A different world game? A different world game!

Chapter 797 Entrustment and Development

The expedition team has just landed at the port.

Everything must be done in an orderly manner, so in the first few days the adventurers mainly adapted to life here and gained a rough understanding of the dangers of this area.

It didn't take more than a few days.

The core area of ​​the [Warship Port] has been completed.

The Night Watch's extensive experience in constructing large-scale buildings and cities has given them a significant edge in building technology.

It created an insurmountable chasm between itself and the other forces in this world.

However, the adventurers have gotten somewhat used to it by now, and they are not surprised by anything the Night Watchmen suddenly rise from the ground.

The magical lights illuminated the spacious and flat work area, the neatly arranged prefabricated barracks, the humming resource processing center, and the command tower that served as the hub.

These are things that have sprung up in a short period of time, and they are not just any kind of tents that have been set up randomly, but real buildings, with a metallic sheen and an extremely reassuring sense of solidity.

The port's perimeter is lined with defensive watchtowers and energy shield generators, resembling a steel forest, which connect with the edge of the safe zone initially demarcated by the Night Watch scouts.

This area has been efficiently divided into clear grid blocks by the Night's Watch logistics department, and numbered maps are updated in real time on a huge bulletin board in the center of the port.

With the deepening of datafication.

Once this information is acquired, it can be directly synchronized into the adventurer's map. This depends on how well Kana's strength grows and how well Popote's [Earthly Kingdom] plan progresses.

Its main purpose is to comprehensively expand data and grant high levels of permissions.

In the center of the port, in the mission hall.

A spacious hall, quickly assembled from prefabricated metal modules, is now bustling with activity and full of life.

This place is essentially the same as the Adventurers' Home, so adventurers feel right at home here.

Although everyone knows that the Adventurers' House is a subordinate force of the Night's Watch, for many people, the Adventurers' House is the Adventurers' House, and the Night's Watch is the Night's Watch; they are different.

Therefore, having a tavern with the style of an adventurer's home would make them feel much more at ease.

A huge projection screen scrolled through a dense list of tasks, categorized as follows: clearing, exploration, gathering, refining, and expansion.

The difficulty of the mission ranges from light green (low risk) to a glaring dark red (high risk area).

Adventurers range from low-level warrior-mage groups of three to five people, to well-equipped medium-sized mercenary groups with a full range of member classes, and then to elite groups with distinctly different auras.

They all gathered around the light screen or quickly handed over their duties at the Night Watchman's reception desk.

The scene here can be described as bustling with activity.

Because it's today.

With the frontline base fully established, the exploration ahead now has a reasonable concept and plan.

The adventurers could finally get moving; they had been eagerly anticipating their adventure for days.

"Hey! Hogg, look at this. Block D-7, 'Sawtooth Swamp Area,' marked with a 'Giant Bone-Eating Pangolin (Mutant)' nest. Quantity 12-15, pretty high contribution points!"

Wolf, the young wolf, was beaming with excitement as he pointed to a red-marked mission on the screen.

There aren't many adventurers who can take on this kind of mission, since most adventurers aren't very high level.

Even before Adventurer's Lodges became widespread, high-level adventurers were already renowned figures in certain regions.

These two orcs are at this stage.

Therefore, they were confident in completing the task because the Night's Watch had a very clear and detailed plan for the difficulty of the mission.

If you still don't recognize your own capabilities after seeing this detailed information and recklessly accept tasks, then you deserve to die.

Hogg, the orc with huge fangs, carrying his enchanted great axe which he had obtained from the Night's Watch's logistics department, merely snorted upon hearing this.

But a fighting spirit gleamed in his eyes: "Just a bunch of burrowing rats, I'll take them! Perfect for testing this new axe."

He squeezed to the front of the reception desk and loudly announced his and Wolf's squad numbers.

The Night Watch's civilian staff worked quickly and expressionlessly on the crystal panel, handing him a metal plate engraved with mission codes and block information.

"Received. The mission area map and biological weakness analysis have been synchronized to your personal channel. We recommend bringing a potent corrosion neutralizer."

That's really accurate information.

The information provided is even more comprehensive than what a normal adventurer's home would offer. Is this the level of professionalism of the Night Watch?
Most adventurers had never experienced such information before, and were more or less unaccustomed to it.

It gives people an unreal feeling.

Hogg grabbed the sign and stuffed it into his pocket, muttering, "Okay, okay!"

