Hyperdimensional Player

Chapter 237 An Era of Great Strife: Slaughter and Conquest

Chapter 237 An Era of Great Strife: Slaughter and Conquest
There are eight hill giants in total.

They were all adult men; there were no women, children, or even the elderly, the infirm, or the disabled.

Standing beside Duncan, Hyjal seemed to be deep in thought, using his brain to say in a deep voice, "They are all warriors!"

Fanny was healing him beside Hyjal, and the love priest seemed somewhat captivated by his heroic prowess.

Duncan's injuries are not very noticeable because his regenerative abilities are working after he was injured, slowly restoring his health bar little by little. He has now recovered almost two-thirds of his health.

"Hmm." Duncan nodded faintly, wiping the blood and brain matter off his grandfather.

The others were carrying things out, all goods they had plundered from the dwarves and humans. At the very back was an altar, a shrine to a demigod giant, which Duncan had smashed to pieces with an axe.

Hyjal suddenly turned his head, stared at Duncan, and said, "Quinn, you are the smartest among us."

This was the first time he had ever praised a human being.

Hyjal pondered for a moment, his expression hesitant, and slowly said, "Aren't we about to wipe out all the hill giants here?"

Upon hearing this, Duncan looked up in surprise, his expression even somewhat astonished.

He never expected that Haigar could actually use his brain! Especially not to be able to think about such profound questions!

A moment of silence.

Duncan sighed softly, "They probably aren't all dead, but the last of the warriors are probably all here."

“The elderly, women, and children may have already moved to other places.”

In my past life, I played video games and did RPG quests.

Basically, this situation arises when a certain race in a certain region suffers a devastating blow, and whichever side the protagonist's group helps gains an absolute advantage. Hyjal has reputation with the Hill Dwarves; if he had a good relationship with the giants, he might have a bunch of barbarians helping the giants repel the dwarves.

But doing so would mean facing even stronger dwarven defenders.

Hearing this, Hyjal fell silent. He seemed to be thinking like a wise man, and slowly said, "When I was fighting it, I felt its fighting spirit."

"Filled with hatred, resentment, anger, and despair!"

"Like a northern wolf that is about to starve to death."

Duncan stood up and patted Hyjal on the shoulder. As expected of a prospective mythical hero, his growth rate is fast. Barbarians never think twice before killing people, but Hyjal has already learned to think independently.

So-called glory is actually about killing and conquest, and it has little to do with good or evil.

Because only the victors can define good and evil.

The barbaric era.

There isn't really such an absolute good or evil; everything is for survival. Humanity's territory was conquered during the Dark Ages.

Slaying dragons, giants, lizardmen, toadmen, snakemen, dark creatures, and ancient monsters, etc.

Heroes of the mythical era expanded their territories, eventually leading to the human kingdoms we know today.

at the same time.

Far beyond Grizzly Hills, on a desolate land, a tribe of giants, numbering thirty or forty, was migrating northward to the tundra. The giant shaman leading the tribe was very old, with a hunched back, and carried a bone staff that looked like obsidian.

Suddenly, the bone pendant in its hand emitted a whooshing sound, and the old giant froze on the spot, then fell silent and grasped the ancestral ritual implement.

A desolate whisper resounded.

Giant shamans chanted ancient epics and funeral hymns from the Dark Ages, when giants ruled the land and their only enemy was the mighty dragon. Countless giant heroes longed for the title of 'Dragon Slayer'.

“Gale is dead…”

"He was killed by a group of barbarian warriors from the snowy mountains of the north."

The giant shaman shook his head and sighed. He could not persuade the young heroes to accept the changes of the times, because heroes themselves would not succumb to the times.

Heroes only die on the road to battle!
The other giants also let out mournful cries and wails. A younger giant hunter reached out and took the staff from the shaman. From this moment on, he was the leader of the entire giant tribe.

He wanted to lead the remaining members of his tribe to the distant frozen lands and settle down there.

