LOL: I just turned 18, let me fight back and be reborn
Chapter 321 "A Soul's Fall Across Ten Thousand Miles: A Shockwave Overturning Mountains!&q
Chapter 321 "Soul Falls Across Ten Thousand Miles - Mountain-Crossing Shockwave!" Averse to Women! The True Form of the Wind-Up Machine!
"Oh my?" Xun was stunned for a moment: "Holy crap, Master Ye got another solo kill!"
"Bake! Chef Ye, did you see that? I just used that one!"
Beryl was engrossed in his gameplay and shouted.
This "flying sword formation" move was actually a strange and obscure technique that Ye Bo had told his partner when they were practicing their combined skills.
Unexpectedly, it worked remarkably well under those special circumstances!
The main problem is that this move has somewhat demanding conditions for use, especially in terms of reaction and timing—it might not be a problem for Ye Bo, but it's definitely a challenge for the aging and blind Beryl.
He himself never expected to succeed on the first try!
As for why Ye Bo knew this...
The answer is that someone is very familiar with Shen.
Ye Bo, who had just emerged from under the tower with a sliver of health, was naturally unaware of what had happened in the bottom lane.
"Let's take a look at this bottom lane fight first." Remember to squint and watch the replay that the broadcaster switches to first.
"Tarzan reacted very quickly, and was just a hair's breadth away from coordinating an initiation to instantly kill Tristana. I didn't expect Shen to save her like that!"
"Shen's sword formation can actually be deployed in the air!"
Shen's W [Soul Blessing] sword array can block all basic attack types.
All friendly units within this area can directly [block] and become immune to attacks like Aphelios's QA, Vi's E, and Blitzcrank's E!
Just like the situation just now.
Shen's W is practically a 1.75-second "invincibility period" for himself and Tristana!
This is why Deft dares to jump in and try to kill someone first.
The LNG team had obviously thought of this as well, which is why the Lantern King didn't greedily use the double control skill and immediately used the Imprisonment of Falling Light to keep Shen in place, so as not to give the opponent a chance to make a move.
Unfortunately, Zhuiming's control effect is {imprisonment}.
It is impossible to prevent the skill from being used with caution.
Therefore, Shen can use his Q [Ultimate: Curtain Fall] to "control his sword" and activate the sword formation of his W midway. The sword formation will also automatically "deploy in the air" the moment it touches an allied unit!
Achieve the effect of aerial sword-wielding and long-range parrying!
Q: Why didn't Robot E manage to fight anyone? A: Because this skin uses the left hand to punch, so it seems the left hand isn't very good!
[My assessment is that this is a complete bluff. How many times has this kind of play actually happened in the original batch?]
[That's ridiculous! This Genshin Impact player can simultaneously clear the Abyss dungeons in Honkai Impact 3, Genshin Impact, and Star Iron. Saying he lacks skill is unreasonable!]
[It's definitely not a joke. Think about it. Master Ip is so generous to outsiders, would he be so lenient with his own people?]
Indeed, I would find any move made by V5 now perfectly reasonable!
Beryl, who usually plays with his brain, suddenly pulled off a move that stirred up a lively discussion in the live chat.
But clearly, everyone was still more curious and puzzled about what exactly happened in the middle lane.
"Let's check the situation in the middle lane!"
The director finally switched the camera.
"Both sides used Flash in the mid lane, and the trades were very aggressive. However, since Scout had used Teleport at level two and couldn't recall, and Orianna couldn't recall and Ahri couldn't either, he deliberately tried to let the opponent push the lane in."
"Wow! So that's how Master Ye plays the game!"
The replay shows that Ahri was originally prepared to retreat and let Orianna push the lane in, so that both sides could recall to reset their lane matchup.
But just as the battle report came from the bottom lane, both junglers had already revealed their identities.
Orianna immediately stopped pushing the lane and stood in front of the minion wave!
They actually disconnected in the mid lane!
Scout, who was already defiant, was simply too much for anyone to bear!
With both junglers showing up in the bottom lane without any worries, the two mid laners immediately started tearing each other apart like hair-pulling, as if they were determined to kill someone here today!
But Scout believes he won't lose out by making this exchange.
Orianna's mana is already low. If this drags on, the opponent will lose the ability to push the lane, and the minion wave will be in an awkward situation where it can't be pushed in. Even if Orianna has Teleport, she will inevitably lose the minion wave!
However, Clockwerk clearly intended to fight to the bitter end, refusing to even replenish the troops in the rear.
Unless Ahri is willing to abandon the minion wave and return to base immediately, she has no choice but to fight!
Scout had already figured out the other party's intentions.
