall gameplay.
In a nutshell, this is an extremely extreme early version.

Ultimate talents, first-blood towers, elemental dragons... these are new factors that only appeared in S6. On the surface, each factor is an independent new way of playing, but in fact, these factors combined have brought about earth-shaking changes to the game's ecosystem.

The ultimate talent enhances the early damage of all heroes and increases the probability of head burst.

The first blood tower encourages all teams to focus on the bottom lane in the early stages.

The Elemental Dragon is only for the strong. Only those who win in the bottom lane can move the Little Dragon. With the Little Dragon's attribute bonus in hand, the team's advantage in the late game is guaranteed.

All of this points the finger at the word "early stage".

It is no exaggeration to say that in the S6 World Championship version, whoever wins the early stage will win the world.

In the past, after the CPL team lost in S6, there was wailing in the country, dark clouds and darkness.

For two consecutive years, the best result was only the quarterfinals. These two darkest years made all the people involved in the CPL teams reflect deeply and start looking for the reasons for the failure.

On the domestic NGA forum, a team's data analyst shared data about the S6 World Championship. Every piece of data emphasized how extreme the early version of S6 was.

Yuan Shen remembered some of the most intuitive data.

The first data point is that the team that gets first blood can basically take down the first blood tower. After taking the first blood tower, the entire team's win rate instantly increases by 42.5%.

This data may not sound like much when it sounds alone.

But if you compare it with previous years, you can immediately understand how unscientific this is.

In S4, the team that gets the first tower increases its winning rate by 20%.

In S5, taking the first tower only improved the score by a pitiful 6%.

The second data is that the red team takes the first crystal with a 100% winning rate.

Although the loss of a crystal has a great impact on any version of the game, S6 has never been seen before and will never be seen again in the future to completely secure the victory.

The third data: How big of an advantage is it that is basically impossible to turn the tables?
With a lead of 10 gold (the price of the first blood tower) in 600 minutes, the winning rate is as high as 2500%. If the economic lead is , the opponent can give up resistance.

It can be seen intuitively from these data that in the S6 World Championship version, first blood and first blood tower are too important, forming an extremely terrifying snowball effect.

The advantage of the first blood in the early stage → the advantage of the first blood tower and the little dragon → the advantage of the elemental dragon buff → the advantage of the big dragon → the advantage of the crystal → the end of the game.

The S6 World Championship is a game where victory or defeat is decided in the first ten minutes. Forcing the game to be delayed until the late stages is equivalent to blindly pursuing a chance of less than 10%.

Therefore, this is a game that can be won by walking a tightrope in the early stage. For a strategic jungler with map control like Karsa, it is a disaster.

This is also the reason why Flash Wolves and IM, two teams with similar styles, have struggled in the World Championship in history.

Unlike the other two, RNG, which was good at fighting in the early stages, lost to SKT 1:3 due to the sudden decline in the state of Mata, the brain of the team, and thus bid farewell to the World Championship. That Windtalker Jyra... forget it, I can't wash it off, damn it, he was just acting.

Due to social ties, this kind of thing can't be brought to the table. The best evidence that Mata is acting is that after bringing about huge changes and progress to RNG in Season 6, proving his tactical value, no CPL team was willing to hire him the following year. Is this reasonable?
Yuan Shen estimated that it was Mata's actions, coupled with the market demand of some fans, that strengthened RNG's determination to switch to an all-Chinese team in S7.

During S7, the number of Korean players introduced to the CPL region decreased noticeably. Even when they did recruit players, they would choose young, yet-to-be-famous players to develop themselves, or use long-term contracts and profit-sharing to ensure that there would not be another Mata.

However, a young man with glasses who made people exclaim "husband, husband, husband, husband" once again sacrificed his life for justice and served his country in the S9 Intercontinental Championship. JDG cried and benched him.

No more gossip.

From this incident, we can see that CPL is still too behind in terms of data analysts and coaching staff...

After the first blood tower mechanism appeared in version 6.15, it was Yuan Shen who told Char Siu to let Flash Wolves' data analysts collect relevant data from recent games. Only then did the coaching staff discover that such an extreme trend had appeared in this version, and they were shocked and broke out in a cold sweat.

After understanding the version trend, Char Siu was very relieved.

What to be thankful for?
Fortunately, they changed their playing style. The team was extremely aggressive in the early stages, in line with the mainstream trend of the version.

The extent of this coincidence made Char Siu suspect that Yuan Shen was a prophet.

In 2016, the "system flow"—the root of all evil in the online literary world—became popular. Perhaps because he'd read too many online novels, Char Siu has been hinting at Yuan Shen lately, saying, "Brother, I call you brother. If you have a system, you must take me flying!"

Yuan Shen was really confused at the time, and was a little amused and helpless. He repeatedly assured that he really was not cheating, and only then did he dispel Char Siu's wild idea.

This discovery strengthened the Flash Wolves' resolve to refine the new system, cleared away the hesitation and uneasiness in everyone's hearts, and allowed them to devote themselves to it wholeheartedly.

