A different world game? A different world game!

Chapter 1009 Expeditionary Force Situation

As the last noble representative disappeared through the heavy metal doors of the conference room.

The hall was instantly left with only Lurek and two Night Watch representatives—Combat Master Derrick and Tactical Master Sophia.

The atmosphere, which had been somewhat diplomatic, completely settled down.

Now is the time for the Night's Watch to discuss things internally.

Lurek tapped the table again with his thick knuckles, the sound particularly clear in the empty conference hall.

"Alright, now let's talk about the more realistic situation. Sophia, bring up the detailed data."

"Yes, Lord Lurek."

Tactical mastermind Sofia immediately responded.

Beneath her elegant exterior lies efficient action; her fingertips dart rapidly across the data panel in front of her.

At the center of the conference table, the enormous holographic projection of the continent of Talyl changed. The chaotic colors faded, replaced by a more detailed magical glow, and countless tiny data tags and partitioned light spots began to flicker.

Influenced by Cana, the Night's Watch began to use more detailed statistical data when creating various alchemical devices.

It was also due to Cana's influence that the night watchmen became so efficient.

"Based on a comprehensive analysis of the Adventurers' Home registration, the outpost population census, and the flow of logistical supplies."

Sofia's voice was clear and calm, as if she were reading a precise experimental report, or rather, recounting a previous data report.

"The pioneers of the continent of Taril at this stage can be clearly divided into three major groups based on their attitudes and behavior toward the Night's Watch, as shown in the following data."

She pointed, and three distinctly colored areas instantly appeared on the projection:
Those who are close to the night watchmen are represented by dark blue.

Then came various data points floating in the air, presenting detailed information about this group to everyone so they could quickly grasp the concept.

Number: Approximately 35% of the active settlers, with a core fighting force of about 5.6 (including my Night's Watch regular army and the Guardians of Light forces).

Composition: It includes all Night's Watch members of the expedition (soldiers, lightbringers, engineers, and logistics personnel), as well as a considerable number of elite mercenary groups that have cooperated for a long time (such as the main members of Steel Shield and Rockbreaker), and a large number of free people and technical craftsmen who spontaneously follow the Night's Watch because of its protection, data-driven blessings, and the concept of order.

Characteristics: They highly trust the Night's Watch leadership, actively respond to the Expedition Order and subsequent missions (defense, clearing, exploration), have a high degree of alignment with our ideals, and are grateful for the safety and order brought by the Expedition. They are the most steadfast force on the front lines and the backbone of order building.

Note: Although this group is not the absolute majority, its organization, loyalty, and combat effectiveness are the strongest, making it our core base in Tahrir.

As can be seen from the color distribution on the map, this part of the color is mostly distributed in the front line and some areas that the Night's Watch focuses on.

Similarly, the Night's Watch also gave preferential treatment to this group of people, selecting and providing them with some very good locations.

Furthermore, these areas are connected in large patches, so you can see that, apart from the front line, the color blocks in this part appear in clusters in the already developed areas.

They were located around various important areas, major transportation routes, and supply distribution and gathering centers established by the Night's Watch.

Freelancers (light green):

Number: accounting for the largest proportion, approximately 55%, with core combat personnel, namely registered mercenaries, numbering approximately 8.8.

Composition: Primarily composed of independent or small mercenary groups, adventure teams, and individual strong individuals who have come here for various reasons (pursuing wealth, fame, or escaping the constraints of the old world). This includes some mercenaries who have broken away from the influence of noble merchant guilds to establish their own independent businesses.

Characteristics: Their core driving force is personal gain (wealth, territory, and power). They have no strong likes or dislikes towards the Night's Watch, focusing more on their own gains. They generally have a low desire to continue expanding into high-risk areas, preferring to consolidate their allocated territories and engage in resource extraction and outpost construction. They are the main source of labor for current population expansion and infrastructure development (non-combatants make up the majority of their outreach population).

Conflict Points: Conflicts with the aristocratic merchant class are escalating, especially after news of the Free Revolution on the continent of Anvian spread widely. Freemen generally hold the aristocracy in contempt and ridicule, considering them corrupt and backward. Friction between the two sides is intensifying over territorial value, resource allocation, and the management of non-combatant populations, with recent reports of small-scale conflicts increasing by 37%.