The Dark Ages.

The heroes celebrated in the epic poems of giants, like human heroes, once conquered the world and carved out vast territories. But now, perhaps only the last remaining sea giants still have a kingdom, but they are constantly harassed by sea monsters and deep-sea behemoths.

The hill giants of the south are gradually fading into obscurity.

With the slinger Gale killed, the last legendary hero of the Hill Giants has fallen, and their surviving people will flee this land, which will one day belong to humans and dwarves.

After the death of the last bloodline of the demigod giant, Earthshaker Dogos, His divine position began to falter.

The clan weakened, and its bloodline died out.

The exiled hill giant could no longer even maintain the sacrifices to Him. Perhaps He could rise again, but He would most likely become a godlike force crushed by the tides of time.

When He becomes weak, the jackals of the wilderness will swarm him!

This is an era of great contention, where a hundred races vie for supremacy.

The Dark Ages ended with the combined efforts of humans, elves, and dwarves.

The formation of the adventure team's iron triangle is a contract from ancient times.

The kings of men, the kings of dwarves, and the former kings of the elves, together with the gods as witnesses, made an ancient pact to end the Dark Ages.

There are many legendary heroes throughout the mythical era, and even Hyjal's achievements are insignificant among them.

The true protagonists of the Third Age have not yet been born. Only after the other races have been suppressed can humans, elves, and dwarves determine who is the true chosen one of the Third Age!

Those who are destined by fate are the true protagonists of their time.

The barbarians of the North rose to power by stepping over the corpses of giants and dragons. Even the trace of giant blood in their bodies comes from the hybrid offspring born from the forced abduction of female giants.

The Dark Ages were far more bloody and brutal than they are now.

In primitive tribal times, all the men were killed, and all the women were taken.

This battle yielded significant results.

What surprised Duncan even more was that Haijal seemed to have suddenly become intelligent; after being thoroughly beaten, he actually learned to think with his brain.

He seemed lost in thought, appearing somewhat silent the entire way.

Duncan had no interest in the inner turmoil of a grown-up barbarian. He had just secured six kills, and his human form's strength had been greatly enhanced.

—"Throwing Master (Extra Boulder Specialization): In addition to the regular Throwing Master, gain extra skill specialization when using boulders."

(Requires the power of a giant as a prerequisite.)
The giant is only good at throwing weapons. This is the first master skill that Duncan acquired after his arrival. In this world, he will most likely be able to break through the upper limit of the master level.

Because the human host was in a very good condition, no special attention was paid to some of the minor tips.

Duncan mastered conventional combat skills on his own, even without taking them. There was nothing special about it; he just got used to it from killing so many people.

There has been no significant improvement in melee weapons.

The human form already possessed master-level battle axe skills, and now it has gained 'mastery of giant weapons', such as giant clubs and two-handed greatswords that are difficult for humans to use.

These types of weapons are rare.

—"Giant Power (Two-Star Gold): You have already possessed power talents close to those of powerful giant branches such as Hill Giant, Mountain Giant, and Sand Giant."

(Strength cap exceeded 30 points.)
Giant bloodlines also have different ranks. In Dungeons & Dragons terms, ordinary lower-rank giants and half-giants generally have 20-25 points of strength, while hill giants, sand giants, mountain giants, etc., mostly have 25-30 points of strength.

Above them are the Fire Giants and Frost Giants, whose strength can reach 30-35 points. Above them are the legendary Storm Giants and Cloud Giants, whose attributes will be further improved.

This is already the limit of mortal things.

Once you reach this level, you can only be promoted. The next step is something everyone is familiar with: the 'Titan'.

In Greek mythology, the Hundred-Handed Giant is considered an anomaly.

Zeus's grandmother was Gaia, and all twelve Olympian gods were descendants of the Titans.

Duncan truly thrives here.

