You said you were going to make games, how did you become the richest man without doing anything?

Chapter 505 Major manufacturers have joined the Werewolf Killing game

Chapter 505 Major manufacturers have joined the Werewolf Killing game
Pei Shengnan sat in the luxurious conference room of Longteng Group, staring solemnly at the promotional video for "Codename: Village" playing on a loop on the big screen. His assistant, Xiao Li, stood nearby, carefully observing his boss's expression.

"Damn it," Pei Shengnan gritted his teeth and said, "Taoyuan Township really took us by surprise this time. We must take action immediately."

Just then, the conference room door opened and Activision Blizzard CEO Bobby Kotick walked in. Pei Shengnan immediately stood up to greet him, and the two shook hands warmly.

“Bobby, thank you for coming,” Pei Shengnan said. “We have something important to discuss.”

Kotick nodded and, after sitting down, got straight to the point. "I saw the new trailer for Utopia. I have to say, their creative approach this time is quite unique."

Pei Shengnan took a deep breath. "Yes, that's what we're going to discuss today. We need a strong response, and fast."

Kotick mused, “Do you have any ideas?”

Pei Shengnan smiled confidently. "I think we should work together to develop a similar game, but bigger and better. We can combine the shooting gameplay of your Call of Duty series, add our virtual reality technology, and incorporate Chinese elements."

Kotick's eyes lit up. "That sounds interesting. How do you do that?"

Pei Shengnan excitedly said, "We can set the background in an abandoned ancient military fortress. Players are trapped in this fortress and need to cooperate to survive while also guarding against possible 'traitors'. We can also add ancient Chinese weapons such as crossbows and darts to make the game more unique."

Kotick nodded in agreement. "That's a good idea. We can incorporate some classic Call of Duty elements, like cooperative multiplayer and high-intensity confrontational scenes."

Pei Shengnan continued, "Yes, we can design some special game modes. For example, players need to complete certain tasks within a fixed time while also being wary of possible traitors. This can create a tense and exciting gaming atmosphere."

Kotick added: "We can also add some role-playing elements. Each player has his or her own identity and skills, and needs to gradually reveal his or her abilities during the game. This can increase the depth and playability of the game."

Pei Shengnan's eyes lit up. "Great idea! We can design some classic characters from ancient China, such as generals, counselors, doctors, etc. Each character has unique abilities and gameplay."

Kotick nodded in agreement. "That way, we can attract Western players as well. We can add some mysterious elements, like monsters and demons from ancient legends, to make the game more appealing."

Pei Shengnan said: "Yes, we can draw on some ancient Chinese myths and legends, such as the rare and exotic animals in the Classic of Mountains and Seas. This will not only attract Chinese players, but also allow Western players to feel the charm of Eastern culture."

Kotick mused, “So, what’s the core gameplay going to be?”

Pei Shengnan explained: "We can design a multi-round system. In each round, players need to complete different tasks and identify and eliminate the 'traitors'. The player who survives at the end is the winner."

Kotick nodded in agreement. "That sounds challenging. We can add some strategic elements like resource management and faction selection to give the game more depth."

Pei Shengnan said: "Yes, we can design different camps, each with its own goals and special abilities. Players need to choose between completing the mission and protecting themselves."

“So, how are we going to market this?” Kotick asked.

Pei Shengnan smiled confidently. "We can invite some well-known esports players and streamers to conduct a closed beta test, and then have them demonstrate the game on the live streaming platform. This will quickly attract the attention of a large number of players."

Kotick added: "We can also hold some offline events to let players experience the game firsthand. For example, we can build scenes in some ancient buildings or theme parks to let players immerse themselves in them."

Pei Shengnan nodded in agreement. "That's a good idea! We can also work with some film and television companies to produce a web series or movie based on the game. This will further expand the game's influence."

Kotick said: "We can also do similar promotions in the Western market. We can consider cooperating with some history channels to produce some documentaries introducing ancient Chinese military culture, and then cleverly integrate our game elements."

Pei Shengnan said excitedly, "Great! This way we can cover both the Eastern and Western markets. I believe that as long as we give full play to our respective strengths, we will be able to create a game that is even more successful than Codename: Village!"

