I just turned eighteen, and you want me to make a comeback?

Chapter 194 Future Guardians, Savage Invasion

Chapter 194 - Future Guardians, Savage Invasion
"Tsk, tsk, tsk, such hand speed."

Miller shook his head and sighed. He almost wanted to ask how many years he had been single, but then he remembered that this was a live broadcast, so he stopped the joke and said, "Ryze's golden body teleport, what do you think this operation should be called?"

"Escape plan!" I remember laughing and saying, "There is no better name than this.

“I think so too.” Miller nodded in agreement and analyzed: “After this operation is developed, I think Ryze may become very popular... This operation has simply increased Ryze’s solo strength by several levels, and he has suddenly become an all-around hero!”

There is one more thing Miller didn't say.

He felt that Ryze's escape attempt might not survive this year.

Miller thought of last year's Gangplank, Ryze, Fiora, Riven, and the previous Devourer, Jungle Core Blademaster and other heroes that were severely weakened by the designers, and couldn't help but feel that Yuan Shen was really a sinful man.

The atmosphere in the commentary booth was very relaxed and everyone was joking. This was naturally because the game situation was going very well and there was no need for them to worry at all.

After obtaining the Baron buff and gaining economic advantage, Flash Wolves controlled the tempo and launched a devastating attack.

Everyone has the ability to carry, which often means that all five of them are very aggressive and are good at ending the game when they get the advantage.

131 points, the team destroyed the tower and wore down two enemy high grounds.

When RNG was defending the third high ground, Sheshe seized a perfect opportunity, suddenly used W to hit the soldiers, and used Q to flash and knock four people away.

The Wind's Breathless Slash!!

Yasuo used his ultimate instantly. In order to protect his teammates, Malphite used his ultimate to suppress them, but was instantly resolved by Mercury's Treads. Olaf then used Ragnarok to charge into the formation.

Imp Lucian used a lightning-fast combo to unleash a burst of attacks, with Holy Lance Baptism pouring down. Ryze was beside him, dealing tons of AOE damage.

Just six or seven seconds into the team fight, RNG's formation was broken, leaving Uzi alone to flee back to the fountain in a panic.

After destroying the two front towers, Ryze suddenly activated Realm Warp and flew to the opposite fountain with a wave of soldiers, Lucian and Yasuo.

The fountain laser can deal a thousand damages per second, which is really terrifying among all the defense towers. But unfortunately, its IQ is the lowest among all the defense towers. It only prioritizes attacking minions and does not protect its own heroes at all. There is no hatred mechanism.

After the fountain laser cleared a wave of soldiers, three enemies had already killed Jhin and walked out of the fountain in a swagger.

The Crystal Castle explodes and the game ends.

Flash Wolves, leading one to zero.

Inside the Flash Wolves lounge.

They successfully won the first game, but none of them were very happy.

After all, the first game was really thrilling. If it weren’t for Ryze’s smart gank, the disadvantage in the middle and lower laning phases would probably have been snowballed.

Once the disadvantage is too great, it cannot be recovered by single-handedly pushing the opponent. The opponent can rely on the big dragon to force a team fight, or force a head-on attack to push the opponent down.

Four seconds of transmission time is enough to change the entire battle situation.

By then, even if Yuan Shen was teleported down, it would be of no help.

So far in the game, they have been very successful. They have defeated their opponents in the laning phase. Everyone can carry the team, and the three core players work together.

But when facing opponents of similar strength online, many problems of the team arose.

The five strongest players together do not necessarily form the strongest team.

For professional teams, the compatibility between players is more important than individual strength. This compatibility covers many aspects, including playing style, hero pool, and player personality.

Give a few examples.

Mata is good at roaming and setting the pace, but he is distracted from commanding the overall situation in the lane. Can they be combined with Uzi who focuses on suppressing the lane perfectly?
Before the summer season even started, many people said that Uzi restricted Mata's roaming ability, while others said that Mata dragged down Uzi's laning strength.

Secondly, it is the compatibility of the hero pool. The ADC picks a Kog'Maw, but teammates are not good at playing heroes that protect the back row.

The mid laner picked a Yasuo, but the jungler didn't know how to play Lee Sin or Gragas...

Not to mention the players' personalities. They are all young people full of vigor and vitality. If their personalities don't match, it's easy to bring the conflict to the field. The split between OMG's mid and jungle and Mata's single-handed Jayce's Death Notice are typical examples.

Compatibility is a complex issue that must be considered from many perspectives.

When Yuan Shen was lowering his head, Char Siu came over, patted him on the shoulder, and asked in a low voice: "What are you thinking about?"

"It's a question of compatibility." Yuan Shen shook his head.

