Entertainment: Is this how you play music?!

Chapter 320 Ceiling, but it has more than one layer.

Chapter 320 Ceiling, but it was covered by more than one layer.

The boss was disgusting; it gave me goosebumps.

To be honest, only Chan-ge can pull off this style, and even enjoy it immensely.

[Joy, the ancient god says this is nothing.]

I seriously suspect that Li Can's evolving mental state might be related to these factors.

At first glance, the boss's mouth had eyes, which was disgusting. At second glance, it seemed like it was just a bunch of twisted teeth, but the dense, wriggling teeth were even more disgusting.

[That was so satisfying, I want to play it a few more times!]

The positive feedback from players is just the beginning.

Looking at the positive feedback from the players, Li Zhifeng smiled mysteriously.

It's all just the surface.

After all, the DLC has only just been unlocked, and many players' impressions are only based on their first impressions.

It means "the initial amazement upon first sight".

Such surprises often stem from contrast.

The contrast in character portrayal.

The contrast in gameplay experience and boss action design.

And the power of music to enhance one's emotions.

The true quality of the work still requires further in-depth analysis and long-term testing.

The best way to determine whether something is art, besides the initial amazement, is to consider whether it can stand the test of time.

When players are familiar with, used to, or even tired of the game, if they can still feel moved when they talk about the performance, the experience, and the background music, then that's truly a well-done performance.

To achieve these goals...

It must therefore have some "depth".

It can maintain its mystery through continuous exploration and appreciation, allowing each listening experience to bring a completely new feeling.

as predicted.

As players continue to progress, more and more people are playing.

The game's story has been further explored.

Some skilled players have already completed the game and, still wanting more, have started a second playthrough or changed their save file.

Upon seeing the familiar boss again and realizing that Ludwig was just ahead, I had more energy to appreciate the content beyond the game challenges.

When I listened to it again this time...

Many players have gained more insights and feelings about the background music that appeared in the promotional video.

These interpretations and feelings, each breakthrough is a surprise.

At first, I just thought the melody was a bit bizarre, and simply took it as a distortion unique to Cthulhu-themed soundtracks.

But when Ludwig's image appeared and players personally fought the boss, they were pleasantly surprised to find that this portrayal, full of contrasts, perfectly expressed the concept of "monsters rediscovering the human heart."

The mystery is imbued with a belief in a sacred mission.

But once you get to know the boss and the story, when you hear the soprano's over-the-top, almost screaming and yelling chorus in the second stage, it's as if you see a horde of corpses come to life, singing sacred hymns in a distorted posture.

It seems that, amidst fear, they are welcoming the return of humanity to the beast-like Ludwig with an excited quality.

As the contrast creates a nested doll-like effect of enslavement and being enslaved, harm and being harmed, coupled with whether the player has deceived the Ludwig Church hunters or not, the feeling grows deeper and deeper amidst the contrast between reality and ideal.

Time continued to pass as the DLC was released.

People have already started taking on the speed kill challenge.

This background music is becoming increasingly important to players.

When players focus their energy on aesthetics and artistic appreciation, the bosses that were originally simple and familiar to fight can actually bring them a very enjoyable experience.

more than this.

After instantly killing the boss, the video he posted was titled "10-Second Kill of Ludwig: Unfortunately, the BGM had just started playing."

The comments below the video.

Aside from question marks and expressions of amazement at the content creator's monkey-like antics and skillful, predictable kill sequences.

There has been no shortage of discussions about background music (BGM).

This piece of music is truly divine.

Indeed, although the DLC content is somewhat limited, it's small yet exquisite, and incredibly memorable.

[Isn't Li Can in a band? How come he's so good at this kind of music?]

I feel this has nothing to do with whether someone is good at it or not; the music is full of emotion, brimming with life itself.

[If you ignore the memes and just focus on the game itself, there are actually so many highlights.]

Even within the realm of gaming, this is arguably one of the greatest background music tracks ever!

[Absolutely divine, divine among divine! This piece is simply unbeatable. In terms of consistency, no boss or story score in any Sony game can surpass Ludwig's. It's the absolute pinnacle!]

As more and more players complete the game.

There are increasingly more fan-made videos featuring mashups of Blood Hunter's DLC.

