Dragon, choose cultural victory to make money

Chapter 394: 1 Way Advancement Knockout Round

The fastest finishing record for the Guardian of the Ruins Invitational was set.

25 minutes.

It took only 10 minutes from the time the Sons of the Twin Towers gathered in the middle lane to the final flattening of the base of the Holy Knights.

The final head-to-head ratio was 3 to 13.

After the laning phase was 3-3, there were two clean zero-for-five exchanges.

Throughout the entire game, there was not a single team battle that could be called an intense one.

It felt like the Son of the Twin Towers was just pushing the tower, and along the way he kicked to death the Holy Knights who were hanging around the tower.

The heroes of the Holy Knights, who had just spawned money-making equipment, seemed so powerless in the face of powerful enemies and their large number of summons.

Even if I use all my skills, the damage I deal cannot be recovered as much as others.

If my mana hadn't been reduced, I wouldn't have known whether I was attacking or not.

In the players' lounge, the players of the Holy Light Knights were quickly summarizing the reasons for their loss in the first set.

Although the last game has destroyed their hopes of advancing to the winners group early today, they still have to strive for every point.

According to the rules of the competition, in the winner group, the team with a higher ranking will play against the team with a lower ranking in the other group.

It doesn't mean you will win stably, but the winning rate is always a few points higher.

If we qualify as fourth in the group, we will play against Toto, which is almost the same as directly entering the loser group.

In interviews, they all said that they dared to face all opponents and that their only goal in participating in the competition was to win the championship. Those were just nice words said to the camera.

The real thought is that I wish I could pick on the weak in every round. It doesn't matter if people mock us as the unlucky team. As long as we move forward one more place, we can get a few more percentage points of the prize money. That is the real "value".

Therefore, in order to have an advantage after qualifying, several members of the Holy Light Knights were almost quarreling in the lounge.

"Choose a strong lane and play against them. If they are suppressed in the lane, they will definitely not be able to push forward."

"It's better to avoid fighting in the early stages."

"You can't avoid the battle in the early stage. They won't fight you. Can you run away?"

"Then we still play on the line."

"Mouth laning! They use a bunch of lazy heroes, which laning phase can you suppress?"

The Son of Twin Towers selected a team of heroes without control. Their common feature is that they are strong in laning phase and can just survive even if they cannot win.

This is also the balance of the game design for this type of hero. The lack of control and continuous output ability will inevitably lead to uselessness in team battles and lack of strength in the later stages, so the early stages must be designed very well.

Therefore, they are jokingly called "automatic arrival in the late stage", "slacker" or "irresponsible" heroes.

But whether there is responsibility or not depends on who uses it.

If we really win the game in the early stages, then the responsibility will be completely overwhelming.

"I think there's nothing wrong with the lineup. We didn't play well in the last game, but we can make up for it in the next game..."

"Then tell me how we fight! We didn't make any mistakes in the last game, but we just couldn't win!"

Watching the team members arguing, the captain, who had been silent for a few minutes, finally spoke.

"Why are we arguing here all the time? How are we going to beat the other team?"

"Ah? Captain, what do you mean?"

"Why don't we just ban this lineup? If we can't win, just admit it. Don't be ashamed. Next time, we won't play this against them. All the key heroes will be banned. Do they think they can beat us in teamfights?"

"Hey, that makes sense. If they could have won using conventional tactics, they wouldn't have been 1-7."

"I feel uncomfortable just admitting defeat like this."

The youngest member of the team said that he is the player with the highest ladder score in the Holy Knights. He is only 15 years old this year, but ranks third in the ladder, second only to Toto and the Devil Captain.

To be able to reach this level at such a young age, in addition to extraordinary talent, an almost paranoid competitive spirit is also important.

In his opinion, you should play against the opponent's strongest system, otherwise it won't be considered a win.

In the last game, I was disgusted by the War King's Poison Priest in the middle lane.

He is clearly a support hero, running to the middle lane, consuming damage, recovering and saving his life, but that damn continuous consuming poison also has a slowing effect, which is really torture.

He was now filled with rage and wanted to fight back, but the captain said it was not shameful to admit that he could not win.

Knowing his thoughts, the captain said earnestly: "I know you don't want to admit defeat, but a tactical victory is still a victory. In the next round, we will defeat them tactically. And I promise that I will choose a strong hero for you in the next game, and you will definitely fight back in the laning phase."

After calming down the young players, the captain began to arrange the heroes to be banned.

"In the last game, the one who put the most pressure on the defense tower was not their heroes, but the pile of summons. The one with the most summons was the Holy Druid, so he had to be banned."

