I just turned eighteen, and you want me to make a comeback?
Chapter 191: Violent Attack, Rare Disadvantage
Chapter 191 - Violent Attack, Rare Disadvantage
Under the watchful eyes of the crowd, the scenery of Summoner's Rift came into view.
Ryze's starting equipment is generally a blue crystal + two reds, and his talent is Storm Knight's Surge. Runes...
“…What a strange rune.”
As soon as he came online, Looper discovered a problem with the opponent's runes.
The new version of Ryze is a hot favorite in the arena, and is compatible with both top and mid positions, making it a popular version.
I've certainly delved into Looper and have quite a bit of experience with it.
Generally speaking, Ryze normally has red magic penetration, yellow is more stable with armor, and is more greedy with growth health. When fighting against AP heroes, the blue glyph must have magic resistance, and the essence is three movement speeds.
Therefore, when starting out with a blue crystal, Ryze's spell power at level 1 should be zero.
However, Yuan Shen's Ryze has more than ten points of spell power when he starts with the blue crystal, and his armor and magic resistance are relatively low.
When facing a hero like Kennen who deals mixed damage in the early game, do you choose to grow health and spell power?
The more top-level the competition, the more important the details that can affect the winning rate by even 1%.
It is easy to see the attitude towards the line from the rune talents.
Am I really not a threat in your eyes?
Looper and Yuan Shen had fought before, but they were respectful and cautious, not afraid. Being slighted in such a detail naturally irritated him.
We are all world champion top laners, why are you pretending?
If it weren't for the top lane version last year and you had a top jungler like Karsa, how could you have won the championship FMVP?
"hehe."
As time goes by, the meanings of many words have become quite subtle.
For example, Miss.
For example, comrade.
For example, flowers.
For example...haha.
Looper took a deep breath, his narrow eyes showing the anger of being underestimated.
At this moment, he suddenly remembered SKT's second-generation Marin, who had been defeated by the man on the opposite side, as well as the third-generation Duke, Smeb, Ssumday, Huni, Acorn, Khan...
So many Korean top laners were defeated by Yuan Shen, even he was defeated by Yuan Shen.
So far, no one has been able to kill Yuan Shen head-on.
Will it be him today?
For a moment, Looper felt that he was not fighting alone.
Yuan Shen had no idea that Looper was so obsessed with his thoughts. The reason why he chose such a set of runes, besides being confident in his positioning, he naturally had other intentions.
As soon as the two sides' lines of troops came into contact.
Aiming at Kennen's small forward move to make a last-hit move, Yuan Shen took two steps forward, attacked with A followed by W, and then a basic A.
[Storm Rider's Surge] Trigger, speed up!
"???"
Looper looked confused. "AWA can trigger Wind Rider?"
Kennen had just turned around and attacked Ryze when he saw the opponent quickly retreating from the vicinity of the minion line, and the soldiers' hatred had not even been transferred in time.
Since Ryze took the initiative across the line of soldiers, Kennen's Q couldn't hit him at all. With one skill missing, the blood exchange was a loss to begin with. In addition, after he attacked Ryze with an A, he was immediately attracted to the hatred of the soldiers.
Kennen quickly retreated, leaving the soldiers' hatred zone, and his health dropped by nearly 40%.
"……I see."
Looper quickly realized how the trick worked.
Storm Rider's Surge is very similar to the later Phase Dive in effect, but the triggering conditions are different.
Phase Dive can be triggered by hitting the enemy with three skills within two seconds, while Wind Rider can only be triggered by causing more than 2.5% of the enemy's health damage within seconds.
With Ryze using normal runes, AWA simply cannot reduce Kennen's health to 1% at level .
The combination of magic power + magic penetration in the rune, this high-risk and high-damage rune, makes this magic possible.
After the first wave of blood exchange was successful and Ryze gained the advantage in health, he was relentless and would attack people across the line whenever he had the chance.
The blood exchanges are very frequent and aggressive. Yuan Shen plays a mid-to-late-stage Thunder King, but he is extremely fierce in the early stage.
As he kept changing the positions, Looper couldn't help but tighten his grip on the mouse, and cold sweat broke out on his forehead.
Damn, he...he is so strong!
I can't take it anymore.
Fragrant pot, come quickly!!
The understanding of the soldiers' hatred range, the judgment of the timing of consuming and finishing off, the accuracy of skill release and positioning, everything is textbook level.
Looper put himself in the other person's shoes and couldn't find any mistakes or flaws in the other person's operation. No... to be more precise, he didn't have the confidence to reach that level, and even imitating was difficult for him!
