The Witcher: Make Witcher Great Again

Chapter 433 The End of the Story

Chapter 433 The End of the Story

"Go and summon Eredin and Avalak."

The flow of time is different in Alderlands and in The Witcher world.

Ten hours have passed in Alderwood, but only one minute has passed in the Witcher world.

Therefore, time is not of the essence.

Eridin and Avalak were resting in Tyr Na'ria at the time, and upon hearing the summons from the Alder King, they hurriedly came to pay their respects.

"No gift."

When the two arrived, Oberon's initial excitement gave way to exhaustion, and he reverted to his weary old self.

He waved his hand, signaling Gail to tell the two of them what had just happened.

Upon hearing this, both of them showed joy on their faces.

As long as they obtain the Ancient Blood, they can create another massive portal, allowing the Ain El race to leave this world increasingly ravaged by the White Frost, instead of slowly waiting to die in this world.

Without hesitation, Eredin said, "Then I'll go and bring back the Ancient Blood right now."

Although he didn't know why the Ancient Blood had found the Sunstone, Eredin understood that the most important thing now was not to dwell on that, but to capture the Ancient Blood before it got too far away from the Sunstone that had sent the signal.

Oberon agreed, "Let Avalak, Gael, and Illerith go with you. Make sure the Ancient Blood doesn't get away."

……

Outside the palace, a large number of heavily armored elven cavalry were gathering.

They are the Red Knights, but in the world of Witcher, they have an even more fearsome name—the Wild Hunt.

A battle mage, also clad in heavy armor and with a ring on his helmet, stepped forward and respectfully addressed Avalak as "Teacher."

His name was Karanshir, and he was Avalak's best student.

"Kalanhill, you're here this time too."

"Yes."

Although the ability to create world gates has been lost, it is still possible to teleport a small number of people.

Of course, even if it is just to teleport a small number of people, it requires many sorcerers called "navigators" to cast the spell together.

Hundreds of Wild Hunt members formed a neat square formation, waiting for Avalak and Kalanhil, along with the other navigators, to cast their spells.

As the incantation was chanted, a portal slowly opened.

The Wild Hunters filed in and passed through the portal.

We arrived in a strange land.

Snowflakes danced in the air, and as far as the eye could see, there were rolling mountains, with a castle standing not far away.

Eredin was the last to pass through the portal. As expected of the Red Knights, who were the most elite troops of Ion El, they had already formed a battle formation outside the portal as they passed through.

Ericin scanned the surroundings sharply, then gave the order.

"The Ancient Blood is nearby. Search in teams!"

However, as soon as he finished speaking, the sky suddenly changed color.

A terrifying rain of fire fell, as if to burn everything to ashes.

Karanhill was the first to react.

An ice barrier was erected above everyone's heads.

The falling fire rain kept hitting the frost barrier, but for the time being, it was able to withstand the falling fire rain.

Before anyone could catch their breath, the ground beneath their feet cracked open.

A dozen or so wild hunters accidentally fell into it.

Avalak hurriedly chanted a spell, and a layer of frost spread from his feet to the feet of everyone else, sealing the crack.

Just then, a large number of witchers and heavily armored knights charged out from the castle not far away, their numbers several times greater than those of the Wild Hunt.

Ericin's pupils constricted sharply as she realized the situation was dire: "This is a trap, retreat!"

The navigators hurriedly chanted incantations, attempting to open the portal. However, as several Wild Hunt members rushed towards it, the portal suddenly twisted, transforming into sharp razors that tore their bodies to shreds.

"The spell has been countered, we're trapped!" a navigator cried out in terror.

On the walls of Kaer Morhen, Tessaia, along with Margarita, Yennefer, and Keira, maintained a spatial blockade, preventing the Wild Hunt from opening a portal to escape.

Triss then withdrew her large-scale fire magic attack.

Because the Witchers and heavy knights below have already engaged the Wild Hunt in battle. Although ordinary heavy knights are not as strong as the Wild Hunt, each Witcher is equivalent to several Wild Hunts, not to mention that their numbers far exceed those of the Wild Hunt.

Unsurprisingly, the Wild Hunt gradually fell into a disadvantageous position.

Avalak raised his wand, preparing to unleash a powerful ice spell.

This magic will not work on the Wild Hunt; it will only affect enemies.

However, the moment he cast the spell, a sword suddenly pierced his chest, drawing blood.

Karanhill witnessed this scene and his eyes widened in fury.

"No! Teacher!"

Just as he was about to go over, he was blocked by a humanoid figure formed from black smoke.

Regis's claws flashed through the air: "Your opponent is me."

The two Wild Hunters closest to Avalak brandished their weapons and slashed at the attackers.