Kotick stood up, held out his hand, and said, “It’s settled. Let’s start assembling the team and get this project started as soon as possible.”

Pei Shengnan shook Kotick's hand, his face filled with the joy of victory: "That's right, let's make gaming history together!"

After the meeting, Pei Shengnan and Kotick walked out of the conference room, both with confident smiles on their faces. They believed that with the strength and resources of both parties, this new game would definitely take the market by storm and successfully defeat Taoyuan Township's "Codename: Village."

……

Soon, Longteng Group and Activision Blizzard released a concept trailer for their new work "Call of Werewolf".

An ancient military fortress stands tall amidst the mountains, its towering walls winding like a giant dragon. A shrouded morning mist casts a mysterious veil over this weathered structure. As the mist gradually dissipates, the fortress's full glory gradually emerges.

Atop the towering arrow tower, an ancient bronze mirror suddenly flashed a dazzling light, as if announcing to the world that this long-dormant fortress was about to awaken. The camera suddenly dropped, passing through the heavy city gate and entering the fortress's interior.

Narrow streets crisscrossed, quaint buildings lined the streets. Temples, mansions, and teahouses were scattered throughout, presenting a bustling ancient cityscape. Yet, the streets were deserted, with only fallen leaves swirling on the cobblestones in the breeze.

The scene shifted to a mysterious chamber. Flickering candlelight illuminated the various weapons hanging on the walls. Sharp swords gleamed coldly in the candlelight. A strangely shaped crossbow lay quietly on a wooden rack. Small, delicate darts lay neatly arranged on the table. These weapons silently spoke of their former glory and hinted at the fierce confrontation to come.

Suddenly, the silence was broken by the sound of hurried footsteps. An armored general trotted through the corridors, his steps firm and powerful, his eyes wary and determined. Then, a long-robed strategist quietly emerged from behind a carved wooden door. He held a feather fan, his gaze piercing, as if contemplating some crucial strategy.

The scene shifts again, revealing a doctor in plain clothing expertly preparing medicine in a pharmacy. His movements are gentle and precise, and the medical bag slung around his waist suggests he's always ready to heal the wounded. The appearance of these three characters foreshadows the rich variety of character choices within the game.

Suddenly, the scene becomes tense. Figures run and hide in every corner of the fortress. Some stand guard on the walls, their gazes sharp as hawks; others concentrate on deciphering an ancient mechanism in a secret room; still others hide in the shadows, cautiously observing the others' every move. These scenes alternate, creating a tense and thrilling atmosphere.

As night fell, the fortress was shrouded in a hazy moonlight. A figure stood atop a tower. His eyes suddenly flashed with a golden light, transforming into wolf-like pupils. This eerie scene lasted only a moment, but it left a deep impression, hinting at the existence of a "traitor" within the game.

Then, the pace of the action suddenly quickens. Fierce battle scenes flash by one after another: a crossbow arrow whistles past, piercing a wooden shield with a dull thud; two warriors engage in a fierce sword fight under the moonlight, sparks flying from the flashing blades; a dart arcs gracefully through the air, striking its target with pinpoint accuracy. These spectacular battle scenes showcase the rich and diverse combat elements in the game.

The din of battle gradually subsides, and the scene shifts to a spacious hall. A group of people sit around a round table, engaged in a serious discussion. Some slam the table excitedly, others stroke their chins thoughtfully, and still others eye those around them with suspicion. This scene showcases the game's strategic elements and the complex interactions between players.

Suddenly, the entire fortress began to shake violently. The heavy gates slowly opened, and a dazzling light streamed in from outside. Everyone involuntarily turned to look at the source, their faces filled with both anticipation and fear. The light seemed to hold a mysterious power, drawing people to explore the unknown.

At that moment, the screen suddenly froze. An ancient bronze seal fell heavily, and the words "Werewolf Summoning" appeared on the screen. Beneath the seal, a line of smaller characters slowly appeared: "In this ancient fortress, you will face the ultimate challenge of survival, betrayal, and redemption."

