Volume Dragon: Start by obtaining the Infinity Gems

Chapter 216 [Simulation] The Special Features of the Power Gem Enhancement

Chapter 216 [Simulation] The Special Features of the Power Gem Enhancement

[Simulation] As a seventh-level illusion spell, it is a very rare and high-end spell. In the spell notes that Sefar gave to Nemesis, the specific meaning of this spell was explained in detail.

Simulacrum creates an illusory copy of any creature. The copy is partially real, made of ice and snow. It looks exactly like the original creature.

That's all, simulacrum is just the creation of an illusion with substance, which is not surprising.

But the power of this spell lies in the fact that the illusion created by simulacrum has half the strength of the caster.

In other words, the simulacrum created by a level 20 wizard is equivalent to that of a level 10 wizard!
This is very powerful. You know, for a mage, spell slots are the most precious combat resource, but with Simulacrum, a level 20 mage is equivalent to having double the spellcasting resources of 5th level and below.

Of course, as a seventh-level spell, Simulacrum is indeed powerful, but it also has many fatal flaws.

The first thing to bear the brunt is that the production materials are very expensive.

For each simulacrum, the caster needs to spend ruby ​​powder equivalent to 15000 gold coins as casting materials. This is almost the most expensive spell under the legendary spell except for the wish spell.

And because ruby ​​powder is the basis for ensuring that the simulacrum has the ability to cast spells, this makes the casting materials of simulacrum a necessary condition and cannot be replaced by any casting techniques.

In addition, the casting time of [Simulation] is ridiculously long. It takes 12 hours of uninterrupted casting to create a simulacrum. This led to Nemesis giving up the idea of ​​mass production after making two simulacra because it was too mentally taxing.

If Nemesis advances to the 15th level Spellkeeper and has the ability to cast 8th-level spells, he might consider mass production, because at that time he can rely on the [Instant Spell] technique to avoid the casting time of [Simulation].

But this is a very difficult thing for most ordinary people.

A super-magic instant spell requires an increase of four spell levels as the casting cost. [Simuli] is a seventh-level spell. If you need to cast it instantly, you need a spell slot of at least 11th level to release it.

The spell slots above the ninth ring are the privilege of legendary wizards. Unlike legendary spell slots, these spell slots are jokingly called [improved spell slots] by mages, because the only function of these spell slots is to use super magic to release high-level spells.

For example, if a powerful legendary wizard needs to release a nine-ring spell that is [extremely effective + powerful] and has super magic, he will need a 14th-ring spell slot. At this time, [Improved Spell Slot] comes in handy.

Therefore, for mages below the legendary level, it is very difficult to instantly cast spells above the fifth level.

An existence like the Tome Dragon, which possesses [Instantaneous Super Magic] and can greatly reduce the cost of Super Magic, is unique in the entire multiverse. That is why the Tome Dragon is honored by mages as the [Arcane Dragon].

The casting conditions of [Simulation] are already so harsh, but it also has other fatal flaws.

That is, the simulacrum cannot rest and cannot obtain the magic power of the magic network. This means that a simulacrum that has been made at a high cost becomes a useless waste after exhausting its own spell slots. Not only that, giving the simulacrum intelligence requires the cooperation of the ninth-ring spell [Wish Spell]. Before having [Wish Spell], the caster can only project a part of his mental power into the simulacrum for remote control, making it impossible for the caster to command a large number of simulacra to attack at the same time.

This also means that although the simulacrum has great strategic significance, most archmages will only make one or two as a trump card to turn the tables when their spell slots are exhausted.

However, these shortcomings are not fatal to Nemesis.

After Nemesis successfully released the [Simulation] for the first time, he was surprised to find that the [Simulation], which was amplified ten times by the Power Gem, had undergone a drastic change.

In fact, ever since entering the seventh environment, Nemesis has become increasingly aware that there is an essential difference between the double spell effect provided by his professional talent [Spiritual Resonance] and the tenfold spell effect enhanced by the power gem.

For most spells, [Spiritual Resonance] simply doubles the damage, summons, or duration. For example, for [Simulation], every time Nemesis casts [Simulation], he can create two simulacra.

But that's all. [Spiritual Resonance] can only amplify the basic data of these spells. It cannot really change the mechanism. Only mysterious treasures like the Infinity Gems can bring about incredible changes.

The change that the Power Stone brought to [Simulation] did not manifest itself in a simple and crude way, such as increasing the number tenfold, but rather in allowing the created simulacrum to receive a radical enhancement.

The combat power of the simulacrum is equivalent to half of that of the caster. In a real battle of the same level, the simulacrum cannot take the lead at all.

But the simulacrum created by Nemesis surprised him to find that the simulacrum had perfectly inherited his own combat power in human form.

Not only are the attributes, levels and casting resources consistent, but they even inherit the professional and racial talents!

This is not a simple enhancement. The normal simulacrum is a blank slate, and even the power of paragon that can be possessed by level 11 cannot be inherited!
Apart from the lack of the Mind Gem's tenfold spell point increase, and the Strength Gem's increase when casting spells, the Simulacrum can be said to be no different from Nemesis.

You know, although most of Nemesis's current powerful strength depends on the Infinity Stones, even if the Infinity Stones are removed, Nemesis' strength still crushes spellcasters of the same level.

The terrifying intelligence attribute provides Nemesis with good spellcasting resources, and various talents such as [Improvisational Super Magic] and [Spiritual Resonance] also greatly enhance the power of Nemesis' spells.

More importantly, Nemesis discovered that the simulacrum he created actually possessed the ability to restore spell slots!

He discovered that these simulacra, when resting naturally, possessed the ability to absorb the magic power of the magic network extremely slowly. According to his estimation, a simulacrum that had exhausted its spell slots could fully restore its spell slots after a full month!

Although the time it takes for the simulacrum to restore spell slots is thirty times slower than that of an orthodox wizard, it is still countless times better than the wasteful state of the original simulacrum which is thrown away after use. The simulacrum has become a reusable prop!
Nemesis sent out two simulacra not only because he was tied up, but also because he had enough confidence in the simulacra he made!
Guerrero was puzzled by the advantages of the two simulacra, but he had to obey his master's arrangement and left the city of Duzula with the simulacra. Because Nemesis did not project his mental power, the two simulacra became motionless wooden men. Guerrero carried one on each shoulder and galloped towards the city of Pankuru in an extremely funny posture.

The entire city of Pankuru has been under siege by the army of the Kurtaka Kingdom for a night. Due to the sudden arrival of the army, all kinds of kerosene and bows and arrows are extremely scarce in the city, which puts great pressure on the defenders. He must rush back to Pankuru while there is still time!
(End of this chapter)

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