Started as a comics editor
Chapter 250 is cut!
Chapter 250 is cut!
This is unreasonable!
As Li Xue watched Tang Yao begin to write and draw again, and as the musical score gradually took shape under Tang Yao's pen, her expression changed from astonishment to helplessness.
After spending so much time together, she thought she had long since gotten used to Tang Yao's various whimsical ideas and talents.
But I was still shocked...
this person.
How come you know everything?
She's only in her early twenties, in the prime of her life.
“Tang Yao.” Li Xue took a deep breath, then placed her hands on Tang Yao’s shoulders and said seriously, “Don’t you feel tired? You’ve been playing for so long.”
"Tired."
Tang Yao continued working and casually replied, "I just wanted to run back to sleep as soon as I got here today. I guess it's post-holiday syndrome. Otherwise, why do you think I would write any sheet music? I just can't muster the energy, so I'm doing some work that I wouldn't normally do."
"So you write game music?"
"correct."
"..."
Li Xue recalled her own equally listless state, and then recalled how she had cheered herself up by looking at travel photos. She realized that her and Tang Yao's methods for dealing with post-holiday syndrome were completely different.
"Tang Yao."
Think of this.
Li Xue said quietly, "You know what? Right now I really want to pin you down in your chair and tell you loudly, this is what a normal person looks like after a holiday!"
"What does it look like?"
Upon hearing this, Tang Yao stopped what she was doing out of curiosity and turned to look at Li Xue.
Li Xue pulled up a chair and sat down, then pressed down on her straight, slender legs, leaning slightly forward to show herself to her: "Like this."
"..."
Tang Yao sized up Li Xue... Dressed in a women's business suit, she was as beautiful as ever, her makeup was still exquisite, and she still wore the classic black and white combination.
That's right.
It definitely exudes a sense of decadence, like someone who "doesn't want to go to work."
"see it?"
Li Xue pointed to herself: "This is the standard post-holiday syndrome! I'll stay in bed longer, space out, and stare blankly at the computer screen for ten minutes straight!"
Tang Yao nodded thoughtfully, then suddenly reached out and pinched Li Xue's cheek: "But Miss Li looks beautiful like this too."
"..."
A slight blush appeared on Li Xuerou's beautiful face.
Although I discovered it while traveling.
Tang Yao has changed a lot, as if she has resolved some inner conflict.
But when she was actually at the company and saw Tang Yao making such intimate gestures so naturally, Li Xue still felt a soft spot in her heart melt.
"……Fine."
Li Xue straightened up and decided to stop dwelling on the matter.
Because she was afraid that she would have to hug Tang Yao to relieve her 'post-holiday syndrome' later, just like when she was on vacation... Now a lot of people are watching this side.
So she took a closer look at the sheet music written by Tang Yao. Although she wasn't particularly knowledgeable about music, she still had basic music theory knowledge.
"This melody... is quite unique."
She tried humming a couple of lines according to the sheet music and was surprised to find that it had a strong rhythm.
Tang Yao smiled gently: "How about it? Wouldn't it be suitable as the login music for 'Dungeon & Fighter'?"
"I'm not entirely sure either..."
"Then I'll hum a tune for you."
Tang Yao lowered her head and continued to refine the score, while humming a tune softly to herself.
Li Xue listened to Tang Yao's soft humming.
To be honest, this melody is both thrilling and romantic, perfectly matching the atmosphere of the game "Dungeon & Fighter".
But when Tang Yao hummed it, it was a different story.
Her voice was gentle and soft.
It doesn't seem like a warrior going on an adventure.
It looks more like kittens fighting.
Thinking about this...
Li Xue couldn't help but laugh, but overall the atmosphere was pretty good.
Just like in Tang Yao's previous life, Japanese Western fantasy was bound to the Celtic style; as soon as the melody started, you could basically tell the difference.
Oh ~
This is an isekai (another world) themed story.
For example, the background music for the movie "The Burial of Frilian" has a strong Celtic style.
The background music melody that Tang Yao is humming now does indeed evoke a dungeon and adventure feeling.
To know.
Li Xue has no sentimentality; this conclusion is drawn purely from her listening experience.
"It's amazing..."
soon.
Tang Yao finished humming.
And the musical score was beginning to be finished.
However, let's leave the performance to a professional team.
Li Xue thought to herself.
"How about it."
Tang Yao then asked about it.
Li Xue nodded, giving a positive assessment: "I feel pretty good."
"Then let me hear it again later. Oh, and... remember to let me know when it's performed."
Tang Yao nodded, then, as if remembering something, looked up and asked, "Miss Li, how are the other projects progressing?"
It's probably thanks to music.
Tang Yao finally emerged from her "not wanting to work" state.
She decided to strike while the iron was hot and pay a little more attention to the project's progress.
"Yes, I just took a look. Dungeon Fighter Online has made a simple map based on your request recently."
"As for Left 4 Dead, it's still about researching firearms."
"As for 'UNDERTALE'... Si Jinliang couldn't be found."
"And the overseas version of Hearthstone has already had its distribution team assembled."