He dragged Wolf, who was still studying, to the warehouse to apply for supplies—mainly a large barrel of unpleasant-smelling neutralizing agent.

On the other side, the elven mage Lia and the old dwarf Bono were talking to a descendant of the forest tree people who was wearing a light green alchemical robe and carrying a huge crystal bottle.

The treant's gentle voice was like the wind rustling through leaves: "...In the 'Whispering Forest' of Block C-5, the magical fluctuations in the central area are abnormally distorted, causing some plants to produce powerful hallucinogenic spores. A team proficient in magical harmonization and environmental restoration is needed."

Leah tapped her long, slender fingers on the miniature map projected by her tactical bracelet: "The node location has been marked. According to the Night Watchers' report, the source of the distortion is likely a small, ancient ley line node corrupted by chaotic magic."

"Our solution is to neutralize the imbalance using pure crystals and a life resonance ritual."

Bono patted the hammer hanging from his waist, its head engraved with new runes: "The old man is in charge of physically persuading those 'restless' stones, and while he's at it, collecting the magic-weave lichen over there. That stuff is very useful to us blacksmiths."

"Our 'Roots and Stardust' team accepts this mission!" The Tree Descendant recorded their receiving code with satisfaction on their crystal plate device.

This is a new squad; they met and bonded on the ship.

The voyage on the ship and the waiting to board were all deliberately arranged by the Night's Watch to allow these adventurers to get to know each other.

Compared to the bustling mission board.

The true eye of the storm is at the "Pioneer Order" counter in a corner of the mission hall.

There were only a handful of teams standing there.

They usually number in groups of thirty or more, and their equipment is quite different: standard light runic armor covering their entire bodies, tower shields that shimmer with highly efficient energy shield cores, and staves and engineering tools that emit strong magical fluctuations.

These weapons and equipment all have a very strong Night's Watch style.

The high-end nature of these devices shows that they are not products that can be bought casually.

Such supplies are usually provided by the Night's Watch to its allies or are things that large, powerful nations can trade with.

This also indirectly suggests that these teams are backed by national-level powers. Their eyes reveal a calm confidence unique to elites, as well as ambition for future territories.

The most eye-catching of them all is the Iron Wolf Mercenary Group, which is in charge.

Commander Victor, a robust middle-aged man wearing black commander's armor inlaid with dark silver patterns, had just signed his soul imprint on the crystal plate.

This is a quick contract developed by the Night's Watch, which saves some troublesome processes and is also trustworthy.

The Night's Watch has a very convincing reputation in some respects.

Before him, a Night Watch Frontiers officer with rank insignia was finishing a mission briefing.

"Congratulations on receiving the pioneering order (number: LT-7), Commander Victor."

[Expansion Area: Blocks F-4 to F-7, codenamed 'Black Rock Pass']

[Objective: Eliminate all stable threat sources within the area (Level: High-risk monster group + small number of mutated undead), establish a secure fortified outpost, and maintain actual control of the area for more than fifteen days.]

Once confirmed, the Night's Watch will recognize the Iron Wolf Mercenary Group's official right to develop the 'Blackrock Pass' region and its right to share in the initial development profits.

Victor looked at the list in his hand and nodded calmly: "Resource allocation?"

This is the key.

Isn't this exactly what they need to obtain the corresponding qualifications?

I went through a lot of hardship and argued with the Night's Watch for a long time before finally getting the qualification.

Normally, an adventurer team that wants to be qualified to issue exploration orders needs to accumulate enough contributions at the Adventurer's House and obtain certification from other adventurers.

In that case, it's like starting on the same footing as most adventurers.

They won't be able to accept the pioneering order immediately; instead, like the adventurers, they'll have to complete numerous missions before they become eligible.

The Night Watch officer, expressionless, manipulated the crystal panel: "According to the Outreach Agreement standards, the first batch of support packages has been pre-stored at the F-4 area's designated point. Contents include: 2 sets of standard-specification temporary energy shield generators (medium-sized), 3 sets of automatic magic turret bases, and a basic construction material package (including prefabricated wall panels, pipelines, and building materials) of Grade A standard quantity (enough to establish a base accommodating over 100 people)..."

The surrounding air visibly froze for a moment.

Many onlookers, including ordinary adventurer teams and delegation representatives, heard the list and their eyes nearly popped out of their sockets!

