Volume Dragon: Start by obtaining the Infinity Gems

Chapter 11: Constant Spells and Magical Webs

Chapter 11: Constant Spells and Magical Webs

Nemesis's claws crossed the border of the cave, but nothing happened. The magic seal that had been left here was gone.

You should know that the red-robed wizard had cast the eight-ring protective spell [Advanced Sealing Gate] here, which can only be broken by the nine-ring protective spell [Great Disintegration Spell]!
[High-Level Seal Door] will repel the entry of all living things. It cannot be broken by dispel magic or any spell. In addition, the effect is constant. This seal should exist forever.

The so-called constant spell is a very advanced method of casting spells. As the name suggests, any constant spell can exist almost forever without external forces to break it.

The energy source of every constant spell is the magic net that exists in the void. With the support of the magic net, all constant spells show the performance of the spell at its peak at all times.

There are two prerequisites for making a spell permanent.

First, the spellcaster needs to have extremely profound arcane knowledge and be very clear about the principles of the spell he wants to maintain.

Second, a constant spell requires a "sacrifice" as a seed, which is a sacrifice. Whether it is a large number of precious gems with magical power, or flesh and blood with souls, or even man-made magic items, they all meet the conditions for sacrifice.

As for the object of sacrifice, it is naturally the magic web that exists between all things.

The so-called magic net has actually had two explanations since ancient times.

In the myths and legends of Faerun, when the world was created, there were two goddesses named Shar and Sulun, who represented the darkness and light of the world respectively.

Shar and Su Lun should have been two sisters who were as close as brothers, but their different paths made them enemies. From the beginning of creation to the beginning of ancient times, the two goddesses have been fighting each other.

Until the final battle, Shar and Su Lun fell into an unprecedented fierce battle. They tried unreservedly to defeat each other and put each other into eternal sleep.

The result of this battle was that the two goddesses were each stripped of a piece of their body essence and suffered severe damage. Shar hid in the darkness, and Sulen degenerated into the current moon goddess - Selune.

But this is not the end. The two essences of darkness and light produced a wonderful chemical reaction and fused to form a great existence called the Demonic Network. It is spread throughout everything and provides all living beings with a channel to control supernatural energy.

Finally, a powerful divine power was born from the magic network. She is the goddess of magic that is now widely respected by mages - Mystra I, the predecessor of Mystra III.

Of course, myths are just myths. Although this statement is widely supported by followers of Shar and Selune, the vast majority of believers of gods and scholars who study history call it a pile of shit.

Although the origins of most gods remain a mystery, gods from outside of Faerun are nothing new. In fact, nearly half of the gods that now populate the starry sky are new additions in the last few thousand years.

And Shar is an alien god who is doubted by many scholars.

Since ancient times, this mysterious goddess hidden in the darkness has aroused the curiosity of many scholars. They searched various rural histories, explored countless ancient relics, and finally came to a conclusion.

Shar is an authentic foreign god. According to the data, the belief in Shar on the continent of Faerun only originated two thousand years ago.

Naturally, the so-called creation myth is untenable.

In addition, the information about the magic network and the goddess of magic has also been refuted by many famous wizards.

Even Elminster, the most favored elect of the Goddess of Magic and the most powerful wizard in Faerun, once publicly announced that the magic network is a natural phenomenon that exists in all planes. Gods may be great, but how could this eternal existence that has lasted for thousands of years be created by humans?

With the advancement of arcane research, another mainstream view circulating among mages is that the magic goddess Mystra can only represent the world in which Faerun is located, that is, the magic network in the [Realm Sky] universe. She is a miracle born from human beliefs and some entities of the magic network under some unknown influence.

This is why many mages who traveled to many worlds have never seen gods like Mystra who represent the magic network in other worlds.

Since the Demonic Network is so great, even surpassing the existence of gods, it will naturally not accept a thief who steals its power forever.

The constant spell is the crystallization of wisdom developed by the mages, or a loophole. They imitated the sacrifices of ancient shamans, treating the magic network as an entity and offering sacrifices to it, thereby obtaining a continuous supply of energy.

Of course, the magic net is not so easy to deceive. The more powerful the spell, the more expensive the sacrifice. The gems required for an eight-ring spell are probably worth hundreds of thousands of gold coins.

It is obviously impossible for the red-robed wizard to do such a stupid thing as spending so many gold coins to ensure the safety of a treasure worth millions of gold coins. This eight-ring constant spell probably consumed a large amount of life as a price to be successful.

But now, the [High Seal Gate] that was supposed to last forever has disappeared without a trace.

He first denied the speculation that a ninth-ring spellcaster had been here and settled here until now. A small cold iron ore vein was not worthy of being garrisoned by a ninth-ring spellcaster.

Even an eighth-ring spellcaster like the Red Robe Mage only cast a layer of protection on it before returning to Cyre. Judging from the signs that he had not come back to dig for hundreds of years, he either forgot the existence of this vein or had died.

"Is it the dead magic zone?"

Nemesis muttered, and he began to wonder if this was a desert where magic was forbidden. But then he performed a little magic trick that showed that this was not the dead magic zone he had guessed.

The history here is too long, and no one knows what happened in the hundreds of years, so Nemesis had to put this matter aside for the time being.

"Rust, you and Oger take the gnolls down to check out the situation."

Following Nemesis's orders, more than twenty monsters entered the five-meter-wide cave, while Nemesis stood there waiting.

After a long time, there was still no sign of the dark cave entrance. Nemesis couldn't help but have a bad premonition, but soon he began to feel doubts about the gnoll controlled by the power of the mind.

"A living being? A gray dwarf?"

Nemesis raised his eyebrows, he actually discovered something.

According to the information conveyed by the gnolls, there seems to be a community of more than twenty gray dwarves in the mine, and they seem to have lived there for a long time.

Due to the powerful deterrent power of the gnolls and ogres, although these gray dwarves took up weapons and prepared to resist as soon as they saw them, they did not dare to act rashly.

The Jackal's question was about how the master should deal with these creatures that looked unpalatable.

(End of this chapter)

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