My game, you have no right to award

Chapter 87: Assassin the King and Killing the King

Chapter 87: Assassin the King and Killing the King

Zhou Kuang stayed in the company until around three in the afternoon. While he was checking documents in front of his computer, there was a knock on the office door.

"Please come in!"

A second later, the door opened.

The person who walked in was the girl from the Human Resources Department whom I had met in the morning.

"Mr. Zhou, do you have time now?"

She seemed extremely cautious.

"It's okay, go ahead. What's wrong?"

Zhou Kuang put down what he was doing and looked at her.

"You informed Sister Shi before to ask the interviewer named Chu Mo to come for the interview..." She was so nervous that she spoke it all in one breath and almost couldn't breathe.

She took a deep breath before continuing, "The interviewer is here now. Do you want to go for the interview now?"

"So fast?"

Zhou Kuang showed a surprised expression. He informed the HR department that he was preparing for the interview the next day, but he didn't expect the other party to come so soon.

He looked at his watch and calculated the time in his mind. It had only been a few hours since he notified the Human Resources Department that morning.

Anyway, Zhou Kuang didn’t have anything particularly important to do, so he might as well go and interview this person. He was quite looking forward to it.

"Now then, where?"

Zhou Kuang stood up, and the girl quickly opened the door and supported him.

"Please come this way, to Conference Room 2. I'll take you there."

"Thank you."

While walking on the street, Zhou Kuang suddenly asked the girl in front of him, "Who is going to the interview?"

"Besides Sister Shi, it's Team Leader Feng."

"Yeah." He nodded and said nothing more.

When they arrived at the meeting room, the girl opened the door for him, bowed and left.

"Whoo~"

After the girls walked away, their steps felt much lighter, but their hearts were still pounding.

In the three months since joining the company, she had hardly ever communicated with her boss alone, except for seeing him from a distance a few times.

If it weren't for this interview opportunity, she probably wouldn't have been able to meet the boss.

Now I can brag about it to my colleagues when I get home.

A smile appeared on her face and she ran back happily.

……

……

……

When Feng Qi walked into the meeting room, he saw Zhou Kuang and quickly stood up.

Zhou Kuang pressed his hand, signaling him to sit down quickly.

"How's the rework of the 鯥 (lù) fish in the third level?"

Zhou Kuang sat down on the chair next to Feng Qi, then turned to look at him and asked.

The bluefin bream he was asking about was a big boss at the end of the third map. When the two of them were communicating this morning, Feng Qi complained to him many times about how difficult this monster was to deal with.

"It still doesn't work. I'm thinking, should I modify the design of his action module again?"

Feng Qi smiled bitterly and sighed.

This mullet is a mythical beast in the Classic of Mountains and Seas, a fish that looks like a cow.

This fish not only has a bull's head, but also a snake's tail and scales all over its body.

There are two large wings growing under the ribs of the two forelimbs, and there are only forelimbs but no hind limbs.

Zhou Kuang also didn't know why the ancients were so obsessed with snake tails. Many monsters in mythology have the biological characteristics of snakes.

Because the appearance of this mythical beast is very special and it is impossible to forget it once you see it, Feng Qi set it as the final boss from the beginning.

However, for a hermit crab like the protagonist who must stand on the ground, it is very important to design the attack module and interaction logic of the bluefin bream.

At the beginning, Feng Qi's idea was to make the bluefin bream move as close as possible to the way they imagined the creatures to move.

For example, the constantly swinging snake tail, the fish body swimming in the water, or the bull head that keeps attacking with its horns.

However, if the logic of the real activities of these creatures in reality is closely followed, the entire action module will be very contradictory.

It feels like I want both.

So later Feng Qi simply cut off the movement of the snake's tail so that it no longer followed the crawling trajectory of a land snake.

After all, their game is set in an aquatic environment. After spending some time to actually make it, the actual visual effect was not as good as expected due to the counter-intuitive action mode, but instead revealed a sudden sense of deviation.

However, after changing this, it only looks a lot better, but there are still many problems in the actual combat process.

The first thing that bothered them was the perspective locking problem.

In order to simulate the free-swimming nature of the bluefin bream, it must be highly maneuverable and must occasionally swim to places that the player cannot reach.

As a result, bugs often occur in the perspective lock. For example, when the bluefin bream swims past the character controlled by the player, sometimes the lock point will be directly locked into the ground.

Even without bugs, the perspective will often be confused, making it difficult to accurately follow the enemy, and preventing players from smoothly observing the surrounding environment.

This is a huge weakening of the player's gaming experience.

And more importantly, the rhythm of the battle.

The bluefin bream is still a fish, after all. Even when cooperating with the player's attacks on the ground, it still spends a lot of time in the "air". The player can only watch the bluefin bream leisurely in the "sky".

