Chapter 780 Hidden Details (4K)

In the first duel, Hikaru Amagi put a lot of "pressure" on this Pendulum Dimension duelist.

FTK.

The most powerful way to win in a duel.

As a duelist, you should have some basic understanding of the game.

That is the [difficulty of winning].

For duelists, the last thing they want to see is a drawn-out duel that lasts for ten or more rounds and then they lose. Therefore, while dueling based on "beat" is more mainstream, it is not easy for them to be liked.

The more advanced and popular form of dueling is...

The exhibition was packed.

This strategy involves creating five or six monsters with the ability to negate effects, spells, and traps, and then using them in conjunction with traps to prevent the opponent from managing the board, thus securing victory.

However, this method is not a guaranteed way to win.

For example, if one of these duelists were to prepare two or three strange effects with this mindset, along with some traps, they might not actually be able to stop Strong Ishijima.

After all, that was a drop of lightning, strong wind, and forbidden energy. Without a counter-attack trap, the entire field might have been wiped out in a second, resulting in defeat.

Therefore, although this method is one of the most commonly used tactics by the vast majority of players, it is still not the most popular tactic among duelists.

In reality, there were only two ways to achieve victory, which were pursued by duelists in Amagi Hikaru's previous life.

First, an absolute lockdown.

First move: assemble two stacks of 9 and a Magic King Beast; Hope becomes the Archmage; prepare for the Star Saint's turn to transform into Azathoth; Heroic Champion annihilates the Gun King...

Combine one or two counters with other cards to completely prevent your opponent from playing the game!
This is the idea behind the "blockade".

Secondly, FTK!

This means winning the first round by ending the opponent's life points.

From the ancient cannonman to the "Ultimate God Heavy Blast Bird" that Konami deeply resented in the Master Duel.

Besides these, there are many other FTK tactics, but most of them have died out with the tides of time or been banned.

One example is the catapult turtle.

For duelists, especially those who participate in serious competitions, winning is the most important thing, and a high win rate is the key to winning in the end. Therefore, the more powerful the tactics, the more they need to be used.

However, precisely because of this, in an environment where these cards are rampant, the game "Yu-Gi-Oh!" will become like a coin toss game, where you'll know who wins and who loses after flipping the coin.

Even if you draw 40 cards with G, if your life points reach zero or you can't activate the cards, you'll still lose.

That's why.

Any FTK components that are particularly easy to achieve, or powerful and simple blocking cards, will be targeted by Konami. Everyone knows that there is only one thing waiting for them, and that is—ban.

After all, this approach severely impacts the lifespan of the game. Even if Konami wants to sell more cards, they won't hesitate to take action when necessary, and they even strongly abhor this tactic.

This world is naturally unlike the world where Amagi Hikaru lived before. Basically, if you want to get cards, you can easily get a complete deck. Even the most expensive deck with all broken cards won't cost more than tens of thousands.

In this world, it is extremely difficult to obtain a complete "FTK" (First-to-Kill) set. Not only are some powerful cards always in the hands of certain individuals and there is a lack of duplicate cards on the market, but also the fact that the "duelists" in this world do possess their own "dueling power".

Even for children who are just starting out in dueling, their bodies have hidden stats. As long as the difference isn't too great, it's almost impossible for them to easily achieve a First Strike (FTK) in a duel.

Even with four parts of Dark Archmage going first, Edward can still abruptly draw "Four Powers," a super-targeting card that theoretically should never be in his deck. Against an opponent who can wipe out all of their life points in the first turn, Kiryu can field a monster that promises "as long as this card is on the field, I won't lose even if my life points reach zero."

Similarly, when Daichi Misawa and Hikaru Amagi dueled before, Daichi used a deck-destroying tactic to completely destroy Hikaru Amagi's deck, but Hikaru Amagi still managed to solve the problem with Graveyard Fusion.

This is the "power" of duelists.

Against opponents of the same or even higher or lower level, it's virtually impossible to achieve victory directly through tactics. Therefore, while FTK (Free-for-All) is highly sought after, it's ultimately uncommon, and few people actually implement it.

Because it's unrealistic and impossible, even if you manage to assemble a complete deck, you'll often lose inexplicably, and it's even more of a headache if you get the second turn.

Amagi Hikaru was just lucky to have this kind of opponent; at other times, he wouldn't have been able to fight such a formidable opponent.

It's important to know that throughout Amagi Hikaru's journey, the worst opponents she encountered were only one or two levels weaker than her in terms of spirit power. Before that, it was common for them to be stronger than her.

