This is not how you drive a machine!
Chapter 282 Jingyun City
Chapter 282 Returning to Jingyun City
Hehe, seeing the next mecha girl, I know someone's about to make their appearance...
……
Heavy Rhine
basic panel
Start: 8
Max speed: 8
Acceleration: 8
Sturdiness: 4
Manipulation: 7
Brakes: 7
Description: He wears a military-style armor that makes him look more capable. His long silver hair is tied up in a bun and he looks very dashing. He has an old-fashioned and meticulous personality and always shows his strong side to others. He hates unexpected things and has severe obsessive-compulsive disorder. He even arranges where the engine oil and antifreeze are placed. His sleeping posture is quite bold, which is an unknown side of him.
Experience: Since the S6 season, a rookie mecha girl from the heavy-armored tribe has suddenly risen. She changed the original characteristics of her tribe with heavy materials, and adjusted her performance to the current perfect balance. She has achieved good results in both the second and third positions. However, because of her upright behavior style, she is not compatible with many clubs and has been transferred many times. One point worth emphasizing is that Rhine hates the disorder of Razor very much, and she is equally hated by Razor. Their compatibility is extremely bad.
Hobbies: violin playing, likes things and things with rules (really not a Virgo?), and likes cute things, especially kittens. Every Wednesday and Saturday I go to a cat cafe to spend the afternoon (I go there secretly).
Core Talent: Watchmaker's Mastery (Synchronization Requirement: 18%)
Description: Exquisite skills that make the heavily armored tribe proud; once the perfect tuning is completed and warmed up, it will be interpreted to the extreme.
Introduction: When the synchronization requirement reaches 18%, "Exquisite Skill" is activated and the device automatically enters the "Precision Mechanics" state. In this state, Rhine gains acceleration, a 7% increase in speed, a 14% increase in control and braking, and 100% metered sturdiness. Whenever Rhine takes a gate attack from another mecha girl, 25% of the metered sturdiness is automatically consumed to reduce the gate attack effect by 20%. When the skill sturdiness reaches zero, the "Precision Mechanics" state disappears and requires a 15-second cooldown to recover.
Secondary Talent: Forced Calm (Synchronization Requirement: 12%)
Description: Racing is always exhilarating, but please calm down at this moment.
Introduction: Switch skill. After the skill is activated, Rhine enters the "Rational Thinking" state. In this state, her synchronization rate increases slowly, her control is increased by 15%, and her spiritual pressure transmits "Rational Thinking" within a 25-meter radius. Mecha girls within this range will be affected by the "Rational Thinking" state. Mecha girls affected by the "Rational Thinking" state for 15 seconds will enter the "Forced Calm" state, their synchronization rate increase will be interrupted for 20 seconds, and any secondary talent skills they are currently releasing will be interrupted.
Secondary Talent: Battlefield First Aid (Synchronization Requirement: 30%)
Description: The arena is the battlefield, and scars are silent medals of honor. How can a veteran not have any emergency measures?
Introduction: Active/Passive Skill. When the synchronization rate reaches 30%, Rhine gains the "First Aid" status and the active skill "Adrenaline". In this status, the metered durability automatically recovers. Affected by "Precision Mechanics", the metered durability recovery rate is 1%/s. If Rhine activates "Rational Thinking", the recovery rate is 2.5%/s. If the active skill is selected, the "Adrenaline" status is entered, and the "First Aid" status is lost. The metered durability recovers to 150%, is reduced by 25% due to the effect of the gate skill, and has a 10% increase in acceleration and a 10% increase in extreme speed. The duration is 45 seconds. During the 45 seconds, the metered durability continues to decrease until it reaches zero. Battlefield First Aid enters cooldown time, the "Precision Mechanics" status is lost, and Rhine's mechanical failure rate increases (recovers after Battlefield First Aid cooldown ends).
Secondary Talent: Silent Valkyrie (Synchronization Requirement: 80%)
Description: Sometimes, keeping quiet is a wonderful quality.
Description: Active skill (this skill cannot be used while in the "Adrenaline" state). Upon release, Rhine's Strength meter instantly recovers to 200% and enters a 10-second channeling period. During the channeling, Rhine is less affected by gate attacks by 15%, and her Strength meter continues to decrease. Simultaneously, Rhine converts her spiritual pressure into an electromagnetic pulse wave. After the channeling ends, the "Precision Mechanics" state is lost, all Strength meter is consumed to zero, and an electromagnetic pulse is released, causing all mecha girls within a 50m radius to have their buffs removed and their secondary talents interrupted, entering a silent state for 15 seconds.