"We can't force the system we're familiar with. The 4-1 split push in the last game was actually terrible, with a lot of loopholes. It's just that RNG also has the problem of lack of coordination, so they can barely fight each other."

"It's not right for us to fight like this. Maybe we can try that style..."

……

Soon, the second round of Banpick began.

The red and blue sides swap.

The Flash Wolves on the blue side blocked Bard, Kindred, and Jyra respectively.

RNG on the red side banned Ryze, Vladimir, and Malzahar.

"Blue has the initiative, so RNG doesn't dare bring out Yuanshen's Ryze, who played so well in the previous game," Miller analyzed. "The same goes for Malzahar. If he does, Blue will definitely take it first."

"That's right, the same goes for the hero, the Cavern Drainer. RNG won't release this hero easily."

While the two were chatting, all ten contestants on the field finished selecting their players.

The lineups of both sides are finalized.

Flash Wolves (blue side) vs RNG (red side).

Top Unit: Jayce vs. Tree
Jungle position: Male Gun vs Lee Sin
Mid-Unit: Snake Lady vs Dragon King
ADC: Policewoman vs Jhin

Support: Alistar vs Braum
Xiaohu's Dragon King was the last choice.

Snake Girl is undoubtedly a lane bully who can suppress many AP heroes, but in terms of hero mechanism, Dragon King is obviously an exception.

How can a snake suppress a dragon?
It is simply the opposite of Tiangang.

If Xiaohu brings a purification, the threat of the snake girl will be even lower.

Seeing this non-mainstream hero, Wei Shen had a headache and said:
"Is this Xiaohu's first time using the hero Dragon King? I don't think he used to play this hero before."

"Well, he didn't play a single game during the spring season."

Yuan Shen nodded and speculated, "It must have been practiced during MSI. CLG's Dragon King + Caitlyn system really shined at MSI. A lot of people learn a lot of new things during this kind of tournament."

"I picked Caitlyn, so they're replacing me with Jhin?" Imp pondered this for a moment, his voice twitching in surprise. "Dragon King with Jhin is more offensive than with Caitlyn. They're clearly going after the bottom lane this time, really messing with me."

"Haha, don't panic, I'll help you squat."

Karsa said with a smile, flexed his fingers, and took a deep breath to relieve his nervousness.

……

S6's MLXG is not mature and is very unstable.

Of course, even at the peak of his career, MLXG still had instability. MLXG has always been a double-edged sword.

This deep-rooted style characteristic is the soul of a player and is difficult to change. Forcing a change is not a good thing, but will instead make the player lose the flavor of the game.

Otherwise, RNG would not have bought Karsa to rotate with him.

His weakness is obvious: his map control ability is too weak. The so-called map control ability is not just the ability to control map resources such as small and large dragons, river crabs, and Rift Heralds, but more importantly, a keen sense of vision.

Audiences familiar with MLXG often see him in the embarrassing situation of squatting with his eyes raised when catching people.

The most impressive ward squat was undoubtedly the team fight in the fifth game between RNGVSKT in the S7 semi-finals. RNG was defeated. At that time, I don’t know how many people shouted at the top of their lungs, asking Xiang Guo to leave quickly.

Don't squat anymore, or something bad will happen...

As a result, something really happened.

In addition to his map control ability, MLXG is excellent in other aspects, especially his incomprehensible aggressiveness and unique flavor.

MLXG has been growing throughout the S6 season and will not mature until the S7 season.

Mata played an indispensable role in its growth process.

And now, MLXG has joined RNG, a team that gathers top players. Xiang Guo feels that he has learned a lot.

"Huh?" Karsa, entering the loading screen of Summoner's Rift, raised an eyebrow as if he had discovered something surprising. "A-Yuan, why did you choose War Fervor? Did you choose the wrong one?"

Jayce's mainstream is undoubtedly the Decree of the Thunder Lord, which enhances burst damage.

Less popular ones will bring Storm Riders to enhance pursuit capabilities and flexibility.

In the current version, I have never seen Jayce with War Fervor.

"That's right." Yuan Shen smiled. "War Fever will be more useful for Jayce against pure tank heroes like Maokai and Poppy."

"Okay, whatever you say is what it is. I don't understand it anyway," Karsa nodded without comment.

In this game, he will focus on the bottom lane.

Can't give Yuan Shen much help.

Neither side fought a level 1 team fight, nor did they have any intention of switching lanes.

Start normally.

Yuan Shen’s starting equipment: Confident Doran’s Blade + 1 Red.

On Looper's side, he did not buy the mainstream starting equipment of Doran's Ring + two reds for Maokai, but instead cautiously bought Doran's Shield + one red.