"Oh?"
Upon hearing Li Xue's words, Tang Yao put the written sheet music into the drawer, then stood up and said, "I'll go take a look."
……
Currently, several new games are still in the DEMO stage.
Therefore, there are not many staff members.
The project team that created the demo for "Dungeon Fighter Online" was also temporarily assembled, and most of them were other staff members who were originally interested in fighting games and arcade games.
The temporary head of the project team is Yu Lili.
It is not a reduplicated word.
Let's call him Lili.
Many staff members like to call him Lili.
He himself didn't have any objection to the title; on the contrary, he quite liked it.
"Tang Yao."
As soon as Tang Yao arrived at the temporarily formed project team, Yu Lili noticed her. The other staff members, who were huddled around the computer with their heads down, discussing something in hushed tones, also looked up and their eyes lit up when they saw Tang Yao.
"So? I heard you made a map?"
Tang Yao walked to the computer, tiptoed slightly, and curiously peered at the screen.
Others made some room for them.
"Correct."
Yu Lili patted the staff member in front of the computer on the shoulder, pulled up the map demo they had created, and excitedly introduced, "Following your plan, we have replicated the initial map of 'Loran Forest' and implemented the basic combat system and simple quest guidance."
On the screen, the Ghost Swordsman character is traveling through the forest.
However, there were no enemies.
Furthermore, many of the forest's materials are very simple, and you can tell they are all copied and pasted, which is somewhat strange overall.
But just seeing the Ghost Swordsman on the screen was enough to evoke Tang Yao's memories.
"Are there any enemies?"
Tang Yao asked out of curiosity.
"Have."
Yu Lili simply stopped gesturing to the staff, sat down herself, and began to demonstrate to Tang Yao.
A goblin appeared.
then.
Yu Lili controlled the Ghost Swordsman to begin the attack.
Because the project was initiated not long ago, very few skills were actually developed.
Yu Lili immediately unleashed the [Extreme Ghost Sword Technique Storm Style] at the start.
The swordsman on the screen suddenly leaped into the air, and then dozens of lightsabers formed a dazzling sword array in the air, instantly shredding the goblin into pieces.
Don't tell me.
They really are exactly the same.
They even did the special effects.
Just ...
How do I start doing this?
Tang Yao was somewhat amused and exasperated. She looked at the other staff members and saw that they all seemed to take it for granted, so she roughly understood.
Ok.
That's definitely pretty cool.
Before her trip, she wrote down the signature skills of most professions in her plan, including not only textual descriptions but also illustrated demonstrations.
The coolest of them all has to be this move, [Extreme Demon Sword Technique: Storm Style]. "How about that?"
After Yu Lili finished her demonstration, she turned around and asked with some anticipation, "I tried my best to imitate the skills in your illustration, disassembling and reassembling the basic attack animations, and adding some particle effects..."
He began to explain how he had done it.
"very nice."
Tang Yao nodded, giving a positive assessment: "He's quite handsome."
Very similar.
And he really is handsome.
"That's good. We'll make the Ghost Knight class for the demo stage! Sword Master and Berserker! Two classes!"
Hearing this, Yu Lili was delighted and looked at Tang Yao excitedly: "Also, I have to say, Tang Yao, the moves you designed are really cool! How did you come up with them?"
"..."
Tang Yao heard this.
I do not know how to describe.
Actually.
Even her previous work, "Dungeon Fighter Online," contained many elements borrowed from other works.
Many of the fighter's skills are derived from Street Fighter and King of Fighters.
Rather, the female fighter's signature thick legs are exactly the same as Chun-Li's.
The Ranger class in the Sharpshooter class has intricate connections to Devil May Cry, which many people can probably tell.
As for the clergy, isn't that Dudley?
even.
The [Extreme Ghost Sword Technique Storm Style] that Yu Lili is demonstrating now... all have prototypes.
But perhaps surprisingly, it's not Samurai Shodown.
Instead... it's the Final Fantasy series.
Yes.
The prototype of this move is Cloud's ultimate technique, 'Super God Slash'.
It's just that Dungeon Fighter Online has rendered this skill in 2D.
But don't say that.
It's actually even cooler than the original 2D version.
can only say.
The initial purpose of this game was very simple: to integrate classic games from the last century, such as King of Fighters and Street Fighter, and add our own ideas to create an online game.
Their underlying architecture was inspired by D&D.
Players must navigate through dungeons to reach the boss room, defeat the evil entity, and save the world.
The player takes on the role of an adventurer.
But they are closer to bounty hunters, partly to save the world and partly to earn gold coins and experience.
The plot is very simple and straightforward, in a Western style, or rather, in a D&D style.
The gameplay is the same as the arcade game.
At least initially, that was the case.
Because the game starts with two gameplay modes: team up to run dungeons and go to the arena.
This is just like an arcade game!
However, it must be said that the developers behind this game are truly innovative. Putting aside everything else, in order to ensure its continued operation, the project team of "Dungeon & Fighter" has really incorporated all the content that a 2D game can do and done their best to achieve it.
