The evil witch BOSS just wants to develop in a low-key manner
Chapter 210 Ancient God Curse [Time-Space Calamity Thunder Resounds]
Chapter 210 Ancient God's Curse [Time and Space: Echoes of Calamity Thunder]
Under the watchful eyes of the gods.
The crowd filed in through the main gate.
The interior tower is an extremely wide, huge well-shaped corridor, with a diameter of over a kilometer.
The towering corridors, one after another, are layered upon each other.
Each floor is two to three hundred meters high.
The entire tower is over ten thousand meters tall.
Each level of the tower's corridor contains numerous nests of ancient cursed seeds.
Not only is the entire Ancient God's Tower constructed from the crystal walls of the divine kingdom.
Even these nests that nurture the seeds of ancient divine spells are protected by the power of the tower's crystal walls.
Moreover, the crystal walls become thicker as you go higher up.
Unlike the case where forbidden seeds of the Grand Order can be freely selected.
This ancient divine curse seed can only be retrieved by an extraordinary individual breaking through the crystal wall.
The more powerful the attack methods, the more powerful the Ancient God Curse Seeds can be obtained.
As soon as he entered, Zorn sensed the powerful aura emanating from the crystal walls within the towering divine kingdom.
"When gods build their kingdoms, the crystalline walls of those kingdoms will slowly form."
"Even if a god dies, the crystal wall of the divine kingdom will not dissipate; it will only be worn away over the long course of time."
"Many of the divine towers within the Divine Kingdom of the Disaster Court are constructed from the crystal walls of the divine kingdom."
"It takes generations of gods to accumulate so many divine resources."
"The cultural heritage of this ancient country is truly astonishing."
As Zorn surveyed the ancient divine kingdom's rich heritage, he flew upwards with the others.
As they ascended, Bouvier, the "Star Shepherd" who was very familiar with the area, began to recount the story.
“The bottom five layers are the seeds of lower-level ancient god curses.”
"Levels 6 to 10 are mid-level ancient god curse seeds."
“Levels 11 to 15 contain seeds of higher-level ancient god curses.”
"From the 16th to the 20th floor, there are seeds of ancient god curses of the Grand rank."
"Basically, the floors that are equivalent to their respective rank levels correspond to the ancient god spells that can be mastered."
At this point, [Shepherd of the Stars] Buvel paused.
"Our targets are basically all high-level ancient god curse seeds."
“These superior-level ancient god curse seeds from the 11th to the 15th levels are very particular.”
"Generally speaking, the higher the level of the ancient god's curse seed, the better."
Bouvier's explanation left Veronica, who was standing nearby, slightly puzzled.
she couldn't help but ask.
"Can there really be a big difference between ancient god spells of the same rank?"
"I heard from my mentor that the basic framework and power of ancient god spells of the same level are basically the same."
[Shepherd of the Stars] Bouvier smiled.
"Your mentor has explained it very clearly; you just haven't grasped the subtlety of it."
"Note that it is the power of the basic framework."
"This means that when the ancient god spells were first mastered, the difference in power between them was not significant."
"In other words, the lower limit and threshold of the ancient god's spells are basically the same for each other."
"The power of ancient god spells has never been about their lower limit, but about their upper limit."
"The difference between ancient god spells of the same rank is the difference between their upper limits."
"I believe that Lord Zorn, who is well-versed in the ancient spells, should have a deeper understanding of this matter."
All eyes fell on Zorn.
After all, Zorn is a wizard.
It is the sequence class that is most skilled at mastering ancient divine spells.
After a moment's thought, Zorn began to speak slowly.
"Overall, there is not much difference between the higher-level ancient god spells at levels 1, 2 and 3."
"The key difference lies in the resonance level with the Tree of Laws after level 4."
"For example, the resonance amplitude of this 11th-level superior ancient god spell is weak at level 4, so after transforming from level 3 to level 4, the power increase is only so-so."
"And the higher-level Ancient God Spells on the 14th and 15th floors can resonate extremely strongly with the Tree of Laws."
"Once it reaches level 4, it can undergo a qualitative leap, with its power increasing several times over."
As he spoke, Zorn looked toward the 11th floor of the Ancient God's Tower, which they were almost at.
"However, in general, the strength of the superior ancient god spell itself is one aspect."
"Most importantly, immersing ourselves in the Tree of Rings and using these high-level ancient god spells to create our own [Runic Rings] is a crucial step in our cultivation."
When referring to the [Tree of Laws] and the [Rune Circle].
The expressions of those around him tightened slightly.
[Higher Tier] [Tree of Spells] [Rune Spells]
These words are almost completely intertwined.
Every time their mentor taught.
The series will focus on the [Tree of Magic Rings] and the [Runic Magic Rings] that they need to master after reaching the higher levels.
Whether it's the [Tree of Magic Rings] or the [Runic Magic Rings] that extraordinary individuals need to master.
Even though they are top geniuses in the divine kingdom, their understanding and cultivation in this area are extremely difficult.
As Zorn spoke, he noticed that the people around him had their brows furrowed.
Zorn didn't need to think twice to guess what was causing their worries.
Naturally, this leads to the [Spell Tree] and the crucial [Runic Spell Ring].
after all!
When you step into the higher level.
The [Rune Ring] will permeate the life trajectory of extraordinary individuals.
Why do extraordinary individuals plant the [Law Ring Tree]?
The goal is to build one's own [Runic Ring].
A complete [Runic Ring] will grant the transcendent a 10% spell amplification through the [Ring Tree].
Ten [Rune Rings] will provide an additional 1x boost to the spells of extraordinary individuals.
20 [Rune Rings] will provide an additional 2x boost.
50 [Rune Rings] will provide an additional 5x boost.