—"Legendary Robustness: Greatly increases maximum health, stacking up to ten times. Ordinary injuries will not cause you serious injury, crippling, bleeding or other negative status effects."

From God's perspective, the life bar on the projected page has increased significantly.

The effect far exceeds the boost from the power of gluttony.

This is the first extraordinary ability that Duncan has explicitly marked as 'legendary'.

On the projected screen, a notification that hadn't been used for a long time appeared. It was unclear whether it had been suppressed in World Three, as there was no movement despite the earth-shattering fighting.

—"Battle of Grizzly Hills (Legendary Adventure): Under the watchful eyes of the gods, Hyjal embarks on his own legendary journey. The raging gods await his growth and the day when he will be deified."

In this battle, you assisted Hyjal in slaying the last legendary hero of the Hill Giants. With Gael's fall, the Hill Giants' tribe was forced to migrate north, and they will gradually disappear.

The tide of time has formed a mighty wave, and after humanity entered the city-state era, they began to sweep across the entire world!
The end of the giants was inevitable, but the fragile balance between humans, elves, and dwarves could not be maintained for much longer.

An era is destined to have only one protagonist.

(Legendary status +1.)
Duncan finally got his money's worth.

However, the majority of the legend is still about Hyjal, since Duncan is considered a supporting character.

If it weren't for the strength of the Barbarian Warband and Hyjal's power-up, the human host's current strength would be barely enough to take on two ordinary giants one-on-one.

"There are many gods in this era, and they like to incarnate and walk among mortals."

Duncan was also deep in thought.

He suffered a great loss in World Three, and now he is much more cautious in his actions. This world seems relatively primitive and not so dangerous.

But the fact that gods can manifest and descend is itself a great threat!

Furthermore, when they killed the legendary giant unit, they encountered a demigod's projection possessing them. This means that if you kill an enemy, you might sever the lifeline of a race and most likely bring out their ancestors.

The godlike power left over from the Dark Ages could not stand idly by and watch its people be slaughtered.

"So it seems that to become a legendary hero, you need a powerful figure backing you up."

"Dear Athena?"

Where will your divine form descend?

If Hercules hadn't been Zeus's son, he wouldn't have lived to see so many achievements; he might have been killed by some godlike force he offended.

When the group returned, they were warmly welcomed by the hill dwarves.

Hyjal only used his brain for a moment before quickly forgetting that he had almost wiped out the Hill Giants.

Barbarians are heartless and thoughtless.

He hoisted the barrel and called to Duncan, wanting to fight the dwarves again. This time, with the addition of the berserker Blue, he felt confident he could fight again.

In fact, he still couldn't do it.

Duncan slipped away halfway through his drink, because it looked like the dwarves would take down a group of barbarians just as easily.

Before leaving, Duncan noticed the love priestess, who quietly took out a pink potion, her intentions unclear, and her gaze fell on Hyjal, who was drinking and reveling with the dwarves.

As for the others, Crete goes without saying; he was dancing with a dwarf woman in his arms.

The scene was unbearable to look at!
These barbarians really weren't picky at all; even though the dwarf woman's waist was as thick as a bucket, Crete was still very interested.

"But since they are so open-minded, even if they die in battle one day, their lives will have been worthwhile."

Duncan hoisted his grandfather onto his shoulders, ready to return him to the dwarf craftsman.

They're just borrowing it.

OOO.

A person who keeps an oath would not covet someone else's heirloom, but this axe is indeed very useful.

Soon, Duncan found the burly dwarf craftsman, a jeweler from a wealthy family. The craftsman was delighted to see Duncan return his grandfather, stood on tiptoe, patted Duncan on the shoulder, and pointed around, saying, "You are a true warrior, and you keep your promise."

"look."

"I no longer go out on adventures."

At this point, the dwarf raised his thick fingers, on which were nine glittering gemstone rings. He was a believer in the Gem Lady and was passionate about seeking underground treasures.