The final scene of the trailer shows a group of people in various costumes standing in front of a half-open city gate. They face the camera, facing a dazzling light. This composition creates an epic feeling, as if these people are about to embark on a thrilling adventure.

The scene gradually faded, but the mysterious fortress, the intricate relationships between the characters, and the gripping plot were deeply imprinted in the minds of every viewer. This trailer not only showcased the core gameplay and unique settings of the game, but also stimulated the audience's imagination and curiosity.

……

Once the promotional video was released, it immediately sparked heated discussions on major social media platforms:

@Game Expert Xiao A: "Wow! This image is stunning! The collaboration between Longteng and Activision is truly remarkable. The ancient fortress setting is very innovative, and I look forward to exploring it in the game!" @History Enthusiast Lao Wang: "As a military history buff, I'm very interested in the setting of this ancient fortress. I hope the game can restore some authentic ancient military elements."

@EsportsGirlHuaHua: "Looks like a fusion of Werewolf and Call of Duty? This combination is so interesting, I can't wait to try it!"

Mystery game fan Xiao B: "The game seems to have a lot of deduction elements, and it looks deeper than traditional shooters. I'm looking forward to some brain-teasing quests and puzzles."

@C君, a Chinese style enthusiast: "Finally, a masterpiece that incorporates Chinese elements! Those ancient weapons look so cool. I hope I can learn some ancient Chinese military culture from the game."

@Hardcore Player Big D: "The battle scenes look intense. I hope the game's operating system can be smooth and accurate, giving players the ultimate sense of combat!"

@Role-Playing Connoisseur Xiao E: "I've seen so many different character types, and I hope each has unique skills and growth paths. I'm looking forward to experiencing the diverse gaming experiences that each character brings!"

@F酱, a horror game enthusiast: "That eerie scene at the end of the trailer gave me goosebumps! If the game really does incorporate some supernatural elements, it would be so exciting!"

Strategy game player Lao G: "It looks like the game requires a lot of teamwork and strategy. I hope there will be some complex strategic gameplay that will test players' intelligence and teamwork."

@Newbie player Xiao H: "Although I'm a complete game newbie, this trailer really hooked me! I hope the game can have a tutorial mode for beginners so we can enjoy the game as well."

VR enthusiast I: "Longteng's VR technology has always been strong. I'm really looking forward to experiencing this game on a VR device. Freely exploring an ancient fortress is thrilling just thinking about it!"

Story-loving Ms. J: "I hope the game has a compelling storyline. The ancient fortress, mysterious powers, and the identity of the insider—these elements combined should create a great story."

Esports commentator K Dashen: "Judging from the trailer, this game should be very competitive. I look forward to seeing it in major esports tournaments in the future!"

@L酱: "This game looks perfect for live streaming! The suspense, action, and teamwork are so exciting, the audience will definitely love it. I'll be live streaming the moment it comes out!"

……

Seeing that competitors have entered the werewolf killing market, Youyi Company did not want to be outdone. They launched a werewolf killing RPG game with the theme of Journey to the West.

The trailer opens with a thick fog, through which a towering mountain can be vaguely seen. As the fog gradually dissipates, a magnificent golden palace appears. Fairies float through the palace, and melodious music fills the air, creating a peaceful and tranquil scene.

Suddenly, the scene shifted. A golden hair twirled in the air, transforming into a streak of golden light that shot straight into the sky. A monkey-like figure emerged from the golden light. It was none other than Sun Wukong. He held a golden cudgel, his gaze blazing, as if facing some formidable challenge.

The camera zooms out, revealing the entire pilgrimage team. Tang Sanzang rides his white dragon horse, flanked by Wukong, Pigsy, and Sha Seng. They journey through a desolate desert, a sea of ​​yellow sand filling the distance, a scene filled with danger and uncertainty.

The scene shifted again, revealing a dilapidated ancient temple. A faded plaque hung at the temple's entrance, inscribed with the characters "Baoxiang Temple." Tang Sanzang and his companions entered the temple and discovered several kind-looking old monks residing within.

As night fell, moonlight poured down like water. Inside Baoxiang Temple, Tang Sanzang and his entourage sat with several elder monks, seemingly engaged in some important discussion. Everyone's expression was grave, and a tense atmosphere hung in the air.

