Chapter 688

In an interview with NHK, Shinji Nojima, a nationally renowned Japanese screenwriter, frankly admitted:

"I finished playing this game in my hospital bed."

“I used to think that the hardest part of writing a screenplay was the ‘climax,’ but now I know that the hardest part is the ‘exit.’”

"This game taught me how to gracefully end a narrative."

Nobel laureate Amanda Ree wrote an article in The New Yorker:
"This game has no main storyline, but it makes every player the protagonist."

"It has few lines, but every line is like a poem."

“I would like to include it in my upcoming book, Modern Narrative Paradigm.”

These comments are no longer just applause from the gaming community, but a collective nod of approval from the literary, theatrical, film, and philosophical circles.

"Don't Play This Game" is no longer an "outlier in the gaming world".

It has become an innovator in contemporary emotional expression paradigms.

One evening, CCTV's "Cultural Viewpoint" program unusually dedicated a full thirty minutes to a special feature on the cultural value of this game.

The host quoted a commentator as saying:

“Every line of code in this game is a commentary on the complexity of human emotions.”

"There are no winners, only choosers."

"It doesn't provide answers, it creates silence."

"And silence is the beginning of all great narratives."

After the show aired, "pixel culture," "program narrative," and "exit mechanism" became trending terms across the internet.

Lu Yu's team has finally received official funding notification from the National Arts Fund.

This marks the first time since the development of independent games that a game has received national literary creation support funds under the name of "interactive narrative design".

The email stated:

"This work transcends the traditional scope of games and possesses multiple research values ​​in literature, psychology, and sociology."

"It is recommended that it be included in the national youth creative support program."

Lu Yu remained silent for a long time after reading the notice.

He recalled the time he was rejected by a cultural and creative fund that year, when the other party coldly remarked:
"Games are not culture."

But now, they are using games to make culture bow down on its own.

Late at night, Lu Yu posted a short update on Weibo:
"You said we don't understand literature, film, or drama."

"But we once stared at a line of dialogue at three in the morning and revised it seven times, just to make it sound like a farewell."

"We don't understand your industry, but we understand people."

"And man is the beginning of all art."

The comment section exploded instantly:
"This is the other shore in my heart."

"You're not just writing a game; you're saying what we can't say aloud."

"You don't understand literature? You yourself are literature."

In countless corners of the world, countless ordinary people are also re-examining their relationship with "expression" through this culturally significant "game narrative event".

Some people play the final chapter OST of a game at weddings as background music for the bride and groom's duel. Some read lines from NPCs in games at funerals: "I don't remember you, but I believe I once loved you." Some in drug rehabilitation centers use game exit mechanisms to design "self-intervention systems." Some in mental hospitals use it as an aid to "cognitive game therapy."

……

Lu Yu sat alone on the rooftop of his studio. Beside him was a cup of cold Tieguanyin tea, the night wind ruffling the hem of his thin trench coat, making it look pixelated and messy.

His phone screen was still lit up, showing the conversation that had just ended.

Chen Wang:
"I will send you a first draft of the documentary filming plan."

"Your team's story deserves to be recorded."

Lu Yu closed his phone, gazed at the city lights, and remained silent for a long time.

He didn't know when it started, but they, this group of "game developers" who wrote code, drew pixels, adjusted voices, fixed bugs, and lived on five yuan worth of instant noodles, became "narrative revolutionaries" in the eyes of directors.

But he vaguely understood one thing:

Some works, once created, no longer belong solely to their creators.

It belongs to everyone who understands it—whether they are a player, a director, a writer, or someone who once cried alone in the dead of night.

The next morning, a long article was pushed to the Douban Read homepage.

The author is Yu Qinghe, a renowned contemporary novelist and winner of the Lu Xun Literary Prize.

The article title is stunning:

"Games are roses blooming in ruins—A tribute to the creators of 'Don't Play This Game'"

Excerpt from the main text:
"I finished the game at 3 a.m. and then couldn't sleep all night."

It's not because it's touching, but because it's real.

'You don't have to play.' This is its most frequently said phrase.

But I don't want to leave it.