Secondary Talent: Grand Military Strategy (Synchronization Requirement: 100%)
Description: Rhine, with his unwavering composure and mastery of the Heavy Armor Clan's precise spiritual pressure control techniques, can use a series of complex maneuvers to bring both sides to a standstill. A perfectly legitimate and open strategy! This is the moment when only the victor can claim the highest honor!
Description: Active skill. Can select any target within a 10-meter range to establish a spiritual pressure link with itself and release it, forcing both parties into a "deathmatch" state that lasts for 90 seconds. During the "deathmatch" state, both parties lose all buffs and weakening effects, lose all "status" and enter an "immune" state (cannot be dispelled, cannot receive any buffs or weakening effects), and maintain the same base stats (starting speed: 9, top speed: 9, acceleration: 9, sturdiness: 3, control: 8, braking: 7) until the skill effect ends.
……
Citroën Pulsar
Basic Panel:
Start: 6
Max speed: 9
Acceleration: 6
Sturdiness: 1
Manipulation: 8
Brakes: 8
Tribal Background:
In the world of mecha girls, the Snow Iron Tribe, like the United Tribe, is a group that has made great achievements in the field of technology. The two had a long honeymoon period that lasted for hundreds of years until their cooperation ended due to differences in ideology.
That time was around the beginning of the S-series, when the development of the "Thor" project for the United Horde was entering its final countdown.
At the time, the United Tribes believed that the ultimate form of racing cars should be achieved through the progress made by the drivers and mecha girls in their repeated joint battles, and even by breaking through the limits.
But the Xue Tie tribe doesn't think so.
First, there is an undeniable fact: the emergence of mecha girls has completely changed the racing landscape of the human world, and their superior performance has completely overwhelmed the highest level of technological achievement that humanity currently possesses.
Against this backdrop, the Citroën Tribe is proud, even believing that all they need to do is provide an absolutely superior and reliable mecha girl to achieve victory. As for the human drivers, their task is simply to sit obediently in the driver's seat, to be a pendant to greet the waving checkered flag, and a tool to provide spiritual pressure. This is precisely the ideal form of racing car in the eyes of the Citroën Tribe.
As a result, the two sides had a big argument and parted on bad terms. Not long after, in order to counter the United Tribes' "Thor" project and prove their own ideals, the Xue Tie Tribe launched their own brand-new project—Project Twin Star—immediately after the birth of "Thor".
Regarding Project Twin Star: This was a secret research and development project aimed at studying super mecha girls to achieve the ultimate form of racing cars. However, due to some technical problems at the time, only two mecha girls were ultimately born, whose performance was not bad, but had nothing to do with the word "ultimate"—Neutron Star and Pulsar. However, this does not mean that Project Twin Star failed. On the contrary, this was precisely the result of the Citroën Tribe's deliberate actions. Citroën's many scientists and engineers took another path to overcome this problem—after Neutron Star and Pulsar grew to their complete forms, Pulsar would devour Neutron Star to achieve the final step in evolving into the ultimate racing car.
Character description:
Pulsar is the neutron star's sister, and the two look identical, differing only slightly in their unfolded forms. From birth, she was implanted with the highest-priority instruction to devour neutron stars to complete her evolution. Although she possesses her own thoughts, "devouring" is always her top priority. Perhaps for this reason, Pulsar doesn't have much affection for her sister. While she often appears similarly "dull" and robotic to neutron stars, careful observation reveals a significant difference: the former's "dullness" is merely a habitual lapse in judgment, while the latter embodies the cold-blooded ruthlessness of a robot.
Character description:
Pulsar is the neutron star's sister, and the two look identical, differing only slightly in their unfolded forms. From birth, she was implanted with the highest-priority instruction to devour neutron stars to complete her evolution. Although she possesses her own thoughts, "devouring" is always her top priority. Perhaps for this reason, Pulsar doesn't have much affection for her sister. While she often appears similarly "dull" and robotic to neutron stars, careful observation reveals a significant difference: the former's "dullness" is merely a habitual lapse in judgment, while the latter embodies the cold-blooded ruthlessness of a robot.
Personal Experience:
Since the neutron star disappeared from the Xue Tie tribe, the Twin Star Project has been put on hold.
People have learned a little about the pulsar during that period through the accounts of her personal pilot.