Moreover, it amplifies the characteristics of all extraordinary abilities.
For example, the stealth of Zorn's [Divine Concealment, Witch Spirit, Tranquil Source] allows one to enjoy the stealth characteristics with a corresponding amplification multiplier.
The Hand of the Ancient Gods can enjoy a corresponding multiple of destructive power amplification.
The Star Mark Holy Armor provides a defense boost of several times over. It can be said that...!
After reaching the higher level.
The number of Rune Rings created through the Tree of Rings is crucial.
The number of [Rune Rings].
It is also a key factor in determining the strength of "higher-level" superhumans.
There are two paths to spiritual practice in the [Tree of Dharma Rings].
The first rule is like Joshua, the "Knight of Disaster".
It directly matches the "Dharma Ring Tree" of the divine kingdom it belongs to.
The advantage of this is that it has a high ceiling, a strong foundation, and doesn't require resource investment.
Creating a [Runic Ring] is relatively easy.
But here's the thing.
A dragon within the divine realm, a worm outside.
It is very powerful within the range of the Tree of Laws' power.
However, outside the range of the Tree of Laws' influence, without the amplification effect of the [Rune Ring], it becomes quite ordinary.
The second path is the one Abigail herself planted the [Tree of the Ring].
The Tree of Laws lies within its own sequence domain.
No matter where you are, your strength will not be affected.
But there is a price to pay.
Planting the [Law Ring Tree] within the sequence domain requires a massive investment of resources.
Either there are special methods to cultivate the "Tree of Laws".
Alternatively, one could obtain a vast amount of resources to cultivate the "Ring Tree".
Otherwise, if the cultivated Law Ring Tree is not powerful enough, it would be better to use the Law Ring Tree of the Resonating Divine Kingdom.
Basically, you can assume that planting the "Tree of Laws" is something only whales (players who spend real money) would dare to do.
For Zorn, he has both the land of the Calamity God Kingdom to cultivate his magic ring tree and the resources to draw upon the "Cosmic Magic Pool".
At the same time, the "god-level" method of "Evil Spirit Cataclysm" can be used to explore the "Calamity Ring Tree" and draw on the crossroads of different worlds.
When you begin to use the superior-level ancient god incantation to create the [rune ring].
His advantage would be enormous.
Therefore, the superior-level ancient god spell selected this time is also of great importance.
Zorn needs to choose those with the highest potential.
This allows for a better creation of the [Runic Ring].
After all, the superior-level Ancient God Spell is the key to unlocking the [Runic Ring] ahead of time.
Although "high-level forbidden spells" are also acceptable.
But the effect was quite poor, far inferior to the Ancient God Spell.
Upon arriving at the area of the higher-level ancient god's curse.
Everyone dispersed.
Before coming, many extraordinary individuals had obviously inquired and considered the matter.
Almost all people went to the 11th or 12th floor.
Even the 13th floor is rarely visited.
Zorn, on the other hand, continued to fly upwards.
When Zorn arrived at the 13th floor, he noticed that the Calamity Knights had reached the vicinity of an Ancient Curse Nest and were launching a fierce attack on a barrier.
Although the attack capabilities of the Knight sequence are relatively weak.
But the power of Joshua's lance, the Knight of Disaster, is astonishing.
Each strike carries the destructive power of the knight's ancient mystical magic.
Zorn flew directly over the 13th floor and headed towards the 14th floor.
This scene was witnessed by the [Disaster Knight].
"Did that guy... go to the 14th floor?"
Taking a deep breath, the [Disaster Knight] withdrew his gaze and gripped the spear tightly in his hand.
"The resonance between me and the Tree of the Divine Kingdom's Disaster Court is incredibly strong."
"Once we start using ancient mystic arts to activate the [Runic Ring], the efficiency of our progress will be unmatched."
"I don't need to care about others. My path as a knight is to keep growing and surpassing myself."
Arrive at the 14nd floor.
Zorn saw the twelve-winged platform-style weapon that radiated a deep aura of starlight and a hazy starlight glow.
"Shall we go to the 15th floor?"
Abigail looked at Zorn and asked with a hint of curiosity.
This "evil sorcerer" left a deep impression on her back then.
Her spiritual mentor also believed that this "evil spirit wizard" had amazing potential and was a formidable opponent!
"No need, there are ancient god spells suitable for me on the 14th floor."
"What about you?"
Abigail's bright eyes narrowed slightly before she spoke slowly.
"These 14 floors happen to have some that suit me."
"Ok!"
Zorn nodded slightly, then flew toward the ancient god spell he needed.
High-level Ancient God Spell [Time and Space - Echo of Calamity Thunder].
A powerful ancient divine spell that can guide the power of ancient thunder through the trajectory of time and space.
This powerful superior-level ancient god incantation is not much different from the other 14-level ancient god incantations.
It also doesn't have the same upper limit as those ancient god spells on level 15.
However, it is a perfect match for [Divine Kingdom] and [Calamity - Tree of Law].
It can help Zorn better condense the [Rune Ring].
If Zorn is after power, he could easily climb to the 15th floor.
Breaking through the 15-layered crystal wall of the nest, while challenging for Zorn in his current state, is still a achievable task.
However, this [Time and Space - Echo of Calamity and Thunder] is more suitable for cultivation and growth.
Furthermore, together with the forbidden spell "Rift" that Zorn previously chose, the two will create an extremely terrifying synergy.
In addition, this [Time and Space: Echo of Calamity] can also create a good synergy effect with the other two ancient divine spells.
While lost in thought, Zorn had already entered the Nest Veil area and began releasing the Calamity Mist.
The 14-layer crystal wall is extremely difficult to break through.
Even Zorn would need to employ sufficiently powerful methods.
(End of this chapter)
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