Many content creators have started playing in a cool style in pursuit of this aesthetic and the thrill of battle.

It perfectly matches the emotional progression of the music.

Design the storyboard.

It also emphasizes the contrast between various elements.

To complement the cutscenes.

The highest quality and experience that the game development team wanted to express are clearly presented to all players.

some of.

As an anchor point, as a linear timeline in terms of emotion.

Music, of course.

With the background music from "Ludwig the Holy Sword" playing, even video editing seems to become very simple.

The music started.

The greatsword began to glow with the colors of moonlight.

at this time.

Whether it's the contrast in space, the contrast in colors, the unexpected twists in the story, the quality of the boss's moves, the stylistic contrast between the two phases, or the art style that cleverly blends Lokarian elements with Victorian influences while relying on the story, the overall effect is excellent.

All the design elements of the game were integrated in this boss experience, achieving an artistic whole.

As time goes by.

Ludwig the Holy Sword is gaining more and more popularity among players, who even consider him a "god".

Wait until a seasoned abstract art enthusiast starts doing abstract art.

The world has achieved a closed loop.

In the push of big data.

Many gamers came across a video categorized as "[Games]" and "[Curse Blood Hunter]", but the content was actually a video of Li Can accepting an award at the Grammy Awards.

This is the perfect award-acceptance music for Brother Chan's physique.

Out of curiosity, someone clicked on it.

Then he smiled.

The first stage before receiving the award was a setup for "Ludwig the Holy Sword," and the second stage after taking the stage was an explosion.

When such background music plays, the quality of the award acceptance speech completely changes.

The true altar

I'm laughing so hard, I'm actually starting to try to understand it.

This is it! It has to be this!

[Uninvited guests from the neighboring major ward, welcome to join our glorious evolution!]

[Damn, Li Can's fans really know how to create something interesting.]

With the push of such entertaining videos.

Gamers have discovered even more outrageous fan-made content.

The background music for the video of Li Can accepting the award has been used to death.

There are high-energy ones, serious ones, and exciting ones. But there are also some crazy ones.

After the podium was filled with the storm of the little song of serious illness, this time "Saint Sword Ludwig" also achieved the achievement of "Cthulhu-style award".

Each time a work is created.

Each seems to offer fans a completely different experience.

This was not only a shock, but also a pleasant surprise.

Like opening a blind box.

However, it seems that it is due to the difference in Li Can's mental state, as well as the "unique" and "distinctive style" of the works he is responsible for.

Naturally, some people will feel worried.

Of course, such concerns did not cause much of a stir.

Many of Li Can's longtime fans, as well as players with a wider range of musical tastes, still remember what Li Can was like back then.

Do you think Chan-ge will ever come back after creating so much bizarre content? I'm a little worried that he might come up with some outrageous ideas in his serious works as well.

[Wow, you know what, you really don't know, his schedule might actually be a bit too packed. It's hard not to worry.]

There's no going back now!!

Believe first, then question. Chan-ge has produced a lot of serious works, and when he's serious, he doesn't come across as strange.

Play is play.

Noisy enough.

It was just a joke about Li Can.

Although he talks about abstract and strange things, most fans know that in terms of the expression of his works, although Li Can is too emotional and can greatly engage the audience, this emotional direction has never gone wrong or gone off-topic.

This is the end.

In the hearts of players, Ludwig the Sword is undoubtedly the pinnacle of artistry, achieved through the unity and artistry of the contrast between its music, storyline, character design, and gameplay.

Looking at the entire gaming industry...

There are probably many classic pieces that can be compared to, or even surpass, this one.

However, in terms of the accuracy of the summary, aesthetics, and the integration of elements, there are very few examples.

Some have excellent gameplay, some have top-notch graphics, and some have deeply moving music.

However, the correlation between these game elements and content is likely less than 80%, and most of them are just a single, outstanding direction.

This time, however, it's a little different.

Music encapsulates all the elements, providing answers in the final boss battle and unifying all connections.

It truly integrates game, text story, art style, and music art into one.

This is the "ninth art".

Looking at the discussions among netizens.

Li Zhifeng strongly agreed.

Many insiders might think that calling it the "ceiling" is a bit far-fetched.