From the first "powerful opponent" Hikaru Amagi encountered, the Three Phantom Demons, the enemies Hikaru faced were at least able to compete with him in terms of spirit power. There were also people like Daitokuji-sensei and Destruction Light, whom Hikaru had to defeat through psychological tactics and strategic maneuvering. Darkness was the type of person whose spirit power was simply no match for him.

Even in the Synchro Dimension, because Tiera played almost all the matches in the preliminaries, he didn't really enjoy the pleasure of "bullying the weak".

He was quite excited to be able to complete an FTK today.

Indeed, preventing others from playing Yu-Gi-Oh! is the true way to play the game.

This blow was quite effective. After losing the duel, the strong Ishijima fell into self-doubt and sat sullenly in the audience.

This is actually quite normal.

Because in this world, even though the duelists vary in strength, they rarely encounter duelists with special powers. Duelists like Hikaru Amagi, who were specially "opened" dueling because of Reiji Akaba's request and "instructions," are even rarer.

Strong Stone Island is actually not bad.

Because he actually watched as Yuya Sakaki turned the monster in his hand green during the duel.

This kind of match was only experienced by Strong Stone Island in the entire Pendulum Dimension, making it a truly firsthand experience.

However, the duel was not over.

Because, while FTK is indeed frightening and leaves a group of duelists momentarily stunned, it is still a duel after all.

FTK is impressive, but it's all about luck!
Strong Stone Island is merely the weakest among us; I can still duel with you!
And so, under the somber gaze of Shiunin Sora, another duelist began his duel with Amagi Hikaru.

This time, in order to prove that Hikaru Amagi's "FTK" was just luck, this person directly chose to attack first, preventing Hikaru Amagi from having the first attack in FTK.

This was somewhat unreasonable, but the duelists around them could accept it.

but--

"If you control no monsters or only Fairy-Type monsters, you can activate this effect. Special Summon this card from your hand. I will Special Summon Dawn Angel Kenby!"

"Oh—" A spectator recognized the monster the player was using, "It's an Angel that can Tribute any number of Angel-Type monsters and then Special Summon an Angel-Type monster with the same Level from the Deck—"

"Now we can deploy and perform a Special Summon—"

"Wait, activate the effect of the monster in your hand at this very moment."

"??" "During your or your opponent's turn, you can discard this card from your hand to activate this effect and perform a Fusion of a Dragon or Spellcaster monster."

"Eh?"

"Monster fusion? And it happens during the opponent's turn!?"

"What's this--"

"Isn't this my first strike!?"

"Ha, I'll discard the magic bottle in my hand and fuse it with the Shado-beast and the Pearl of Tears Melo Mermaid."

"Fusion Summon, Shadowy Midrash."

Hikaru Amagi's opponent stared blankly at Hikaru's actions.

"Activate the effects of Shaddoll Beast and Mermaid of Tears in the Graveyard. If Mermaid of Tears is sent to the Graveyard by its effect, you can return monsters from your hand, field, or Graveyard to the Deck for Fusion. Shaddoll Beast's effect is: If it is sent to the Graveyard by its effect, draw 1 card."

I draw a card and fuse Shaddoll and Merlo with Muddragon: Dungeon King. Then, I activate Muddragon King's effect, declaring it DARK Attribute. This turn, Muddragon King's Attribute becomes DARK.

"Two Fusion Summons were performed during the opponent's turn!?"

"Fortunately, the attack power is only 2200 and 1900..."

"What's the use of attack power? This is the first strike! That guy can't even get into the fight!"

"Hey, why can't I activate Kenby's effect?"

"Shadowy Midrash is in the Monster Zone. Players can only Special Summon a monster once per turn. You have already Special Summoned Seraph of the Dawn, therefore you cannot Special Summon any more."

The opponent's mouth slowly opened.

It can still be like this! ?
Because he was hit by two Fusion Monsters during his turn and his Special Summoning ability was blocked, the Duelist unwittingly set two cards to the face.

As a result, when it was Amagi Hikari's turn, she directly used Muddragon to transform into a Light attribute and fused with it. A set of exquisite Shaddoll combos overwhelmed the duelist who had broken his formation and was completely unprepared and unable to resist, leaving him dizzy and disoriented, and causing him to lose the duel.

Next one.

"When Sky Dragon Knight attacks, it can directly change the opponent's monster's attack and defense. That monster's attack power is indeed very high, but its defense power is only 0, right? Because of the Spiral Fusion effect, Sky Dragon Knight's attack power becomes 5200, and it can also attack twice. Finally, it can deal piercing damage based on the Spiral Shot effect—so it wins directly. Is there any other strategy?"

