I just turned eighteen, and you want me to make a comeback?

Chapter 187 1 Blood Tower Mechanism, 3 Core System

Chapter 187-One Blood Tower Mechanism, Three-Core System
As the match against EDG draws closer, Riot has announced new changes.

"The first blood mechanism of the defense tower?"

coming!
Yuan Shen thought.

If we say that the changes that had the greatest impact on the World Championship in last year's S5 were the launch of Big Nine, Bloodthirster, and Black Cleaver, and the rework of several heavy-armored warrior heroes.

Well, the changes that have had the biggest impact on the World Championship in this year's S6 are the increase in AP damage in version 6.9 and the emergence of the first blood tower mechanism in version 6.15.

Yuan Shen opened the webpage and looked at the version update announcement.

The first blood tower mechanism, as the name suggests, is that the first defense tower to be pushed down will receive a reward similar to the first blood.

In previous versions, destroying a defense tower would earn you 275 dollars in economic benefits, which would be evenly distributed among the hero units around the defense tower, equivalent to the income from one head.

The first blood tower will provide an additional bounty of 400 yuan.

In other words, the hero who takes the first blood tower alone will get 675 economic points. This is not a very high reward for the entire team, but the hero who destroys the defense tower can get a high bounty, which will make it easier for the hero with strong laning to gain an advantage.

At the same time, in the previous version, all three outer towers had a damage reduction mechanism. The outer towers had a 35% damage reduction before seven minutes of game time.

The damage reduction mechanism has existed for a long time. It was originally set up by Riot designers in order to balance the overly powerful Poke speed-pushing system of the LCK teams.

In version 6.15, the damage reduction mechanism of the defense tower was also changed. The duration was changed from seven minutes to five minutes, and the reduction effect was increased from 35% to 50%.

The most important change is at the end. Only the outer towers in the top and middle lanes have damage reduction. The damage reduction mechanism has been removed from the outer tower in the bottom lane, making it very fragile.

What does this change mean?
Which means... the duo doesn't dare leave the bottom lane anymore.

The line-changing tactic is likely to become completely extinct, and even the unpopular tactic of double-center will become extinct.

The reason is simple. The first blood tower becomes so valuable, and the bottom tower becomes so fragile. If the duo dares to switch to the top or middle lane, it is equivalent to giving up the bottom lane tower and giving the opponent 600 yuan.

The disappearance of the line-changing tactics is only the most direct impact.

With professional players' keen sense of versions, everyone immediately noticed the deeper impact.

In professional games, the lane-swapping tactic allows heroes with weak laning to develop more steadily in the early stages, but at the same time it forces junglers to have difficulty finding opportunities in the early stages. After the lane-swapping tactic is curbed, junglers with strong combat effectiveness and strong invasiveness in the early stages will become more popular.

The status of carnivorous junglers has been raised again, this is one of them.

At the same time, the First Blood Tower will become the focus of both teams' early battles, and the most likely location for a First Blood Tower is undoubtedly the bottom lane outer tower, which lacks damage reduction. To secure the first line, the bottom lane duo will likely tend to choose a strong laning pairing.

The focus of team games will be on the bottom lane, and the core of the game returns to the bottom lane. This is the second point.

Finally, it is not a good thing for the top laner to destroy the opponent's defense tower too early.

The top lane is very long, and it is difficult to have enough time to return to the safety of the tower during a fight, and it is also easier to encounter ganks from the jungler.

Once you push down the opponent's defense tower, you will be forced to go deep into the enemy's hinterland to fight against the opponent. Not only will it make it more difficult to suppress or kill the opponent, but it will also increase the chance of you encountering a gank. Therefore, pushing down the defense tower too early will do more harm than good to the top laner.

Even if you get the first blood from the defensive tower, it cannot make up for the losses caused by it.

Even if they have to fight for the first blood tower, they will not fight in the top lane, and the junglers of both sides will not pay too much attention to the top lane in the early stage.

The third is the decline in the status of the top team.

"Oh my god, that's too extreme."

Char Siu was secretly shocked. Once the 6.15 changes came out, he was afraid that all teams would fight hard in the early stage.

The early advantage will be easily converted into a winning advantage. The stronger the offensive power of the team in the early stage, the more likely it is to become the winner of the game and the darling of the version.

This year's competition will be dominated by aggression.

