Chapter 131 Mage Tower

Nemesis coughed softly and asked, "How much?"

"Two hundred thousand gold coins!"

"How many?!"

"Uh, one hundred and ninety thousand?" Seeing the real dragon's furious look, the witch hesitated and reported another number.

"10 gold coins! No more!" Nemesis flatly refused.

The witch laughed angrily. She had seen many dragons. Some were foolish and had a lot of money, while others were cunning and didn't want to give even a penny more. The dragon in front of her was obviously the latter.

So she lost interest and said, "5, my bottom line. Excluding the tomb jade, this guidebook itself is worth at least gold coins, plus my storage costs, I can't afford even a penny less."

The witch's attitude was extremely firm. Nemesis tried to bargain several times but failed to reduce the price by even a little bit. He had no choice but to shut up in disappointment and admitted that his bargaining skills needed to be improved.

"Okay, give me the guide." Nemesis said with heartache.

The witch quickly brought a "big brick" that was fifty centimeters long and one finger thick, with the words "Guide to Building a Mage Tower" printed on it.

In addition, the witch also gave Nemesis a ten-centimeter tomb jade. The huge green gem was surrounded by a pure and peaceful energy, which was a manifestation of the tomb jade's ability to soothe the emotions of spirits.

Nemesis flipped through the contents of the book casually and had to admit that the book "Guide to Building a Mage Tower" was essential for those who wanted to build a mage tower.

A mage's tower is his home, his sanctuary, his research center, and his fortress.

For most mages, owning a mage tower is their lifelong pursuit, so many people will build tower-shaped buildings, usually small towers of two or three stories high, which come with the functions of laboratories and living rooms.

But this cannot be called a real wizard tower.

A real wizard tower, like those of a great wizard, can be seen from a long distance. It is surrounded by high walls, and the towering towers stand like a warrior's castle.

The difficulty of building such a wizard tower is incomparable to that of building ordinary buildings.

Every brick and tile in the Mage Tower has specially carved magic patterns. The book "Guide to Building a Mage Tower" describes these magic patterns and their placement in great detail, and this is just the basics.

In addition, the wizard's tower is not just a simple residence with a laboratory and a living room.

A complete wizard tower needs to have at least the following rooms: arcane garden, restraint room, blasting room, library, exploration room, sealing room, and laboratory.

The way these rooms were constructed is also documented in the book.

Of course, the book also records more luxurious and complete options for upgrading the Mage Tower, all of which require the consumption of huge amounts of gold coins.

For example, the mana pool is a very rare configuration of the mage tower, which is only possessed by those famous great mage towers of the world. It is said that in the floating cities of the ancient Netheril Empire, each floating city has a mana pool connected to the magic network.

The modern Mage Tower mana pool allows mages to store spell slots that are not used up every day, and release the spell slots through the spell tower when needed. Of course, the storage consumption rate and amount of the mana pool are determined by the construction materials. At the very least, a mana pool that requires at least 500,000 gold coins as materials has a spell slot storage consumption rate of up to 90%, which means that only one tenth of the spell slots stored every day can be left, and the rest will all evaporate into the air.

Moreover, this lowest level mana pool can only store the number of spell slots for five ninth-ring spells at most. If lower-level spell slots are stored, the number will increase proportionally.

In addition to the mana pool, there are some other options, such as the spell amplifier that requires an artificial gem called [Mirror of the Sun] worth at least eight million gold coins to build (the effect can increase the spell effect of the spell released by the Mage Tower tenfold), the Undead Room that requires at least one million gold coins to build (connected to the underworld, able to nourish and slowly evolve the undead creatures in it), etc.

It can be said that the Mage Tower is a bottomless pit. The poor have their own way of playing, and the rich have their own way of playing. If you really want to build a perfect Mage Tower in the book, the cost required may be enough to empty an entire kingdom.

This is also the reason why Nemesis needs to go to the New World. Without the support of a large amount of wealth, he cannot even build the most basic wizard tower in the book.

After getting what he wanted to buy, Nemesis happily left [Oswed's Wonderful House] and happened to meet Gunde and Shana who had just finished their stroll.

"What was the harvest?" asked Nemesis.

Shana covered her mouth and smiled, "Very good, I found the notebook of a six-ring transmuter, there are many good spells in it."

A raven suddenly appeared on her arm. Shanai stroked it gently and said, "You will have more magical protection in the future."

Seeing this scene, Peng Peng lay on Nemesis' shoulder angrily without saying a word. His ruthless master always threw him out as a meat shield. Although he would not die, the injuries he suffered were very painful!

The ruthless Nemesis completely ignored Shana's behavior at this time. The narcissism and arrogance of dragons make them never think about themselves and reflect on themselves. Nemesis was able to get the inspiration from Shana that "I should learn something", which made him a relatively self-aware dragon.

Gunde on the side was a little depressed at this time. He always thought that his small treasury was pretty good, but after a tour of the commercial district in Waterdeep, he found that his money was not enough to squander here. The prices of those goods were so scary that they scared him to death.

"So, when are we going to that continent?" Gunde said with a bored look on his face.

Nemesis was also very curious about this. The prosperity and luxury of the west coast certainly attracted the dragon, but at this moment his whole body and mind were attracted by the new continent far across the ocean.

Shana spread her hands helplessly and said, "There is one last thing."

She pointed to a striking black tower located in the center of Waterdeep City, about ten kilometers away, and said, "We must first find the hidden master of this city—Khelben Blackstaff."

Nemesis frowned. He had noticed the black tower since he entered the city. Every time he saw it, he felt a sense of threat from it. It was a real wizard's tower, not the crude imitation where he lived in the past.

The one who lives in that kind of wizard tower is naturally the legendary wizard who is famous in the continent, the half-elf Khelben Blackstaff.

"Will someone of that level meet you?" Gund, who had heard of Khelbourne's name, sneered.

Shana didn't get angry, she smiled and said, "Of course, if it were normal, we would probably be stopped by the knight guards at the door before we even enter the [Black Rod Tower], but this time I'm here on behalf of the Masked Mage Society."

"The Black Rod Tower has always been one of the forces behind the Masked Mage Society. This time, Waterdeep City has one more quota to go to the New World, which was obtained by the Masked Mage Society for the Black Rod Tower."

"My mission this time is to take the son of Khelben, who represents the Black Rod Tower, Sefar Orosan, to Amn."

(End of this chapter)

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