This is a deeper emotional logic than 'coercion'; it is 'understanding'.

It doesn't force you to stay, but rather makes you want to stay.

The article garnered over 100,000 likes in just six hours, and the comment section was overflowing.
"Yu Qinghe even wrote an essay about it, so what reason do I have not to play it?"

"If video games were to be included in literary history, this would definitely be it."

At the same time, the top domestic stage theater troupe, "Wood and Stone Project," also released an official announcement.

"We will collaborate with the development team of 'Don't Play This Game' to produce China's first 'pixel-structured narrative drama'."

"The performance will use a non-continuous stage structure, combined with interactive choices made by the live audience, simulating the 'exit/continue' mechanism in a game."

"During the performance, the actors may 'stop performing' at any time, and the audience will decide whether to continue."

When Lu Yu received the proposal, he was completely stunned.

He never imagined that the code logic, branching plots, and unpretentious dialogue he wrote would become the "skeleton" of a play.

Staff member A-Lu, holding the printed copy, said with reddened eyes, "We've turned the players into scriptwriters."

Lin Zhen muttered to himself, "I knew we'd end up being dragged into acting."

But no one laughed.

Because they all knew that it wasn't a joke.

That's a sign of respect.

Following this, a series of surprises came from the cultural world.

Renowned Hong Kong director and Hong Kong Film Awards Lifetime Achievement Award recipient Chung Kai-ming published an article in *Oriental Art Review*:
"This is the first time I've written a review for a game."

"The narration in the game is the most sophisticated 'perspective handling' I've ever seen in my life."

“He doesn’t dictate the plot, but he dictates the emotions. He doesn’t have a God’s-eye view, but rather the ‘whispers of the mute’.”

"This is not a victory for game writers, but a landmark leap forward in modern narrative structure."

In an interview with NHK, Shinji Nojima, a nationally renowned Japanese screenwriter, frankly admitted:

"I finished playing this game in my hospital bed."

“I used to think that the hardest part of writing a screenplay was the ‘climax,’ but now I know that the hardest part is the ‘exit.’”

"This game taught me how to gracefully end a narrative."

Nobel laureate Amanda Ree wrote an article in The New Yorker:
"This game has no main storyline, but it makes every player the protagonist."

"It has few lines, but every line is like a poem."

"I would like to include it in my upcoming book, *Modern Narrative Paradigms*." These comments are no longer just applause from the gaming community, but a collective nod of approval from the literary, theatrical, film, and philosophical circles.

"Don't Play This Game" is no longer an "outlier in the gaming world".

It has become an innovator in contemporary emotional expression paradigms.

One evening, CCTV's "Cultural Viewpoint" program unusually dedicated a full thirty minutes to a special feature on the cultural value of this game.

The host quoted a commentator as saying:

“Every line of code in this game is a commentary on the complexity of human emotions.”

"There are no winners, only choosers."

"It doesn't provide answers, it creates silence."

"And silence is the beginning of all great narratives."

After the show aired, "pixel culture," "program narrative," and "exit mechanism" became trending terms across the internet.

Lu Yu's team has finally received official funding notification from the National Arts Fund.

This marks the first time since the development of independent games that a game has received national literary creation support funds under the name of "interactive narrative design".

The email stated:

"This work transcends the traditional scope of games and possesses multiple research values ​​in literature, psychology, and sociology."

"It is recommended that it be included in the national youth creative support program."

Lu Yu remained silent for a long time after reading the notice.

He recalled the time he was rejected by a cultural and creative fund that year, when the other party coldly remarked:
"Games are not culture."

But now, they are using games to make culture bow down on its own.

Late at night, Lu Yu posted a short update on Weibo:
"You said we don't understand literature, film, or drama."

"But we once stared at a line of dialogue at three in the morning and revised it seven times, just to make it sound like a farewell."

"We don't understand your industry, but we understand people."

"And man is the beginning of all art."

The comment section exploded instantly:
"This is the other shore in my heart."

"You're not just writing a game; you're saying what we can't say aloud."

"You don't understand literature? You yourself are literature."