A regular mercenary squad leader exclaimed in a low voice, "Holy crap! An energy shield generator?! A magic turret?! For...for clearing out new areas?"

Although they couldn't understand many of the devices, they were familiar with these two devices and had indeed witnessed their capabilities.

Both devices demonstrated their power, whether on the ship or during landing.

Would the Night Watch really provide it as a supply package so openly?

No, even being rich and powerful should have its limits, there's no way it's like this.

Another person, who looked like a representative of the merchant guild, couldn't help but wipe the sweat from his forehead and whispered to his companion with a wry smile: "See... the Night Watch's 'bargain price' is absolutely outrageous... How much would this kind of thing cost before? It would have bankrupted an entire kingdom, right? And they're just giving it to mercenary groups to build walls with?"

Moreover, it's not a matter of money; the main problem is that the Night Watch simply doesn't have the technology to deliver food.

Upon arrival, the Night's Watch provides these services for free, as long as you are eligible.

A barely perceptible tremor flashed in Victor's eyes, but it was quickly replaced by composure.

He glanced back at the drop point coordinates and receiving key on the tactical tablet his deputy handed him, and said in a deep voice, "Receive confirmed. Iron Wolf Mercenary Group, depart in three hours! Blackrock Pass will be ours!"

The Iron Wolf Mercenary Group members erupted in a deep, powerful roar, their morale soaring. They began to quickly assemble and check their equipment.

Their massive loading trucks, filled with specialized engineering vehicles and even more engineering personnel, are already waiting in the assembly area outside the port.

This made many adventurers around extremely envious, and they became even more motivated to crowd around the quest panel, looking for suitable quests.

They also wanted to quickly reach the corresponding level and be qualified to receive the pioneering order.

That's incredibly enviable, having such equipment provided. As long as they're not stupid, they should be able to take over some areas and completely clear them out.

His gaze swept across the entire mission lobby.

Squad leader Martha waved a map, directing her young team members: "Alright! Our mission is to clear the 'Stinging Scorpions' from the 'Fluorescent Vine Path' in Block E-3. They always like to ambush logging teams! Each person is issued three antidotes. Anyone who gets stung must do it immediately! Don't be stingy!"

There were too many people, and it was so noisy that people had to shout to speak.

In the corner, the clever halfling Kirk didn't form a team, but instead excitedly wandered around a large caravan's stall, which was filled with all sorts of local specialties that he had just bought from the port shops or collected along the way.

"The freshest 'Rock Tortoise Shell'! Guaranteed to be from the Blackrock Mountains! Also, 'Moonlight Moss'! A must-have for alchemists! Bulk discounts available!"

He skillfully hawked his wares while keeping an eye on the discussions in the hall about which areas were more productive or less risky, clearly gathering intelligence to prepare for building a team or reselling later.

Not everyone is here for exploration; among so many adventurers, each has their own purpose and desires.

It doesn't matter to the Night's Watch, as long as you've come this far with the expedition.

Outside the port, several teams tasked with clearing out the surrounding area are ready to go.

Hogg and Wolf, carrying supply packs bigger than themselves, grumbled as they walked toward the stinking "Jagged Swamp".

Several land-based alchemy exploration vehicles carrying team members such as Lia, Bono, and the Tree Descendants also departed from the port, heading towards the "Whispering Forest" which was generating magical pollution.

Large numbers of chocobos have become the most frequent rental customers for adventurers.

These chocobos are perfectly suited to this area.

The most impressive sight was the well-equipped convoy of the Iron Wolf Mercenary Group.

Loaders roared as they rolled over the makeshift metal road surface, their massive crane booms reflecting a cold, hard light.

Like a mobile mini-military base, they resolutely drove towards their target—"Black Rock Pass"—following the safe path marked by the night watchmen.

This scene was witnessed by many adventurers.

It was clearly the Night's Watch's doing.

【Warship Port】Within the steel walls lies a highly efficient logistics and mission center.

Beyond the walls, countless adventurers appeared, their blood flowing and being pumped into the vast and dangerous body of the Tauriel continent, which had been dormant for thousands of years.

Survival, extermination, exploration, land reclamation, and even building one's own future...

All grand visions and small dreams, within the framework of order established by the Night's Watch, converge with these large and small teams into the depths of that mist-shrouded land.

The prologue to battle and expansion has now truly begun a new chapter. (End of Chapter)

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