"And that Deer Shapeshifter," another team member said, "Her passive, which reduces the attacker's attack speed, is so disgusting. There's no item to break her passive after more than ten minutes. It's best to ban her."

"What about the last spot?"

"The poison wizard in the middle lane can heal the group and save people. He must be banned."

"Okay, then we'll ban these three. We'll play what we're good at and we'll definitely win. Come on!"

Several team members stood shoulder to shoulder and hugged each other in a circle.

"The Holy Knights."

"Invincible!"

After the fixed rope twisting session ended, the second game started as scheduled.

"The players of the Holy Knights seem to be in good spirits. They should not have been affected by the defeat in the first game. They may have found a way to crack the tactics of the Sons of the Twin Towers. I hope they can bring a wonderful game."

Bronzebeard commented as the camera gave a close-up of the Holy Light Knights players.

"As for the Twin Towers, oh, they finally have some smiles on their faces. It seems that after finding a way to win the game, their confidence has returned. I hope they can keep it up and deal with the opponent's cracks."

With the commentator's hard work, it seemed as if the first game was just an accident and the second game was the real deal.

"Oh, the Holy Knights banned three heroes that appeared in the previous game in a row. I respect that. On the Sons of the Twin Towers side, the bans were very routine. Will they choose to play a similar lineup again?"

Snapped!
An illusion of an old man riding a white horse appeared in the arena.

"It's the support White Knight, a support who is good at healing and clearing lanes. He has played 5 times in this tournament, 2-3, and his win rate is less than %."

The Twin Towers lineup was selected very quickly, as if it had been prepared long ago, and was not affected at all by the opponent's ban.

Meanwhile, the captain of the Holy Light Knights has already realized that they still have to push forward because it is still a very strange lineup.

The three banned heroes were replaced by the White Knight, the Paladin, who is also a healing support hero, and the Elemental Dragonborn, a warrior who can temporarily transform into a dragon.

Without summons, how are they going to push forward?
Moreover, Elemental Dragonborn is a regular warrior mid laner.

The captain always felt that there was a trap here, but he couldn't figure out what the trap was, and the lineup touched upon his blind spot in knowledge.

The time for their final choice was ticking away second by second.

There is still a mid-lane position left.

We agreed to give the young man a chance to fight back, so we left the final chance of restraint and choice to him.

But, who is the mid laner?

Elemental Dragonborn?
Logically speaking, yes.

But the other side is unreasonable.

Time is running out.

"Captain, choose the Space Devourer. I will definitely kill him alone in the lane!"

The Space Devourer mentioned by the genius mid laner is the hero who can restrain the Elemental Dragonborn in the mid lane.

The Dragonborn has high attack and is good at last-hitting, so the Devourer can temporarily banish him to another plane so that he cannot last-hit.

The Dragonborn has high armor and is difficult to kill, and the Devourer's damage ignores all armor.

It was reasonable and normal. Seeing that time was about to run out, the captain chose to trust the player with the highest ladder score in the team and locked in the Space Devourer.

However, after entering the game, I was surprised to find that the enemy's mid laner was actually using the White Knight.

He played mid again as a support.

There's something wrong with this team, right?

The captain of the Holy Light Knights really wants to curse now.

Can't we just enter the arena like a dignified warrior and fight openly?

It's all weird stuff!
There are so many things, why don’t you take them earlier? You take them when you are eliminated. You can’t play unless you are low on health, right?
The captain's heart rate was relatively stable when he saw Lyon send out "Good luck and happy gaming" on the public screen.

I wanted to reply politely, but then I saw that Zhan Wang also sent a message.

":)"

What the hell are you laughing at!
He just felt his temples throbbing violently and had no intention of replying at all.

At this time, the mid laner spoke up, "Captain, don't worry, the White Knight mid laner can't beat me. He's not a poison wizard, how can he consume that skill?"

The tone was very confident.

The captain deeply agreed with this. Indeed, how could a support who dealt little damage and whose skills were hard to hit fight against a serious midfielder?

However, what none of the Holy Knights expected was that the War King had no intention of fighting them at all.

After only a few minutes of laning, the White Knight disappeared, only using two skills to clear out each wave of soldiers as they arrived, and then entering the jungle.

It is true that the White Knight's skills have low damage and are difficult to hit, but that is for heroes.

Soldiers can't dodge skills.

So, the talented mid laner who wanted to kill the opponent alone couldn't even see his opponent and could only clear the minions under the tower alone.

Space Devourer has high burst, but the cost of control is that it is difficult for him to clear minions.