This indirectly weakens the team status of the top laner...

Zhou Luxi frowned, realizing that things were not simple.

In this year's version, the top laner no longer has the absolute dominance like last year. The rise of the three mythical gods in the top lane in S6 means that the top laner plays a more functional role.

During the Spring Split, Yuanshen was the only player in all major regions who still insisted on using a carry-type top laner.

Moreover, since version 6.9, he has taken a different approach and moved AP magic heroes such as Ryze, Kennen, and Vampire to the top lane, which has worked wonders.

Yuanshen's move confused the Riot designers who originally wanted to strengthen the mid laner.

The carry-type top laner in the S6 version is not considered a reverse version, but it is only at the T2 level.

The reason why Yuanshen can play the carry hero is not only due to his unique personal strength, but also inseparable from the help provided by his teammates.

For example, Karsa, throughout the Spring Split, has been picking herbivorous junglers that are both versatile and capable of playing frontline roles, to compensate for the team's compositional deficiencies after the top lane picks. This has led some viewers to believe that he no longer plays carnivorous junglers like Kindred, Graves, and Elise.

Another example is Wei Shen, who often plays non-mainstream functional mid-lane, shifting the responsibility of carrying to the top and bottom lanes.

But now, the emergence of the first blood tower mechanism has completely changed the trend of the version to "carnivorous jungler is king" and "the bottom lane is the core in the early stage".

Flash Wolves' previous tactical system seems to be contrary to the mainstream version.

accidental?
Or is it that Riot Games is really determined to target the champion team to death?
Karsa's heart was vaguely inclined towards the latter.

The obstacles that the championship team faces in wanting to continue winning come not only from the research of other teams and the laziness of the players after becoming champions, but also from various temptations of fame and fortune, as well as version targeting from Riot Games.

Therefore, winning two consecutive championships is extremely difficult, and only three consecutive championships can be called a "Legendary Dynasty" and be praised until the game is shut down.

Historically, SKT also fell on the road to three consecutive championships. It was only one step away, but it was as insurmountable as the sky.

Since last year, the Flash Wolves' biggest carry has been top laner Yuanshen. Yuanshen's recent debut coincided with the best era and meta for him. This year's various disguised nerfs and targeting were undoubtedly aimed at him.

Judging from Riot's trend of targeting championship teams, Karsa has no doubt... If they really achieve a second consecutive championship this year, there will definitely be an extremely distorted version next year. In that version, the ability of the top laner to carry may become the lowest in history.

"Well, let's discuss this carefully when we get back." Karsa thought to himself.

The changes in 6.15 are not all bad news.

In addition to the first blood tower mechanism, a new hero will also appear in version 6.15.

Rage Knight Kled.

The 132nd hero in the League, the official recommended position is top fighter.

We need to study this hero carefully. If this hero is strong enough, it may become another powerful weapon for Yuanshen.

As for whether Yuanshen can master this hero...this question does not exist at all.

To this day, no one doubts Yuanshen's talent and hero pool.

……

The Flash Wolves didn't underestimate EDG at all, and there was only one reason for that.

That is, after taking a break after MSI, they played a training match with a team.

The results are not good.

The opponent in the training match is EDG's second team... No, to be more precise, it is the 'original EDG second team', now officially renamed 'IM Team', a newly promoted team in the CPL Summer Season.

As a team that just came up from LSPL, IM team's strength has exceeded many people's expectations. Now it ranks second in the league in points, higher than EDG.

Of course, this is also related to the fact that EDG still has a lot of games to play.

But this undoubtedly proves that the strength of IM team is at the top of the league.

In a nutshell, the style of the IM team is a replica of the EDG team in the S5 Spring Split.

Stability, development, operation, team battles... Top laner AmazingJ is also an expert at playing the big tree.

The result of the BO5 training match with IM team was a narrow victory with three wins and two losses.

Even in the winning game, there were many small mistakes that should not have happened.

If this record were known to outside fans, they would definitely shout that the championship curse has appeared!
Even though IM is very strong and belongs to the top of the league, the expectations on Flash Wolves are too high. You are the world champions, winning from last year to now, carrying the hopes of countless fans, and the undefeated CPL overlord team.

In the eyes of many fans, easily crushing the opponent 3-0 every time without losing a single game is the performance that Flash Wolves should have.

The greater the expectations, the higher the demands, and the greater the disappointment and anger when you fail.

