A different world game? A different world game!
Chapter 856 Orcs
The continent of Bestar.
Orc Empire.
The orcs in this world are orcs in the literal sense, and are not the same as the orcs in the broader sense that Karna once knew.
They are not a green-skinned, fanged race that behaves like wild beasts, but rather a race with animalistic characteristics, or even simply like upright wild beasts.
The culprit that allows this world to have so many races—the Creation Stone—is the reason for all non-human races.
The Orc Empire was arguably the last of all racial kingdoms to be established.
The original kingdom was undoubtedly humankind, because humans are the most primitive race in this world.
All other races were transformed from humans through wishes, while a small number were gained intelligence through wishes made by other creatures by chance.
However, almost all mainstream races are derived from humans through their desires, so they can generally be classified as subspecies of humans.
Although these racial leaders all understand this in their hearts, none of them will admit it.
Like an elf.
Although elves belong to different species, they are all proud of their identity.
Long ago, the archmages of the elves, who had studied arcane arts extensively, clearly understood that they were a branch of humans.
But you expect them to admit it? That's impossible.
Although humans were the first race to establish nations, dating back to an extremely distant era.
But that doesn't matter at all, because humanity has never truly dominated the world.
In the prophecy of the apocalypse, the world will be dominated by an alien dragon race.
After the dragons realized what was happening and left, it was the elves who rose to power and dominated the world.
Humanity only began to rise to power after the elves began to decline, and there is no record of them ever dominating the world.
However, the power of modern humans is basically equal to that of elves, and the elves' status as overlords is merely a superficial one.
The only reason why humanity has not yet achieved dominance is that as human power has grown, conflicts and rifts have developed between different human nations, preventing them from uniting as one.
But if the elves dare to commit a grave transgression and actually begin to dominate, that's a different story.
In this region where human nations have established themselves and driven out the forces of the elves.
During the time the dwarves migrated south, the orcs consolidated and developed into a single nation.
There are only three native first-class races.
Humans, elves, dwarves.
There is only one reason why orcs were able to establish a vast nation and become the largest power on the continent, despite being a second-rate race.
Integration: The first Orc King used a rather strange concept at the time to integrate many races with animalistic characteristics.
Before him, there was no concept of orcs, or it was just a very general term.
Races that evolved from humans once shared a common characteristic: they worshipped a certain natural phenomenon, and the totems they worshipped or the objects they offered sacrifices to contained the Creation Stone.
Day after day of worship enabled human groups, still in tribal form, to successfully make their wishes.
Elves and dwarves were born under these circumstances, or rather, this is how the more ancient races were born.
Humans at that time worshipped certain natural phenomena and had their own traditions, which were determined based on the geographical environment at the time.
For example, the earliest elves may have been humans living in dense forests, hunting in the forests and living in harmony with nature.
They worship the forest as a natural part of nature, yearn to move nimbly within it, hope to hear the voice of nature, desire sharp eyes and keen movements, and aspire to become powerful hunters.
These wishes, gathered together, merged with the creation stone hidden within some totem they may have worshipped at the time, and were granted upon success.
At that time, the world's will, based directly on their wishes, extracted information and characteristics from other races in the astral plane and transformed humans into what they are now, into elves.
The same applies to dwarves.
In primitive nature worship, a large portion of nature worship was related to animals.
This generation of nature worship even surpassed that of certain natural phenomena.
Moreover, worshipping a specific animal is more concrete, more real than natural phenomena, more likely to garner public support, and more likely to inspire specific desires and wishes.
Some people worship wolves, some worship tigers, some worship lions, some worship bison, some elephants, and some even worship rabbits.
They all have specific desires.
If the totem is a wolf pack, then one hopes to fight alongside the wolf pack, possessing its unity, hunting ability, discipline, and sharp teeth, among other things.
In this situation, if a wish is granted by chance, then the wolf clan will be born.
And so, over the years, there will be more and more human branches with animalistic characteristics.
Because the objects of worship were ordinary animals, the situation began after the Creation Stone shattered, with beings being born in fragments.
This phenomenon then began to erupt.
Because if all that is needed is animal characteristics, a single fragment of the Creation Stone might be enough for a small tribe to possess such characteristics and bloodline.