"I'm sorry, but with the final warrior of the alien world on the field, monsters cannot be summoned or Special Summoned by each other. Therefore, you cannot activate this card."

"Ha. You do recognize the Five Divine Dragons, right? It can't be destroyed by fire-attribute monsters in battle, so your monster will be destroyed, but the Five Divine Dragons won't. So, the fusion is broken."

A day passes in the blink of an eye.

The training ground was littered with duelists lying haphazardly, resembling a murder scene. Corpses and groans were everywhere; anyone who didn't know better would think that Amagi Hikaru had actually made a move.

Of course, this situation is likely even more serious for duelists.

Because Hikaru Amagi was unusually indiscriminate in accepting all challengers. He would readily agree to duels with anyone who wanted to fight him, and then use fusion monsters that either the duelists here had never seen before or were so old that they couldn't even imagine seeing them again, and then get beaten black and blue.

At first, they could still stubbornly claim that cards like Heavy Blast Bird and Star Tear were unique cards they had never seen before.

Later on, Hikaru Amagi even brought out "old stuff" like the Five Divine Dragons and the final warrior from the alien world, but they still couldn't win.

The difference is simply too obvious.

Aside from the initial FTK, Amagi Hikaru seemed to know what they were thinking every round, and no matter how hard they tried, they couldn't beat Amagi Hikaru.

However, although the duels on this day caused these duelists pain, they also truly allowed them to experience a completely new "world".

Compared to them, Hikaru Amagi really has everything they need. Whenever they think, "Please don't have XX, please don't have XX," Hikaru Amagi can pull out a card from their minds or memories that can handle their situation.

This is a hammer!
They even wanted to examine the cards and even steal Amagi Hikaru's deck to see what kind of abstract stuff was inside.

Not far away, Su Liang from Ziyunyuan was eating a lollipop, with a slight smile on her lips.

You think this is no good?
This is nothing!

Even the Flame Swordsman couldn't use Amagi Hikaru against him.

You guys can't stand it if you can't use real "weapons" like the Three Phantoms or the Hellfire Machine in this kind of sparring. If you actually encounter Amagi Hikaru in the KC Cup, wouldn't you just surrender?

He had been watching the duel all day, but even now he was still watching with great interest.

The cards that Hikaru Amagi used today were mostly cards that had been recorded before and were on file within the Fusion Army. However, compared to those, Sora Shionin felt that observing the operation of Hikaru Amagi's "spirit power" while watching Hikaru Amagi duel was more meaningful.

What can you learn from dueling a bunch of "half-baked duelists"?

Is it really my turn now?

He warmed up, preparing to have a serious and earnest duel with Amagi Hikaru, hoping to make some new discoveries.

“You look a little tired too.” Unexpectedly, Akama Reiji spoke up.

Amagi Hikaru was observing something not far away—Shiunin Sora had noticed that since the second duel, Amagi Hikaru seemed to have been staring at something like a camera, but no one knew what he was looking at.

"Oh, if you put it that way, it is indeed a bit..." After fighting all day, Amagi Hikaru didn't feel particularly tired, but his right elbow was indeed a little uncomfortable.

This is a phenomenon caused by drawing too many cards.

"Today, you should all be able to perceive the gap between the real invited duelists and you." Reiji Akaba spoke calmly, seemingly unconcerned about the crushing defeat of the duelists from his own dimension, and said to himself, "This is a good thing."

Being eliminated in the KC Cup is far more humiliating than losing a duel in training.

"You don't really want to enter the knockout stage with all the invited duelists losing, do you?"

If this had happened earlier this morning, someone would definitely have refuted him, but now, no one has the confidence to refute him anymore.

Hikaru Amagi smiled and encouraged the duelists, then heard Reiji Akaba say, "We're already preparing to create a brand new Pendulum Card for you."

He then nodded, said goodbye to everyone, and followed the Lion Company staff to get something to eat.

Throughout the journey, he continued to observe the wall from time to time.

Because, after the second duel, Tiera suddenly told him...

She discovered that Lion Corporation seemed to be using a perpetual motion machine—

Although it's not nearly as obvious as a "speedy duel," Hikaru Amagi's duel clearly produced a "spin" effect!

They're actually using a perpetual motion machine?
What is Akama Reiji doing? Doesn't he know the flaws of perpetual motion machines?
And... what's the purpose of using a perpetual motion machine so discreetly? It doesn't seem to be related to people's livelihoods. Could it be used for a pendulum?
Hikaru Amagi frowned deeply.

 4K4K
  
 
(End of this chapter)

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