From Hogwarts to Strixhaven.
Chapter 226 Tom's Gift
Chapter 226 Tom's Gift
After getting the Hufflepuff gold cup, Ivy immediately returned to Hogwarts and couldn't wait to begin studying this second heirloom.
First, weaken the magic released by Voldemort in the golden cup, and then use the 5th level of energy drain to absorb the already limited magic power in Voldemort's soul fragment, so as to minimize the connection between the golden cup and Voldemort's soul fragment, and finally imprison poor Tom again as a backup material for later use.
Ivy is already very familiar with this process and is almost developing path dependence.
The resistance of Voldemort's soul fragments could be said to be non-existent. After all, the two pieces in Ivy's hand were not like those in the diary, which had the memories instilled by Voldemort himself, and even knew how to use sweet words to weaken the willpower of young wizards, and then turn their vitality and magic power to their own use.
These two soul fragments were neither as vivid nor as vicious as what Ivy found in the diary.
They are like two pitiful pink fleshworms, and apart from being used as food, they have no special features.
However, the huge amount of experience points that the two pieces of Voldemort's soul fragments can provide, plus what Ivy has accumulated in the past six months, are even enough to push his career level of Scrivener Mage/Ancient Fighter to level 14.
This means that Ivy has officially obtained a 7th-ring spell slot that can be used to cast Alien Shift, and can choose four 7th-ring arcane spells from the mage's spell table.
In addition to the required Teleport, the other three Ivy chose were Teleport from the spell system, Emblem from the protection system, and Rainbow Jet from the evocation system.
The principle of teleportation is roughly the same as teleportation to another plane, but it focuses more on teleportation within the plane, and according to the wizard's own understanding of the destination, the teleportation effect is divided into six situations.
Except for permanent teleportation arrays and items obtained from the destination within six months, the other five situations may cause teleportation deviation.
They are "very familiar", "seen by chance", "seen once", "based on description only" and "false destination".
For Ivy, Hogwarts is obviously a very familiar destination. He has a 75% chance of arriving there successfully, and another 10% chance of falling into the Black Lake, or appearing in areas such as the Forbidden Forest and Hogsmeade. This situation is called deviation from the destination; after that, there is a 10% chance of arriving at a similar area, which means that the teleportation will send Ivy to a place with similar properties to Hogwarts, that is, another magic school, such as Durmstrang or Beauxbatons; finally, there is a 5% chance of a teleportation accident. Not only will all the targets teleported by the spell suffer certain force field damage, but the probability test must be repeated again to determine where the teleportation will eventually send the target.
Then Malfoy Manor is a place that Ivy has "seen by chance", which means that Ivy has visited the place more than once, but is not very familiar with it. For such a target, the probability of successfully arriving is only 45%.
"Seen it once" and "based on description only" are easy to understand. For this type of target, the probability of successfully reaching it will drop further, to only 25% possibility.
The last "false destination" means that the destination of the teleportation is a non-existent place. Perhaps the mage was deceived by the illusion when he saw such a target, or was misled by a forged document, or it is possible that the place the mage once knew was destroyed and became a non-existent place in the physical sense.
Therefore, it is very important for wizards to eliminate the uncertainty of teleportation. This is why Ivy wants to build a permanent teleportation array inside Hogwarts.
With this spell, Ivy will gain great convenience in traveling. No matter where he was in the last second, as long as he has a 7th-level spell slot, he can return to Hogwarts smoothly.
The evocation spell, Prismatic Spray, is an interesting damaging spell that affects all targets in a 60-foot cone, and looks like seven rainbow-colored rays blasting out of the hand.
The affected target has a seven-eighth chance of being affected by one beam of a specific color, and a one-eighth chance of being affected by both beams.
In the order of "red, orange, yellow, green, blue, indigo, and violet", targets affected by the first five beams take 10d6 damage from fire, acid, lightning, poison, and cold respectively. If the Dexterity check is successful, the target takes half the damage.
The indigo beam will cause the target who fails the Agility check to be restrained, and will conduct a saving throw with Constitution as the key attribute every 6 seconds. If it succeeds three times in total, the target's restraint state will end; if it fails three times in total, it will permanently turn into a stone, that is, fall into a permanent petrified state.