In countless corners of the world, countless ordinary people are also re-examining their relationship with "expression" through this culturally significant "game narrative event".

Some people play the final chapter OST of a game at weddings as background music for the bride and groom's duel. Some read lines from NPCs in games at funerals: "I don't remember you, but I believe I once loved you." Some in drug rehabilitation centers use game exit mechanisms to design "self-intervention systems." Some in mental hospitals use it as an aid to "cognitive game therapy."

end
That evening, Lu Yu walked out of his studio. Just then, a kite in the sky had its string snapped by the wind. After circling briefly in the air, it drifted down.

He looked at the kite and it was as if he saw his own dream, which had been cut short by reality.

But he knew that someone had picked it up now.

Someone tied new lines to it.

Those directors, those writers, those critics, those ordinary people—they all gave this game new meaning in their own ways.

It was once a world made of pixels; now it is the intersection of words, lenses, stage, and heart.

The title "Don't Play This Game," once ironic, has now become a symbol.

It means:

"You can choose to leave, but if you stay, we'll work together and let silence speak for itself."

Lu Yu took a deep breath and looked up at the sky.

He got it.

They're making more than just games.

What they did was the beginning of a new era of narrative.

……

Lu Yu sat on the old sofa by the window in his studio, holding a laptop, looking somewhat lost in thought. His fingers hovered over the touchpad, where a Twitter notification had just popped up.

That was a retweet from Hideo Kojima.

Yes, Hideo Kojima—the man who defined "cinematic games" with Metal Gear Solid, the game producer who took "immersive storytelling" to its extreme—shared the promotional video for "Don't Play This Game."

In the comments section, he only wrote one sentence:

"This is not a game, this is a mirror."

It won't let you win, it will only let you understand.

Lu Yu stared at the line of text, his heart skipped a beat.

He could hardly believe his eyes.

"Old Fish!" he called out instinctively, his voice trembling slightly, "Come and see quickly!"

Wearing plaid pajama bottoms and with his hair a mess like a hedgehog, Old Yu, the planner, strolled out of the break room carrying a bowl of instant noodles. He mumbled, half a mouthful of noodles still in his mouth, "What happened? Did it crash again?"

Lu Yu didn't say anything, but simply turned the notebook around.

Old Yu's expression went from confused to shocked, then to stiff, and finally, as if he had been electrocuted, he stood motionless.

“…Little Island?” he murmured the name, his voice trembling like a glass being blown by the wind. “He said our game was a mirror?”

“It’s a mirror…” Lu Yu murmured, repeating the phrase, his eyes gleaming with an indescribable light.

At that moment, he suddenly remembered a scene from the game.

In Chapter Three, the protagonist faces a shattered mirror, reflecting the life he never chose. The narrator says:

"Did you see that? You think you're playing a role, but you've actually been staring at yourself the whole time."

When they wrote this line, they were worried that players would find it too "artsy," but now, Hideo Kojima has interpreted this design as a "mirror."

And he understood.

Not only did they understand, they were also willing to personally forward and recommend it.

Lu Yu suddenly felt that all his perseverance over the years, even writing code at 3 a.m., working two weeks straight without sleep, and arguing over a line in the conference room to the point of throwing a chair... was all worth it.

He gently closed his eyes, as if bowing to a distant colleague.

At almost the same time, the gaming section on the Reddit homepage completely exploded.

One post title reads:

"I can't believe it, Cory Barlog just tweeted about this Chinese pixel game."

Clicking on it leads to a screenshot of a tweet from Cory Barlog, the creative director of God of War.

He wrote:
"I played 'Don't Play This Game' last night."

It broke me.

I always thought I was a god of war.

It turned out I was just a child looking for someone to cry to.

When Lu Yu saw this tweet, he was so shocked that he was speechless.

Cory Barlog is known for his hard-hitting, intense, and profound father-son narratives. His God of War 4 brought tears to the eyes of countless players when Kratos whispered "Boy."

Now, he has been "broke down" because of a domestically produced pixel-style game.

He said he was just a child who needed to cry.

This isn't praise; it's resonance.

(End of this chapter)

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