Sofia spoke specifically about this group.

"Seventy percent of all the foreign legends on the continent of Tahrir belong to this group."

Legends who come to the continent of Taril generally fall into one of two categories: either they want to expand their own family and gain more benefits for it, or they want to find a way out.

Another possibility is that they are on other continents, either having offended some legendary powerful figures or experiencing obstacles in their development.

Faced with the prospect of opening up a new continent, these legendary powerhouses naturally flocked there, creating something from nothing and gaining their rightful place in the new order.

Noble merchant group (dark red):
Number: Approximately 10%, with its core armed forces (family guards and private soldiers) numbering about 1.6, and a considerable number of settlers attached to them (mainly used for resource gathering and stronghold maintenance).

Composition: Branches of noble families from countries like Harren and Lor'themar, and the merchant guilds they control, such as the representatives who attended the previous meeting and their families. Also included are the higher races of the orcs and the pioneering elves.

Characteristics: They consciously seize high-value land. Outside of the Night's Watch's initial restricted areas (such as large mineral veins, magical nodes, and strategic locations), they utilize their early capital and intelligence advantages to control approximately 80% of secondary high-quality resource points (rich mines, fertile valleys, and transportation nodes). Their intention is to establish long-term, stable 'new fiefdoms'.

Current situation: in a state of utter chaos. The upheaval in Anvian has shaken its foundations, jeopardizing the positions of many families. In Taril, constant conflicts with the Freemen have led to a poor reputation and declining appeal due to its inherent exploitative practices (often attempting to impose heavy taxes or forced labor on affiliated Freemen or small mercenary groups). Internal divisions are emerging, with some younger members showing signs of wavering. While the Pollock Merchant Guild are merchants, their practices are closer to the Night's Watch system, and they no longer fully belong to this group.

It can be said that they suffered the greatest impact, with their operations on the continent of Anvien suffering heavy losses. Due to the related effects, they also suffered heavy losses on the continent of Taliel.

The main reason is that these nobles and merchants are used to doing things the old way, and they have a very strong pioneering spirit. Tariel Daluo, from the very beginning, didn't have a very good effect.

The family members who were originally under control began to break away from them and become independent in the region of the Taril continent. They succeeded under the intentional or unintentional protection and favoritism of the Night Watch, so many people followed suit.

It can be said that the Night's Watch's attack on the entire noble class has reached a point of comprehensiveness and no concealment.

And now, the results are very obvious.

After reviewing the data and statistics above, Lurek and the others nodded; it wasn't significantly different from what they had generally understood. "Now we have more detailed data so we can estimate the combat power we might possess for venturing into the Abyss."

Sofia highlighted the mercenary/private army data in the light green and dark red blocks separately and listed it in a detailed table:

Total registered combat personnel (including mercenaries, noble private soldiers, and independent adventurers): approximately 160,000.

Elite members who have reached level 10 or above: fewer than 1000 (approximately 0.625%).

These thousand people are mostly those who have shown exceptional bravery in fighting against Void threats such as Rift Zones and Highly Polluted Zones, because killing Void creatures grants them additional "experience stones" from the world, accelerating their leveling up.

The main force, at level eight to nine, consists of approximately 20,000 people (about 12.5%).

This group is the backbone of various mercenary groups. They are strong and experienced, but they have the most urgent need to break through the legendary threshold. The "experience" provided by regular beasts or even low-pollution creatures in Tallir is far from enough to meet their needs.

Grassroots members at level seven and below: approximately 138,000 people (approximately 86.875%).

They constitute the main body of combat personnel, but their individual strength is limited, and they rely more on cooperation and equipment.

Lurek's rough fingers traced the cluster of light dots representing the 21,000 people (level 8, 9, and 10) on the holographic projection, emitting a deep sound.

"The personnel for the Abyss Task Force will be selected from these 21,000 people. Those who are too low-ranking will suffer too many casualties and it will be of little use."

"Especially those 20,000 who are stuck at level 8 or 9, are most thirsty for 'experience,' and the Abyss is the most direct battlefield for them to break through their bottlenecks. They will be most enthusiastic about responding to the Abyss's call."

The combat master Derrick, standing beside him, added in a voice as sharp as the friction of steel.