Once you really face off online, unless the opponent is deliberately hiding his/her weaknesses, you will be able to quickly understand the opponent's level from various details.
Ryze stepped forward and attacked Kennen, then cast spells.
When the E skill is pressed, a light blue magic ball hits the soldier with a surge effect on his body, instantly spreading the surge to all nearby enemy units.
Looper was caught off guard by the surge and was about to retreat, but it was too late.
Q skill, overload!
The dark blue magic ball hit a soldier unit with the surge effect, and it spread like a domino effect. All the surrounding units with the surge were immediately overloaded with damage, causing a spell critical hit, increasing the damage by 50%.
This little magic trick, which is like shooting a bull from a distance, is also one of Ryze's little tricks for consuming energy on the line.
This is not over yet. After dealing AEQ damage within 2.5 seconds, Ryze triggers Wind Rider and quickly steps forward.
Kennen turned around and threw Q, trying to force Ryze back.
But Yuan Shen ignored this fancy method. He took two steps forward, took the damage, and used the WEQ combo to trigger the passive shield and acceleration of the Q skill.
Although Kennen also dealt some damage, he didn't take away much of Ryze's health when Ryze triggered his shield. On the contrary, Ryze sped up and ran away. Even if Kennen activated [Thunder Seal], he couldn't keep up with the subsequent damage.
Many Ryze novices have a misunderstanding.
Since Ryze's W and E skills will reset the cooldown of Q, many people will be greedy for damage and use the QWQEQ combo to consume the enemy.
However, this combo is too unstable, the W control time is insufficient, and the second Q can be easily dodged.
Once the second Q is dodged, the surging spell critical strike cannot be triggered. In terms of damage, stability, and shield refresh efficiency, it is inferior to the WEQ combo.
"Looper's blood trade was a huge loss!!"
Miller said loudly, "We're out of supplies, less than half health, a very dangerous amount of health... Looper's choice here is very safe, going straight back to the city, it seems he plans to use TP to protect his own development."
"He knocked down a TP in his opponent's matchup at level 3. Wow, this actually proves that whether it's a Chinese top laner like A Guang or a top foreign player like Looper, Yuan Shen can always gain an advantage in the lane."
No matter how many times I watch it, I'm always amazed and delighted by this laning ability. The last hits, the consumption, the positioning—everything is so natural, so smooth and natural.
It’s so pleasing to the eye.
The last time you were able to do this was when you were at the peak of your invincibility—smile.
But you have to know that it was the S2 period which was still in the desert stage. How could the level of players at that time be compared with today?
The next moment, as the director switched the perspective, Miller frowned slightly.
The situation on other roads didn't seem to be so smooth...
Yasuo vs Zed, which one has the advantage?
This question is just like the one about Jhin vs. Crocodile and Riven vs. Fiora. It is difficult to have an accurate answer. In the end of the debate, all we can say is that it depends on the operation.
But one thing is certain, before Zed reaches level 3, he is definitely at a disadvantage.
Wei's Yasuo can be said to be one of his signature heroes. The GIF of Yasuo scanning the grass in the river to remove wards and then blowing the wind in the opposite direction to kill IG's mid and jungle can be said to be one of the classic operations in LPL. Even though he switched to PlayerUnknown's Battlegrounds, there are still many people talking about it.
In the first three levels, Wei Shen was in the middle lane, floating E freely, and using various tricks such as EA interspersed with extreme Q, hiding the wind, etc.
As long as he can lower Zed's health, he will be confident that he can fight two at once even if the enemy jungler Lee Sin comes.
Aggressive, fierce, confident... just like he was beating the weak team.
However, the opponent is not a weak team.
There are too many teams in the league, and the quality varies greatly.
The gap in strength between the top teams and the mid- and lower-level teams is too large.
This is what will happen.
Wei Shen was unable to switch his mentality back from bullying the weak ones, and played too freely.
Not only did he fail to reduce Xiaohu's health, but he also pushed the line too deep and was immediately targeted by Mala Xiangguo's Lee Sin.
After some communication, the moment Kazun and Jie reached level 3, this top domestic mid-jungle duo suddenly rose to prominence.
Zed starts with WEQ, puts on ignite, Lee Sin moves closer with a ward, makes a basic attack, and puts on the red buff.
Wei Shen reacted quickly and used the wind wall to block Jie's dart, then used flash to create distance.
RNG's mid and jungle both flashed, determined to kill.
Yasuo had no choice but to EQ them and deal all his damage before he died.
At this moment, an axe was thrown out from the jungle. Karsa smelled the danger in time, and sprinted from a distance to the middle battlefield. The two sides fought in the mid and jungle, Yasuo died first, and the first blood was taken by Jie.
