You said you were going to make games, how did you become the richest man without doing anything?
Chapter 476 The Last of Us 3 Project Meeting
Chapter 476 The Last of Us 3 Project Meeting
After the release of this promotional video, the Weibo comment section instantly became boiling again!
Oh my goodness! Dragon Star is so exciting! Full-body motion capture, brainwave control, and virtual reality immersion. This is the futuristic technology experience that game consoles should have! I'm ready to dive in!
As a gaming console, the Dragon Star is incredibly versatile! Besides gaming, it can also serve as a home entertainment center and AI-powered assistant. It's truly a high-tech piece that's incredibly cost-effective!
What attracted me the most was the brainwave control system! Imagine being able to command your virtual avatar to fight with just your thoughts. It's every player's dream! This is the true "metaverse" experience!
I didn't expect that Dragon Star has been so meticulous in even such a small detail as the virtual scent system! I really don't know how much black technology they applied to achieve such a realistic simulation effect!
This product's personalized AI experience is truly amazing! It adjusts parameters in real time based on the player's physical and mental state, with a level of precision that surpasses that of a human. This must be powered by cutting-edge AI engines from the future!
The 360-degree surround projection and the advanced artificial muscle force feedback system make the experience truly immersive! Feel the shock of the whistling bullets, and the thrill will be unprecedented!
The series of cutting-edge technologies showcased in the trailer truly opened my eyes! The concept of virtual reality has always been a fantasy, yet it's now a reality! This is truly revolutionary!
Compared to other game consoles on the market, Dragon Star's advantages are too obvious! It completely subverts the traditional gaming experience and opens up an unprecedented new field of future entertainment. I am ready to go crazy for it!
……
At the same time, Gunpei Yokoi of Sony was also quite anxious when he saw the success of "Nights".
He gathered his R&D staff together to discuss the design ideas for the next generation of motion cabin games.
After some discussion, they decided to make "The Last of Us 3" as the next masterpiece in the era of somatosensory cabins.
This is a doomsday survival zombie game. The developers first discussed the game plot.
"Yes, team leader!" a developer immediately agreed. "Let's start working on the next masterpiece in the era of motion sensing cabins! The subject matter has been determined to be a post-apocalyptic zombie survival genre, so let's start with the plot design."
"Very good!" Yokoi nodded. "Apocalyptic themes have always been a favorite among players, but we must inject new blood into it and make it different from traditional works. Who can come up with some creative ideas first?"
The first person to speak was a senior screenwriter.
"My idea was to move away from the traditional, clichéd plot of a virus breaking out and the world being destroyed. Instead, I wanted to set it in a relatively mature, orderly post-apocalyptic world where humans are desperately struggling to rebuild civilization."
"That's a novel idea!" another person took over the conversation.
"How about setting it a few hundred years from now? That means the apocalypse will happen long enough for humanity to embark on the path of self-rebirth. The beginning of the story will describe the survivors' final days before the alien migration."
"The scenario could be arranged like this..." the third person's eyes lit up. "In a certain survivor city-state, resources are becoming increasingly scarce, and people are beginning to hate each other and become increasingly conflicted. And at this critical juncture, a highly intelligent zombie army suddenly appears, dealing a devastating blow to the already precarious human civilization!"
"What a great idea!" Yokoi applauded.
"This way, we can not only depict the grand scale of the world, but also depict the struggles and dark side of human nature, which is extremely rich in meaning. Next, we need to conceive a legendary hero!"
"My opinion," another person said, "is that this character should be an ordinary person with an ordinary background, just like any of us. That way, players can more easily identify with and empathize with him."
"That's the positive character," the screenwriter nodded. "Let's design a villain to drive the story. How about a tyrannical tyrant who's ambitious and wants to re-establish his own order in the world?"
"Not bad!" Yokoi nodded with satisfaction, his eyes blazing with fighting spirit.
"The tyrant will stop at nothing to achieve his goals, slaughtering innocent people with impunity! He meticulously planned this wave of zombies, intending to clear the way for his unification. This will undoubtedly intensify the plot's conflict and create a lot of tension!"
"I understand this game will feature virtual reality technology, and the sense of presence will be quite realistic," another person warned. "Therefore, the character portrayals should incorporate more cruelty, darkness, and despair to give players a truly terrifying experience."
"Don't forget to make the main storyline run through every detail of the game!" someone added. "Every time you explore a ruin, meet a survivor, or even obtain a piece of equipment, it must be closely connected to the main storyline to allow players to immerse themselves in the plot!"
