A different world game? A different world game!
Chapter 760 Fortress
On the edge of the battlefield, where blood clouds hang low and the earth trembles, stands a colossal structure forged from the bones and wills of countless worlds—the Blood War Fortress.
Of course, there are a total of ten Bloodbath Battlefields in the entire Abyss, and it is impossible for every fortress in every battlefield to be called a Bloodbath Fortress.
However, they can all be collectively referred to as Bloodbath Fortresses, while the one in front of them is called Zaeraka, meaning "something that presses down on evil creatures".
Of course, most people prefer to call it 1121, or 1121 Fortress. It's simple, direct, and clear in its meaning.
It is not a temporary stronghold, but a ferocious behemoth that has been tempered by blood and fire for hundreds and thousands of years.
The towering walls were forged from abyssal obsidian, shattered demon carapaces, and massive weapons captured from the abyss itself—all materials native to the abyss.
However, the army stationed here has incorporated some forces from outside the world, and the rules of the blood war have separated it from the abyss.
The city wall was covered with charred magical traces and repaired metal patches, and the grooves flowing with cooled lava looked like ugly scars.
Anyone who looks at it would say that this is a place that has experienced countless wars.
Its walls are covered with traces of war, indicating that this bloody battlefield did not only take place in the desolate wilderness, but was also pushed to the foot of the fortress by demons.
Outside the city walls, the fighting and roaring never cease, but inside, a different kind of bustling "daily life" unfolds. The bloodshed never stops, but life must go on, even in this abyss.
Non-demon intelligent beings, unless it is by nature, still mostly crave order. This is also a tear in this abyss.
The mist of judgment carried Kana to the bottom of this colossal creature.
Kana had to admit that this thing was just as shocking as the Tower of Trials.
The Tower of Trials is more like a majestic, man-made landscape that resembles a natural wonder. This thing, however, has been built up over time and through war, creating a unique and awe-inspiring effect.
Although Kana has participated in Bloodbath in the game, it was only an additional gameplay mode.
There is background information and CG clips, but you can't expect the game to actually use a lot of computing power to build every aspect of the bloody battlefield for you.
Therefore, the camp aspect was reduced to a system panel, whose only function was to exchange points.
Now, these are real buildings that actually exist in the real world, and they are something even more novel that Kana has never seen in the game, so he is very curious.
The fog of judgment took him—this god who was leaving the world for the first time and visiting the battlefield of bloodshed for the first time.
Passing through the heavy, massive gate engraved with exorcising runes, the two were scanned countless times by a vast array of monitoring forces from various worlds.
In this situation, no matter how well a demon hides, it will be impossible for it to escape detection. For example, the divine information of the two individuals was instantly transmitted to the central authority.
The Mist of Judgment casually waved its finger, signaling them not to disturb them.
Passing through the gate, a wave of sweltering heat instantly hit you, temporarily isolating you from the bloody atmosphere of the outside world. Although this place was called a camp, it could easily be called a city. There was no "quiet" in the camp, only a cacophony of sounds, the background noise of war.
Kana looked around, everything was so new and exciting. The dwarven forge area was the heart of the noise.
The enormous, hellfire-powered furnace burns day and night, spewing out sulfurous black smoke and sparks.
That thing, standing in the city, resembles a steel volcano; at first glance, you'd think it was about to erupt at any moment. In fact, it is erupting, but nothing comes out. Its rugged construction makes the interior clearly visible.
Slowing down as he passed by, Kana could clearly see the heavy forging hammer striking the red-hot abyssal metal, producing a deafening, rhythmic "clang! clang!" sound, and sparks raining down on his oil-stained leather apron.
The dwarven craftsmen, their hair and beards bristling and sweat pouring down their backs, wielded iron pincers and hammers with their thick arms, repairing twisted shields or forging demonic claws into new battleaxe blades.
Materials stripped from demons were piled up and hung around the area like pork being sold. The air was thick with the mixed smells of burning metal, grease, and cheap dwarven liquor.
This is genuine dwarven liquor, the kind of deadly poison for intelligent life. It can intoxicate dwarves accustomed to the mineral-rich environment.
Every year, some presumptuous intelligent beings attempt to do so, paying the ultimate price, while even those who are rescued in time suffer.
Within the entire camp area, the dwarves' area occupies a vast portion, as it can be considered a military outpost, except that the dwarves also live there.
And at the farthest point, naturally, lies the place inhabited by creatures that don't like noise—the Elf District.
Their feud with the Abyss has a long history, and as a well-known race in the Astral Plane, they often designate an area in such places to showcase their nobility and power.
However, this is a battlefield of bloodshed, and none of them are easy to deal with, so even for elves here, it is not recommended to live with other races.
Of course, the premise is that you can't be too vulgar, like a dwarf.
The elven territory was relatively "quiet," but the atmosphere was equally tense. They occupied the higher ground of the fortress or areas near the inner walls, constructing temporary dwellings made of living vines and pure crystals. This was also the central hub for the purification of chaotic magic; otherwise, you wouldn't think the elven territory occupied a significant area. Elven artisans focused on enchanting and potion-making.
The dwarves' enchanting skills are decent, but professionals should still handle it. They might not see eye to eye outside, but here, cooperation is perfectly normal.
The elves' slender fingers drew intricate runes on the damaged mithril armor, the light flickering with the chanting of spells.
The crucible was simmering with ingredients extracted from abyssal plants or demon glands, emitting strange medicinal smells that were either pungent or sweet.
As Kana and his companion walked through the city, many elves looked at them and then gave them a graceful bow.
They might not know Kana personally, but they could vaguely sense his divine status. Naturally, these elves displayed ample courtesy and humility.
They are arrogant, but they will also give due respect to true strongmen.
Elven teams frequently darted through the city, their elven scouts exchanging battlefield intelligence in hushed tones, their voices quick and clear, their eyes sharp as eagles. (End of Chapter)
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