Olaf wanted to harvest the battlefield, but Xiaohu dodged his Q flexibly, and then Lee Sin used W on Jie, and both of them fled with low health.
"Too flexible, there's nothing I can do."
Karsa sighed. He could only help the mid laner push the line forward to prevent the opponent from controlling the line, and then go to counter a group of wild monsters to stop the loss.
The bottom lane also played very aggressively, with both sides fighting for 2 and opening fire at the same time. Lucian's W hit two people, breaking the shield of the grasshopper, and the Minotaur followed up with WQ. Uzi's Jhin decisively gave in for treatment, which worked before the snake was seriously injured by ignition, and reduced Mata's health.
Jhin with full health just throws the healer, what a loss?
It doesn’t matter. In this version, the support is the boss in the bottom lane, especially the AP support, who must not be killed instantly.
After landing, the grasshopper quickly proved that he was worth saving.
E was thrown back to Lucian, and the Void Spirits kept crawling out from the void. The moment they bit the enemy units, they began to split and ignite...
The damage of the Void was so terrifying that half of Lucian's health was taken away in just two seconds. Coupled with Jhin's output, he was the first to die.
Imp quickly used his healing skills to create distance, but in this blood exchange, the party that took the initiative suffered a loss.
If you exchange the support's health for the ADC's health, the former will naturally make more money.
AP supports are very popular in S6 because they can use high burst damage to suppress or even kill the opponent's ADC in the early stage.
Not only that, after gaining the blood advantage, Uzi's Jhin also started to operate. With the advantage of long arms, he continuously consumed Lucian and used Q and W to constantly interfere with the last hit. In this situation, Snake didn't dare to attack. With Lucian's blood volume, he couldn't keep up with the output.
In just five minutes, the bottom lane was rarely suppressed by more than ten knives.
"Damn, these two things are too bad. They are powerful and long-lasting."
Snake's mouth smells sweet. There's no air conditioning in the player room, so it's too hot and stuffy. He also suffered a loss online, so naturally he's irritable.
Realizing that their bottom lane had control, RNG took the lead in attacking the little dragon.
Karsa wanted to take advantage of Olaf's early strength to grab the dragon, but a problem arose. Due to lack of advance communication, Wei Shen's mid-lane troops were under the tower, and if he came over, a wave of soldiers would be missed. Imp and Snake wanted to go over to support, but they stepped on the mines laid by Jhin and were both slowed down.
Then, Jhin used a fatal brilliance to kill Minotaur.
This 2v2 was quite chaotic. Snake saw that Lucian's health was low and his first reaction was to use flash and run, but Imp thought he could kill Malzahar in one second, resulting in a misunderstanding.
Lucian died tragically on the spot, and even Olaf’s health was reduced by Zed, so he had to return to the city for supplies.
"This..." The doll showed an expression as if it didn't know what to say.
"The situation in the middle and bottom lanes is not optimistic." Miller analyzed objectively: "It was too easy to play against other teams before. With the overwhelming strength, they won no matter how they played. There was no need for any cooperation. They were used to the previous fighting style.
"So, after failing to gain an advantage online, our handling of details and teamwork was too rough. We were clearly at a disadvantage, but we still thought we could show off and fight well."
"We were so confident in our drafting, even using combinations like Elise and Jhin... but the opponent isn't at the same level anymore."
Miller shook his head, a little annoyed.
They are old commentators who entered the industry when CPL was just established. They are basically angry and feel disappointed with their talents.
Wawa laughed and said quickly, "The disadvantage isn't that great right now. If we hold on, we'll have a chance... Besides, Yuanshen still has the advantage as always."
"Ah."
Miller nodded. This was the only good news that was worth being happy about.
But he still looked worried. "Ryze's development is very good, and his damage in team battles in the mid-to-late game will be very high. However, the problem still lies with Jhin and Eldritch... The role of these two heroes in the mid-to-late game is much greater than that of Lucian and Alistar. And Zed can also carry the team alone."
RNG's lineup has too many options after gaining the advantage.
This is the first time I have encountered a disadvantageous situation.
This team of kings, composed of five top CPL players, was able to defeat all previous opponents in the laning phase alone. Not only other teams, but also when playing against other major regions during the MSI, few could withstand their attacks.
In terms of teamwork and tactics, this team is top-notch in both operations and capabilities, and there is a gap in CPL.
There are only a few teams that can survive the laning phase.
After all, this is a top team that brings together the best of both divisions.
If you want to compete with it, you naturally have to be an equal.
And now, they met.
(End of this chapter)
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