"It's also driven by real-time plots, making it incredibly immersive!" said another. "For example, when you're being chased by zombies, the narration will say 'Run, they're right behind you!'"
Everyone contributed their ideas and finally outlined a magnificent future world.
In that era, humanity desperately struggled to rebuild their homeland, only to encounter an even more terrifying external enemy: a tyrannical, highly intelligent zombie army. Overcoming numerous hardships, an ordinary man ultimately became a heroic legend who saved humanity. With courage and justice, he reversed humanity's doom and reignited the flame of hope for civilization!
"This story already possesses immense dramatic tension, social implications, and profound values." Yokoi clenched his fists, his fighting spirit high. "This is the ultimate breakthrough in the ultimate immersive gaming experience! Everyone, let's give it our all!"
……
A few days later, the screenwriters presented the game script.
The game is set in the year 2523 AD. Centuries ago, due to some unknown catastrophic event, civilization on Earth fell into a long period of decline. During these long, dark years, the brave survivors of humanity struggled to survive in the zombie-infested wasteland, constantly searching for hope to rebuild human civilization.
The story of the entire game will revolve around two main lines: one main line tells the legendary journey of the survivors' unremitting efforts to rebuild their homes; the other focuses on the tyrannical dictator Claude and his evil conspiracy.
First, the game sets its sights on the wasteland city of Florence, the last remaining sanctuary of human civilization. Nearly 10,000 survivors live in the city, relying on alternative energy sources like solar energy to maintain a small but precious peaceful life.
However, as resources become increasingly scarce, conflicts within the city intensify. A young girl named Ada becomes the player's perspective, witnessing firsthand the disintegration of her home.
Just as people were falling into despair about the future, a violent explosion occurred unexpectedly, destroying most of the city's buildings! Immediately afterwards, an army of advanced, intelligent zombies from underground began to attack, attempting to wipe out all survivors!
During her escape, Ada is separated from her boyfriend, Danny, leaving her heartbroken. Meanwhile, Claude, the villain in the game's other main storyline, finally reveals his true colors: it turns out all of this was a carefully orchestrated conspiracy!
Years ago, this arrogant dictator dreamed of rebuilding a new human order, even cultivating an army of intelligent zombies as his trump card. Now, even Florence, the last paradise, will be completely destroyed by him.
Ada is rescued by a mysterious team of "Freedom Fighters" and joins their ranks. Led by veteran Sam, the team is committed to resisting Claude's tyranny, but their strength is weak.
To investigate Danny's whereabouts, Ada and the other soldiers venture deep into the desert, gradually uncovering the truth behind Claude's scheme: he not only controls an entire army of intelligent zombies, but also commands a high-tech armed force. Such power is enough to devastate the entire wasteland!
Even more terrifying, they were soon attacked by a special assassination team sent by Claude himself! After a fierce gun battle, Sam and his men were wiped out, and Ada was also seriously injured. Just when she thought she was going to die, a mysterious figure suddenly appeared.
It turns out to be the "Star Fleet" from outer space!
Years ago, Earth's humanity dispatched this vanguard fleet to avert disaster, and now they've finally returned. Fleet Commander Max rescues the dying Ada and reveals a shocking truth: Claude was the mastermind behind the catastrophe that year!
Many years ago, he secretly broke into a space laboratory, intending to release a biological weapon virus. Although his plot was discovered and prevented, the virus continued to leak out, eventually destroying the entire Earth civilization!
Now, the culprit who has brought endless disasters to all mankind wants to repeat his old mistakes in the wasteland and establish a new dictatorship! In order to stop him, Max decided to join forces with Ada and others.
After receiving support from the fleet and advanced equipment, Ada began her fight against Claude. Searching for clues along the way, they finally discovered Claude's base: a former military biological weapons research base!
It was here that Ada and Danny experienced a thrilling reunion. After sharing their longing for love, the two finally figured out the whole story.
It turns out that Danny was a member of the fleet. During the battle against Claude, he was captured and brainwashed, becoming one of Claude's most loyal assassins.
Now that his memory has finally been restored, Danny is determined to fight with Ada to save the Earth!
With the support of the fleet's advanced forces, Ada and Danny led the survivors to launch the final battle to retake the Earth! Along the way, they slaughtered a large number of intelligent zombies and captured some important Claude's confidants.
The final decisive battle took place within the biological weapons base! After a desperate struggle, Ada and the others finally captured Claude. But he was so mad that he even wanted to blow up the base, plunging the entire area into a permanent nuclear radiation disaster!
At the critical moment, the fleet arrived at the last minute and evacuated everyone. Ada was left alone, fighting the crazy Claude to the end. Just as the base was about to explode, she personally killed the culprit of human civilization!
