Started as a comics editor
Chapter 236 All Gone
Chapter 236 All Gone
"Mobile game?"
Damian looked at the information on the details page and was somewhat surprised.
He wasn't surprised to see mobile games in app stores, because with the advent of the smartphone era, both in China, where Tang Yao was, and overseas, there was fertile ground for mobile games to thrive.
just.
Currently, the situation is similar overseas as in China, both are still in the early stages of mobile game development.
The development of mobile games is not only due to technological advancements, but also to the ever-changing needs of players.
Now, technology has advanced to a certain level, but it is clear that the needs of most players have not changed.
This is mainly due to the guidance from mainstream manufacturers.
In China, PC games still have a strong earning power. In fact, the boss of a PC game company that focused on PC games became the richest person in China a few years ago. Under such circumstances, it will indeed take some time to shift the focus to mobile games.
The same is true overseas; at least in Europe and America, the main battleground for mid-to-hardcore games is still on PC and consoles.
Their mainstream manufacturers are clearly unwilling to abandon the PC and console platforms and focus their efforts on mobile platforms.
of course.
Besides guidance from mainstream manufacturers, this is also related to the differences in player development.
The two sides are not on the same level in terms of the number of game consoles they own.
There's a principle that almost all game developers understand—that mid-to-hardcore games, which are relatively slow to learn and require a lot of time, are inherently more monetizable than casual games.
In China, where Tang Yao lives, mobile games are synonymous with casual gaming, while PC games are synonymous with mid-to-hardcore gaming, at least for now. So, if game developers were given the choice, they would naturally choose the latter, which has stronger monetization capabilities.
Same here.
Therefore, the popularity of Damian's mobile game is not high, and market changes are extremely slow.
It's always the same few casual games.
The most popular mobile game right now is a casual puzzle game, but mainstream players don't even consider it a game.
Therefore, not many 'mainstream players' play it.
As for new games, there are even fewer.
After all, the few game giants that currently hold a monopoly are still battling it out on consoles and PCs.
of course.
This might also be related to the fact that the world doesn't have an App Store.
Anyway.
Damian is really surprised to see such a new mobile game.
Moreover, this mobile game seems to be quite different from other mobile games currently on the market...
As for where they differ.
All he could say was...
very beautiful.
Damian stared at the screenshots of the game "Monument Valley".
Although it's just a screenshot, the art design is simple, refreshing, and beautiful.
very special.
to be frank.
Damian was quite interested.
Damian glanced at the blank document, hesitated for a moment, and finally clicked on the promotional video located at the top of the game details page.
Let's see.
It won't take much time anyway.
After a brief loading period.
The promotional video started playing.
The camera slowly pans down from a tranquil starry sky and settles on a geometric building suspended in mid-air.
Ethereal music began to play.
For an instant.
Damian was immediately drawn to the scene.
At that moment, the narration began.
"Every step is a puzzle, every path is a revelation."
And accompanied by narration.
The camera switches to the actual gameplay footage, where various optical illusion puzzles are used. Rotate and drag to change the terrain, climb impossible stairs from low to high, and the buildings transform like origami.
Occasionally, some Zen-like lines from the game are inserted.
Each level is composed of simple, clear straight lines and a few curves.
The visuals are simple and clean.
Towering towers, shimmering water, steep valleys...
The music gradually built up to a climax.
Damian watched the game screen and listened to the ethereal music, and his anxious heart gradually calmed down.
At last.
The game trailer freezes on the moment the game's name appears.
Very restrained.
The entire game trailer was very restrained, showcasing only the necessary gameplay elements.
The entire game maintains a poetic and understated style, without any intention of excessive "promotion," simply using the game's visuals and music to pique the player's curiosity.
And the game's quality is indeed high.
It can support this rather bland promotional approach.
It even lends the game a touch of ethereal fantasy. It's captivating.
"cool."
After watching it, Damian couldn't help but exclaim in amazement. Then, after looking at other game screenshots, he muttered to himself, "Is this really a mobile game?"
He was in disbelief.