However, Jaques suddenly disappeared, and when he reappeared, he was behind the two Wild Hunts, beheading them with a single sword stroke.

Ericin, standing in the crowd, was already thinking about an escape route.

Although without a navigator, we can never return to Alder Lands, it's still better than dying here.

Realizing this, he no longer hesitated, abandoned his colleagues and subordinates who were still fighting, and fled back.

At that moment, a roar came from the sky.

Erin instinctively looked up.

A griffin was seen soaring in the sky.

Then, a dark shadow fell from the sky.

Bang!
A cloud of smoke and dust swept in.

When the dust settled, a young man with black hair appeared before Eredin, wearing master-level equipment from the Wolf School and holding an exaggeratedly huge sword.

……

Eredin's body was burned to ashes by Lynn using the Igni sign.

He looked around; the battle was over.

Hundreds of wild hunters perished.

Lynn's side also suffered casualties.

The elves of the Ain El race are different from those of the Ain Sid race; the former are stronger in combat.

Even so, the gains from this battle were still enormous.

This battle not only wiped out the Red Knights, but also killed many of their navigators.

The deaths of heavyweight figures such as Eredin, Gale, Karanhill, Illerith, and Avalak were undoubtedly a fatal blow to Ion El.

The fact that Oberon dispatched so many important figures at once demonstrates his high regard for and desire for the Ancient Blood.

Unfortunately, it turned out to be a complete trap from the very beginning.

Lynn was familiar with the plot, knew how to use the Sunstone to lure Ain El, knew the location of the Sunstone, and was even more aware of the importance of the Ancient Blood to Ain El.

Like Ian El, Ian Siddi, although they are long-lived, their low fertility is their weakness.

Take Lara Dorren as an example. Since they have mastered the method of cultivating ancient blood, even if Lara Dorren is abducted by a human sorcerer, they can simply use this method to cultivate a second Lara Dorren, right?
As a result, Ian El spent hundreds of years searching for Laura Dorren and her descendants.

What does this mean?
This shows that even if Ion El used the full strength of his clan, he could not cultivate a second Laura Dorren.

This time, Lynn had Jaques use the Sunstone to lure the Red Knights, numerous navigators, and key high-ranking members of the Ain El race. Given the Ain El race's low talent development and reproductive capacity, their demise was only a matter of time.

Even if Lynn stops bothering them, they will still be mercilessly swallowed up by the White Frost because they cannot leave the Alder Land.

This victory was not only a heavy blow to the Ain El tribe, but also the final verdict on their fate.

……

With the Wild Hunt threat completely eliminated, the rest for Lynn was quite simple.

Duke Joachim of Nilfgaard and Duke Arda were both killed.

Nilfgaard no longer had the strength to resist Lynn.

On another timeline, the Japanese flag that had terrified the northerners was finally lowered, replaced by a flag of a black and gold double-headed eagle.

Lynn divided the lands of Nilfgaard, essentially dismantling the original Nilfgaardian aristocratic system to pieces, making it impossible for any remnants to form.

He then bestowed the city of the Golden Tower upon Sienna.

The Duchess of Carrobata in Toussaint has passed away, and the newly succeeded Duchess Anaïta has pledged allegiance to Lynn.

Since the Duchess of Carrobata has chosen Anna Etta as her successor, sending Sylvanas back to Toussaint would only create more trouble.

Why not make Sianna the Duchess of the Golden Tower?

In any case, although the area around the Golden Pagoda City has experienced war, it can still regain its former prosperity after reconstruction.

With this, Lynn has now unified the known world, except for Sintra, Skellige, and Cowell.

Using knowledge from another world, Lynn reforms the existing administrative bureaucracy to make it more efficient.

Decades later, Esther Turseker, Calanther, King Bran, Kratz, "Madman" Lugo, Tancorid, and others passed away one after another.

After negotiations, the Kingdom of Sintra, the Skellige Islands, and the Kingdoms of Kovir and Povis were incorporated into the Empire, becoming its provinces.

However, Lynn still preserved the interests of various noble families, including the Tursek, Quett, Clamon, and Thyssen families.

With this, Lynn finally achieved unification.

Of course, he knew that the known world was only a part of this planet, and that the known world wasn't even the entire continent.

On the other side of the Flying Dragon Mountains, there is even more land.

But the various races of the empire had been through too much strife and war and were already exhausted. Lynn understood that what they needed most at this moment was time to rest and recuperate, not to continue expanding and conquering.

Lynn himself used to be a poor working man, so he knows very well what ordinary people desire—all they want is to have food to eat, a place to live, and a stable life.

Therefore, he focused on domestic development, dedicating himself to economic recovery and improving people's livelihoods, bringing long-awaited peace and prosperity to this war-torn continent.