Because this is the most suitable way of playing for this version.

During the ten-minute intermission, Flash Wolves established their confidence in the new system with a complete victory in the first game. Everyone was rubbing their fists and waiting for the next game.

WE was also reflecting on the mistakes they made in the previous game.

Choose a strong mid and jungle, then fight around the bottom lane, stir up trouble, and take the first blood tower... This is the mainstream idea in the current version, and it was also WE's playing style in the last game.

"Our strategy was sound," Homme reassured his teammates. "The mid-jungle combination of LeBlanc and Lee Sin was already strong enough, but we didn't expect Flash Wolves to have a hidden 'Pantheon + Taliyah' combo. This strategy caused our mid-jungle to lose the initiative."

"You guys are not wrong, and your strength is not worse than the opponent. It was my mistake in the draft."

Homme patted Xiye and Condi on the shoulders. He was optimistic about the potential and future of this new generation of domestic mid-jungle players and knew how important "self-confidence" was for a professional player.

An excellent coach does more than just make decisions and order takeout.

Cultivating the players' abilities and confidence is also of paramount importance.

B05 lost the first game, so the pressure was not that great. With Homme's comfort, the five WE players were all in high spirits and immediately faced the second game.

The red and blue sides swapped, WE was on the blue side, and Flash Wolves were on the red side.

When Flash Wolves fans saw this choice of sides, they immediately felt relieved.

Despite his recent ups and downs, Yuanshen's "red side undefeated record" has been maintained. This has always been a source of pride for many Flash Wolves fans, and they often brag about it... just like Uzi's fans, who also praise Uzi's online dominance every day.

The blue side WE team banned Taliyah, Ryze and Jhin.

Homme's vision was undeniable. He immediately saw that the core of the "climbing comp" was Taliyah, with Pantheon merely providing a tool to provide stable hard control. A hero with similar hard control could be paired with Taliyah, and the effect would be equally effective...
So, Homme directly killed Taliyah.

In this way, Snake's Minotaur was released, but WE had already made a plan and was ready to grab the Minotaur instead of banning it.

The red team's Flash Wolves' ban is exactly the same as the previous game, still Tam, Morgana, and Olaf.

"Ban Tahm Kench and Morgana again?"

Homme frowned. It was obvious that Flash Wolves were going to use a hard control combination to attack their bottom lane again.

What mid-jungle combination will it be?
Homme thought as he asked the players to grab the Minotaur.

On the red side, Flash Wolves' first and second picks secured the Thresh and Elise jungler/support combo, keeping the core of the lineup hidden. Homme pondered for a moment and decided to hide the mid and jungle, waiting to see what the opponent would pick. He then assigned the players to take Ashe on AD carry and Maokai on top.

"Anipo, Ashe, and Maokai, WE's first three moves are impeccable, and they highlight their stability," said Guan Zeyuan.

"Flash Wolves should leave the fifth-floor counter to Yuanshen and pick two carries in picks three and four." Just as Wei Xiao finished speaking, he noticed that Flash Wolves had already locked in on the champions, so he continued, "Imp's Lucian and... the Wicked Mage? Is Wei Shen picking another non-mainstream mid laner?"

"The Little Mage received a buff in the previous version. The QWER skill now increases spell power as long as it hits an enemy hero, regardless of whether the kill is successful or not." Remember said: "However, this hero is still unpopular and too weak in the early game..."

"If Xiye picks a strong mid laner, the little mage won't be able to play at all!"

As expected, in WE’s last two moves, they took down the powerful mid-jungle combination of Syndra and Lee Sin.

Syndra versus the Little Mage...

With this combination, even if the player controlling Syndra is much weaker, he can still suppress the opponent.

Not to mention, there is a mid laner like Xiye who has strong laning ability.

Guan Zeyuan commented bluntly:
"I think even if Wei Shen wanted to pick the Little Mage, he should have saved it for the last pick. Flash Wolves' draft was stupid... Wait, in the last pick, they gave Yuanshen a Crocodile in the counter position? This hero has no carry ability in the mid-to-late game. What was Char Siu thinking today?"

The five heroes of Flash Wolves have been selected, including Crocodile, Elise, LeBron James, Lucian, and Thresh. The hero lanes are clear at a glance.

No matter how you look at it, this BP is not as good as WE's.

Crocodile + Spider was the ace top and jungle combination in last year's S5. In the current version, they fight around the bottom lane.

This inevitably gives people a feeling of 'living in a dream'.

"The BP of Flash Wolves in this game is really substandard. It's not even on the same level as the climbing combination in the previous game. I think..." Guan Zeyuan talked freely, trying his best to show his presence.

But the next moment, he was speechless as if someone had strangled him by the neck.

On the big screen, the Flash Wolves lineup underwent another unprecedented shuffle in the lane. The audience erupted in shouts of surprise, and the livestream's comments were filled with "???." The commentators from all major regions were stunned and bewildered. (End of Chapter)

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