Yuan Shen's Jayce is not as famous as his Fiora and Riven last year in the eyes of players and spectators. But in the eyes of major professional teams, his Jayce is more threatening than the former two.

Riven and Fiora are both unconventional heroes, and once the version is changed, these two heroes will easily fail to adapt to the local environment.

But Jace is different.

As long as the skill mechanism of this hero does not change, he can always be used, just like Clockwork, Lee Sin, and Thresh, and is compatible with many systems.

If possible, they didn't want to let Jace go.

But there's no other way. The three ban slots in the current version are simply not enough, so Looper can only settle for the next best thing and choose Maokai to counter Jayce...

Theoretically, although the tree cannot beat Jayce, it is not afraid of Jayce either.

Jayce mainly relies on consumption suppression in the lane, and only after the enemy’s health is reduced will he have a chance to burst out and kill...but Maokai has a strong ability to recover in the lane, and after his tankiness increases, he is not afraid of Jayce’s burst ability.

As the champion top laner from S4, Looper has rich experience in handling pressure and his positioning is quite tricky. He calculates the cost of each last hit and then makes a choice, not giving Yuan Shen too many opportunities to consume.

Seeing that there was no chance, Yuan Shen was not impatient, and steadily controlled the line and last hit. He would press the attack if he could, and would not force it if he could not, and slowly accumulate the advantage.

The main rhythm points in the early stage of this game are the mid and jungle of both sides.

On one side is Dragon King + Lee Sin, and on the other side is Cassiopeia + Graves. Both are very strong combinations and will definitely cause trouble.

The mid-jungle combination on RNG's side is more flexible, and may not be able to win in terms of support.

With this in mind, Karsa preferred to fight in the middle lane. After getting the double buff and reaching level 3, he ran directly to the upper river, ready to take down the crab.

However, he ran into Lee Sin head-on.

Xiang Guo had the same idea as him and was also ready to control this river crab.

In this situation, if it were Mingkai, he would call for help first. If he was sure that his teammates could arrive first, he would go to grab the river crab. If the opponent's line could arrive first, he would give up for the sake of safety.

No matter what choice you make, the probability of a fight is very low.

Because the other party is not stupid either, he can also think and judge.

But Karsa's choice this time was different. The moment he saw Lee Sin, his body reacted faster than his brain. He immediately used [Quick Draw], attacked with a basic attack, followed by a smoke bomb, and then [End of the Road], triggering the Thunder Lord's decree...

He didn't even have time to think about whether he could fight or not, and was directly faced with the choice of fighting or running away.

The smoke bomb had a blinding effect, and everything around him was pitch black, and he couldn't see the mini-map. Xiang Guo instinctively panicked and ran away directly by touching the eye.

After using a ward and the W skill, Lee Sin no longer had the capital to fight back and could only give up the river crab.

After retreating to his own jungle, he realized that he could have fought for this wave of river crabs.

Both teams are controlling the line in the top lane, and the support from both teams' top laners should arrive at the same time, but in the middle lane, Long Wang has occupied the line rights, and Xiaohu will arrive first, so it is hard to say who will win or lose.

"Tsk, I was scared..."

Xiang Guo instantly felt that the opposing jungler was so scheming that he actually used this kind of psychological tactic. If he had known this earlier, he would not have been so timid.

Little did they know that this wave involved no psychological tactics at all.

Karsa doesn't play the game with his brain, but with his feelings and instincts.

If he feels he can fight, he will rush forward without hesitation, without giving himself or his opponent time to think. The outcome is determined by on-the-spot reactions and operations.

To put it simply, if I don't use my brain when playing, you have to give me your brain too!

Judging whether you can fight based on your feeling is certainly not as prudent as careful thinking and calculation.

So, it's very unstable, and sometimes in the eyes of the audience, Karsa is just giving it away.

This style of play has its pros and cons, but this wave did gain an advantage.

After controlling the river crabs in the upper half, he can happily control the river crabs in the lower half.

Lee Sin was hit by Graves for nothing and was at a disadvantage in terms of health, so he couldn't compete with Graves for the river crab at all.

Starting with two river crabs, any player who specializes in jungle knows how comfortable it is.

The opposing jungler has fewer routes to invade the jungle and gank people, which is just one of them.

Secondly, Xiaohu’s Dragon King had difficulty moving around five minutes ago.

If Dragon King can't do anything in the early stage, there is no point in choosing this hero.

Xiaohu was embarrassed.

After finally gaining control of the lane with his hero characteristics, he found that he couldn't swim anymore. Whether he was catching the top lane or the bottom lane, he couldn't go through the river, and many routes were blocked...

The threat level of the first wave of Dragon King after reaching level 3 is greatly reduced.

(End of this chapter)

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