"As for those thousand level 10 guys... they're eyeing the threshold of Legend. Fighting in the Abyss alone isn't fast enough."

"It has been announced that the Abyss Task Force will establish a 'Merit Ranking'. After the selection process, the top ten to fifteen performers in the battles within the Abyss will receive an additional 'Legendary Ascension Rift Challenge Permit' exclusively for the Night Watchers."

A glint of light flashed in his eyes.

"We don't need many, a dozen or so will be enough. None of those guys can resist the temptation. They'll risk their lives in the abyss for that spot."

For these people, becoming a legend is the most important thing next, and no one will let this opportunity slip by.

The fact that they were able to advance to level 10 on the continent of Taliel indicates that they were already around level 8 before they came here, and that they all came with a mission in mind.

Having reached level ten, they couldn't possibly be unaware of the importance of advancing to legendary status, and they would absolutely not miss such an opportunity.

Tactical mastermind Sofia quickly made notes on the data board.

"Detailed points rules will be developed to ensure the scarcity and attractiveness of the rewards, and these will be linked to the Night's Watch command system."

The group quickly exchanged ideas and finalized a core strategy framework: using the Abyss's "experience goldmine" to attract the main force and using legendary dungeon slots to mobilize top-tier combat power.

Lurek stood up, walked to the huge porthole, looked down at the bustling port below and the distant border of the desolate yet orderly continent of Taliel, and issued subsequent instructions.

After all, the entire expansion plan for the continent of Taliel is about to undergo a complete shift.

“Alright, proceed with the Abyss recruitment plan in this manner. Sophia, you and Derrick refine the plan and start the selection process as soon as possible. Now, let’s return to Tallir itself.”

He turned around, his tone resolute:
"First, define the defensive line! From this moment forward, the expedition's strategic focus will be completely shifted to defense and consolidation. The power of 'Eye of Silence' and radar stations at all outposts will be increased to the maximum, and the coordinates of the preset defense perimeter will be communicated to all outer outposts and mercenary groups."

"Without orders from headquarters, no unit may cross the border to launch a large-scale offensive. The expansion efforts of recent years must be halted. Maintain the status quo and consolidate our gains."

"Second, in-depth development! The value of developing land cannot remain merely on paper or in mines. Launch the 'Foundation Plan':"
“Establish the ‘Tahrir Alchemy Technical College’ and basic technical training centers at various outposts.”

"We systematically impart secondary vocational skills and experience in mining, forging, pharmacy, engineering, and other fields. We aim to ensure that every person with potential can find their place and realize their value in the construction industry."

"Evaluate and classify existing strongholds, prioritize the improvement of core strongholds such as warship ports and distribution centers to enhance their residential, defensive, and production functions, and create regional centers."

"Guide the free agent group and the aristocratic merchant group to turn their energy to the deep processing of resources and the internal trade cycle."

"We can't keep buying from outside forever. The continent of Taliel needs a sufficient self-sustaining system, and these need to be established quickly."

"Third, logistical transformation! Pollock!"

Lurek looked at the tactics board.

"Notify the Chamber of Commerce and the Logistics Department to reduce war material procurement and production orders by more than 60%. Ammunition, armor plates, disposable magic bombs, standard weapons... all of these will be reduced."

“Convert this huge amount of available funds, immediately and seamlessly, into construction materials. I need to see a continuous supply of building materials such as composite metal ingots, stone, and hardened timber.”

There's also engineering equipment, those alchemical golems, hovering transport scorpions, and the like. Essential supplies, seeds, raw materials for side professions… everything needs to be filled into the transport airships' cargo holds and delivered to every outpost that needs them.

“We must truly imprint this conquered land on our own, turning it into a solid fortress that can sustain our soldiers, nurture our technology, and support us as we venture into deeper battlefields,” Lurek said, his gaze sweeping across the deep blue control zone on the holographic map like a hammer striking an anvil.

"Whether it's the Abyss or the Void that lies beyond, both require the foundation of Taril. And Taril's future needs to be built by us, brick by brick, starting now."

Sophia and Derrick solemnly accepted the order: "Yes, Lord Lurek!"

The new command stream was quickly generated on the data board and was about to be transmitted to every team in the expedition.

The bustling battlefields of the Tauriel continent are undergoing a profound transformation. (End of Chapter)

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