It's much simpler than directly becoming an elf or dwarf; it's not even in the same league.
Therefore, the sub-races with animalistic features directly formed a huge group.
It can be said that if these huge groups were integrated into a single race, their numbers would be second only to humans.
But before the concept of orcs was formalized, these races could not possibly be combined into a single ethnic group.
Just as various wild animals cannot form a single group.
For example, do you expect wolves and rabbits to form a single group?
It's completely unreasonable and doesn't conform to the laws of nature.
However, orcs themselves are not naturally born; orcs, who are carnivorous, can also eat vegetarian food.
Herbivorous orcs can also eat meat.
Orcs are essentially a subspecies of humans with animalistic characteristics, not wild beasts.
The first Orc King named them all Orcs based on their beast-like characteristics. Through his own talent and abilities, coupled with the world situation at the time, he successfully unified the vast majority of Orcs into one race.
They established the Orc Empire.
This is the origin of the Orc Empire.
Not all beast races will join in.
For example, minotaurs, centaurs, snake people, and the like.
Even with the concept of orcs in place, you can still call them orcs, though they would certainly resist it.
In this orcish kingdom.
Rabbit tribe - turnip root.
Looking down from the low hills, "Turnip Root"—the town of the rabbit tribe—looks like a peculiar cluster of mushrooms scattered across the gentle valley.
Unlike the towering brick and wooden houses of humans, most of the houses here are half-buried underground, with rounded roofs or half-walls exposed. The roofs are covered with thick turf and cold-resistant moss, which not only keep them warm but also give them a simple and natural feel.
Wisps of smoke rose from the chimney, adding a touch of life to the tranquil scene.
The doors and windows of the houses are small, round or arched, painted in bright colors, like colorful beads adorning a green carpet. In the center of the town, the houses are more densely packed, surrounding a slightly larger building that is entirely built on the ground—the town's council hall.
A series of winding paths connect each household to the central square.
Outside the town, there are vast expanses of farmland that have been cultivated with exceptional neatness, like a huge green and orange-yellow velvet carpet spread over the valley.
Tender green leafy vegetables are neatly arranged in rows, and orange-red carrot tops sway gently in the breeze. In addition, you can also see some resilient tuber crops and fields of medicinal herbs.
This is the lifeblood of the rabbit race, and the basis for their existence as "farmers" and "sentinels" of the empire.
Orcs possess certain strengths based on their animalistic characteristics, but they also have some unsuitable weaknesses.
Just like the rabbit tribe.
Orcs can be broadly divided into two categories.
Humans with animalistic features and animals with humanistic features.
For example, you can think of wolves as wolves standing up.
For example, the rabbit tribe can be thought of as people with rabbit ears and rabbit tails.
The rabbit tribe has some of the characteristics of rabbits.
They have long ears, keen hearing, strong jumping ability, and excellent running ability, and they are all short in stature.
The average height is about 1.55 meters.
Focus your attention on this rabbit colony.
As you walk along the path into "Turnip Roots," a warm, busy yet peaceful atmosphere greets you.
The air was filled with a faint, pleasant aroma of soil, grass, biscuits, and herbs.
The children were playing, and several fluffy little rabbit-like creatures were chasing and frolicking between the houses, their long ears swaying happily up and down with each jump.
They crawled in and out of the cave entrance, imitating soldiers charging, or gesturing with small sticks as if they were bows and arrows, emitting clear and melodious laughter, as if all troubles were far away from them.
Several adult rabbit farmers were carrying hoes or buckets of water toward the fields. Most of them were dressed in simple linen clothes, with some mud on their bodies.
Several women sat on wooden stools in front of their homes, skillfully weaving baskets or processing carrots that had just been pulled from the ground, while chatting in hushed tones.
They talked about this year's harvest or a newborn baby, occasionally letting out soft laughter.
Their rabbit ears twitched sensitively from time to time, listening to the sounds around them.
Occasionally, rabbit militia members can be seen patrolling along the edge of the town and the main roads.
They are similar to human militiamen, wearing light, hard leather armor and carrying short swords or daggers at their waists.