"If I keep this weapon, it'll just gather dust every day."

"You might as well take it with you."

"Perhaps one day, my grandfather will also become a legend in this world!"

"When you no longer need it."

"If you were still alive."

"Just send it back."

Most dwarves are quite generous, with the city lord being an exception; he is a politician and not a true dwarf.

The dwarf jeweler looked at Duncan's height and said in a deep voice, "It seems a bit short."

"Just right."

"My servant has unearthed some refined gold. How about I lengthen it for you and turn it into a long-handled battle axe?"

A long-handled battle axe?

It doesn't need to be too long, but a little longer would be more suitable.

Duncan looked at the dwarf in front of him and nodded, saying, "Then I won't stand on ceremony."

"If one day I no longer need it."

"I will send it back."

"It is given to you, or to your descendants."

Upon hearing this, the dwarf laughed heartily and said happily, "I believe your promise; this is a worthwhile investment."

"If I'm not here that day, you'll be handed over to the descendants of the Thresh family."

"I believe that at that time, the Thresh family will possess a legendary item."

This was just a verbal agreement.

But if the dwarf in front of him dares to offer it, Duncan dares to take it.

Under the direction of the dwarven jeweler, the nearby dwarven blacksmiths got busy and made a pale gold extended grip for the grandfather, about 1.3 meters long. Then they went to drink with Duncan. They had escaped Hyjal, but they couldn't escape this time.

Now that the dwarves' greatest enemy in this land has been defeated, the entire mountain range will belong to them in the future.

By the time Duncan managed to get away, he was already quite tipsy.

All those barbarians have disappeared.

Duncan didn't want to go to them, worried that the scene he would see would be too disturbing. However, he didn't need to go to the hotel either, as it was not the right time to go back now.

Then go find the witch.

Duncan was now in high spirits, his badge trembling. Only the witch had the antidote; he would go and give it a try.

In front of the treehouse.

By the time Duncan reached the treehouse, he had been in the wind the whole way and was mostly sober.

After all, the other party is a bit different.

The last time I had such good fortune, with the Oceanid of the Thebit River, it was all luck; such good fortune doesn't come around often.

What's this?

They came to her door and asked the witch Greya if she wanted to have sex with her.
If we don't fight today, will we leave tomorrow?

That's too much.

Just as he was about to give up, a vine ladder descended from the top of the treehouse, and then Greya's soft voice rang out: "Come up."

Duncan grabbed the vine and leaped up easily.

inside the room.

The witch Greya had changed into a light green dress at some point, her long hair cascading to the floor. In front of her was a bronze mirror, and she was putting on her makeup. She looked at the somewhat uneasy Duncan, turned her beautiful profile, and looked him up and down with a half-smile, saying, "I thought you were different from the other barbarians."

"But it seems..."

"You are indeed a barbarian."

When he drinks too much, he looks for women.

They actually found their way here!
It's just audacious.

Looking at Greya's slightly seductive smile, Duncan relaxed considerably and sat down, saying, "I just came to thank you for your reminder last time."

Upon hearing this, the beautiful witch rose, her alluring figure captivating, her snow-white breasts appearing as white as porcelain in the moonlight. She asked with a playful expression, "Oh?"

"Is it really?"

“I used to live in seclusion here all by myself, and it was quite boring. Since you dare to come, it’s not like there’s no chance.”

"But since you've only come to thank me, you can leave now."

This woman is just teasing me.

Duncan wasn't about to back down; he went straight for it.

Greya's breath hitched for a moment. After being grabbed by Duncan, she couldn't break free with her strength and could only let him comfort Baymax. However, just as Duncan was about to go further, a numbing sensation suddenly struck her, and even with her strong physique as a human, she couldn't help but stiffen for a moment.

The beautiful witch chuckled as she broke free from Duncan's embrace. She ran her delicate white fingertips across Duncan's cheek and said with a smile, "You wish!"