Although the Witcher cannot have offspring, Lynn's own lifespan is longer than the history of ancient Rome, so even without offspring, the empire will not easily fall apart under his rule.

However, Lynn knew that a stable regime needed a sound system to maintain it.

To this end, he established a system of governance, consisting of a prime minister, a senator, and a senator.

The House of Lords is composed of nobles, representing traditional forces and local interests;

The House of Commons is composed of representatives of the common people, giving voice to ordinary citizens and ensuring that their demands are heard. The position of Prime Minister can only be appointed by Lynn himself, who acts as the executor of his will and oversees the administrative affairs of the entire empire.

This arrangement preserved the core of centralized power while providing channels for different social classes to participate in politics, thus ensuring the stability and vitality of the empire.

……

Ripples spread across the lake.

The figure of the goddess in the lake was faintly visible under the moonlight.

She stared at the spatial rift that had appeared out of nowhere on Black Tern Island, her eyes flashing with a complex light.

On the other side of the crack, a strange world can be vaguely seen.

But that new world was neither pure darkness nor dazzling light.

The goddess of the lake gently raised her hand.

Golden divine power swirled around her fingertips.

She carefully examined the source of the crack, and after a moment, she frowned slightly.

"This was not a malicious intrusion, but rather an unknown territory."

Her gaze shifted to the Witcher standing by the lake, her gentle voice carrying a hint of earnestness.

“I could have closed this rift directly, but that world… seems worth exploring. My warrior, I beg you to go and investigate for me. Of course, this is not an order, but my request. If you are unwilling, I will not force you.”

"I'm willing to go."

Lynn in this world has done her best.

Witchers became a special royal force and enjoyed privileges.

Under his rule, people in all countries lived in peace and prosperity, no longer worried about war, and everything flourished.

And he himself had reached the limit of his strength.

If we want to go further, we must go to other worlds and find ways to break through.

After leaving Black Tern Island, Lynn rode Deathclaw back to Tritog City.

In the palace, they summoned Celia, Triss, and Fringilla.

Decades ago, after the empire stabilized, Lynn married Triss, Keira, and Fringilla.

Ciri had no problem with the three girls, and Triss, Keira, and Fringilla also treated Ciri like a younger sister.

After decades of living together, the five of them have enjoyed a very harmonious life.

Lynn returned to the palace, summoned the four women, and told them what had happened.

“I’ll go with you,” Triss said without hesitation.

"but……"

"It doesn't really matter whether one person or two people cross the rift, right? Please, that's the goddess... This time, I won't let you leave me behind."

Seeing Triss's unusual persistence, Lynn stopped insisting.

Fringilla said, "Then Kayla, my little sister Ciri, and I will stay here and protect this home."

This time, Keira unusually didn't argue with Triss.

Triss, Fringilla, and Keira are all sorceresses who can use magic to maintain their youth and live forever.

Ciri is not only a sorceress, but also a descendant of Laura Dorren, and is immortal.

"Then it's up to you."

"Why are we talking about this as a family? As for you, your safe return is the most important thing."

……

After explaining everything, Lynn and Triss arrived at Black Tern Island and passed through the cracks in the island.

A feeling of weightlessness came over him, but soon Lynn's feet were on solid ground.

The damp ground smelled musty, and the air was filled with an indescribable stench, as if rotting flesh and years of filth were mixed together.

He looked around and realized that this place was clearly a dungeon.

It was cold, damp, and filled with a depressing atmosphere.

Not far away, several short, goblin-like creatures stood in front of the cell door, throwing stones through the rusty iron bars.

They were no bigger than children, and one of them was wearing ill-fitting, rusty armor covered with mottled rust and stains.

Their skin is rough, with a sickly green hue, and the stench emanating from them is like the putrid smell of someone who hasn't bathed for years, or the fishy odor unique to some wild animal.

One of the goblins, seemingly having just noticed Lynn and Triss's presence, abruptly turned its head, its murky eyes widening, and let out a sharp cry:

Hey! Who are you people?

To Lynn's surprise, the language the other person spoke was very similar to Common Tongue, and he could understand it perfectly.

However, he did not answer immediately, but squinted and carefully examined the creatures.

Their appearance reminded him of a type of monster he often saw in fantasy games in his previous life—the goblin.

Lynn didn't answer; instead, she asked, "What are you doing?"

One of the goblin cubs grinned, revealing jagged, sharp teeth, and exclaimed excitedly.

"Throw stones at it, and it will bark, and it barks so sweetly! Don't believe me? Give me a stone, and I'll show you!"

Upon hearing this, Lynn glanced at his feet, then casually picked up a fist-sized stone from the ground and weighed it in his hand.

Then, with a sudden burst of strength in his wrist, the stone shot out like a meteor, accurately hitting the goblin cub's head.