Speaking of which, Pulsar's pilot was a retired fighter pilot who switched to racing. After Pulsar registered on the Mecha Girl Island, he was quickly assigned to her team. He was a middle-aged man who liked to have a drink, and he often took Pulsar to bars and other places where he would chat with his old racing buddies. For example, they would chat like this:
"During the time the neutron star disappeared, this guy seemed much more relaxed, as if he wasn't so tense anymore."
As he spoke, the middle-aged man took a sip of whiskey, met Pulsar's disapproving gaze, patted the other's head with his large hand and ruffled his hair, and sighed affectionately.
"Ah, speaking of which, I'm sometimes afraid of her too. Look, like now, she's full of murderous intent."
Hobbies: Pulsar has nothing that can be considered a hobby. She's incredibly focused and determined; once she sets a goal, she'll do anything to accomplish it. Lately, she seems to be obsessed with a human-made movie called *Speed Killer*. If that counts as a hobby?
Core Talent: Multithreading (5% synchronization requirement)
Description: Originating from the same source, pulsars look remarkably similar to neutron centers, though there are some differences in details.
Introduction: Passive skill. When the synchronization requirement reaches 5%, Pulsar automatically activates multi-threaded mode with a total of 4 threads. Whenever Pulsar is affected by a gate effect, one of the threads enters a blocked state. At the same time, all gate effects can be converted into a 5% decrease in speed performance and a 5% increase in starting and acceleration performance. The effect lasts for 10 seconds before recovering.
Secondary Talent: Accretion Disk (Synchronization Requirement: 25%)
Description: Like a terrifying celestial body in the starry night, deadly yet beautiful. As the engine speed climbs higher and higher, the pulsar's ability to capture the spiritual pressure drifting around it gradually increases, creating a strange phenomenon similar to an accretion disk around the pulsar. Once truly captured by the pulsar, one can never get past it again.
Introduction: Passive skill. This talent is automatically activated after the synchronization requirement is met. For mecha girls within 100m of the pulsar, the spiritual pressure consumption rate is increased (this effect depends on the distance from the pulsar, with a maximum of 15% at the closest distance and a maximum of 5% at the farthest distance). The spiritual pressure charging speed of the pulsar is increased by 20%. At the same time, for mecha girls within 15m of the pulsar, the speed gauge of mecha girls that have left the pulsar decreases by 3% per second, while the speed gauge of mecha girls that have approached the pulsar increases by 2% per second.
Secondary Talent: Synchronous Thinking (Synchronization Requirement: 40%)
Description: Pulsars do not have the ability to mobilize more threads like neutron stars, but they can further enhance the effect of each existing thread.
Description: Passive skill. After achieving synchronization requirements, the original effect of multi-threading is rewritten as follows: all the effects of the gate attack are converted into a 3% decrease in speed performance, a 15% increase in starting and acceleration performance, and a recovery after 20 seconds.
Secondary Talent: Cone Shot (Synchronization Requirement: 60%)
Description: The pulsar's abilities have been further enhanced. It can emit high-frequency spiritual pressure waves that sweep continuously in a cone shape behind the vehicle. If it does not escape in time, there is a risk of paralysis.
Description: Active skill, lasting 30 seconds. Within a 200-meter radius in front of and behind the pulsar, there are high-frequency periodic spiritual pressure beams that sweep across the vehicle. If the vehicle is continuously subjected to these beams for a certain period of time (the duration depends on the distance from the pulsar, 5 seconds for the closest distance and 15 seconds for the furthest distance), it will be paralyzed. In the "paralyzed" state, the mecha girl's speed will be reduced by 25% for 5 seconds, and the effect of her secondary talent will be reduced by 80%. Cooldown: 60 seconds.
Secondary Talent: High-Energy Particle Wind (Synchronization Requirement: 85%)
Description: The pulsar's own field force has reached its maximum, and the resulting powerful spiritual pressure particle winds continuously cause interference to the surrounding area.
Introduction: Passive skill. This skill is automatically activated after the synchronization requirement is met. At this time, the pulsar starts running and its acceleration performance is considered to be 8. At the same time, spiritual pressure particle winds are continuously blown within a 200-meter range of the vehicle body, which can penetrate the resistance of the opponent's mecha girl (the absorption of the mecha girl's blocking skill effect within the range increases, depending on the distance from the pulsar, with the closest distance being 25% and the farthest distance being 5%).
……
(End of this chapter)
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