Historically, the reason why LGD was criticized so harshly during the S5 period was because they carried huge expectations and they were the number one seed team representing the LPL.

But in reality, the players are not machines, their performance fluctuates, and it is normal for them to lose games.

What is important is whether you can adjust your state after failure and correct your mistakes and weaknesses.

After the game, the Flash Wolves summarized their training match performance today and believed that there were two problems in total.

First, we have been practicing the MSI version and are not prepared enough for the summer season version.

Moreover, we were a bit lax after the MSI games. We hadn't played together for a while, so we were not able to coordinate well.

This problem is actually easy to solve.

The tacit understanding and coordination between the team members have just become unfamiliar, but not completely lost. By maintaining high-intensity training, they will soon be able to get back to their previous state.

But the second problem is a bit more serious.

Flash Wolves' previous style of play is somewhat unsuitable for this version.
In this version, things must revolve around the bottom lane, and the jungler must choose a hero with strong carnivorous characteristics, otherwise he will lose the initiative in the early stage.

However, once the jungler chooses strong heroes such as Lee Sin, Elise, Graves, Kindred, etc., the team will lack front row and control, and must be supplemented by top heroes, which is not consistent with Yuan Shen's position as carry in the team.

Of course Yuan Shen can play heroes like Maokai and Troll to provide sufficient output space for the double C.

There is nothing wrong with playing like this, and Flash Wolves is still a strong team, but compared with the previous level of dominance, its dominance has been greatly reduced.

The team's once biggest carry point was forced to play a functional top laner due to the version, so it is natural that the team's carry ability has declined.

How to solve this team system problem is the top priority for Flash Wolves.

Inside the Flash Wolves training room, everyone looked at Yuan Shen with puzzled eyes.

The reason for this expression was that the suggestion on the team system that Yuan Shen had just put forward was really confusing.

"Let's fight harder?" Char Siu looked puzzled. "What do you mean?"

If other professional players tried to interfere with the team's tactical system, Char Siu would most likely not take it seriously.

Because not every professional player can create corresponding tactics based on the current version of the ecological environment. In fact, the vast majority of professional players do not play games with their brains, but with the skills and instincts honed by thousands of games.

It's like a certain bald One Punch Man, whose strength is said to be invincible, but if you ask him why he is so strong, he has no way of summarizing a systematic theory.

Don't ask, asking is talent.

But there are a few professional players who play games with their brains.

This type of player often serves as the team's commander. They can fully understand the tactical significance of the lineup arranged by the coach and can calmly
He is a rare general who can judge the situation and make the most appropriate command.

The most typical examples are Mingkai and Doinb.

In a sense, both of them lack talent but make up for it with brains.

His operation seemed ordinary and without any highlights, but the state of the team was two extremes when he was there and when he was not.

In a professional team, the coaching staff and analysts are the commander, the team commander is the general, and the rest of the players are the soldiers.

No matter how strong he is, he is just a thug, at best a more powerful soldier.

In Char Siu's opinion, Yuanshen is clearly a national treasure-level player who has both extraordinary talent and brains.

Especially some advanced understanding of the version, sometimes even he is deeply inspired. Many of Flash Wolves' current routines are derived from some concepts proposed by Yuan Shen.

And LCK also has such a player, and that is Faker.

Therefore, everyone in the Flash Wolves team attaches great importance to his suggestions.

"The LPL's style of play in S3 and S4 was like this, very aggressive."

Wei Shen said with some uncertainty.

He didn't know whether Yuan Shen wanted to fight like this.

Snake also expressed his concerns.

The LPL region in S3 and S4 was a place that loved fighting and cutting the Gordian knot.

We won over Europe and the United States, but suffered a crushing defeat at the hands of South Korea.

Because of the rigorous operating system of the LCK team, they are best at waiting for the opponent to make mistakes and then seize the mistakes to launch an attack.

The high error rate... is the most obvious flaw in the LPL style of play, and because of this, they are easily defeated by LCK teams.

Because the Korean teams at that time did not rely solely on operations, their operations were not inferior at all, and their discipline was even stronger than that of the LPL.

At that time, the fight between LPL and LCK was like five martial arts masters with great martial arts skills facing the regular army of the imperial court.

They may have an advantage in strength, but their level of coordination and tacit understanding is far inferior.

(End of this chapter)

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