The difference is that their main weapons are bows and arrows carried on their backs or a few javelins. Their eyes scan the surrounding wilderness warily, and their long ears serve as natural early warning radar.
Although their equipment was far inferior to that of the Empire's main battle groups, their eyes revealed a sense of pride and resilience in bearing the responsibility of protecting their homeland.
Residents passing by would cast respectful and reassuring glances at them.
This peaceful pastoral scene is a moment of tranquility earned by the rabbit tribe through hard work and careful survival.
However, peace will always be disrupted.
A commotion arose from the edge of the town.
Several strong and ferocious dire wolves, breathing scorching air, carried armored and burly wolf warriors, storming into the tranquility of "Turnip Root" like a murky black wind.
Wolf warriors are typical beastmen with human characteristics, that is, beastmen, while humans with beast characteristics—the rabbit race—are demi-human beastmen.
These wolves are almost like giant wolves that walk upright, with exposed fangs and fierce eyes.
The leader carried a tattered but menacing wolf-head banner on his shoulder, indicating that they belonged to a warband conscription team of a powerful tribe.
The rabbit-dwelling residents who passed by turned pale instantly, their eyes filled with a deep-seated fear.
The laughter and chatter abruptly stopped as the children cried out, "Mommy, I'm scared!"
Then they were quickly pulled back into the house or protected behind the adults.
The peasant women huddled tightly in their arms, holding baskets or babies, shivering.
The fear almost solidified into a tangible form.
The street instantly became empty, leaving only overturned buckets and fallen vegetables.
The wolf riders swaggered along the narrow streets, their heavy hooves pounding the soft dirt with each step.
Their gazes swept unabashedly over the closed doors and windows and the trembling residents.
One of the wolf riders caught sight of a few fresh carrots in the vegetable basket by the door, picked one up casually, took a bite, and then spat it out in disgust.
"Pah! It tastes earthy and is hard to swallow!"
He casually smashed the remaining half of the stem on the ground and stomped over it.
He looked at the rabbit girl trembling as he had taken her from her.
He opened his mouth, stuck out his tongue, and even drooled.
The look in his eyes wasn't lust, but appetite.
"You look much tastier than a carrot, hehehe."
He let out a threatening, grating laugh.
The rabbit-like girl huddled up in fear.
But that was all; the wolf didn't actually bite.
This phenomenon may have existed hundreds of years ago, but it was strictly prohibited after the establishment of the Orc Empire.
But this doesn't stop the wolves from using this to intimidate, because in their eyes these rabbits are "food," just not the kind they eat.
Another wolf soldier saw the freshly baked flatbread in an old man's arms, grinned maliciously, reached out and snatched it, stuffing it into his mouth and chewing voraciously. Crumbs fell from the corners of his mouth as he mumbled, "Dry and mushy, only fit to feed livestock."
The old rabbit clan dared not speak out in anger, their eyes filled with tears of humiliation.
The largest and most imposing dire wolf, its fangs dripping with saliva, stared intently at the two trembling rabbit cubs being held tightly by their mother at the street corner, its throat emitting a longing growl.
The wolf chieftain riding on its back chuckled, patting the dire wolf's thick neck with his rough hand: "Alright, don't rush, my darling."
"After we finish our business, before we leave... pick any two tender ones you like. These long-eared ones are as prolific as insects; no one will care if you're short a couple."
His adjutant behind him let out a grating laugh: "Exactly! It wouldn't be bad to give our little darling a treat while we're at it. These rabbits may not have many other skills, but their reproduction rate is truly astounding, like an endless horde of goblins."
From the small house next door, an old man from the rabbit tribe came out and watched this scene.
His rabbit-like crimson eyes showed no fear; he had seen this sight many times before.
On the door frame next to them, a girl with long rabbit ears peeked out, watching the terrifying pack of wolves.
The old man tapped your head with his carrot-shaped cane: "Don't be afraid of them, their arrogance won't last long... Go, go to the guild and take this message with you."
The rabbit girl nodded, turned and ran, hopping and skipping at an extremely fast speed.
Amidst such blatant threats and humiliation, the wolf riders, like iron wheels crushing the ground, finally arrived at the town center—the entrance to the only council hall on the ground, constructed of rough stone. (End of Chapter)
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