The Extreme Demon Sword Technique Storm Style is a typical example.
FF7 does have a 2D version of 'Ultimate Slash'.
But it's not as cool as the [Extreme Demon Sword Technique Storm Style].
However... it's really hard for Tang Yao to explain, since there's no FF7 here.
"It does not matter."
So Tang Yao decided not to explain. At least in Avalon, if she didn't want to explain, no one could make her explain unless Li Xue picked her up and spun her around: "Has the project encountered any problems?"
Upon hearing this, Yu Lili stopped worrying. After all, although he wasn't one of the original Avalon employees, he had been with the company for quite some time and knew a lot about Tang Yao's past.
So very quickly.
He put the matter out of his mind and instead said, "As for problems... there are some."
Yu Lili hesitated for a moment before continuing, "But we can find a way to solve the problems related to game production; the main issue is the development path."
Tang Yao asked, somewhat puzzled, "Is it a matter of the route?"
"Yes, right? In the current PC game market, 3D games are the mainstream?"
Yu Lili explained, "Now, whether it's a licensed PC game or a self-developed PC game, they are basically all 3D games... Of course, there is also the mobile game sector now."
"But this is a different market now."
"At least in the PC game industry, almost no one is making side-scrolling 2D games anymore. Before the rise of mobile games, most manufacturers had a consensus that games should be 3D."
"But now we're making a side-scrolling 2D game..."
Upon hearing this, Tang Yao countered with, "Are some staff members worried?"
"Correct."
"I understand your concerns."
Tang Yao lowered her head slightly, lost in thought. This was indeed a problem.
Don't say anything else.
Back then, Tencent actually acquired the rights to distribute "Dungeon & Fighter" through a loophole.
Why are we able to find bargains?
Because the gaming giants at the time looked down on this 2D side-scrolling platformer.
For example, Shanda Games at the time held two leading side-scrolling games, MapleStory and Rainbow Island, and with 3D games becoming mainstream, they didn't even bother with Dungeon Fighter Online.
After all, aren't 3D games appealing? Players are definitely looking forward to 3D games!
Then, Tencent seized this opportunity, and its gaming business took off.
And here, 3D games are also the mainstream among PC games.
Therefore, the staff's concerns were not unfounded.
but……
Do you guys think this game is fun?
Tang Yao didn't answer, but instead asked a question in return.
Yu Lili and the other staff members looked at each other, then nodded and said, "Interesting! It looks like it would be a lot of fun to make!"
"That's okay."
Tang Yao replied with a smile: "What's the fun in Dungeon & Fighter? Is it the gorgeous 3D graphics? No, it's the visceral impact of each punch and the exhilarating feeling of skill combos. What we want to do is bring the purest joy of arcades to the internet."
3D graphics are definitely the mainstream, but the core of a game is always its gameplay.
"..."
Upon hearing this, Yu Lili's eyes lit up as she looked at Tang Yao's pretty face, which was full of seriousness.
The others' eyes lit up as well.
"I understand, but what if the popularity and revenue don't meet expectations..."
"Don't worry, that's not the most important thing for you right now. What you need to focus on right now is whether the game is fun or not."
"……Understood!"
Yu Lili immediately smiled and nodded solemnly.
Looking at the smile on his face, Tang Yao didn't say anything more. Her thoughts drifted away, recalling some distant memories.
to be frank.
The success of the game "Dungeon & Fighter" is inextricably linked to Tencent.
At the time, Tencent relied on the QQ chat software to promote the game.
She remembers that back then, playing many games would light up an icon on QQ.
At that time, many people would play games just to light up an icon on QQ.
Dungeon Fighter Online follows this process.
Tencent leveraged this strategy to quickly generate massive traffic for the game.
Avalon, however, lacks both the necessary conditions and the means to achieve this.
So, can Dungeon Fighter Online replicate the glory of its predecessor?
Tang Yao didn't know.
just.
Tencent has created many games like this.
Many players also play the game just to light up the icon.
But ultimately, only games that have survived for so long, thrived so well, and even consistently ranked among the top in revenue charts year after year are truly remarkable.
However, there is only one DNF game.
Most players who play games just to unlock the icon usually quit once they've reached that point, but it seems like a lot of people get really into DNF.
why?
Tencent's successful marketing campaigns and its large user base are undoubtedly advantages.
But if the game itself wasn't of high quality... how could it have survived for so long?
and so.
How far can this game go here?
Tang Yao didn't know.
But it shouldn't be too far off.
It all comes down to that same old saying.
3D is the mainstream, that's true, but the core of a game is always its gameplay.
……
at the same time.
Tang Yao and Yu Lili were discussing the future of DNF.
Easy travel.
This world, at this point in time, is the 'grand' of the domestic gaming industry.
Content Business Unit.
Senior Vice President Jin Feng is cutting projects: "Stop! Stop them all! All those PC games that have been approved! Except for three key projects, stop all other projects and fully support the mobile game department! Especially 2D games, cut them all! Not a single one! What kind of time is this?! Still making 2D games?!"
(End of this chapter)
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