The rhythm of the entire battle can be summed up in two words:
Procrastination!

This feeling of being unable to maintain output is like constipation.

Feng Qi would naturally not be satisfied.

So he was having a headache, how to balance the relationship between the two, so that the bluefin croaker can still show its "fish" characteristics, but the battle rhythm will not be as slow as it is now, and the bug of the camera perspective disorder can also be reduced.

"If it doesn't work, just give up this divine beast. We still have many options..." Zhou Kuang comforted him. He hoped that the other party would not push forward because of the sunk costs, and would not blame him if they really gave up.

"no!"

Feng Qi shouted unconsciously, but immediately realized something was wrong and quickly explained, "Yang Ji thinks this is the most stunning monster in the entire game, and the art team has already made many stylistic changes. It would be a shame to give up now!"

"The entire third map is prepared for the final bluefin boss. If we don't make the bluefin, all the preparation will be wasted."

Zhou Kuang listened and saw Feng Qi nod. Since he insisted so much, he didn't say anything more.

After a while, Shi Han from the Human Resources Department walked in, followed by a tall and slender man with fair skin, who seemed to have an elegant scholarly air.

Zhou Kuang didn't even need to guess, this was what they called a name suiting a person.

Chu Mo.

"Please sit down." Shi Han turned around and gestured for him to sit opposite the others, then walked to Zhou Kuang.

"Mr. Zhou, this is Chu Mo. Shall we start the interview now?"

"Well, let's get started."

Zhou Kuang nodded, but his eyes never left Chu Mo, and he kept observing him.

The other person was wearing a plain shirt, blue jeans, and a pair of simple sneakers.

After Shi Han sat down, she began to lead the interview.

She looked at Chu Mo gently and began to ask questions.

"Hello, Chu Mo, could you please introduce yourself to us first?"

"Ok."

He subconsciously stood up, bowed slightly and was about to speak, but saw a young man in the middle of the opposite side waving his hand and motioning him to sit down with a smile.

"Thank you."

He thanked me and put his butt back on the chair.

"My name is Chu Mo, I'm 25 years old, and I graduated from Haixi Normal University with a degree in Chinese Language and Literature."

"I previously worked at Shijie Yiyou for two years, responsible for the plot design of the game "Wind and Cloud Warring States Chronicles."

“I hope to have the honor of joining your company.”

He smiled with a warm smile, seemed not at all nervous, and spoke very generously and naturally.

Shi Han looked at Zhou Kuang, asking him if he had anything to ask.

Zhou Kuang shook his head slightly, so Shi Han turned around and continued asking questions.

"Tell me about the game you were in charge of before called 'Storm of the Warring States'."

"Can you tell us about a time when you encountered and overcame a difficulty at work?"

After hearing the question, Chu Mo pondered for a moment, then looked up and answered.

"That might be the time we were going to design a dungeon related to the Battle of Changping."

"If we were to design the plot based on the historical facts of the Battle of Changping and then consider the gameplay, it would be difficult for us to take both into account."

"Our final approach was to do some subtraction, create some fictional plots, and then let the players decide the final direction of the plot."

“We created a fictional character with a lower perspective, allowing players to experience the entire war from his perspective.”

"The plot could be exactly the same as the historical Battle of Changping, or it could be completely opposite to the historical facts."

"It's all up to the players."

"Of course, the final result is still in accordance with historical facts."

Zhou Kuang agreed very much after hearing this. It seems that mobile games are not easy. One also has to consider whether to maintain the historical trend. Once one of the points changes, it is hard to say whether it can continue to follow history.

Shi Han was about to continue asking questions, but she saw Zhou Kuang straighten up, obviously about to say something, so she quickly shut her mouth with good sense.

"If you were to lead a game production team of 100 people, with at least 10 of them being writers, what kind of game would you want to make?"

The question he asked stumped Chu Mo. He obviously had not expected such a question, so he fell into deep thought.

Zhou Kuang was not in a hurry, but waited patiently for the other party to give an answer.

After pondering for a while, Chu Mo finally raised his head and said after carefully considering his words, "I will choose to make a role-playing game set in ancient China."

Another role-playing game.

Zhou Kuang remembered that the other party’s previous personal work was also a plot script for a role-playing game.

It seems that Chu Mo himself likes role-playing games very much!

Zhou Kuang silently memorized this information in his heart.

This is not an insignificant piece of information, but a very critical piece of intelligence.

If this were a business simulation game, then under Chu Mo’s character panel, it would definitely be written: Good at making role-playing games!

“I wanted the protagonist to play a role in an important historical plot.”

"I want to be like Jing Ke, assassinating Qin Shi Huang."

Zhou Kuang looked up suddenly when he heard this.

Damn, Assassin's Creed!
(End of this chapter)

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