"Let's go to a bar to wake up."

A vine wrapped around Duncan's ankle, seemingly intending to throw him away.

violent!

open.

Duncan instantly broke free using brute force and grabbed the beautiful witch's slender waist with one hand. Compared to his thick arm, her waist was small enough to be encircled by one hand.

If you don't want it, fine.

Just when Greya thought Duncan would take advantage of the situation, he released the beautiful witch in front of him, hooked his fingers under her white chin, and kissed her hard.

If this were in World Number One, she would have to obediently wash herself clean and come to serve him tonight.

bump.

Duncan jumped down from the treehouse and left without looking back.

Barbarians have always been so carefree.

the next day.

The entire Barbarian Warband assembled, and Hyjal set off in high spirits, but they did not see the priest of love.

Duncan is very angry right now.

Originally, it was supposed to be Blue who accompanied him in the match, but Duncan took to the field himself. The two fought hard and ended in a draw, except that Hyjal's face was swollen. It was a routine ritual that was completed.

Hyjal was completely dumbfounded.

Duncan clearly didn't party yesterday, and today, taking advantage of Duncan's drunken revelry, he beat Duncan up again. Fortunately, Duncan was prepared and didn't suffer too much damage today.

We increased the intensity on him from time to time, and Hyjal learned his lesson.

—Hyjal (Four-star Gold).

This guy's strength has increased again.

The human form was originally marked as a three-star silver-gray, but now it is probably a four-star silver-gray. Although the improvement is huge, it still cannot suppress Hyjal.

Duncan is a predatory player.

Hyjal unlocks the bloodline abilities of the divine child.

Both of them are cheating.

Now it's a matter of who has the stronger cheat and who improves faster.

It's hard to predict when bloodlines revert to their ancestral form. Unless Duncan uses his dragon bloodline to create a spell, everyone else will assume that he awakened his ancestral bloodline during the battle.

The group set off decisively.

Once Hyjal was far away, the hastily dressed priest of love rushed out of the dwarf inn.

Pooh!
Scumbag!

How heartless! He just walked away!
Hyjal had no psychological burden at all, and even had the mood to make an appointment with Duncan for another match on the way, since there was a competition ritual dedicated to the god of strength every week.

Dimensional space.

From the God's-eye view on the projected screen, Duncan was slightly distracted because he saw a green marker unit in the woods not far away.

—Greya (five-star gold).

The beautiful witch seemed to have a hint of resentment in her expression as she stared in the direction Duncan had left, lost in thought.

But just then, Duncan waved in her direction and wiped his lips with his thumb, as if savoring something. This action instantly turned the beautiful witch's worry into joy. She spat angrily and gently raised her hand, and an owl carrying a bunch of bottles and jars flew over.

Duncan accepted it all, waved casually, and followed the other barbarians.

The road lies ahead, the road lies beneath our feet.

Barbarian warriors may die on the road or return to the sacred snowy mountains covered in scars.

A group of barbarians, carrying weapons forged by dwarves, happily headed south towards the Gold Coast.

"you say?"

"Could we possibly run into the legendary Ocean Goddess?"

Crete's expression was full of longing.

"I've heard that mermaids are very beautiful! ...It's a pity I'm not a very good swimmer!"

"Where is the siren?"

"It must be very pretty, right?"

"I don't know, but they're rumored to eat human flesh! ...Aren't there many docile female slaves on the Gold Coast? ...I've heard there are female pirates there!..."

"I've heard that you might encounter a female sea giant over there!... I want to give it a try!..."

As long as the people are alive, the barbarians can still fight and still find women.

Hyjal didn't reply, but unusually, before leaving, he looked back at the place where he had fought.

right here.

He personally shattered the last hope of the hill giants, wiping out their tribe's last remaining warrior giants. For the first time, he realized that the oracle's guidance was purposeful.

When the mind starts to think, things change.

………………

(End of this chapter)

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