Chapter 281 Hungry Rock Kenscrad

The battlefield, where the Black and White Towers were sending out troops to bombard each other, was unexpectedly clean.

Whether it's the projection of the White Tower or the monsters of the Black Tower, their corpses will disappear on the spot after they die.

The monsters' soul fragments are plundered by the player side and used as resources to resummon projections. When a projection dies, its soul fragments are also taken by the monsters and integrated into the source of the monsters to become higher-level monster units.

Overall, the White Tower side, with its well-established minion wave, has gained the upper hand. The friendly reputation built by the eleven players across dozens or even hundreds of dungeons, resulting in projectiles with their own skills, is indeed more powerful than the purely native monster group.

Among them, the most noteworthy are Emperor Head IV from Warhammer 40: Dark Tides and Rat Exterminator V from Warhammer: Vermintide 2.

The original world where these two teams were located was a giant meat grinder. Whether it was the scum of the hive or the ratmen of the mine, they always came in waves to spawn. This made these two groups extremely good at dealing with this kind of long-term warfare. They were not only able to continuously achieve excellent results, but they were also very good at rotating combat, giving everyone time to catch their breath and resupply.

Both squads are led by smart leaders; with these tanks in front, the damage dealers behind them can do their job incredibly well.

This made the other players around them quite envious.

However, when the monsters belonging to the Cangku Domain, Shuiyu Domain, and Jiuhuo Domain were exhausted, and monsters from the Mosha Domain began to appear, the situation suddenly changed.

With a sudden surge of ground movement, the ground at the junction of the White Tower and Black Tower lanes suddenly began to show unusual phenomena.

The already dry land was drastically dehydrated, and large rocks were crushed into dust by an invisible force, resulting in widespread desertification.

This caused the White Tower's advance to stall, and they had to bypass this area if they wanted to continue.

But before the players could make any tactical adjustments, a huge monster suddenly burst out of the sandy land.

This is a monster boss whose appearance is somewhat similar to a combination of the sea monster Kraken and the land plant, but whose body structure clearly exhibits characteristics of both rock and plant.

Hungry Rock Kenscrad!

Originally intended to be a guardian BOSS unit stationed in the fourth layer of the Silent Sand Domain, it has been dispatched by the Dark Clan to block the overwhelming advance of the White Tower's super minion wave.

The sheer scale of the quicksand terrain change, combined with the presence of the Twin Towers' no-fly zone, was enough to significantly slow down the White Tower's minion wave's advance, and in fact, it did achieve that.

Although Emperor Head IV and Rat Exterminator V have combat experience similar to eliminating champion units such as Chaos Eggs, Rat Trolls, Plague Oglins, and Minos, they all look like children compared to the monsters like Chaos Eggs, which are considered large units in the game, even though the exposed parts of their bodies are over ten meters tall.

Moreover, in the quicksand covering an area of ​​about five or six hundred meters in radius, many derivative summons of Hungry Rock will emerge. There are eyes that can summon small insect demons, and tentacles that can drag units. Once entangled, it is easy to get your feet stuck in them and not be able to get out easily.

It can be said that it severely restricts melee units. However, the Hungry Giran itself has a mixed attribute of rock, grass, and flesh, which also allows it to effectively resist ranged attacks from the player. No matter how much flesh it loses, it can quickly replenish the loss of its rock armor by drawing nutrients from the quicksand, and its health bar never really drops much.

Some players suggested bypassing the enemy's obstruction and using a flanking maneuver, but others immediately noticed a significant problem: the boss's erosion and alteration of the terrain seemed to be ongoing, with the desertification zone slowly but steadily expanding and its radius gradually increasing.

In contrast, the monster units that originally inhabited the Sands were completely unaffected and could move freely across the sand.

We can't avoid it! We must find a way to kill this monster that's expanding its domain!

Players began trying to find a way to counter this by utilizing their summonable friendly units.

Sure enough, two players actually made targeted summons.

A player summons a scruffy-looking man with an enormous nose but only one arm. His attack involves throwing a carving knife; any unit killed by the knife transforms into a collectible "ghost tile." This ghost tile, like a floating block in Minecraft, can be placed in mid-air, seemingly without any support, according to the one-armed man's needs, while simultaneously forming a stable point of support itself.

The man's name is "I am the King," from the FC platform game "Phoenix: Phoenix Chapter - My King's Adventure."

The other player summoned a little boy wearing a full-body protective suit and wielding a strange weapon—a long spear with a drill. Once the drill penetrated a monster, it would rapidly pump air into its body like an air pump until the target burst. Furthermore, the drill allowed the boy to effortlessly dig holes in the ground, creating a sturdy underground tunnel, much like a human excavator.

The little boy's name is "Dige," and he comes from the FC platform game "Shoot the Air."

My King's Oni-Tile can be built in the air, directly circumventing the no-fly rules in the scene.

The little boy, on the other hand, could dig out a sturdy passage directly beneath the Hungry Rock with his bare hands.

So the players split into two groups, one helping to build the ghost tiles and the other helping to dig tunnels, moving up and down at the same time to gradually approach the BOSS.

The NPCs present could understand and accept the act of digging tunnels, but building floating ghost tiles in the air was clearly beyond common sense.

But what players excel at is going against common sense and repeatedly jumping to the edge of the rules.

The weak point of Hungry Ghost Rock is the center of its head, which resembles the stamen of a giant flower. There are some purple magic eyes there. As long as the petals with rock texture close up, the player will not be able to attack the weak point normally.

Whether it was being manipulated from behind or possessed a certain level of combat awareness, after discovering that the players were approaching through the Oniwa, this creature actually abandoned using its Mystic Eyes to cast spells, instead firmly blocking its Mystic Eyes with its Rock Bone Petals, leaving the players with no way to attack.

But at this very moment, the player's minion wave, responsible for digging the tunnel, began to make its mark.

With Digo's tunnel digging ability, the gold prospector's ground clearing ability, and the bomber's bomb placement ability, they completed a very unique "digging, burying, and bombing" triple skill combination!
(End of this chapter)

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