But Li Zhifeng, who is involved in both music and gaming, knows that this is not outrageous, and even somewhat inadequate to express the top-notch production.

Simply looking at the music is not enough to uncover all the information.

Playing games without music is like lacking a soul.

The soundtrack serves the gaming experience, and Li Can has completely transformed it into a crucible, dominating and guiding the ultimate goal of everything, thoroughly turning it into art, firmly condensing and fusing it together to achieve an inseparable theme.

There are many examples of people being reminded of unforgettable moments from games when they hear music.

However, the meaning behind many game music tracks is given by the players themselves.

It is rare for a music producer to actively imbue a piece with a strong connection and soul.

It fits so perfectly that even players can't find any fault with it.

No matter how much players try to elevate their work, they cannot surpass the creator's intentions, rendering the theory that "a work can exist without its creator" completely ineffective, and they cannot say, "XX is just a musician, he doesn't understand any profound meaning."

People in the music industry can't do that.

Even people in the gaming industry can't do that.

Only hardcore gamers, top-tier professional musicians who understand the game development process, or game developers with exceptional artistic talent and aesthetic sense who possess a deep understanding and appreciation of art can perhaps achieve such a miracle.

Good music is always available, and good games are always available, but there seem to be very few that can make music and games inseparable and form a unique whole.

Li Zhifeng's thoughts are very similar to those of the players.

Everyone is lamenting the swan song of this "divine song".

There's even a feeling that "even Li Can couldn't achieve such a miracle again."

For true gamers.

The overall experience can greatly influence the gameplay, but there are very few games with a soundtrack that can give you goosebumps at first sight, like the one featuring the hexagonal ceiling.

This is the kind of understanding.

It has gained increasing recognition.

The unparalleled and rare quality of this wholeness has amazed even those within the music industry, further solidifying their belief in this statement.

More and more of these kinds of comments are being conveyed through players.

Sony's game development team, far away, also learned of the feedback from players all over the world.

But obviously.

None of the members of the Eternal Origin development team believed that was the case.

Upon hearing this, many people even sneered in their excitement.

"It's definitely strong, but to say it's the pinnacle of the genre is a bit of an exaggeration. At least we have content that's no weaker than Ludwig's BGM! In terms of overall integration, it's definitely in the same tier!"

"Get the promotional video started already, I can't wait!"

The production team was incredibly excited.

They looked at each other, both of them somewhat eager to make a move.

We absolutely have to give the players something to do!
It's too early to definitively say that there's a "ceiling" of completeness. Let alone surpassing it, there are indeed those that are on par with it.

"So, shall we use the [Dragon God] side quest for our upcoming promotional videos and gameplay demos?"

"No problem! This is fantastic!"

"Challenger, challenging everything, including outside the game! Mad Dragon, please!"

Seeing the success of the Blood Hunters development team next door, the Eternal Origin development team couldn't contain their excitement.

We absolutely cannot let them act pretentious on their own.

If you're going to show off, you have to do it together.

You can say it's a ceiling, but you can't say it's just one piece!
I couldn't sit still at all, spurred on by the Blood Hunters DLC.

then.

The development team of Eternal Origin has decided to focus future trailers and gameplay demos on the "Dragon's Fury" side story.

This approach not only avoids revealing too much of the main storyline, but also allows players to understand the gameplay, showcasing a certain level of artistry and leaving players amazed by the content.

Just do it.

After determining their next promotional direction, the development team of "Eternal Origin" couldn't wait to jump on the bandwagon.

The expansion pack is under development.

Open up the unique "Storm Mountain" area within the game and use it as a playable area.

A post was published on the official account of the development team of "Eternal Origin".

[Promotional expansion trailer coming May 1st! — A magical epic adventure story crafted with passion by the Sony Eternal Origin development team and music composer Li Can!]

Although not a single word was mentioned about "I also have a ceiling," players still sensed something unusual about Blood Hunter while the game's popularity remained high.

Is it a blatant implication involving a person's name?

Immediately, all sorts of discussions began to emerge among the players.

[Huh? There's another expert?!]

【It's Li Can again?! It's Li Can yet again?!】

Holy crap, is it almost Chinese New Year? They're eating so well!

(End of this chapter)

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