The final purple beam will cause blindness to targets that fail the Agility check, and they must pass a Perception check in the next round. If they fail, they will be sent to another plane of existence different from the main material plane by this purple beam.
Taking the dimension where the Harry Potter world is located as an example, Ivy believes that this will directly send people to "behind the curtain", that is, the place behind the door of the Department of Mysteries, in other words, the afterlife.
As for the last emblem spell, it is a trap spell that will last until it is triggered or dispelled.
The caster can engrave a magical emblem on the surface of an object, or in an object that can be closed to hide the emblem (including a treasure chest, book, or scroll), and set the trigger conditions arbitrarily, not limited to touch and open, but can even be a specific target, or a specific physiological state.
Once the emblem is triggered, it will last for ten minutes in a spherical space with a radius of 60 feet, and every target within this range will be affected by the emblem.
The specific spell effect is determined by the caster when carving the symbol, and is usually one of the following eight: death, discord, fear, despair, madness, pain, sleep, and shock.
As long as he had this spell, Ivy could use magic to add another layer of protection to the teleportation array he left in Hogwarts after traveling to other worlds.
In addition, Voldemort's soul fragment also brings Ivy a new optional specialty.
Ivy chose to continue to strengthen his ability to make magic items. He hesitated between making a staff and making a ring, and finally chose to make a ring.
Because now his main spellcasting media are the silver lime tree wand he got when he re-enrolled at Hogwarts, and the Grimoire of Destruction, which is the characteristic of the Scribes wizards. The former is easy to use and very flexible, and Ivy has no plans to replace it for the time being. As for the latter, it is even more important. It is simply the embodiment of Ivy's golden finger as a time traveler, and it cannot be replaced.
Therefore, it is more appropriate to choose a plug-and-play ring. When he gave the Malfoys their mind protection necklace, he originally wanted to make it look like a ring, but unfortunately he failed after many attempts. It is really impossible to integrate complex arcane formulas into a slender ring without some professional knowledge.
The samples that Ivy had forced to make were too thick and more like bracelets or rings for giants. Now that he had the expertise to make magic rings, Ivy could decorate his fingers. What he wanted to know most was how many effective magic rings he could wear at the same time.
If there is no restriction like in various games that only one ring can be worn on each hand, then maybe Ivy can COS the Lord of the Rings and wear rings on all ten fingers.
The career level increase also brings new career characteristics to Ivy.
When the Legendary Champion reaches level 3, Ivy will be granted an additional use of the ability of the Legendary Item. Judging from the ability provided by the current Ravenclaw Crown, there is no place to apply this professional feature at the moment. Ivy can only try to apply it to other Legendary Items that may be obtained in the future, or he can consider the Hufflepuff Gold Cup, an ancient item that has not yet completed the Legendary Ceremony.
When the Legendary Fighter reaches level 4, Ivy will also receive a bonus additional Legendary feat. This professional feature will be repeated once the professional level reaches level 8.
The bonus feat Ivy chose was [Ancient Master], which had a very simple effect. Once a day, for an hour, it allowed Ivy to temporarily gain the ability to use higher-level ancient items.
That is to say, during the period when the [Ancient Master] feat is in effect, Ivy can directly use the ancient ability of the Ravenclaw Diadem, which originally requires the character level to reach level 15 to obtain - "The Wise Man's Plan".
The effect of "Wise Man's Advice" is that it allows Ivy to use one high-level spell slot to cast two low-level spells at the same time. The sum of the levels of these two spells must be equal to the high-level spell slot before the split, and these two spells can be super-magically enhanced once without consumption, but only in one super-magically enhanced way that he knows, once per minute.
This effect is extremely powerful. Using one spell slot to release the effect of two spells is equivalent to adding the super magic effect of twin spells to the spell, and these two spells can be further super magicked by other super magic effects.
Just imagine, if Ivy used a 6th-level spell slot to release two extremely powerful fireballs at the same time; or if these two fireballs were each enhanced by the supermagic effect of the twin spells, releasing four big fireballs in one round - that would be a beautiful scene!