He mentally prepared a countermeasure, having already disabled the E skill.
He just didn't have the guts to use E-Flash to attack, worried that the opponent would react in time and use Flash to dodge, leaving him to become the clown and get killed in a solo fight.
Despite his still defiant appearance, it was clear that by the third round, he was starting to tremble inside.
Ye Bo had already taken the initiative to step forward and throw out the magic puppet, revealing a weakness!
Scout saw the idol with the command "Attack" flying towards him. He seized the opportunity and used Flash just before the ball was about to hit him, flashing upwards!
He's quite cunning in this move.
Not only did he want to bait Orianna's QW, but he also didn't use his E to fly a kiss after flashing to the ground. He just used QW first—he wanted to wait for Orianna to use her Flash to dodge first, and then try to use his E to solo kill her!
It doesn't matter if E misses.
Orianna is a ranged champion who prioritizes W, and after using Q, she can no longer control her puppet for a short period of time.
Ahri is no longer in danger of dying. The only possible outcome is that the opponent will either lose their lane and recall, or she will get a solo kill by kissing them with her E!
However, this move by Orianna did not go as he had anticipated.
The thrown Q was just a simple Q, without being tricked into using W [Command: Noise]. Furthermore, when faced with Ahri's QW combo, the player didn't panic and use Flash. Instead, they moved upwards to dodge the second Q and used E to shield themselves.
Just as E [Command: Defense] flew back to its body.
Orianna suddenly "flashed forward" and got completely close to Ahri!
Scout, who was concentrating intently, shuddered, but thankfully recovered in time and immediately retaliated with a kiss on her red lips using the [Enchanting Spell]!
However, the defensive puppet chasing the clockwork back had already collided with Ahri, causing damage, and W, Electromagnetic Noise, had already entered pre-command casting, ready to be released upon landing.
A single "Face-to-Face Triangle Kill" electrocuted Ahri!
Fortunately, Ahri was also standing on the edge of the turret. Her charm, which was guaranteed to hit at close range, was enough to knock the opponent under the turret. Orianna seemed to be doomed.
"My goodness! Master Ye is too confident!" Ji De shouted.
"But how did Clockwork survive? Did it level up? Huh?" Wang Duoduo was puzzled at first, then his eyes suddenly widened in surprise.
Gugu exclaimed in surprise, "Where did the allure go?!"
A flying kiss and electromagnetic noise were emitted simultaneously.
The moment Ahri died, a clearly visible {Charm} icon appeared above Clockwork's head, but it disappeared instantly!
Just as the clockwork was about to step into the tower, it suddenly stopped, turned around, and strolled out leisurely!
【? ? ? ? ? ? ? 】
I'm a womanizer; without desire, I am invincible!
[No problem! Master Ye is immune to the charm of female fans even off the field, which shows that as long as you have a strong enough will, you can quickly break free from Ahri's charm!]
[Nonsense, even with a very weak will, I can quickly break free from charm! Just be quick!]
[Regarding the Western quick-draw shooter...]
Ahri, please don't call. I'm afraid Urgot will misunderstand!
This is a somewhat obscure mechanism related to control effects.
{【Charm】is actually a control skill that requires "continuous channeling," and its effect description is "to make enemies walk towards you without warning."}
Therefore, when the Enchantress is killed, the control effect will naturally end immediately.
Control vanishes immediately!
Thinking about it, it makes a lot of sense—the people who were seduced are all dead. Unless you want to take advantage of their popularity, what seduction can you still have?
The same mechanism applies to the [Fear] effect, which causes enemies to unconsciously flee towards you—but what's there to fear if the fearful are already dead?
Very scientific!
Of course, this is an explanation from the perspective of the mechanism.
In layman's terms, it means: "Kill that vixen, and she won't be able to seduce people anymore."
Ye Bo had clearly calculated the damage from the moment he made his move. If he could land and hit with Q, he would definitely hit with W. If he couldn't hit with Q, he would use E and his body to carry the ball close to the face and hit with W. In addition, the damage from the scrape when he turned around with E was enough to kill him!
Scout, as seen on the camera, looked like a wilted eggplant.
If we consider the previous two matches and the matches before that, he still retained a last shred of stubbornness towards this person.
But at this moment, he suddenly felt a sense of fear.
Perhaps it was because the other person was playing "Clockwork" that unconsciously reminded him of someone he had kept buried in his memory for ten years.
That person also kept him firmly on the bench, leaving him with no hope of being replaced or promoted. In the end, he had no choice but to leave his hometown and go to another region to escape.
And the most terrifying thing is...
