Divine Plan? But I'm a Pokémon trainer.
Chapter 100 What role-play have you mastered?
Chapter 100: What have you mastered... "Roleplay"!?
The fire fox finished a mastery seed in no time. It was really delicious.
Then it felt a flash of inspiration in its mind, and it began to become more and more proficient in a certain move as if it was inspired.
This process of becoming proficient does not happen overnight, but is a process of continuous growth.
But even so, it immediately mastered a new move.
"Fu!"
Amazing!
It’s so convenient to eat it as a snack!
But Link didn't hold out much hope: "Don't take it too seriously. 'Mastery' is by no means the end of your proficiency in a move. You still have to train further on your own."
Like many MMOs, the game officially begins when you reach the "max level".
The Mastery Seed only provides a lower limit of assistance and cannot be compared with other people's skills that have been honed over decades.
After hearing the trainer's reminder, Fire Fox realized that he had overestimated the effect of the Mastery Seed.
Having said that, being able to quickly improve the proficiency of a move from not understanding it to mastering it still saves a lot of time.
Most elves can only master a few moves in their lifetime, let alone improve their proficiency to a level beyond that.
Link thought for a moment and realized that this thing finally solved the problem of biting off more than he could chew because the elves had too many moves.
First master them all, then specialize in 4 moves according to your needs. This way, no matter what kind of battle it is, you will always have skills available and won't face the situation of being completely blocked by XXX.
Thinking of this, he was somewhat curious about what kind of moves the Fire Fox had gained insight into.
"Fu~"
"'Roleplay'? You actually mastered this move with the help of the Seed of Mastery?"
Link thought to himself that this was outrageous. The random range of this Mastery Seed was a bit too large. Or did it depend on the compatibility of the Pokémon?
The so-called "acting" is to manipulate the flow of energy to temporarily gain the supernatural power attributes of other elves and change their moves.
In the game, it can only be effective against a specific target and will become ineffective once it is off the field, but most of the properties (even the "super launcher", "multiple scales", "hard head" and other properties that give physical properties) can be perfectly copied.
But in reality, it cannot copy whoever has good characteristics on the spot like rule skills, and it can only be effective for those characteristics that can be simulated through energy operation.
For example, "Rainfall", "Magic Defense", "Sunshine", "Shadow Stepping", "Flame Body", etc...
The range of choices for simulating characteristics has been greatly reduced, and you must also contact the corresponding elves in advance to learn, but correspondingly, the freedom of "role playing" in use has been greatly improved.
As long as the elf has learned the operating principle of a characteristic, it can "play" it at any time and choose the characteristic to simulate according to the occasion and needs.
Encountering a fire element?
Simulate the "rainfall" feature!
Encountering water system?
Simulate the "sunlight" characteristics!
Encountering a hairy troll?
Simulate the "magic defense" feature!
That's the basic situation, a move with a very low lower limit but a very high upper limit.
It also has a certain effect when fighting against enemies, for example, you can first "play" a garbage characteristic and then "exchange characteristics" with the opponent.
"I never thought you could master this move after mastering the seeds."
Link looked curiously at the fire fox, whose golden fur seemed to glow in the moonlight, and vaguely grasped its true talent.
The control and precise operation of energy cannot be mastered without extraordinary precision.
The fire fox wagged its tail, its expression full of pride.
Didn't it know this from the moment it was born?
It is destined to go the technical route. "Don't be too complacent, you must first survive a round in the battle."
Rubbing the little fox's soft head, Link immediately took it back to the room and took out the "Incomplete Characteristics" which he had written when he had just traveled through time and his memory was still fresh.
"Let's find a feature you can use."
He began to record on paper the features of Firefox that could generate huge profits through "playing".
First of all, there are the weather hand properties: "Sunshine", "Rainfall", "Sandstorms" and "Snowfall". These can undoubtedly be simulated, and the first three of them are of great help to Link's team.
As long as Firefox successfully masters the method of "playing" the "Sunlight" characteristic, the last piece of the Sunny Team's puzzle will be complete.
The final answer is... Who says a team without a starting weatherman is not a weather team?
"Fu?"
"No, no, no, you don't need to learn "Rainfall", "Sand Blowing" and "Snowfall". Even if you master "Acting", you will not be able to digest too much. Among the weather characteristics, you only need to specialize in "Sunshine"... I will give you the entire "Crimson Pulse" when I have the chance in the future."
So Link crossed out the other three, leaving only the sunny day which was most suitable for the fire fox.
Now that we finally have a stable sunny-weather player in the team, weather-related features should also be taken into consideration.
The characteristics related to sunny days include: "Chlorophyll", "Dry Skin", "Leaf Defense", "Harvest", "Unpredictable", "Power of the Sun", "Gift of Flowers", "Ancient Activity", and "Crimson Pulse".
The first five of these must be based on characteristics that the body cannot replicate, and the last two are characteristics that cannot be found and are not considered.
"Flower Gift" is a feature that cannot be replicated in the game, so it may be worth discussing in reality, but the effect may not be the same as in the game (your own elf's attack special defense * 1.5 on a sunny day).
"Solar Force" will almost certainly be able to be copied, but is it worth it to let Fiery Fox take damage in order to increase its special attack?
"Looking closely, it seems that you don't have any special features that can be used on a sunny day."
"Fu..."
"Fu~"
"Muff!"
But the Fire Fox didn't think so. It had a sudden idea and gained another trait that could be used as a "role-playing" move outside of combat - teaching other Pokémon the trait that could be copied.
Link was puzzled and asked, "Why do you say that?"
The fire fox stretched out its claws confidently.
There are three reasons for this conclusion:
1. Its unique talent for energy control allows it to easily learn the characteristics of other elves that can be copied.
2. It can master the move of "characteristic exchange" and temporarily give its own characteristics to other elves.
3. When giving a characteristic that is theoretically possible to learn to the other party, the already acquired characteristics can allow the elf to have a deeper understanding, thereby greatly increasing the possibility of mastering the characteristic.
To sum up, Fire Fox combines "role playing" and "trait exchange" to allow other elves in the team to quickly learn new traits.
For example, let the water dolphin master "Swimming Easily", let the Caterpie master "Power of the Sun", etc...
QED
Perfect argument.
"This idea is really fantastic." Link couldn't help but admire Fire Fox's inspiration, "You are worthy of it, Fire Fox!"
This is the "magician" (crossed out)
This is the value of a magician!
So is the truth as easy as the little fox imagined?
Firefox, feature: PKHex()
(End of this chapter)
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