With a loud bang, the goblin cub's head exploded instantly, splattering blood and brain matter everywhere.

"What are you doing?!" another goblin screamed angrily, his voice filled with fear and rage.

However, before it could finish its question, a loud bang interrupted its voice.

The dungeon's iron bars were knocked down by a tremendous force, and the heavy iron bars fell directly on the goblin.

It tried to struggle, but then a huge cave bear pounced out of the cell and slammed heavily against the iron bars.

A crisp sound of bones cracking rang out, and the goblin's body was instantly flattened and completely still.

Cave Bear raised his head, his gaze briefly meeting Lynn's.

Whether it was Lynn's imagination or not, the Witcher saw a hint of gratitude in its eyes before it pounced on the other goblins in the dungeon without hesitation.

For the next two minutes, the dungeon echoed with the screams of goblins and the howls of dire wolves.

The cave bear's claws and fangs mercilessly tore apart every enemy, splattering blood and entrails all over the walls and the ground.

The cave bear stopped moving when the last goblin in the dungeon fell.

Its body began to emit a soft light, gradually shrinking and deforming, eventually transforming into a tall human figure.

He was over two meters tall, muscular, and had a healthy bronze complexion, as if he had been basking in the sun all year round.

His face was resolute, and his eyes held a serene tranquility that seemed to blend seamlessly with nature.

“Please forgive the entrails on this ground,” he said, his voice low and gentle. “We should cherish all the gifts of nature… but goblin entrails are probably far down the list.”

"You helped a bear, and you don't even know if it will hurt you? You're really good friends of nature—or maybe you're crazy."

"Anyway, I owe you a thank you. I am Druid Halsin."

The name stirred a ripple in Lynn's memory.

He had long suspected what was happening before him, and the name Halsin only confirmed his suspicions.

"I'm Lynn, and this is my wife, Triss," Lynn introduced simply.

Triss nodded slightly.

Halsin nodded, his gaze sweeping over the two men: "You don't look like locals. Are you from Baldur's Gate?"

“No, we come from a much farther place,” Lynn replied.

Halsin did not press further: "I have no intention of prying into your privacy, nor do I have the right to ask anything more of you. But if you are willing to help, I will owe you a debt of gratitude for the rest of my life."

Lynn didn't answer immediately, but glanced at Triss instead.

Her eyes held a hint of curiosity and anticipation, clearly showing interest in Halsin's proposal.

“We can consider it,” Lynn finally said.

“These butchers are threatening my woodland; the natural order must be protected.”

Triss asked, "You mean, there are more...like these things out there?"

Halsin's eyes showed a hint of confusion: "Didn't you come in from outside? Didn't you see me?"

Lynn explained, "Actually, we came here because of a teleportation accident."

The world of Baldur's Gate is simple: good people are good people, and bad people are bad people.

The man they were facing, Halsin, was a traditional, old-fashioned, good man.

"A teleportation accident? And you all seem to be completely unharmed. Your gods are truly blessed."

Halsin thought for a moment: "There is a large group of goblins inhabiting this abandoned temple. Normally, goblins are disorganized and undisciplined creatures, but this time it is different. There are three leaders guiding them."

"They are the drow elf Minsara, the goblin Dror Ragzlin, and the fallen goblin priestess Gat."

"There is no need to be an enemy of the entire goblin race. As long as we get rid of these three scourges, the goblin will heal itself naturally."

Lynn agreed without hesitation: "Okay, come with me."

Eliminating the three leaders of this goblin camp did not take Lynn too much effort.

With his current strength, if those goblins all hide and ambush him like the goblins in "Goblin Slayer," they won't be able to harm him, but they will at least waste a lot of time.

However, the goblins in the goblin camp all rushed up shouting and yelling when they discovered Lynn and his companions.

Then he was ambushed and killed by Lynn and Halsin, who had turned into a cave bear.

Even the goblins wielding bows and arrows were blasted to death by Triss's fireballs before they could even fire their arrows.

An hour later, the three men had wiped out all the goblins in the abandoned temple.

Although only Minsara and Gat were successfully killed in the end, and the goblin escaped when he saw that things were not going well, Halsin was already very satisfied.

Even if the goblins return, the woodlands can still hold them off.

On the way back to the verdant woodland, Halsin led the way while chatting with Lynn and Triss.

“Humans love bards,” Halsin suddenly said, a hint of a smile in his voice. “If you’d like, I can find a bard to write poems for you. I can tell you all have stories to tell. If you don’t mind, I’d like to hear them.”

"It's a long story."

“We have time, let’s start from the beginning, from the very beginning…”

"Alright then, it all started when I was still a Witcher apprentice..."

(End of the book)

(End of this chapter)

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