The Ye Bo he sensed now seemed even more terrifying than the person from ten years ago!
at this time.
Everyone inside the T1 base was equally astonished and surprised.
"Is it really that powerful?" Aunt Youxi asked, somewhat doubtful.
Keira, standing next to her, was equally puzzled: "Then how did they lose the previous two games against Clockwork?"
Zeus, speaking from his own perspective, said, "I watched those two games, and it seems to be a problem with the top laner."
Lee Sang-hyeok, sitting in the middle, silently shook his head.
"No, it must be a problem with the winding mechanism."
"In the previous versions, Clockwerk wasn't very good, but in this version, it's barely playable."
As one of the people in the global esports scene who knows Orianna best, Lee Sang-hyeok clearly has some reason for saying this.
However, Oner was still puzzled: "But I remember that this version of Orianna only increased the W value by about ten points, maybe even less than 20 points."
"That's right, it's about those ten-odd points."
Lee Sang-hyeok gave a brief explanation.
The reason why many people think Orianna is "trash" is because all her carry abilities rely on "stats" and are completely dependent on the current version.
This might sound like a truism—who isn't subject to version limitations? —However, clockwork is actually a bit special!
Compared to other magic-based heroes.
Even if they both rely on equipment and stats, at least they have enough control functionality before they get their equipment, and their core skills are relatively easy to hit.
For example, the Tsar's core skills WQ are almost guaranteed to hit, and R has extremely strong strategic functionality and is almost never missed.
Viktor's core skills, E and R, have a very high hit rate, and his W skill also has strategic utility.
Syndra's basic skills provide long-range control, while her core skill, R, locks onto targets. Ryze's core skills, E and W, guarantee a stable control and consistent damage output, and his ultimate also provides functionality that ensures it won't miss.
So, what about the clockwork mechanism?
Her core skill is undoubtedly her ultimate (R), but at the same time, her only hard crowd control is also her ultimate—which is also the skill she is most likely to miss!
Generally speaking, heroes whose skills are prone to missing should have more generous skill values to ensure a one-hit kill, so that they can be compared with heroes with high fault tolerance.
But the actual value of the clockwork is not like that!
This can be seen from the fact that Orianna has undergone seven "pure numerical" buffs since the beginning of Season 13, yet she is still ignored.
Just how low were her previous readings?!
However, the reason why the designer made seven "mosquito leg" enhancements in a row was that he was unwilling to make a big, convenient one.
This also reveals just how difficult it is to balance a hero.
If you watched Ye Bo's previous laning phase, you would understand why Orianna's stats had become so dismal.
obviously.
With such high laning strength, if the stats were even slightly higher, it could easily lead to an unacceptable matchup where a late-game carry completely dominates a risky early-game carry!
Take that last wave as an example.
If Q's damage were just 10 points higher, then each of the previous trades would have resulted in an extra 10 points of health being traded. In the final wave, Ye Bo wouldn't have needed to Flash to get close and use E to finish off the remaining damage, and there wouldn't even have been a final battle! And that's where the awkward part comes in.
Orianna is strong in 1v1 lane harassment and trading of health, but not strong in head-on melee fights!
It's common to see a mid laner who's been dominating in lane suddenly become much more effective and powerful than Orianna once the game turns into a melee or resource fight in the jungle!
So, to talk about the biggest difference between Orianna and other core mage heroes.
The reason why Clockwerk is useful is that it lacks "functionality" in terms of control, so it must gain a sufficient advantage in the laning phase!
Then, the problem came full circle again.
The numbers aren't enough!
If the numbers aren't high enough, you might find yourself in a situation where all your skills hit and bring the opponent's health down to the danger zone, but your mana bar also runs out!
You have no mana vs. he has no health → It seems like you have the advantage, but in reality, once you start fighting, neither of you has any combat power!
I wasted my time!
This is the truth behind the fact that clockwork is weak, difficult to win, and extremely dependent on numerical values.
That's why many people think Orianna is a "trash" champion—because in fact, for most of the year, she really is a trash champion.
However, they always receive inexplicable buffs as the S-series and World Championship approach.
However, as long as her stats return to a baseline in a certain version, her strength could easily exceed the limit in the hands of a skilled player!
It might even become a version giant overnight!
This is why, even though Clockwork isn't very strong right now, Ye Bo is still unwilling to give her up.
From Ye Bo's perspective, the previous minor numerical change had already brought it closer to this "baseline".
Of course, the reason why this clockwork could be so effective is not entirely due to its numerical value.
It comes down to it.
