Spatula survives, only I have Hextech Enhancement
Chapter 236 Exaggerated upgrade, random 2-star 5-cost!
Chapter 236 Exaggerated upgrade, random two-star five-cost!
Leona's base stats have been significantly improved, and her health has now exceeded 7000.
Furthermore, its armor and magic resistance are among the strongest of all the pieces!
If the monster has no means of armor penetration or magic resistance reduction.
Leona's current dual resistances alone allow her to withstand around 80% of damage.
In other words, even if the BOSS attacks with 10,000 damage, it will only deal a maximum of 2000 damage to Leona.
Leona's Life Armor and Light Gear [Absolution] are also present.
The former restores 3.5% of health per second, while the latter provides 10% additional damage reduction every five seconds and restores 25% of the lost health of nearby allies in an area-of-effect attack.
Basically, Leona's tankiness is not to be underestimated!
The attribute boost is enough for Leona to handle some of the more powerful bosses later on, so she won't become a burden.
But these are not the most important things.
Most importantly, there are new effects for the skills!
Leona's original Eclipse effect granted damage reduction for three seconds, but it has now been increased to 10 seconds!
Leona is equipped with the [Iron Conqueror's Emblem], and also has 10 spell power from the mage synergy in the lineup.
Leona's spell power had already reached 360 points.
The damage reduction after releasing [Eclipse] has exceeded 100%.
In other words, Leona is invincible during the eclipse!
The original duration was three seconds, so the effect wasn't very significant.
But now the duration has reached a full 10 seconds!
The ten-second invincibility means that as long as you don't die before releasing the skill, you can basically restore your health to full after releasing the skill thanks to the recovery effect of your equipment!
After the skill ends, as long as you are not killed by the BOSS during the few-second window when your mana is not full.
Then Leona can become invincible again, and the cycle will repeat itself!
In terms of tankiness, Leona is now no weaker than Darius.
More importantly, there was the special sunlight attack!
During the [Eclipse] event, it deals true damage equal to 5000% of spell power per second to a single target.
With Leona's 360 spell power, at 5000% spell power per second, that's a whopping 18000 points!
And this damage is real damage.
In other words, Leona can deal 18 true damage to enemies in ten seconds!
This doesn't seem that impressive.
But what if the number of Leonas reaches the maximum of 200 in the future?
In just ten seconds, it can consistently deal over 3000 million real damage to the BOSS!
Furthermore, in group battles, this sunlight will also deal 2000% spell power magic damage to other enemies in the vicinity.
That is roughly 7000 points of magic damage AOE per second.
It's efficient enough for clearing out minor enemies.
For example, the rift monsters that appeared at Lu Jinlong's base last time, those densely packed monsters.
If Leona has already ascended, she might have achieved a respectable result in the last battle.
This power of ascension is a good thing.
However, Ye Feng felt a sense of familiarity about the new ability Leona had acquired.
But for a moment, I couldn't quite place where that sense of familiarity came from.
Ye Feng shook his head, banishing these thoughts from his mind.
If you can't figure it out, there's no need to keep thinking about it.
It's enough to know that Leona's current strength is already ridiculously powerful. Furthermore, as her health increases with the [Investment Strategy], Leona's strength will continue to rise!
This reward made Ye Feng very satisfied.
That's a fair reward for an SSS-level trial!
Next up was the second reward.
A random 2-star, 5-cost barracks builder!
There are currently 8 five-cost cards in the survival game that Ye Feng is involved in.
LeBlanc, Jinx, Sevika, Jayce, Caitlyn, Rumble, Malzahar, Mordekaiser.
Ye Feng currently possesses three five-cost cards: LeBlanc, Sevika, and Malzahar.
Of the remaining five-cost barracks, only Jayce, Rumble, and Mordekaiser are somewhat useful to Ye Feng.
As for Jinx and Caitlyn, their synergy is almost nonexistent with Ye Feng's existing synergies.
I wonder which barracks' construction tool we got this time!
With excitement, Ye Feng opened his inventory as if opening a blind box.
Inside the backpack, a barracks builder lay quietly, waiting for Ye Feng to take it out.
Ye Feng's eyes lit up when he saw the profile picture icon above!
The reward of a 2-star, 5-cost barracks builder is actually the Malzahar Barracks Builder!
Ye Feng also had three barracks duplicators in his backpack!
In other words, as long as you get two more Malzahar barracks, you can directly upgrade to a three-star Malzahar!
A 5-star unit has the power to destroy the world.
Three-star Malzahar's skill has changed from summoning a single gate to summoning countless mechanical gates across the entire map.
And the damage has also increased significantly!
I wonder if there will be any slight differences between the three-star and five-cost units in this survival game.
If there's one thing that Ye Feng is dissatisfied with, it's only one point!
That is, unlike games, survival games do not allow you to replace two-star pieces with one-star pieces.
If Ye Feng were to use the two-star Malzahar Barracks Builder to construct a two-star Malzahar Barracks now...
Then the chess pieces need to be recruited separately.
Furthermore, the piece attributes of the two Malzahar Barracks are calculated separately.
In other words, Ye Feng is now building a new two-star Malzahar barracks.
There will be no improvement for the more than 60 Malzahars that were recruited at a cost of over 300 gold coins.
Furthermore, a new Malzahar piece is recruited from the two-star Malzahar barracks, but its health is even lower than the original Malzahar.
After so many days of [Investment Strategy] and Ye Feng's several days of [Golden Cookware] baptism, Malzahar's health in the back row has exceeded 3000 points.
Keep in mind that a two-star Malzahar only has a base health of around 1700.
So this is a good reward, but for Ye Feng right now, it's an item that will only be useful later on!
Once he reaches level nine base, coupled with the refresh count saved from [DD Street], Ye Feng is confident that he will be able to quickly create a three-star Malzahar!
Even when everyone else was using low-cost cards as their main DPS, I had already maxed out my three-star, five-cost cards!
A three-star Malzahar has a base health of 7000, plus the Hextech enhancement effect.
At that time, the health points can directly exceed 10,000!
Furthermore, the damage from a single 5-cost unit can be devastating, even if it's just a single piece.
Thinking of this, Ye Feng felt a surge of excitement and turned his gaze to the final reward of this SSS-level trial.
(End of this chapter)
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