In his mind, most mobile games are simple to play and offer fragmented experiences, and it is rare to see such exquisite and artistic works.
The art style, music, and even puzzle design of Monument Valley exude a high level of immersion, making it feel more like an indie game on a console or PC platform than a mobile product.
"By the way, which company made this game?"
suddenly.
Damian had an idea. He scrolled through the page and finally saw an unfamiliar name in the developer section: "Avalon".
"Avalon? The legend of King Arthur?"
He frowned because he had never heard of the company before.
Is it a newly established game company?
This made him somewhat worried.
Could this be a promotional video scam?
After all, there are precedents for this.
The game he's now required to write a review for, "Eternal Warriors," is a case of deceptive promotional videos...
Think of this.
Damian scrolled down again and saw the game's description: "Monument Valley is a puzzle-adventure game centered around visual illusions. Players control Princess Ida as she navigates a maze of optical illusions and impossible geometric objects, creating paths to her destination by adjusting and rotating parts of buildings..."
“Visual illusion… Escher style?” Upon seeing this description, Damian immediately recalled the shock he felt when he first saw the painting “Relativity” in college—intersecting staircases, chaotic gravity, as if he were in a logically consistent yet illogical world.
This game seems to have incorporated this art form into its interactive gaming experience.
This was also shown in the promotional video and game screenshots.
This put his mind at ease a little.
It shouldn't be a scam, right?
After all, using these features to commit fraud requires a fairly high level of skill from the creator.
"interesting……"
Damian sighed again, then thought for a moment and added the game to his favorites.
Then, he closed the details page and continued aimlessly searching for games similar to "Eternal Warriors" on the GP Play Store.
Damian mechanically started turning the roller again.
But it was fine just now.
Now he suddenly felt that this was boring and meaningless.
Especially after watching the promotional video for that game.
What on earth am I doing?
And finally.
He still couldn't find a similar game...
Damian sighed in relief, gave up, switched back to the blank document, and decided to write it himself.
Here is an honest review of Eternal Warriors: DLC Gold:
1. Plot: 3/10 (One point higher than the original because at least this time, they most likely wrote a script outline.)
2. Gameplay: 2/10 (The new weapon feels like wielding a baguette, but at least it's better than poop.)
3.…
He paused suddenly as he wrote this.
He suddenly came back to his senses.
I realized that I had written down my true feelings directly.
But aside from his innermost thoughts, he really didn't know what else to write...
Damian's finger hovered above the keyboard before finally slamming it heavily onto the delete key.
The text in the document disappeared line by line, just like his professional passion that had been gradually worn away over the years.
then.
He slumped back in his chair, no longer thinking about that piece of crap, "Eternal Warrior," but instead remembering something else.
I forgot to check it just now.
When was that Monument Valley game released?
Think of this.
He sat up abruptly from his deathbed and opened his bookmarks again.
then.
"...The day after tomorrow?"
……
at the same time.
domestic.
day.
Guan Lihui received a message while he was slacking off at noon.
A message from Avalon.
Congratulations! You have obtained access to the Hearthstone beta test...
"Huh? Such good luck?"
Guan Lihui's eyes lit up after reading the beginning: "I got the qualification?"
(End of this chapter)
You'll Also Like
-
Tang Dynasty Little Godfather
Chapter 296 6 hours ago -
Simultaneous Transmigration: Inheriting the Legacy of Myriad Worlds
Chapter 317 6 hours ago -
My junior sister sees everyone as a heretical cultivator.
Chapter 300 6 hours ago -
Persian Empire 1845
Chapter 683 6 hours ago -
Let's debut, fairy!
Chapter 198 6 hours ago -
Love, death, and false man
Chapter 79 6 hours ago -
Hunting God Era
Chapter 197 6 hours ago -
Humans in the primordial world, inscribing the Way of Heaven!
Chapter 276 6 hours ago -
It's just The Sims, how did it become my ideal love story?
Chapter 258 6 hours ago -
The Fiery Era: Becoming an Industrial Giant
Chapter 291 6 hours ago