Thus, Earth's last villain was finally slain, and the light of humanity triumphed over darkness. Under the fleet's protection, Ada and Danny led the survivors to a new life. Finding another habitable planet in the universe became humanity's new goal in rebuilding their home.
Finally, the screenwriter proudly concluded:
"In short, this is a legendary story set in the future. It tells of love, friendship, faith, and perseverance, but also of darkness, evil, war, and the constant shadows of destruction. Ada, an ordinary girl, eventually grows into a hero of humanity, demonstrating that even if civilization collapses, the human spirit will never fade. And the story's finale reveals that humanity is about to embark on a new journey to conquer the galaxy."
……
“It’s a bit exciting!”
After everyone agreed with the plot concept, Gunpei Yokoi clapped his hands and signaled everyone to shift their attention to the discussion of gameplay.
"A good story is certainly important, but equally important is amazing and innovative gameplay. This time, we must create a brand new entertainment experience for motion pod games!"
After all, if you want to compete with Taoyuan Township's "The Last Line", the gameplay cannot be too bad!
"Let me offer a suggestion," said a senior system designer. "We should fully utilize the new experience of the motion sensor cabin to fully immerse players in virtual reality. For example, by wearing special equipment, players can personally feel the vibration of guns, the whistling airflow of bullets, and other experiences."
"That's really creative!" another person chimed in. "We can also design a virtual scent system so players can smell real odors like gun smoke, blood, and damp air in the game, further enhancing their sense of presence."
"Okay, okay, those are all great ideas." Yokoi nodded. "What about innovations in the combat system? After all, this is a shooter survival game, and combat is paramount."
"We might as well design multiple equipment modules for the protagonist, such as detachable mechanical arms, bionic armor, and so on," one person suggested. "By combining different modules, the protagonist can gain a variety of combat abilities, such as violent firepower, hand-to-hand combat, maneuverable flight, and so on."
"Amazing!" Everyone exclaimed excitedly. "This is the perfect combination of RPG and FPS! Players can customize their own combat style, and each module has its own unique characteristics, making the battle process unique from now on."
"In addition to equipment innovations, we can also add some new combat mechanics to the game," said another person. "For example, players can capture zombies during battle and transform them into temporary auxiliary units! Although these zombie helpers are not very reliable, they can still be of great help when encountering swarms of zombies."
"A brilliant idea!" everyone applauded. "Players will face new challenges in effectively managing these zombie helpers, which is both strategic and fun. More importantly, this reinforces the protagonist's need for help from their companions, aligning with the lone hero theme of the story."
The discussion became increasingly heated, with various ideas constantly emerging: "We could also add a frenzy mechanic. When the protagonist takes too many hits, they'll temporarily enter a frenzy, possessing incredibly high attack power that's invincible!" "How about designing some special gameplay scenarios, like hand-to-hand combat with a zombie army in a narrow tunnel, or engaging in a gunfight on a high-speed train!" "Oh, and the side quests should also be designed to be incredibly exciting, so players can have endless exploration fun outside of the main storyline!"
Yokoi was delighted to hear this and asked everyone to further refine each idea. Soon, more specific systems were laid out one by one:
"For example, we could design a highly technological operating system for the protagonist, integrating all the essential intelligent functions for survival, such as scanning target vital signs, voice command analysis, and environmental radiation detection. Players could interact with the system through voice or gestures, dispatching drones to transport items, repair equipment, and even launch missiles! This is the ultimate experience of embodying the glory of a future hero!"
"Every level is meticulously crafted. We can leverage the immersive environment of the pod to simulate a variety of complex survival situations. Think brutal hand-to-hand combat in a cramped shooting gallery, struggling to break out of a factory filled with toxic miasma, or even thrilling aerial combat while walking through the void! This diverse level will bring endless fun and challenges to players."
"Resource management is also a major feature. We not only need to design a variety of materials with multiple properties, such as food, fuel, electricity, etc., but also make recycling a compulsory course for players, such as stripping parts from enemy corpses to make bullets, or reforging old metals into new weapons. This complex material management system will run through the entire game, allowing the survivor theme to be fully demonstrated."
"Oh, and we could also add some open sections for free exploration," one person added. "Between the main quests, we could allow players to freely wander around certain areas and discover interesting ruins, survivors, and resources. This way, the game wouldn't be all about combat, and it would add a sense of freshness."
Yokoi Gunpei became more and more excited as he listened, and waved his hand and said:
"I don't believe we can't beat Taoyuan Township's new work. All in, all in!"
(End of this chapter)
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