Suddenly, the scene darkens. Dark clouds obscure the moonlight, leaving only a few flickering oil lamps within the temple. Amidst this eerie light and shadow, we see figures lurking in corners, seemingly plotting something.

A series of quick flashes follows, showcasing the various characters in the game: Tang Sanzang, clad in a cassock, meditates; Sun Wukong vigilantly surveys his surroundings; Zhu Bajie feasts heartily; and Sha Seng silently polishes his weapon. Each character possesses unique skills and traits, hinting at the rich variety of character choices within the game.

However, at this moment, a disturbing detail appeared in the picture: in the fierce battle, it seemed that a familiar figure was seen casting a spell in secret to help the mysterious enemy. This detail hinted that there might be a traitor in the game, adding a layer of tension and suspicion.

After the battle, the scene returns to Baoxiang Temple. Tang Sanzang and his entourage sit together with the elder monks, seemingly conducting some kind of trial. Everyone's expression is solemn, and an atmosphere of tension and distrust hangs in the air. This scene showcases the game's strategic elements and the complex interactions between players.

The last ray of sunset glow disappeared on the horizon, and Baoxiang Temple fell into silence. Tang Sanzang gently pushed open the creaking wooden door, and dim candlelight shone from inside.

"Master, I always feel like something is wrong." Sun Wukong lowered his voice and looked around vigilantly.

Tang Sanzang nodded slightly, but said nothing more. They walked into the hall, where several old monks were already waiting.

"Masters, we are on our way to the West to obtain Buddhist scriptures and are passing by your temple. We are sorry to bother you." Tang Seng put his hands together and said respectfully.

The oldest monk smiled and responded, "Wulian Tianzun, you have come from afar, so you are welcome. But..." His smile suddenly froze, and his eyes became deep and complex. "But the world is not peaceful, and demons are rampant. You must be careful."

Night fell completely over the temple, and moonlight streamed down like water. Tang Sanzang and his companions, along with several other old monks, sat in the center of the hall, the candlelight casting flickering shadows on their faces.

"I've heard that demons have been infiltrating the human race lately, specifically targeting those seeking scriptures," an old monk said worriedly. "I'm afraid there are demons hiding among us as well."

As soon as these words were spoken, the hall fell into a deep silence. Everyone looked at their companions warily, and an inexplicable sense of tension hung in the air.

Suddenly, a chilly wind blew, extinguishing several oil lamps. In the darkness, Sun Wukong keenly detected a strange aura.

"Everyone be careful!" he shouted, holding the golden cudgel in his hand.

At this moment, a wolf howl pierced the night sky, followed by another one, which seemed to come from different corners of the temple.

"Something's happening!" Zhu Bajie also became alert, raising the Nine-toothed Rake in front of his chest.

However, when everyone was on edge, Sha Seng suddenly collapsed. In the moonlight, everyone was horrified to find that his body was undergoing strange changes.

"Master, Junior Brother Sha..." Zhu Bajie's voice was trembling.

Tang Sanzang took a deep breath, and a trace of determination flashed in his eyes: "Amitabha, I didn't expect that the power of the demon has become so strong that even my apprentice can..."

Before he could finish his words, another wolf howl rang out. This time, it came from right between them.

"Everyone be careful!" Sun Wukong warned loudly, "The demon is among us!"

Under the moonlight, everyone's expression became incredibly complex. Trust and suspicion, justice and evil, light and darkness intertwined at this moment. The journey to the West to obtain the scriptures seemed to have become the ultimate test of faith and humanity.

Suddenly, the entire temple began to shake violently. The Buddha statues on the walls began to weep, and the ground cracked, revealing a bottomless cave. From the cave came gusts of evil wind, mixed with creepy howling sounds.

At this crucial moment, the scene froze. An ancient Buddhist seal slowly descended, and the words "Journey to the West: Werewolf Tribulation" appeared on the screen. Beneath the seal, a line of smaller characters slowly appeared: "On this journey to the West to obtain the scriptures, you will face tests of faith, betrayal by your team, and inner redemption."

(End of this chapter)

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