What's more, "Wise Man's Stratagem" has only a one-minute cooldown time. Within the scope allowed by the expertise, Ivy can use it a total of 60 times. At that time, what limits Ivy is no longer the caliber of the barrel, but the amount of ammunition.
The only problem now is that Ivy has not yet completed the third stage of the ancient ritual of the Ravenclaw Crown, and cannot officially unlock the ancient power of "The Wise Man's Advice". In addition, the only super magic methods he currently masters are twin spells and delay spells, which greatly limits the upper limit of this ancient power.
In addition to the extremely powerful "Wise Man's Advice", the Ravenclaw Diadem also unlocks two other ancient abilities when Ivy's career level reaches level 13 and 14 respectively.
The level 13 ancient ability is "Knowledge of the Wise", which allows Ivy to remain in an absolutely calm state forever when wearing the Ravenclaw crown, and is immune to the three abnormal states of charm, panic, and shock. In addition, when she falls into a coma, she will instead endure the first level of exhaustion.
This enhanced Ivy's resistance to abnormal status and also made him immune to the effects of potions such as love potions, giving him more confidence when adventuring alone.
The effect of the 14th level Ravenclaw Crown is very simple and crude. It changes from a +4 intelligence headband to a +6 intelligence headband.
This new effect is equivalent to covering its original ancient ability. Just when Ivy reached level 12, he also obtained the second professional ability of the ancient fighter, which can permanently change the primary ancient ability of an ancient item, which is just right for the intelligence +4 effect of the crown.
As a replacement, the first ancient ability of the Ravenclaw Diadem was changed by Ivy to "Feather Fall". The effect is that as long as the wearer falls 5 feet, the crown will automatically give the effect of Feather Fall, which will last until the wearer stops falling.
With this effect, Ivy would not be killed no matter how high he fell from. He could even land directly from the outer orbit without protection. Although it was beyond common sense, it was magic.
When upgrading the profession level of the Scribe Mage/Ancient Fighter, there is a very special situation that requires additional explanation.
Normally, when an adventurer obtains an advanced class level, it is added to the previous basic class level, and most advanced classes with spellcasting abilities will provide a conversion level bonus for the basic class to help adventurers obtain higher-level spellcasting abilities.
For example, if a level 12 wizard also has the advanced professional level of a level 5 archmage, the highest-level spell he can cast is still the 9th level, which means that he is regarded as a level 17 spellcaster.
However, when this mage upgrades his career level to that of Archmage, he will not gain the professional characteristics of his original mage job, but will instead gain the professional characteristics of an advanced class.
However, Ivy's Ancient Fighter is a very special advanced profession. When obtaining the Ancient Fighter professional level, it is also regarded as an improvement of one level in the original job. Therefore, when Ivy's overall professional level reaches level 14, it is also regarded as a level 14 scribe who can cast spells, and thus obtains the level 14 professional characteristics of the scribe who can cast spells.
This characteristic of the Arcane school is called the unity of man and book.
It means that Ivy's soul has merged with the Destruction Grimoire, which is the awakening grimoire. This means that the Destruction Grimoire will help him remember any knowledge he has learned. As long as Ivy has read the relevant books, he will gain bonuses in the corresponding knowledge areas.
In addition, if Ivy is fatally injured when the Destruction Grimoire appears, he can use the magic on the Destruction Grimoire to save himself and avoid this damage. The cost is that the Destruction Grimoire must temporarily lose spells with a total level greater than or equal to 3d6. These spells are selected by Ivy and will reappear in the spellbook after 1d6 long rests. Before that, Ivy cannot use any method to release these spells.
This ability cools down after each long rest.
In simple terms, Ivy paid the price of the knowledge engraved on her soul to avoid the death of her main body. This is equivalent to a resurrection armor that cools down every day. The more spells Ivy learns, the lower the cost of this ability.
Knowledge is power, and this sentence is best reflected at this moment.
I will summarize the upgraded professional abilities together. There will be another chapter later.
(End of this chapter)
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