Previously, WBG's Xiaohu and BLG's Yagao both knew to "play it safe to the death" and would never have any direct confrontation with Ye Bo—which made the already insufficient stats of Clockwerk in the previous versions even more powerless!
No matter how well you play in lane or how aggressively you dominate, it's completely useless.
But Scout was different this time. He was defiant and always wanted to stand up and show off!
And then, that's the outcome for the player in this game right now.
In reality, if he were willing to play like Xiaohu Toothpaste, admitting defeat and backing down, Ye Bo would actually find it difficult to find a chance to force a breakthrough in this version of Clockwork.
Now, Scout, having had his bloodline memories triggered, is starting to feel like backing down.
But it was too late.
The numerical difference needs to be made up with equipment. Even if it's just 20 points of ability power from an extra Book of Thoth, it will greatly increase the lane pressure for Orianna, who has a very high poke efficiency!
"Orianna can now completely shut down Ahri in lane, Wukong has started to act as a bodyguard around the mid lane, and V5's side lanes have also tightened their defenses!"
"This has somewhat restricted LNG's rhythm!"
Xiao Long was released immediately.
Due to Quesanti's superior strength and Orianna's continued lane dominance in the Rift, LNG chose to forfeit the team fight.
After 12 minutes, the first tower fell under the impact of the vanguard.
We are entering the transition period.
LNG has also begun to enter its second phase.
During this period, LNG played extremely defensively, only trying to find opportunities by locking down targets with their mid and jungle ultimate abilities. Hang's Blitzcrank was only used as a support and was rarely deployed.
Although this slowed down their pace, they managed to stabilize it!
This is their specialty; they handle the sideline operations quite steadily, which is the source of their confidence that has brought them all the way here.
The only downside is that every time you try to use the double lock-on to find an opportunity, you'll immediately face multiple teleport rescues and the threat of Shen's ultimate ability providing global support.
At the same time, Shen also began to take turns with the jungler to perform bodyguard duties, ensuring that there was always a bodyguard nearby within 2000 yards of Orianna, using a tight human wall defense to lock down the opponent's attack route.
Overall, however, the fact that things can be stalled is good news for LNG.
At 16 minutes, V5 secured their third dragon.
"The Clockwerk side laner is getting too fed, her items are already pretty good!"
"Ahri is completely out of the running!"
"If V5 continues to develop like this, it will become a huge hidden danger for LNG in the later stages."
LNG's mid, jungle, and support players also sensed the danger of ganking Orianna. They would often have three people plus TP, and if they weren't careful, they would all die and collapse, ruining the hard-won stable situation.
Fortunately, V5 also seems to have exposed some "defensive weaknesses".
Since V5 often has two or three people protecting Orianna in the bottom lane, will the other sides of the map also have a problem of "defensive emptiness"?
The small cannons in the middle lane are too close together, making them easy targets for counter-ganks and ambushes.
Quesanti, who is on the road, clearly has the best chance.
"LNG deployed three to gank top lane – no, four! Ahri even used her Teleport!"
Wang Duoduo pointed to the TP ward that lit up behind him.
"It seems Ahri knew that the bottom lane tower was difficult to defend and that she would be in danger if she stayed in the bottom lane alone, so she simply rotated to gank top lane together and also created some distraction along the way!"
"The Clockwerk already used TP during the last wave of rescue for the Cannon, so this position really looks like an opportunity for LNG. It seems like a very good operational move!"
"If we can kill Quesanti, we have a chance to take down two towers in the top lane, and even a chance to catch up with the second Herald! We can recover a lot of gold in one fell swoop!"
The player guarding the top lane tower, Flandre, clearly sensed something was wrong.
He looked and was about to back away.
But suddenly, it stopped again.
The LNG team had already positioned themselves and completed the encirclement. Seeing that Quesanti had not retreated, they were secretly delighted.
No matter how high Quesanti's stats are, he has absolutely no room to maneuver against this team of four, who are practically playing their cards right in front of them!
Even if a support character flies in from the sky, it's completely useless.
"Gragas tried to knock back with his ultimate, but Quesant used his W to dodge. However, Vika timed it perfectly and used her R to lock down the gap in control, allowing Ahri to follow up with her charm!"
"LNG dealt massive damage! Quesanti barely managed to run back to the tower, but his health bar is already starting to crumble!"
"However, Shen still managed to use his ultimate to come and support us!"
The commentators were highly skeptical of this decision.
"It looks like they're offering a buy-one-get-one-free deal!"
Seeing the purple dazzling light of Shen's ultimate ability, the LNG team was not surprised but delighted.
Not only were they not in a hurry to act, but they were even shouting for a halt.
Clearly, they didn't want to miss any opportunity to kill one more person!