Ten minutes later, earlier than the last time, the familiar scene appeared again.

The five sons of the Twin Towers gathered together and started pushing.

However, this time they relied not on summoned creatures, but on elemental dragonborns. After transforming into dragons, they became ranged and gained attack power and recovery bonuses.

Originally there was only one him and he could still handle it, but the White Knight and the Paladin were standing behind him, and the healing benefit increased dramatically.

Bang Bang, hard as iron.

The Dragonborn is the main character, with the Treeman and the Little Wolf as assistants. Although the heroes are different from the previous game, the plot seems to be repeating itself.

All the skills of the Holy Knights were unable to even scratch the Dragonborn's skin, and they tried to jump over the front row to rush to the two knights with buffs at the back.

But if the Dragonborn can spray towers, he can naturally spray heroes as well.

The other two core players are also very powerful in the early stages. If you rashly pass them to attack the back row in the early stages when there are no entry items, it is tantamount to suicide.

This is indeed the result.

Ten minutes later.

The Holy Knights looked at their home on the verge of collapse, unable to bear the humiliation, and chose to surrender quickly.

It takes 24 minutes.

Once again, the fastest time record for a single game in the tournament was broken.

The players of the Holy Light Knights were numb, took off their masks, and looked confused.

This defeat was more painful than the two losses to the Hell Legion.

When fighting against the devils, there is a gap in hard power, and it is acceptable to lose.

Moreover, they also staged several good counterattacks in team battles in those two games, and at one point turned around a lot of disadvantages.

Lose standing up!

And today.

I don’t know how I lost!

While they were sitting in the battle room, in a trance, the War King had been invited to the stage to be interviewed by the winner.

This is the first time that the Son of the Twin Towers has been interviewed by the winner since the start of the competition.

"Today you can say that you won the victory relatively easily, but before that, the record of Sons of Twin Towers was not ideal. Can you tell me what changes you made?"

The host asked with a standard smile.

Zhan Wang got his hair cut and said in an interview, "Nothing has changed. We just played at the right level and adjusted our form."

It’s better not to talk about the punch I gave Bill.

The King of War may seem a bit noisy on the surface, but his emotional intelligence is not that high, but it’s just enough.

"Then the lineup you used today is completely different from the lineups that have appeared in this competition. Is it a secret weapon?"

"It's not a secret weapon, it's an ordinary weapon. We have a hundred more such powerful tactics!"

The War King said this in an intentionally exaggerated manner.

"Then can I assume that the goal of the Son of the Twin Towers is still to launch an attack on the championship?"

"Of course!" The War King suddenly pointed at the camera, "We will not lose a single game until we win the championship! Count the points of the opponents after the group stage. We will definitely give you 0 points. Then, wait for the Hell Legion. Don't be eliminated before you meet us. Deepwater Dragonborn, especially Toto, you also wait. We are here to beat you!"

As he shouted the slogan of beating Toto, the audience in the arena cheered continuously.

It’s not too big to watch the bustle.

Most viewers like contestants who dare to say tough words.

The King of War gained a lot of fans in this interview.

There were a few people who hated him and made negative comments online like "he can only use mixed heroes and has no strength at all", but they failed to make any splash and were drowned out by the vast number of voices of support.

The Son of the Twin Towers also regained the attention of passers-by.

What is even more amazing is that under the attention, the tough words spoken are gradually being realized.

In the last two rounds of the group stage, the Sons of the Twin Towers easily defeated their opponents.

The three banned positions could not limit their fast-moving lineup at all.

Turn 1-7 into 7-7.

In the six consecutive victories, the average time taken was 25 minutes, which was more ruthless than Devil and Toto.

Because the situation was too overwhelming and the fight was too brutal, although the overall record was not good, with a one-point difference in total points and falling into the loser group, the Son of the Twin Towers still continued to climb in the championship odds ranking.

It had originally fallen to third from the bottom, but now it is back to fifth place.

The discussion about their style of play has also become the hottest topic among the topics related to guarding the ruins.

Discussing how to crack this style of play.

The same discussion also took place among the major teams.

The invitational tournament format is very compact, with only one rest day between the group stage and the knockout stage.

It is difficult to come up with a viable counter-strategy.

If you can't beat them, just join, because the hero pool of this style of play is very unpopular, and one day is not enough to practice heroes.

It seems that they have indeed become a strong contender for the championship.

So much so that Drogo also helped to build momentum.

The red entry appeared at the top of the hot search list, "Who will stop them, the sons of the twin towers who returned from hell!" (End of this chapter)

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