The channeling time for 【Secret Technique: Compassionate Soul Fall】 is 3 seconds. The robot tanking the tower was the first to step out of the tower. Then, the LNG team members also stood slightly apart to avoid being taunted by Shen, leaving only Gragas to try to land and control the two of them.
But just as the purple light of the compassionate soul-soothing ritual was about to condense completely.
Quesanti, as if making a final struggle, raised his hands and swung the axe high, aiming at the barrel in his face!
[Proud and Majestic Posture] Target it and charge forward with a powerful dash!
Of course, in the eyes of the LNG team guarding the body, this action was simply accelerating suicide.
After all, while Quesanti's damage and combat power will increase significantly after activating his ultimate, he will also become extremely fragile, making it easier for Shen to kill him first after he lands.
just
They didn't realize that Quesanti's ultimate move was just to "adjust the angle".
The moment the arrogant and heroic figure was unleashed, Shen, the merciful soul-slaying one, had already torn through space and landed.
The next moment, a huge wave of screams suddenly erupted from the entire venue!
"What's this!!!"
"Holy crap!?"
"A combo attack?!"
I saw.
When Shen, who had traversed from the bottom lane to the top lane, appeared, a shockwave, like a black hole, emanated from his body—and the range of that shockwave was being pushed forward by his arrogant and heroic movement!
Completely unprepared, the moment of landing leaves no time for reaction!
The shockwave that rose in the air pulled all four of them back to their original positions!
The puppet disappeared again and returned to the wind-up body thousands of miles away, but its mission had already been accomplished.
The shockwave, absorbed from 360 degrees, pulled the four heads together to overlap at the center, causing their scattered formation to regroup.
Quesanti used the stun effect of the shockwave to adjust his position with EQ, and then used his accumulated Q3 to counter the shockwave, pulling the three of them one step further down the tower!
At this moment, Shen used his E skill to crash into four people!
"A Soul's Demise Across Ten Thousand Miles: A Mountain-Crossing Shockwave!"
"I'm going to blow it up!!!"
"Shen followed up with E, applying continuous crowd control, leaving four LNG players unable to move under the tower!"
"Most importantly, it's the Orianna from the bottom lane who came from thousands of miles away! She unleashed a shockwave ultimate that traveled from afar! It completely wiped out four LNG players! Quesanti looks like he's about to finish them off under the tower!!!"
【Wait a minute! Damn it! ...
【(o_O!) What happened!?】
Holy crap! This is the synergy between EDG's mid and top laners! They're playing like they're using combos!!!
[You can't smear this, it seems like there's a real connection between them]
To be honest, the guy who landed the most combos with Master Ye was probably Holy Gun Bro. These two have amazing teamwork; no wonder they're original roommates!
Where are those people who were just saying the prison shooting was going to be another breakthrough point? Step forward!!!
[Holy crap, a three-in-one martial soul fusion skill! It really turned that useless martial soul of Holy Gun Bro into a golden black dragon in one fell swoop!]
Quesanti secured a quadra kill in the final wave, seemingly becoming invincible.
V5's mid-game strength with Quesant, Wukong, and Tristana was already considerable, and Orianna also donned her Little Red Riding Hood in just 20 minutes.
At this moment, the magic puppet seemed to weigh a thousand pounds, and every smash or bump carried an extremely terrifying output!
"The monkey is invisible, dribbling the ball, ready to flash onto the field! The shockwave is coming!!!"
"Ahri was directly thrown into chaos by the Great Havoc in Heaven and instantly killed by the shockwave! Orianna's damage is terrifying; even Gragas can't withstand it!"
"But thankfully, the Lantern King reacted quickly and used Flash to create distance. It seems LNG still has a chance to protect Aphelios."
"Why!!!"
Aphelios, the King of Light, finally managed to use Flash to create distance.
But the robot next to it suddenly reached out with a mechanical grappling hook.
The mechanical grappling hook, which had barely hit its mark throughout the entire match, was surprisingly accurate this time—it caught Quesanti just as he was trying to enter the arena!
Importantly, Ephelios was standing right next to him.
And Flash is no longer available!
[ADC, look what amazing catch I've hooked for you!]
The Lantern King tried to use his whirlwind to pull away, but he was already grabbed by the grinning, wicked Quesanti and thrown over the wall, then swung his axe down hard on the head, followed by W! Aaaaaaaah!
Desperate and with nowhere to escape, Aphelios was hacked to death!
LNG suffered a devastating team wipe in their final high ground team fight, forced to watch helplessly as their base was once again destroyed by V5!
(End of this chapter)
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